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Author
Udonor
Doomheim
#1781 - 2016-04-16 15:58:47 UTC  |  Edited by: Udonor
But truthfully since CCP is stumped for adding meaningful content to a HUGE single universe sandbox?


Call it TwistedEVE World of Targets


Spin off some smaller PVP only EVE shards. Game of Tanks style. Stuff playable for a day, weekend, week, month or longer but decreasing resources. Limited total lifetime span. No Industry or Research. The only miners are NPC rats running some simple minded miners AI. New fittings by only by salvage. Add minor chance of pod destruction or forced eject wth hull survival. Alliance Victory by attrition.

Maybe even go for No AFK station docking unless commanding defenses of station under fire. Auto eject after 10 minutes with redock blocked for 15 minutes.


Exciting. Real total victory wins to crow about. Something for players to return to again and again without worrying about falling behind buddies when they take breaks for RL or even another game.


Just thinking the big EVE without significant new CONTENT (externally provided goals and mechanics) is going to see deindling numbers of players. The rapid re-visioning of specific game mechanics is too artificial and for many just translates to lack of STABILITY in game mechanics.

Do not shut the big EVE universe down! But prepare to shift resources to players interested in EVE as a short winnable and repeatable version of the main game. High turnover is not bad if players are unafraid of coming back after a break.
Tomika
Doomheim
#1782 - 2016-04-16 16:31:04 UTC
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?
Ashterothi
The Order of Thelemic Ascension
The Invited
#1783 - 2016-04-16 16:33:55 UTC
Hey Rise!

Thanks for giving this thorough response, and since no good deed goes unpunished, here are my reactions to them:

CCP Rise wrote:

Why Dailies?


First of all, I could see this as a potential problem with the unlimited skill queue, and I know I wasn't alone. However, that box is now open. The issue with the system currently proposed is it only addresses this in the thinnest of ways. You are not actually getting quality content out of people logging in, but rather ensuring they tick to box by logging in very briefly.

While on the surface that may seem like it is a good replacement of the 24 hour skill queue incentive to log in, in reality it takes the worst parts of that system, and reinforces them on an extreme level.

With the 24 hour queue, I could set a 30 day skill at the end and feel like I have solved the puzzle, for at least a time. This is important for anyone with a life (actually a high percentage of players), but mostly it helps military personnel. I have heard time and again, both with the queue changes, and now this, about how EVE is a game where military people love the fact that they can go on a field problem, or maneuver, and not feel like they will lose significant progress. While you could argue that this is BONUS SP, in reality it isn't. All this does is make it so that people who can log in daily get 10-20% more SP flat out. This hurts one of the core things that made EVE interesting, and doesn't do anything more than let a "daily login" metric be artificially higher.

CCP Rise wrote:

Why Skillpoints?


The issue here is you set a dangerous precedent. By literally tying 15% of your SP to daily login, you have created a punishment system not a reward system. Furthermore, by putting such a high bounty on this system, you set a baseline for future rewards. What you ultimatly create is a difficult design space. Blizzard had a problem where with so many tiers and raids and levels, it was hard to make rewards "good enough". If this is a feature that will ever be expanded upon, suing this quantity of SP, or using a guaranteed calculable amount, you set yourself up for failure in future design.

(I can only quote 5 times, so this is also from Rise)
Why so lazy?


I feel like this may have been directly calling out the piece I wrote, which is fair. However, my principal concern was the complexity of the reward structure, not just the activity itself. While it is true I wrote it under the assumption that it was replacing the Tribute system, it is still true that some of the goals of that feature was broken off to be solved by this feature. To call them not related at all seems disingenuous.

All that said, my principal concern is any complexity added to the system once released could be seen as a nerf to the already struggling system. When designing rewards, of course you want to start with the minimum required to receive the intended behavior. You can always increase rewards, or increase the number of things able to get rewards, but if the system is designed like a simple push button receive bacon, and then you make it more complex later, people could be even more angry. Again this is a matter of designing yourself in a corner.

CCP Rise wrote:

New players


I agree, this is for everyone. That is something I like about it. Especially if more tasks are added to it.

CCP Rise wrote:

Wow CCP

I would like to address this to the players not Rise:
Using the argument that it is like other MMOs, or other games, and that is the reason by itself that the proposal is bad, is one of the most annoying argument the EVE playerbase comes up with. The bottom line is game design advances, and these other companies working on their own design problems create solutions that could be useful in other games, including EVE. This isn't about making EVE more WOW and more than Tokens made WOW more like EVE.

There are tons of design lessoned to be learned from MMOs, MOBAs, and even F2P games, and good designers read and learn from each other. Just like any other engineer, or architect. EVE from the onset have plenty of mechanics seen in other games, but with their own, EVE flair.

When discussing new features, please try to look at it as the concerns EVE has, and how we can learn from the mistakes and victories of others to designed elegant solutions to complex problems. This is not as easy as many think.

CCP Rise wrote:

Hope some of this helps. We are taking your feedback seriously and if we don't make any changes before release we will absolutely be following up shortly after release with changes based on feedback and behavior.


Thanks again for having this discussion. This is a nearly unrivaled change in the nature of EVE Online, and obviously we as a player base are very trepidatious about it. However, through ongoing discussion, iteration, and your continued commitment to hit your design goals, we may be able to have a system that keeps people logging in, while avoiding the concerns above and elsewhere.
Lugh Crow-Slave
#1784 - 2016-04-16 16:47:31 UTC
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job
Ashterothi
The Order of Thelemic Ascension
The Invited
#1785 - 2016-04-16 17:04:09 UTC
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job


This is one of the most difficult design challenges available. What we are discussing is an unobtrusive and elegant way of controlling thousands of humans behavior. These problems are extremely complex, and many videogames have suffered greatly by incorrect answers to 'simple' design problems.

You are paying them to provide you a service, and to continue to wrestle with how to make that service better. However, this cannot be done in a vacuum, or without missteps, as no one is perfect.

Critiquing the design is useful, insulting the task, or the person, is not.
Mizhara Del'thul
Kyn'aldrnari
#1786 - 2016-04-16 17:05:40 UTC
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?


Revamp Faction Warfare (basically, do to FW what Fozziesov did for SovSpace), progress the in universe storylines for all the factions instead of just focusing on the Amarr/Drifters so the universe feels more alive instead of stagnant and static, do more to reward both small and large gang PvP so there's more reason to undock and pewpew etc.

There's much they can do, and there's been so many suggestion posts here, on slack, on reddit and elsewhere the devs are known to roam that all detail these things to the point where it could almost be straight copypasted into a design document, and already having passed 'player peer review' as it were as good proposals get discussed to death in whatever venues they come along in.

Taking FW as an example, there's been fantastic suggestions on how to fix a broken system in ways that'd reduce or even remove the 'farmer' drudgery aspect, promoting PvP content in FW by creating 'frontlines' rather than spread out across the entire warzone, adjusting the rewards in order to remove the teeter totter swarm aspect, and one of my personal favorites; reducing the 'frigate menace' aspect of it by introducing a plex that can only be run by BCs and above but also rewards this higher risk with more capture percentage/LP etc.

When New Eden grows stale, a laundry list of chores isn't going to make me log in and undock. On the contrary, it's one of the things that makes me dread logging in and more likely to just unsub and play something that values my time and effort instead. Want me logging in and undocking every day? Give me reasons that aren't infuriatingly obvious attempts at manipulation and carrot waving.

It'll be hard to tell before it goes live, but if CCP goes as far with this daily nonsense as I suspect they will, it's entirely possible I'll just have to vote with my wallet and take my five accounts worth of money and spend it elsewhere. I will not be told what to do in the sandbox, not this way, not ever.
Ashterothi
The Order of Thelemic Ascension
The Invited
#1787 - 2016-04-16 17:06:52 UTC
Mizhara Del'thul wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?


Revamp Faction Warfare (basically, do to FW what Fozziesov did for SovSpace), progress the in universe storylines for all the factions instead of just focusing on the Amarr/Drifters so the universe feels more alive instead of stagnant and static, do more to reward both small and large gang PvP so there's more reason to undock and pewpew etc.

There's much they can do, and there's been so many suggestion posts here, on slack, on reddit and elsewhere the devs are known to roam that all detail these things to the point where it could almost be straight copypasted into a design document, and already having passed 'player peer review' as it were as good proposals get discussed to death in whatever venues they come along in.

Taking FW as an example, there's been fantastic suggestions on how to fix a broken system in ways that'd reduce or even remove the 'farmer' drudgery aspect, promoting PvP content in FW by creating 'frontlines' rather than spread out across the entire warzone, adjusting the rewards in order to remove the teeter totter swarm aspect, and one of my personal favorites; reducing the 'frigate menace' aspect of it by introducing a plex that can only be run by BCs and above but also rewards this higher risk with more capture percentage/LP etc.

When New Eden grows stale, a laundry list of chores isn't going to make me log in and undock. On the contrary, it's one of the things that makes me dread logging in and more likely to just unsub and play something that values my time and effort instead. Want me logging in and undocking every day? Give me reasons that aren't infuriatingly obvious attempts at manipulation and carrot waving.

It'll be hard to tell before it goes live, but if CCP goes as far with this daily nonsense as I suspect they will, it's entirely possible I'll just have to vote with my wallet and take my five accounts worth of money and spend it elsewhere. I will not be told what to do in the sandbox, not this way, not ever.


FW is being looked at for fixes, but that doesn't fix this problem at all.
Drago Shouna
Doomheim
#1788 - 2016-04-16 17:11:31 UTC
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job



Really? Really?

And according to the vast majority of posts in any thread...

The players make the "content".

If players are not having fun, that's down to them then?

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lucy Lollipops
State War Academy
Caldari State
#1789 - 2016-04-16 17:23:35 UTC
Please don't.

I come from world of warcraft, daily activities are interesting at the beginning but after some time they give you a sense of duty imposed from above, a job, and if you don't do it you feel regret because of the lost reward.

Please don't put this horrible thing even here..
Lugh Crow-Slave
#1790 - 2016-04-16 17:27:54 UTC
Drago Shouna wrote:
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job



Really? Really?

And according to the vast majority of posts in any thread...

The players make the "content".

If players are not having fun, that's down to them then?


Players do make the content but ccp makes the tools

Honestly they are doing a good job of it

I would like to know how they linked the lower log ins to the queue change considering at around the same time they also added fozzie sov and fatigue. Another thing that may have contributed to the drop is citadels I know 2 corps in my alliance are playing other games as they wait and I'm sure they can't be the only ones.
Lugh Crow-Slave
#1791 - 2016-04-16 17:29:03 UTC
Lucy Lollipops wrote:
Please don't.

I come from world of warcraft, daily activities are interesting at the beginning but after some time they give you a sense of duty imposed from above, a job, and if you don't do it you feel regret because of the lost reward.

Please don't put this horrible thing even here..


Honestly while they are bad in wow a better example is swtor where the game was not built with them in mind and faired far worse
Indahmawar Fazmarai
#1792 - 2016-04-16 17:30:27 UTC  |  Edited by: Indahmawar Fazmarai
Axhind wrote:
Indahmawar Fazmarai wrote:
Ria Nieyli wrote:
Lugh Crow-Slave wrote:
i'm right there with you but ccp is going to implement them. Period.


And then people will leave. It's just how it works when you alter the product away from what your core userbase likes in it.
The **** part is that we supposedly have CSM to help with stuff like that, but it doesn't matter.


Get down from that PvP horse, you're being silly now. Roll

The core user base of EVE are carebears. The core user base of EVE are PvErs. The core user base of EVE are highseccers.

That's where the money comes from for CCP.


If that's the case how come numbers are so much down after changes to jump ranges of capitals (not used in high sec) and fozzie sov? CCP changes 0.0 where tiny minority of players hang out, according to you, and numbers drop like a rock.

Might be something wrong with your and CCPs interpretation of data. There are a lot of characters in high sec but almost everyone in 0.0 has alts in high sec. At least a Jita shopping one but probably several for missions/incursion/logistics/whatever.

You can't **** on 0.0 all the time and expect that not to have any impact on the numbers. Not to mention what was the last time you heard a newbie tell how we came to eve to experience the awesome PvE in high sec as compared to hearing about huge 0.0 battlers/politics/drama?


PvP is the brand. PvE is the product. And the product is bad. Even in the good old days, only 25% of new players mentioned PvP as a reason to try EVE. And we know how godawful bad is the retention of people lured by epic wars fought once each two years by players who are mostly 5 years or older.

So why does population go down? Because PvE is a centrifugal machine that keeps driving players away at a slow but steady pace. You can't miss your heart for more than five minutes, but bleeding for hours will kill you too. And PvE has been bleeding for years without more than a few patches here and there to stop the bleed. PvP was more urgent! PvP needed, and still needs, lots of love! But also does PvE, and turns that what people pay for is PvE, in a proportion of almost 2:1 versus people who pay for PvP.

CCP has put an enormous amount of effort and hopes on Citadel the PvP expansion. They are ecstatic about having a Big War right during the countdown to Citadel. And yet Citadel does NOTHING for PvErs -other than rise their taxes arbitrarily and without a way out.

All for PvP. All because certain lady who came to CCP right before Incarnageddon figured, based on partial and skewed data, that people would hand their money if they were allowed to shoot more player owned stuff in more ways for more reasons. Yet she was fatally wrong. As was CCP.

Citadel will have a minor impact at best on PCU. The next structures will have even smaller impacts, or may even have a negative impact. And meanwhile PvE will keep bleeding out players, slowly, steadily, and fatally.

CCP bet the farm to a racing horse that wasn't going nowhere. Meanwhile the percheron who pulled the plow was disregarded and got ill. Crop after crop, the plowed land was shrinking, shrinking, and the farmer wondered why neither the racing horse managed to run faster nor why it was more and more difficult to sow the same acres with the same percheron.

PvP loses are critical. PvE loses are chronic. In the big picture, chronic diseases kill way more people than critical events. Just they aren't that dramatic. They don't appear urgent. And yet... they are the deadliest.
Lugh Crow-Slave
#1793 - 2016-04-16 17:33:30 UTC
Ashterothi wrote:
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job


This is one of the most difficult design challenges available. What we are discussing is an unobtrusive and elegant way of controlling thousands of humans behavior. These problems are extremely complex, and many videogames have suffered greatly by incorrect answers to 'simple' design problems.

You are paying them to provide you a service, and to continue to wrestle with how to make that service better. However, this cannot be done in a vacuum, or without missteps, as no one is perfect.

Critiquing the design is useful, insulting the task, or the person, is not.


Lol that wasn't my intention what I meant by that is I expect a rocket engineer to get their craft into space but I'm not qualified to tell them how. But I can point them to attempts in the past that did not do well and others that did.


One thing they could do is fix industry teams in know the short time they were out they got me to log in several times a day to check in and modify bids all without making me feel like I was being made to unnaturally.
Tomika
Doomheim
#1794 - 2016-04-16 17:34:14 UTC
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job


Problem is, Lugh, there are a lot of voices on the forums who feel EVE should be a particular way and that it should never change. It's gotta be tough to satisfy those people whilst making EVE more fun to play.
Indahmawar Fazmarai
#1795 - 2016-04-16 17:35:22 UTC
Tomika wrote:
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job


Problem is, Lugh, there are a lot of voices on the forums who feel EVE should be a particular way and that it should never change. It's gotta be tough to satisfy those people whilst making EVE more fun to play.


"EVE should be more fun"...

...for whom?
Lugh Crow-Slave
#1796 - 2016-04-16 17:35:57 UTC  |  Edited by: Lugh Crow-Slave
Indahmawar Fazmarai wrote:
Axhind wrote:
Indahmawar Fazmarai wrote:
Ria Nieyli wrote:
Lugh Crow-Slave wrote:
i'm right there with you but ccp is going to implement them. Period.


And then people will leave. It's just how it works when you alter the product away from what your core userbase likes in it.
The **** part is that we supposedly have CSM to help with stuff like that, but it doesn't matter.


Get down from that PvP horse, you're being silly now. Roll

The core user base of EVE are carebears. The core user base of EVE are PvErs. The core user base of EVE are highseccers.

That's where the money comes from for CCP.


If that's the case how come numbers are so much down after changes to jump ranges of capitals (not used in high sec) and fozzie sov? CCP changes 0.0 where tiny minority of players hang out, according to you, and numbers drop like a rock.

Might be something wrong with your and CCPs interpretation of data. There are a lot of characters in high sec but almost everyone in 0.0 has alts in high sec. At least a Jita shopping one but probably several for missions/incursion/logistics/whatever.

You can't **** on 0.0 all the time and expect that not to have any impact on the numbers. Not to mention what was the last time you heard a newbie tell how we came to eve to experience the awesome PvE in high sec as compared to hearing about huge 0.0 battlers/politics/drama?


PvP is the brand. PvE is the product. And the product is bad. Even in the good old days, only 25% of new players mentioned PvP as a reason to try EVE. And we know how godawful bad is the retention of people lured by epic wars fought once each two years by players who are mostly 5 years or older.

So why does population go down? Because PvE is a centrifugal machine that keeps driving players away at a slow but steady pace. You can't miss your heart for more than five minutes, but bleeding for hours will kill you too. And PvE has been bleeding for years without more than a few patches here and there to stop the bleed. PvP was more urgent! PvP needed, and still needs, lots of love! But also does PvE, and turns that what people pay for is PvE, in a proportion of almost 2:1 versus people who pay for PvP.

CCP has put an enormous amount of effort and hopes on Citadel the PvP expansion. They are ecstatic about having a Big War right during the countdown to Citadel. And yet Citadel does NOTHING for PvErs -other than rise their taxes arbitrarily and without a way out.

All for PvP. All because certain lady who came to CCP right before Incarnageddon figured, based on partial and skewed data, that people would hand their money if they were allowed to shoot more player owned stuff in more ways for more reasons. Yet she was fatally wrong. As was CCP.

Citadel will have a minor impact at best on PCU. The next structures will have even smaller impacts, or may even have a negative impact. And meanwhile PvE will keep bleeding out players, slowly, steadily, and fatally.

CCP bet the farm to a racing horse that wasn't going nowhere. Meanwhile the percheron who pulled the plow was disregarded and got ill. Crop after crop, the plowed land was shrinking, shrinking, and the farmer wondered why neither the racing horse managed to run faster nor why it was more and more difficult to sow the same acres with the same percheron.

PvP loses are critical. PvE loses are chronic. In the big picture, chronic diseases kill way more people than critical events. Just they aren't that dramatic. They don't appear urgent. And yet... they are the deadliest.


Wait are you saying dailies are more interesting pve or what I'm confused
Lugh Crow-Slave
#1797 - 2016-04-16 17:42:03 UTC
Tomika wrote:
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job


Problem is, Lugh, there are a lot of voices on the forums who feel EVE should be a particular way and that it should never change. It's gotta be tough to satisfy those people whilst making EVE more fun to play.


Changing the game is fine in fact it's needed but when doing it you need to make sure the core and feel stay the same
Malcanis
Vanishing Point.
The Initiative.
#1798 - 2016-04-16 17:45:44 UTC
Indahmawar Fazmarai wrote:
Tomika wrote:
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job


Problem is, Lugh, there are a lot of voices on the forums who feel EVE should be a particular way and that it should never change. It's gotta be tough to satisfy those people whilst making EVE more fun to play.


"EVE should be more fun"...

...for whom?



Just so we're clear here: you're saying that warping to a hi-sec belt, killing one rat that's exactly the same rat as we have now, and getting a vastly disproportionate reward for it, is your idea of "fun"?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Indahmawar Fazmarai
#1799 - 2016-04-16 18:17:04 UTC
Malcanis wrote:
Indahmawar Fazmarai wrote:
Tomika wrote:
Lugh Crow-Slave wrote:
Tomika wrote:
CCP has the perennial problem of finding ways to motivate players in a sandbox. People say "make the game more fun to play instead of forcing me to log in for my 10K SP" but what exactly does "more fun" look like?



... if they can't figure that one out what the hell am I paying them for.

I mean it is literally their job


Problem is, Lugh, there are a lot of voices on the forums who feel EVE should be a particular way and that it should never change. It's gotta be tough to satisfy those people whilst making EVE more fun to play.


"EVE should be more fun"...

...for whom?



Just so we're clear here: you're saying that warping to a hi-sec belt, killing one rat that's exactly the same rat as we have now, and getting a vastly disproportionate reward for it, is your idea of "fun"?


No. I am saying that getting 10,000 free SP just for playing my way, each day, is nice with me. It's literally money for nothing for me. I mean, I even shoot rats in belts while mining. I rarely log off without killing a NPC. And now CCP wants to give me 10,000 free SP each day for it? Bring it on!

Dailies are not about EVE being fun. They're a bribe to bear with how unfun it is. It's like saying "here, have unlimited coffee while you eat our poorly done breakfast".
Ashlar Vellum
Esquire Armaments
#1800 - 2016-04-16 19:54:33 UTC  |  Edited by: Ashlar Vellum
Indahmawar Fazmarai wrote:

No. I am saying that getting 10,000 free SP just for playing my way, each day, is nice with me. It's literally money for nothing for me. I mean, I even shoot rats in belts while mining. I rarely log off without killing a NPC. And now CCP wants to give me 10,000 free SP each day for it? Bring it on!

Dailies are not about EVE being fun. They're a bribe to bear with how unfun it is. It's like saying "here, have unlimited coffee while you eat our poorly done breakfast".

That's like mouse eating a cactus gets a "attaboy" every time it's done eating. Why are you doing what you explicitly characterized as "not fun and poorly done"?Lol