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Player Features and Ideas Discussion

 
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capbooster economy

Author
Ben Ishikela
#1 - 2016-04-10 11:59:48 UTC  |  Edited by: Ben Ishikela
How about we disable the ability to produce capboosters from just minerals.
Add another component to it instead, that has to be HARVESTED FROM THE SUN!
(by special stations coming soon(tm))
Just an idea.... no dev.

Lore: i dont care.
Counterplay: ECM on that station works and stops the cycle for a bit. Or maybe i can activate something like a gasharvester on it to collect a buit of that stuff and anger the owner.

edit:
benefits:
economic citadels for the little guy.
better moonmining mechanics as currently.
structure warfare opportunity for smallgangs as dps-max would be small.
cap boosters might get an actual pricetag that is more than just m3.
T2 cap boosters!

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Bumblefck
Kerensky Initiatives
#2 - 2016-04-10 12:09:36 UTC
Why? How will this benefit the average player?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ben Ishikela
#3 - 2016-04-10 12:20:33 UTC  |  Edited by: Ben Ishikela
Bumblefck wrote:
Why? How will this benefit the average player?

It does not hurt "the average player". "The average player" does not play eve. If there would be one "average" of players in eve, what does he actually do? You know the statistics of CCP quant: "there is no average".

I believe economic gameplay is for those who like it. Not for everyone.
The supply of Cap boosters to the market systems would get one obstacle more.
An Obstacle that adds a low investment opportunity for station owners. those sun-harvesters could be of small size. Only one per sun allowed. With all the gameplay (means: options/settings/vulnerability) that a citadel has. To study and get into this soon-to-be-new type of gameplay.

However pirates gets one more opportunity to play with. They can then produce their own boosters from stolen goods.

Are cap boosters too cheap for their pvp-power-value? i dont know and i have no idea what a good price would be.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Arya Regnar
Darwins Right Hand
#4 - 2016-04-10 12:32:32 UTC
Also make it so you have to harvest it with laser beams on lowsec stars.

Reasons: pvp content

EvE-Mail me if you need anything.

Iain Cariaba
#5 - 2016-04-10 12:39:50 UTC
You want to harvest energy cells from the sun, go play X3. EvE doesn't need a new specialty station, or anything else, solely dedicated to producing one single market commodity.
Ben Ishikela
#6 - 2016-04-10 12:42:45 UTC  |  Edited by: Ben Ishikela
Thats right, Ian.
Eve does not NEED new features. But i dont mind additional new ones to play around with.
If its not enough use, why dont you come up with additional uses for that sun-gas-thingy then?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Ben Ishikela
#7 - 2016-04-10 12:50:18 UTC
Have you ever thought about legal mining bots that do not warp off and just sit there and are gankable? Here you are.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Bumblefck
Kerensky Initiatives
#8 - 2016-04-10 12:56:53 UTC
Ben Ishikela wrote:
Have you ever thought about legal mining bots that do not warp off and just sit there and are gankable? Here you are.




The Ideas Posting Bot has now officially run amok



*pulls plug*



*Bumble watches in terror as the IPB continues running, noticing for the first time the solar panels it has mysteriously generated on it's head*




The point I'm trying to get at is that added complexity for it's own sake is not necessarily a good thing. My point about the 'average player' (and disregarding the semantic quibbles, I think you know just fine who I'm referring to) is that what added enjoyment or fun would that change actually bring about? Ok, sure, you add another layer to the production process, and yes, it does sound interesting in a SF kind of way (though I don't think it really fits into the EVE scheme of things) - but the problem is, is that you'd be introducing this just for it's own sake, and not to address a particular existing problem with the production of cap boosters.

It's working fine now...why change it?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ben Ishikela
#9 - 2016-04-10 13:52:06 UTC  |  Edited by: Ben Ishikela
Bumblefck wrote:
It's working fine now...why change it?

Then why are we getting patches and expansions done by CCP? Same reasons really.
Better gameplay on top of working gameplay to be able to compete with other games.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Donnachadh
United Allegiance of Undesirables
#10 - 2016-04-10 14:09:25 UTC  |  Edited by: Donnachadh
I agree with Iain Cariaba and Bumblefck on this one.
Adding additional complexities to the production of one single group of items in the game does not make the production process better. it simply makes it more complex. And more complex simply to be more complex is not a reason to change the game.

Explain to us what interesting new game play this would create to counter the increased complexity and we may have something to discuss.

For now -1
Ben Ishikela
#11 - 2016-04-10 14:33:27 UTC
so complexity is your only counter-argument here? (look at SINGLE and COMPLEX)
let me tackle that:
- you play eve!
- sun-harvesting is less complex than moonmining.
- there could be other products this could be used for. imagine: bombs etc.
- T2 production is more complex than this.
- PI / POCO is more complex than this.
- ...
- ...

I am not putting more effort into this one just for you brain-lazy basterds without imagination.
Its like saying in RL: I wont pay dollars for cinema because i dont care about if its fun or not, it just costs money. "Cost" is "complexity" in this example.

CCP please kick those guys from F&I forums, they make being creative and contributing to the game a pain. It seems to me that they do not want to invest anyting to understand what a feature is.

WHY CANT YOU SEE THE BENEFITS ?!!?!?!?!

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Iain Cariaba
#12 - 2016-04-10 14:41:45 UTC
Ben Ishikela wrote:
WHY CANT YOU SEE THE BENEFITS ?!!?!?!?!

Maybe because there isn't any?
Bumblefck
Kerensky Initiatives
#13 - 2016-04-10 14:44:18 UTC
Ben Ishikela wrote:

CCP please kick those guys from F&I forums, they make being creative and contributing to the game a pain. It seems to me that they do not want to invest anyting to understand what a feature is.



You do realise that this forum also bears the word 'discussion' in the title, don't you?

You're suggesting that anyone who doesn't like your idea (basically everyone but you in this thread, as far as I can see) should not be allowed to post which, in turn, completely undermines your credibility. You're essentially saying "Boo hoo, these nasty people don't like my idea, BAN THEM!!1!!" and that, as we all know, is most certainly one of the hallmarks of reasoned discussion.

Quote:
WHY CANT YOU SEE THE BENEFITS ?!!?!?!?!




It's already been pointed out several times by myself and others; the question now, really, is, 'Why can't you see that what you propose is either not necessary or needlessly complex'?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Celthric Kanerian
Viziam
Amarr Empire
#14 - 2016-04-10 14:59:11 UTC
Ben Ishikela wrote:


CCP please kick those guys from F&I forums, they make being creative and contributing to the game a pain. It seems to me that they do not want to invest anyting to understand what a feature is.


That made me chuckle...
Ben Ishikela
#15 - 2016-04-10 15:01:46 UTC
ty for making my point.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Bumblefck
Kerensky Initiatives
#16 - 2016-04-10 15:04:39 UTC
What, that you're acting like a batshit crazy pocket dictator and treating this forum as your own private fiefdom? Yeah, I think that point has been made fairly clearly.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ben Ishikela
#17 - 2016-04-10 15:30:09 UTC  |  Edited by: Ben Ishikela
that you are not contributing and just play the meta of a discussion. i dont know if you ever cared about the proposal.

some benefits: (some of them can be read above)
- more vulnerable stuff in space.
- more uses for the sun.
- entrance to citadel gameplay.
- more passive-income-protection gameplay.
- more passive-income-denial&theft gameplay.
(- just complexity as cost. nothing else really.) Roll

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Iain Cariaba
#18 - 2016-04-10 15:43:57 UTC
Ben Ishikela wrote:
i dont know if you ever cared about the proposal.

No, we didn't. It's a bad idea. No one cares about bad ideas.
Celthric Kanerian
Viziam
Amarr Empire
#19 - 2016-04-10 16:09:19 UTC
Sounds like all you want is another passive isk faucet added to the game.

And how you accuse Iain and Bumblefck for not listening is bull.
You just don't want to hear people disagree with your idea, in which case: Get off the forum, cause it ain't your personal playground.
Ben Ishikela
#20 - 2016-04-10 16:20:24 UTC
Celthric Kanerian wrote:
Sounds like all you want is another passive isk faucet added to the game.

And how you accuse Iain and Bumblefck for not listening is bull.
You just don't want to hear people disagree with your idea, in which case: Get off the forum, cause it ain't your personal playground.

only 2 out of 5 of those benefits i mentioned has to do with passive income.
if you dont want to be accused of not listening, at least try.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

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