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Player Features and Ideas Discussion

 
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Idea: Hired help - NPC ships & Hired bounty hunters to track players

Author
Charcal
The Scope
Gallente Federation
#1 - 2016-04-20 03:28:03 UTC
Hello! Big smile

As we know certain aspects of bounties is rather ignored on certain levels, you can see players with 500 mill bounties etc, and they just fly on. Some are often never collected, but they still arise.

I have a small suggestion on this part:

When placing a bounty in a station ok, the regular system applies as is today. Now what if we had a "rogue station" or dubious location where you can hire NPC clusters of enemy ships to hunt down your designated player. This beeing a feature that would logically have a cooldown so people can't send 2 billion ships at 1 player alone. Though if a corp decides to go in for it they can hire 1 ship each and torpedo someone.

Duration on how long they will look for the player, based on how much you pay
Strength of bounty hunters, based on how much you pay

Cooldown, 1 day, 1 week or more depending on the strength of the request.

You can pay them to fetch back certain loot, but there can be a chance of them actually backstabbing you and leave you without anything at all. (so if you really just wanna see t he player dead, you let them keep it).

--

Hired Help -- NPC gang you can hire for 1 hour that will only attack agressors, let's say if you like to go mine, you can have a group of 3 ships guarding you for x hours duration.

Same parameteres, based on how much you pay - Strength & duration.

--

I know EVE is very player driven, but some people prefer to mine alone or they just like to have alittle extra defense when out exploring.

--

If you don't like this suggestion then that is ok :D i would hope i get constructive feedback on this post. Please keep rants & trolls to yourself.

Thank you for reading! Big smile
Lugh Crow-Slave
#2 - 2016-04-20 03:55:31 UTC
If players can do it npcs shouldn't
Charcal
The Scope
Gallente Federation
#3 - 2016-04-20 04:00:31 UTC
Yes i agree, but when players don't, it would be nice to make sure an attempt actually occurs.
Anhenka
The New Federation
Sigma Grindset
#4 - 2016-04-20 04:27:31 UTC
Charcal wrote:
Yes i agree, but when players don't, it would be nice to make sure an attempt actually occurs.


Not "Don't do it", "Can't do it" If a player CAN do it, NPC's shouldn't be able to do it.

Very important distinction.

No NPC protection fleets for your ops just because you don't play in a group with others or hire someone to do what you want.
Madd Adda
#5 - 2016-04-20 04:27:49 UTC  |  Edited by: Madd Adda
the very wealth can just drops a few stacks on some NPCs to hunt down War targets that they dec'd and simply ride along with the NPCs to kill off the targets?

Carebear extraordinaire

Black Pedro
Mine.
#6 - 2016-04-20 05:56:44 UTC
Charcal wrote:

I know EVE is very player driven, but some people prefer to mine alone or they just like to have alittle extra defense when out exploring.
Can I use your feature to hunt down solo miners operating in my territory? Or explorers who come into my system and steal my sites?
Dolorous Tremmens
The Scope
Gallente Federation
#7 - 2016-04-20 06:03:38 UTC
Npcs are not friends. Paid allies/mercenarys are not friends, but at least they're paying to play the game.

As for defending you when you mine: drones. Also friends. Friends can do alot in this game, amazing things. Some times they even have conversations with you.

Although I'd love to see your idea used during a burn jita event, or just used by plain old docking ring heros.

Get some Eve. Make it yours.

Donnachadh
United Allegiance of Undesirables
#8 - 2016-04-20 14:08:19 UTC
Black Pedro wrote:
Charcal wrote:

I know EVE is very player driven, but some people prefer to mine alone or they just like to have alittle extra defense when out exploring.
Can I use your feature to hunt down solo miners operating in my territory? Or explorers who come into my system and steal my sites?

With this lousy system of course you can simply place a bounty on their heads and the deed is done.

OP this idea is bad because it is an idea to try and patch a system that is so broken it needs to be removed from the game.
That and I agree with the rest, no you cannot have NPC to do for you something that you or other players can do.
Frostys Virpio
State War Academy
Caldari State
#9 - 2016-04-20 14:50:23 UTC
Can I hire rat to rat for me?
ShahFluffers
Ice Fire Warriors
#10 - 2016-04-20 15:38:17 UTC
Charcal wrote:

I know EVE is very player driven, but some people prefer to mine alone or they just like to have alittle extra defense when out exploring.

This sounds like more of a personal issue than anything else.
Ralph King-Griffin
New Eden Tech Support
#11 - 2016-04-20 16:34:07 UTC
Charcal wrote:
Yes i agree, but when players don't, it would be nice to make sure an attempt actually occurs.

Try paying us, that tends to have the desirable effect.
Charcal
The Scope
Gallente Federation
#12 - 2016-04-20 23:28:03 UTC
Anhenka wrote:
Charcal wrote:
Yes i agree, but when players don't, it would be nice to make sure an attempt actually occurs.


Not "Don't do it", "Can't do it" If a player CAN do it, NPC's shouldn't be able to do it.

Very important distinction.

No NPC protection fleets for your ops just because you don't play in a group with others or hire someone to do what you want.



i do play in groups and that was besides the point, as i pointed out as a suggestion was increased cost the more you hire, that would result in this not even beeing benefitial at one point if you hire alot of them. And it would been good to set a limit of course.

Thank you for your input. i'm just making a suggestion here.
Charcal
The Scope
Gallente Federation
#13 - 2016-04-20 23:33:06 UTC
Madd Adda wrote:
the very wealth can just drops a few stacks on some NPCs to hunt down War targets that they dec'd and simply ride along with the NPCs to kill off the targets?



No, on the bounty part you cannot "tag" along for the ride. the hired mercs are for tag-along.

The hired mercs for a bounty collection happens at a random point when the player is online. atleast that was how i pictured it.

Thank you for your input and question :D
Charcal
The Scope
Gallente Federation
#14 - 2016-04-20 23:38:10 UTC
Black Pedro wrote:
Charcal wrote:

I know EVE is very player driven, but some people prefer to mine alone or they just like to have alittle extra defense when out exploring.
Can I use your feature to hunt down solo miners operating in my territory? Or explorers who come into my system and steal my sites?



No you cannot, if the miners does not attack you they will not be attacked :)

As for the bounty part, would it be any different if you place a bounty on someone and a player claims it?

When hiring an NPC batch to do it you pay for the power, meaning the bounty + the cost of the NPC hired cluster might not be worth it.

Thank you for your input :D
Charcal
The Scope
Gallente Federation
#15 - 2016-04-20 23:43:18 UTC
Frostys Virpio wrote:
Can I hire rat to rat for me?



if the outcome of the ratting and the power of he hired help is worth it compared to the payout of the rats i assume you can, but most likely you'd loose money doing that. i was picturing the price to be rather steep on the hired help. Which is defense only.

Thanks for the input! :D
Charcal
The Scope
Gallente Federation
#16 - 2016-04-20 23:48:21 UTC
ShahFluffers wrote:
Charcal wrote:

I know EVE is very player driven, but some people prefer to mine alone or they just like to have alittle extra defense when out exploring.

This sounds like more of a personal issue than anything else.


Not at all, i was merely putting it out there. Actually when beeing more players you can all hire a lower cost one and get a nicer cheaper defense that would make the total defense of the group a substational boost rather then just the player ships.

Thank you though for your input and angle :D
Charcal
The Scope
Gallente Federation
#17 - 2016-04-20 23:53:23 UTC
Ralph King-Griffin wrote:
Charcal wrote:
Yes i agree, but when players don't, it would be nice to make sure an attempt actually occurs.

Try paying us, that tends to have the desirable effect.


Of course, if i can find you guys, and you're online and able to locate that player when that player logs on.

What's your price?


Thanks for the, information :D
Charcal
The Scope
Gallente Federation
#18 - 2016-04-21 00:05:49 UTC
Dolorous Tremmens wrote:
Npcs are not friends. Paid allies/mercenarys are not friends, but at least they're paying to play the game.

As for defending you when you mine: drones. Also friends. Friends can do alot in this game, amazing things. Some times they even have conversations with you.

Although I'd love to see your idea used during a burn jita event, or just used by plain old docking ring heros.



Yes this is true,

But you're paying for them to join you, and if the price is right and the strength is sufficient then they might be useful, make note this is temporary and price dependent. They are not your friends, that's why they bail when the time is up.

Yes defense when mining can be aquired in many ways, and this was a suggestion to further increase the availablility of defense, friends are not always online, and to be able to hire someone for a limited time (if they're actually strong enough to defend you at all) then the option would be amusing to have.

I agree, in some events it would be fun to actually see players with hire company. imagine large scale battles where per. say a lower ship with less tech can hire alittle help to actually wanna tag along and not care about beeing oneshotted because he was able to distract the oposing fleet alittle more with some hired help?

Thanks for the input and feedback :D
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2016-04-21 00:53:30 UTC
Charcal wrote:

imagine large scale battles where per. say a lower ship with less tech can hire alittle help to actually wanna tag along and not care about beeing oneshotted because he was able to distract the oposing fleet alittle more with some hired help?

Thanks for the input and feedback :D


Except the npc's wont just be on the side of the lower tech ship. The older richer player will have npc's, in fact he'll have better and more npc's than the low tech player can afford.

Much better to just leave it in the hand of the players.

- They price themselves better according to supply and demand and their ability.
- They behave better. Reacting to other players more appropriately. Reacting to their treatment by their employer more realistically.
- Their availability is better. They are not infinite or omnipresent and maintaining relationships is important.
- They are constantly iterated on. They aren't one of those features that is created and then left for years.

Npc escorts, like npc couriers, should never happen. A player's lack of friends or unwillingness to reward players enough to do this work is actually interesting sandbox gameplay.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs