These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

capbooster economy

Author
Ben Ishikela
#21 - 2016-04-10 16:21:10 UTC  |  Edited by: Ben Ishikela
Iain Cariaba wrote:
Ben Ishikela wrote:
i dont know if you ever cared about the proposal.

No, we didn't. It's a bad idea. No one cares about bad ideas.

prejudice doesnt contribute to a discussion. obviously.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Bumblefck
Kerensky Initiatives
#22 - 2016-04-10 16:25:52 UTC
Ben Ishikela wrote:
Iain Cariaba wrote:
Ben Ishikela wrote:
i dont know if you ever cared about the proposal.

No, we didn't. It's a bad idea. No one cares about bad ideas.

prejudice doesnt contribute to a discussion. obviously.



One might say that arrogance and wishful thinking does neither.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ben Ishikela
#23 - 2016-04-10 16:49:08 UTC
Bumblefck wrote:
Ben Ishikela wrote:
Iain Cariaba wrote:
Ben Ishikela wrote:
i dont know if you ever cared about the proposal.

No, we didn't. It's a bad idea. No one cares about bad ideas.

prejudice doesnt contribute to a discussion. obviously.



One might say that arrogance and wishful thinking does neither.


Another one might say otherwise.
---
moving on:
Guys, explain to me, why someone posts something in a thread for some time about a topic that he does not even care about?.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Iain Cariaba
#24 - 2016-04-10 17:00:53 UTC
Ben Ishikela wrote:
Iain Cariaba wrote:
Ben Ishikela wrote:
i dont know if you ever cared about the proposal.

No, we didn't. It's a bad idea. No one cares about bad ideas.

prejudice doesnt contribute to a discussion. obviously.

prej•u•dice (prĕjˈə-dĭs)

n. An adverse judgment or opinion formed beforehand or without knowledge or examination of the facts.
n. A preconceived preference or idea.
n. The act or state of holding unreasonable preconceived judgments or convictions.

Sorry, no prejudice to be found here. I did had no preconceived notions of your idea before I read it. I determined it was a bad idea after I read it, which does not fall under the definition of prejudice.

My stated opinion on structures dedicated to a sole commodity is not unreasonable, and is supported by usage of the established structures within the game. POS modules do not produce only one type of commodity. Planetary infrastructure does not produce only one type of commodity..

Lastly, trying to get other people kicked from the forums because you think "they make being creative and contributing to the game a pain" really doesn't contribute to discussion. Beyond the opinion that you think this is a good idea, you've so far failed to provide any reasonable evidence to support your position. For future reference, ranting and raving at those who disagree with you will not bring them over to your side of the discussion.
Bumblefck
Kerensky Initiatives
#25 - 2016-04-10 18:08:00 UTC
Iain's said and reiterated pretty much all I have left to say, but I'll just add this;



Quote:
Guys, explain to me, why someone posts something in a thread for some time about a topic that he does not even care about?.




You're quite wrong there. We obviously do care about the game (spending hanging about the F&I forum and reading threads here) , but, the nature of time and causality being what it is, we literally couldn't care until we had read your thread. You have received direct responses to your OP, and you persist in dismissing them as they are not necessarily complementary to your idea. To that end, I might suggest that you direct the quoted question to yourself and seek the answers within.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ben Ishikela
#26 - 2016-04-10 19:48:19 UTC
Iain Cariaba wrote:

My stated opinion on structures dedicated to a sole commodity is not unreasonable, and is supported by usage of the established structures within the game. POS modules do not produce only one type of commodity. Planetary infrastructure does not produce only one type of commodity..


And i agree about that it would be a bad idea to just restrict it to one.
You introduced the aspect (of "monoculture") but i did not confirm that it was part of the proposal.

I suggested to have this structure produce for other parts/commodities/modules/... , if i remember correctly.
So how about now? What seems to be still bad? Lets find some workarounds.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Donnachadh
United Allegiance of Undesirables
#27 - 2016-04-10 21:41:30 UTC  |  Edited by: Donnachadh
You know Ben Ishikela this has been interesting but at the same time infuriating. All I see here is the old adage of the pot calling the kettle black. In case you have never heard that one here is a link that may help. Pot calling the kettle black

So getting beyond that I will go back to my originally posted questions.

You state this idea will offer interesting game play options what are they?
And before you jump on me for being brain dead I will remind you this is YOUR idea and YOU bear the burden of defending it and to answer questions about it.

Contrary to your belief I have given this a lot of thought, and to be brutally honest I simply cannot see how or where all of these interesting game play ideas are going to come from.

Looking at the use of a structure as you suggest does this really give any new and interesting game play options considering that you would still need to have a reinforcement timer to balance time zone issues?

Staying with the structure idea how do you envision these interacting with the new Citadels?

If there is not a structure involved then how is pointing a lazor at the sun anymore fun or more interesting than pointing a lazor at an asteroid?

From the PvP side what new options for content does this idea offer?
Is another structure bash really going to be any more interesting than the structures we already have, you know the ones people are always complaining about how boring they are.

Will your idea put more players in space and therefore more players at risk that what we currently have?

I stated it in my last post but want to restate it to close this one.
What I see with this idea is complexity added simply to make things more complex.
If you see some way that this will add interesting game play then please fill us in.
Ben Ishikela
#28 - 2016-04-15 02:13:32 UTC  |  Edited by: Ben Ishikela
Donnachadh wrote:

Staying with the structure idea how do you envision these interacting with the new Citadels?

If there is not a structure involved then how is pointing a lazor at the sun anymore fun or more interesting than pointing a lazor at an asteroid?

From the PvP side what new options for content does this idea offer?
Is another structure bash really going to be any more interesting than the structures we already have, you know the ones people are always complaining about how boring they are.

Will your idea put more players in space and therefore more players at risk that what we currently have?

Citadel mechanix for the new structure of course. That means: vulnerability, dps cap, etc pp.
Yes, i believe it will be interesting. CCP does quite a lot of work to get citadels out. They wouldnt if they didnt believe in them.
Citadels will be so much better than current poses.

Will this put players out in space? i dont care. economics is a different style of gameplay. But the owner of such a structure certainly has assets out in space, that are at risk of being destroyed for its loot.
I'd like to point out that these "sun-harvesters" should be very low-hp and low-dps-cap (but that has to be propely balanced by devs).

In the end, you will see, its all moon-mining again, but now with citadels..... Cool

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

elitatwo
Zansha Expansion
#29 - 2016-04-15 06:03:36 UTC
Bumblefck wrote:
Ben Ishikela wrote:
Iain Cariaba wrote:
Ben Ishikela wrote:
i dont know if you ever cared about the proposal.

No, we didn't. It's a bad idea. No one cares about bad ideas.

prejudice doesnt contribute to a discussion. obviously.



One might say that arrogance and wishful thinking does neither.


Okay now I have to bite.

You seem to be confusing arrogance with experience. That is fine, folks older than you are may seem that way to a younger one. This comes not only from the wisdom you get with age but also the experience that goes with it.

When we say an idea is bad we will have done the following with the blink of an eye:

- We will have the experience of either first hand or second hand experience to see where this idea of your would be heading far in advance.

- We will have first hand knowledge of something very similar and know how it turned out = bad.

- We are bright enough to see where people can and will abuse it for the worse (of prior intent)

Now take your pick, it doesn't matter which. When we see a bad idea we will say so. But let the record show that we also are very open to good or not terrible ideas.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#30 - 2016-04-15 06:58:29 UTC
Bumblefck wrote:
Why? How will this benefit the average player?


He is an agent of Tzeentch. You're not to know.
Ben Ishikela
#31 - 2016-04-15 14:32:30 UTC
updated first-post.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Previous page12