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Recurring Opportunities coming soon

First post
Author
Eveline Vos
POS Party
Ember Sands
#301 - 2016-04-08 21:52:36 UTC
Xeron Vann wrote:
SP for opportunities: good idea. SP daily for ratting: bad idea

Have it be a one-time thing so newbro groups can say "hey, guy that just joined us, while you're training our doctrines, go do the opportunities. They'll teach you the game AND give you skill points to make the train faster"

Incentivize learning about the game so you can do more in the game, but don't turn it into a daily grind.


Hey look, an idea that actually provides benefit to newbros, without creating mandatory CCP dictated daily quests!
ISK IRON BANK
Aliastra
Gallente Federation
#302 - 2016-04-08 21:52:57 UTC
Wow so much mad in here over a daily achievement.... Ugh

Seriously who cares if they introduce a daily.. do them or don't, nobody is forcing this upon you.

If EVE has taught you anything, it is life aint fair, so HTFU and evolve.
Pestillium
School of Applied Knowledge
Caldari State
#303 - 2016-04-08 21:53:50 UTC
You can't claim to be a sandbox MMO and attempt to dictate the daily game play of your player base. I login and motivate my self to rat, or to mine, or to PVP, or to trade, or to explore is because it's what I want to do in the sandbox at that time. Rewarding me for specific kinds of game play that is encouraged on a daily basis is why traditional MMORPGs burn me out.

The big problem, the reason that this pigeon-holes game play, is the fact that this reward is SP, there is no easy way to get incremental gains in SP other than this daily system. I already feel like I'll log in on my market alts and PI alts to kill one rat a day because I feel like if I don't I'm missing out of SP that they deserve. This is exactly what killed WOW and other MMOs for me, the combination of two negative feelings that daily quests bring; 1) The feeling that I am missing out when I don't do the daily quests on all of my characters, and (2) the eventual realization that the majority of my daily game play has become monotonous and dictated by the daily quest system.

This is a bad road for EVE to follow, don't look to the "success" that other MMOs have had with systems like these, instead embrace the philosophy that has made this game as successful as it has been so far. Instead, work towards less depraved ways of attracting players to play your game on a daily basis. Instead, work to improve on the systems that already exist so that more players are compelled to include them in their daily sandbox experience.
Ovidian Nardieu
Neo Coelis
#304 - 2016-04-08 21:56:21 UTC
Dailies are fine. SP rewards are not.

Dailies will work well if, like the Christmas event, they get people moving around through systems going to sites everyone can see as valuable and go have a fight at or at least compete for (even if one can only get the special bonus for completing that site once a day). But they HAVE to be a multiplayer experience. None of this every one of my characters must now warp to a belt kill a rat and warp back to station/safe. That's a single player experience, the grind that sucks.

SP should never be a reward for in game activity. As it stands, all subscribers are equally enfranchised in the production of SP. Isk and less tangible gains (like killmarks, sov, or whatever; I'll just call these material position) are produced by gameplay. This is what lets me play for material position when I have time without my lack of time compromising my innate ability to play for material position. The ability to purchase sp with isk doesn't change this holy division between passive production of sp and the active production of isk, between my innate production of ability (SP) and my active attempts to use that ability (gameplay). But activity based sp rewards would destroy this holy division of production, classifying players/characters by activity instead of subscription, and requiring certain behaviors for optimal play. The result would be the gamification of eve. We say EVE is real. But it wouldn't be real without the strict inability of players to produce ability.

And fwiw, the lack of a grind and corresponding ability to play irregularly has kept me playing EVE far longer than I have ever played another mmo.
Drak Fel
School of Applied Knowledge
Caldari State
#305 - 2016-04-08 21:57:47 UTC
WoW
Delilah Albertis
School of Applied Knowledge
Caldari State
#306 - 2016-04-08 21:57:59 UTC
Pestillium wrote:
The big problem, the reason that this pigeon-holes game play, is the fact that this reward is SP, there is no easy way to get incremental gains in SP other than this daily system. I already feel like I'll log in on my market alts and PI alts to kill one rat a day because I feel like if I don't I'm missing out of SP that they deserve. This is exactly what killed WOW and other MMOs for me, the combination of two negative feelings that daily quests bring; 1) The feeling that I am missing out when I don't do the daily quests on all of my characters, and (2) the eventual realization that the majority of my daily game play has become monotonous and dictated by the daily quest system.


Just because it's available to you certainly doesn't mean you are entitled to it or deserve it. The fact that you have determined that behavior for yourself is your fault alone, not the game's.
Magdalina Anais
Pator Tech School
Minmatar Republic
#307 - 2016-04-08 21:58:08 UTC
I sincerely hate daily quests. I quit playing WoW because of them.

Basically this means you gotta login every char on every account every day of the week, every week of the year or miss out (or loose) on 3.4m SP.

Did I mention I hate daily quest grinding? I think this is a Fully useless addition to a game that prides itself on actions have consequences. This is what people do on their mobile phone to keep 'em occupied while important stuff happens in eve.

I sincerely dislike this idea. Especially it's complete lack of use. I mine to get minerals. I train to be able to do stuff. I rat for isk. And this? Is some bejeweled clone like keeping-me-busy thingamadooey. Just make it optional and let me click once a week or so for my free SP... :(
Arcturus Ursidae
Federal Defense Union
Gallente Federation
#308 - 2016-04-08 21:58:19 UTC
It pains me to say it, because I thought I would be ok with it but I don't like it. The implementation of the idea at least.

As a casual player Eve can bit Grindy sometimes but generally I am ok with that. The thought that I have to log into perhaps three characters to kill an npc every 22hours is a little too much.

The task isn't interesting or challenging and the reward is controversial.

Why do it then, it's only 10000 skill points isn't it. Meh.

My main has 126m skill points, a skill injector is 600m Isk and gets me 150,000 skill points that's 4000 Isk per skill point so 10,000 skill points is a 40m reward per day or an injector is 15 days of shooting an npc every 22hours.

I will think on it and post something more constructive soon.
Dror
Center for Advanced Studies
Gallente Federation
#309 - 2016-04-08 21:58:53 UTC
Axhind wrote:
And yet all those games are doing worse than eve.

http://i.imgur.com/LUBFKH1.jpg

[inb4 semantics]

Pestillium wrote:
You can't claim to be a sandbox MMO and attempt to dictate the daily game play of your player base. .

Welcome to SP.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

KitCat 01
Based And Redpilled.
Till Doomsday
#310 - 2016-04-08 22:01:28 UTC
How desperate are you to force people to undock to do something as stupid as warping to a belt, kill an NPC and dock back in station? ... With every single charcter !!
Maruku Asanari
Deep Space Sanitation Engineers
#311 - 2016-04-08 22:04:41 UTC
Oxide Ammar wrote:
Maruku Asanari wrote:
Oxide Ammar wrote:
I like this idea, only nerds that find themselves self entitled to this game are disapproving.


Care to elaborate?

I think what we feel entitled to isn't the game itself, it's our own time. And by pressuring us to do dailies with something such as SP, it makes us spend it a certain way. The freedom to do what we want within the game at all times is something valued by many players, and part of what makes EVE different.

And we're not nerds, we are to nerds what nerds are to normal people. (Anybody else here know that reference?) Roll


Dude, that crap went way back when CCP introduced the idea of selling SP in market with extractor/injectors. CCP is doing a favor to that game by reducing barriers to new players to the game.

All what I see here are nerds with 80+ mill SP disliking that idea.


First thank you for replying Big smile

A lot of the anger surrounding the skill injectors died down once people understood that SP was not being added to the game, but being moved around between characters. This mechanic is different in that the SP is generate from nowhere, and while you can do anything in EVE to get the ISK to buy SP injectors, you're forced to do a certain task to get the SP from this. (kill a rat, in this case)

I have around 15 mill SP myself. However a lot of older players will dislike this idea as they don't do PvE anymore, and they don't want to be pressured to. If it was capped at 5 or 10 mil SP it wouldn't concern them so much in my opinion. (yet new players still benefit)
Mara Villoso
Long Jump.
#312 - 2016-04-08 22:04:55 UTC
This is bizarre. In most games, the reward for daily quests is loot. We already get the loot/isk for shooting the NPC.

This is a clear case of Malcanis' Law: "Whenever a mechanics change is proposed on behalf of ‘new players’, that change is always to the overwhelming advantage of richer, older players." Ratters everywhere thank you.
Kerodan Alduin
Sebiestor Tribe
Minmatar Republic
#313 - 2016-04-08 22:09:37 UTC
Ovidian Nardieu wrote:
Dailies are fine. SP rewards are not.
And fwiw, the lack of a grind and corresponding ability to play irregularly has kept me playing EVE far longer than I have ever played another mmo.


Exactly the same is true for me. I like the way Eve is different from other MMOs.

I don't think that dailies will change how I play Eve. I'm in the game as often as I do find time to do so (which isn't very often on an absolute scale because of this RL thing). Dailies won't be able to coerce me to devote more time to the game. But they will lead to a disadvantage for my character compared to other player's characters, who have more spare time on their hands. Thus I'm against the idea as presented.

Skill boosts for newer players would be greatly appreciated, though.
Malcanis
Vanishing Point.
The Initiative.
#314 - 2016-04-08 22:11:11 UTC
Quote:
Lallante
In short, I cant see a reason this would be bad... except the usual CHANGE IS BAD, EVE IS DEFINED BY HOW IT WAS TWO YEARS AGO AND SHOULDNT CHANGE FROM THAT crew.


No I don't suppose you can

It's like this: Firstly, it's always been a great strength of EVE that grinding is purely optional. Your skillpoints tick away whether you're PvPing, farming rats, updating market orders or in fact have something to do in real life, like go to goddamb work. Secondly, whatever problems EVE has are unlikely to be fixed by importing the lowest grade of skinner-box mechanics from a game that's dying at an even fast rate.

If CCP want to give new players an SP boost, then they can give low-grade skill injectors as a one time per account reward for completing tutorial missions, and follow that up by reworking the SP system to ignore stats and just give a flat 2500 per hour, replacing attribute implants with cheap "skill type" learning implants (eg: +5/10/15/20% SP speed to all spaceship command skills).

Then if they're feeling particularly useful, going through the skill list and look for those goddamb "mandatory" skills like eg: Gunnery or Drones, factoring in the item stats so that the skill bonuses to level 4 are built in, and the skill bonus is reduced to 1/5 or 1/4 what it was (So for example, Gunnery, which adds a 2% RoF to all turrets instead adds 0.5% RoF per level, but all turrets have their RoF improved by 8% to compensate). Ditto Power Grid Management, Launchers, etc.

Or alternatively, decide that all sounds way too much like actual work, and just spend the whole morning playing Fallout 4, have 3 pints for lunch, spend 15 minutes typing up a proposal to straight up steal an unmodified cheap, unimaginative, lazy skinnerbox mechanic from the biggest cesspool of cheap, unimaginative, lazy skinnerbox mechanics in MMOland and ram it into a game based on entirely incompatible principles, then bog off home early to beat the traffic.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kibitt Kallinikov
Stimulus
Rote Kapelle
#315 - 2016-04-08 22:11:29 UTC
Looks like someone's taking a page out of DUST 514's design... I like it though.

My primary concern is how much you want to shift SP gain in terms of activity. 10k SP daily is significant for a trivial task, so if you scale this up by adding more tasks with or tiered rewards... well, it may become a little silly in terms of just how powerful these objectives are.

I like that these give newer players something to do in order to speed up their progress. I didn't consider sinking 500mil into an injector to be a realistic objective for players that have no clue how to make money and likely gain upwards of 200k/hr - this provides them with a steady way of going out and measuring small amounts of success.

For older players, this is cute and sometimes people want more SP but ultimately SP doesn't really *break* anything, and I would've killed to have something like this when I first started out.
Elmis
The ill-advised
Hermit Collective
#316 - 2016-04-08 22:11:42 UTC
It can be easy to log into EVE without a plan, spin your ship a few times, then log out.

I personally find if I start off my EVE sessions with some small task - like running PI, clearing an anomaly or whatever, that the session is more likely to be a longer productive one. Things tend to happen once you have undocked.

This mechanism encourages you to undock and is basically available to every player not camped into their station.

It is also a mechanism you can ignore if you want.

Overall I support the idea. It would be good to have extra triggers as already mentioned, such as mining or exploration, but I wouldn't want it to be overly complicated.
Niko Lorenzio
United Eve Directorate
#317 - 2016-04-08 22:15:19 UTC
CCP Rise wrote:
Thanks for all the feedback.

Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible.

Keep it coming.


You mean like you followed up on SP trading discussion?

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Niraia
Starcakes
Cynosural Field Theory.
#318 - 2016-04-08 22:16:45 UTC
Remember when you were a new pilot, and there were all these big ships in the game, it was all very immersive, so you got really invested and subscribed for years so that some day in the future you could fly them?

I miss that. It's one of the factors that contributed to me paying a subscription for 10 years.

If the game isn't currently rewarding without giving people rewards for playing, then I seriously fear for its future, or at least the future of your most loyal players.

Maybe you should concentrate on making the game better instead?

Amarisen Gream
The.Kin.of.Jupiter
#319 - 2016-04-08 22:19:54 UTC
OKAY!

First - This needs to be account based.
Second - SP isn't the best, but also isn't the worst.
Third - there needs to be a pool that the activity can stack up (say 5 max) so people who can't always log on can still have time to get the rewards.

Everything this program does, needs to be focused on getting players out of stations and interacting with each other. if that means PVP or PVE, that doesn't matter, but it needs to get people out and mingling.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Indahmawar Fazmarai
#320 - 2016-04-08 22:20:40 UTC
Huh... guess that I'm puzzled about this.

In one hand, it doesn't feels like it fits in EVE.

On the other hand, well, 10,000 SP/day would be 10,000 SP/day more than I get from playing the game my way and not in some other way. And apparently could get them just for killing a rat in a belt as I mine. Pennies from heaven to say so.


In one hand, it's nice that CCP does something for PvErs for a change.

On the other hand, the actual goal is to provide more targets to PvPrs, so PvErs are just being exploited.


In one hand, it's better than nothing.

On the other hand, feels like buying a sticker for the patient's coffin after he spent three days in the ER waiting room.


Dammit, I am really puzzled.

If I was a wife and CCP was a husband, I would tell him: "Do as you wish, honey". Guess this summarizes my opinion...