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Player Features and Ideas Discussion

 
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Visuals for High-Power Modules and Updated Drones

Author
Ver'sa
Federal Navy Academy
Gallente Federation
#1 - 2016-04-18 15:50:03 UTC
Focused on ascetics, I would like to see models crafted for the following modules:

-Remote Hull, Armor, and Shield Repairers
-Cyno
-Smart Bombs
-Drone Link Augmentor
-Neutralizers and Vampires
-Cap Transfers

As a bonus, models for webs and scrams too would compliment the feel that there is hardware on the ship that's operating.

Of course, with each new model that populates on a ship, the demands on client resources increases.

My intention with these design changes focuses on the idea there is more to the ship than just the hull. A spaceship is a giant computer, hurtling through space processing huge amounts of data while generating tremendous amounts of energy. These spaceships carry such a large host of operations and purposes, the modules we place on these ships should reflect that.

For example, an Oneiros with Remote Armor Reps will have high-tech nozzles designed for spraying the nano-bot reps.
Same for the Scimitar and the Remote Shield Booster, it could have an array of charged emitters on a turret.
Rohks with Smart-bombs will be covered in glowing emitters, pulsing with energy when unshielded, releasing omni-directional energies.
Or Ashimmus with Neutralizers and Vampires, turreted devices that spin and grind energy as it leeches it away.

With a cyno, maybe a specialized-emitter that pulses a continuous beam of particles that maintains the cyno-entitiy, surging with electricity and other-worldly energies.

This will bring a more custom look based on the purpose of the ship. Much how EVE is now designed, to save on resources, CCP won't load another ship's turrets unless you're looking at them directly.

I would like to see updated drones. I personally enjoy all the designs, but the design seems to have fallen out of theme of the newly redesigned ship hulls for Caldari, Gallante, Amarr, and Minmatar.

I can absolutely understand the time and resources demanded on a technical art-team. With the huge focus on Citadel and all the structures that will be coming, I'm very excited to see the results of their hard work! Hopefully we will see these additions in upcoming patches.