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First post
Author
Delilah Albertis
School of Applied Knowledge
Caldari State
#221 - 2016-04-08 19:44:56 UTC
Eveline Vos wrote:
If you have high SP, and an injector only gives you 150,000 SP, then you can figure out that at 630mil/injector, each SP is worth 4,200 ISK, which means that a daily injection of 10,000 ISK is worth 42mil ISK, for an activity described as "kill one rat". At 300,000 SP/injector, it is still worth 21mil ISK.

That reward is WAY too high to ignore.


With more SP coming through more avenues, injector prices will adjust accordingly. The market price on a brand new item is not very ideal to base a long term metric off of. PLEX is an astounding example of that but that's an entirely different can of worms.
Yun II
Sebiestor Tribe
Minmatar Republic
#222 - 2016-04-08 19:44:58 UTC  |  Edited by: Yun II
New players are encouraged to undock (even if it is not much).
Veterans get more chance to gank the players who undock to get their 10k sp.

I don't understand why anyone is complaining.
NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#223 - 2016-04-08 19:45:03 UTC
Serious question CCP; are you high?

Just say NO to Dailies

Tipa Riot
Federal Navy Academy
Gallente Federation
#224 - 2016-04-08 19:46:40 UTC
Rena Monachica wrote:
Quote:
we make sure there is one single mechanism that brings new skillpoints in to the system – training.


thats a quote from your skill injector dev blog, only a few weeks ago

Roll

Everybody quote this!

I'm my own NPC alt.

Drago Shouna
Doomheim
#225 - 2016-04-08 19:50:30 UTC
Ok..

Can we presume that this is for subbed accounts only? Yes it should be obvious but it hasn't been asked yet.

It shouldn't be for every character per account, maybe have it in the redeemable items list so you can choose which one would get it would be better.

It should never be pvp based, not everyone can pvp, everyone can pve. (you know what I mean)

Hunting around for specific rats would be a pain in the arse, make it any npc, belt, mission, anom regardless of what space you live in.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#226 - 2016-04-08 19:50:38 UTC
Tipa Riot wrote:
Rena Monachica wrote:
Quote:
we make sure there is one single mechanism that brings new skillpoints in to the system – training.


thats a quote from your skill injector dev blog, only a few weeks ago

Roll

Everybody quote this!


Better yet just go through and like all the posts that are against the idea, when CCP sees 100 likes on the posts against it maybe they'll rethink it. But either is fine

Rena Monachica wrote:
Quote:
we make sure there is one single mechanism that brings new skillpoints in to the system – training.


thats a quote from your skill injector dev blog, only a few weeks ago

Roll

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Eveline Vos
POS Party
Ember Sands
#227 - 2016-04-08 19:53:15 UTC
Delilah Albertis wrote:
Eveline Vos wrote:
If you have high SP, and an injector only gives you 150,000 SP, then you can figure out that at 630mil/injector, each SP is worth 4,200 ISK, which means that a daily injection of 10,000 ISK is worth 42mil ISK, for an activity described as "kill one rat". At 300,000 SP/injector, it is still worth 21mil ISK.

That reward is WAY too high to ignore.


With more SP coming through more avenues, injector prices will adjust accordingly. The market price on a brand new item is not very ideal to base a long term metric off of. PLEX is an astounding example of that but that's an entirely different can of worms.


As long as extractors, plex, and subscriptions all have a real world value, their value relative to each other will stay similar.

Unless of course CCP starts handing out free SP every day.
Anmia Ambraelle
Dutch East Querious Company
#228 - 2016-04-08 19:54:12 UTC
Wait...

Eve is becoming a facebook game?
sirgath
Garoun Investment Bank
Gallente Federation
#229 - 2016-04-08 19:56:31 UTC
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters


Good to hear. Some of us have asking for this for years--better incentives to actually play the game, instead of logging in and queuing up a long skill and just forgetting about the game for a month. This also provides a catch up mechanic outside of the bazaar and injectors, which is great. The best thing about this is that, it's not punitive to those that don't like or agree with it, in that they'll still be able to gain SP at the same rate as before, if they don't want to log in. My hope is that this will be expanded into all other areas of the game, such as PvP, exploration etc.
Quindaster
Infernal Laboratory
Infernal Octopus
#230 - 2016-04-08 19:58:43 UTC
10k sp every 22 h - is nothing, absolutely nothing.
if it would be for every killed NPC ship or BS, that's would be maybe intresting, and people start to fly around, hunt, run anomalies in lowsec, but every 22h...nothing. No one will notice difference.
Ruby Gnollo
#231 - 2016-04-08 19:59:35 UTC  |  Edited by: Ruby Gnollo
Evelgrivion wrote:

It's the work that goes into what you have in this game that makes flying in space meaningful. Free, useful commodities for logging in and doing effectively nothing will not make you happier with what you have built or what you have destroyed in Eve.

The only thing this change will accomplish in the long term is burning people out on a daily grind lest they fall behind for imaginary spaceship points. This change will have the opposite effect for game attachment as CCP intends.


Well if the game interface was polished enough to make even the simplest of those things enjoyable, this might be the case. But until Eve comes out of Beta, which will prolly come soon, I'm really happy to be able to get rid of tedious workarounds like start/stopping training queues, using evemon, switching chars, etc. .
Delilah Albertis
School of Applied Knowledge
Caldari State
#232 - 2016-04-08 20:00:07 UTC
Eveline Vos wrote:
Delilah Albertis wrote:
Eveline Vos wrote:
If you have high SP, and an injector only gives you 150,000 SP, then you can figure out that at 630mil/injector, each SP is worth 4,200 ISK, which means that a daily injection of 10,000 ISK is worth 42mil ISK, for an activity described as "kill one rat". At 300,000 SP/injector, it is still worth 21mil ISK.

That reward is WAY too high to ignore.


With more SP coming through more avenues, injector prices will adjust accordingly. The market price on a brand new item is not very ideal to base a long term metric off of. PLEX is an astounding example of that but that's an entirely different can of worms.


As long as extractors, plex, and subscriptions all have a real world value, their value relative to each other will stay similar.

Unless of course CCP starts handing out free SP every day.


Which is exactly what this sounds like, i.e., handing out free SP (albeit with a modicum of effort) thus injector prices will adjust accordingly.
Kara Burnett
Native Freshfood
Minmatar Republic
#233 - 2016-04-08 20:00:19 UTC
Please no daily quests. Or daily login rewards or whatever daily mechanic you can steal from generic mmos.

A beauty of EvE always was that it lacked those silly little tricks trying to force you to log in or do menial tasks you don't care about. Don't throw that away.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#234 - 2016-04-08 20:01:10 UTC
Now, this is a quote from the Reddit post but it really helps describe the psychological effects of dailies.

Quote:

You do the dailies because you don't want to miss the dailies, not because you are having fun.


All it does is cause people to get burned out of the game quicker, and more boring for those that don't want to kill npcs at all.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Diana Odo
School of Applied Knowledge
Caldari State
#235 - 2016-04-08 20:05:21 UTC
As a relatively new player (10.5m SP) that is severely frustrated at the amount of time and sub it takes to pilot even the simplest of ships effectively (just getting into solo-pvp in something like a Hawk takes 60+days with "recommended" skills, fitting skills like weapon upgrades etc at 4 and not 5) even I detest this ridiculous mechanic.

While I would definitely like for my Weapon Upgrades 5, Caldari Cruiser 5 etc to finally finish so I can actually have some fun already I would prefer a more elegant solution than just handing out 10k SP for free just because you log in every day.
While this system would mean that new players would thrive and essentially just have more fun as a whole and thus feel more inclined to actually sub once their free month runs out, the people who have already played the game for years and are essentially its backbone and the substance that makes it what it is are getting stabbed in the back by this I would think.

Thousands of people injecting 10k SP every single day adds up to billions of magical SP appearing out of nowhere in a relatively short time frame.

Please give me and other newbros free skill points CCP, but not this way.
MekaJonna
Nehalem Inc.
#236 - 2016-04-08 20:05:41 UTC
Quote:
we make sure there is one single mechanism that brings new skillpoints in to the system – training.

Aaron Honk
Distributed Denial of Service
#237 - 2016-04-08 20:05:45 UTC
Bobb Bobbington wrote:
Now, this is a quote from the Reddit post but it really helps describe the psychological effects of dailies.

Quote:

You do the dailies because you don't want to miss the dailies, not because you are having fun.


All it does is cause people to get burned out of the game quicker, and more boring for those that don't want to kill npcs at all.


And when you log in 2 hour late because you needed to stay late at school/work, your schedule with be screwed, and then you will feel like ****.
Dror
Center for Advanced Studies
Gallente Federation
#238 - 2016-04-08 20:05:47 UTC
Anmia Ambraelle wrote:
Wait...

Eve is becoming a facebook game?

EVE already is a facebook game -- limited progression with the opportunity to purchase advancement.

http://i.imgur.com/kJ8EOSn.png

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Sven Viko VIkolander
In space we are briefly free
#239 - 2016-04-08 20:07:47 UTC  |  Edited by: Sven Viko VIkolander
I think it is a huge mistake to offer skill points for any activity in game. I think it is an even bigger mistake to offer them as rewards for PVE content, in a game where the PVE content is probably its least recommendable feature and something a significant portion of the playerbase does not like to participate in.

I do think it is a decent idea to offer certain rewards for logging in or performing some activity every so often, and when this feature was first announced way back in a previous fanfest the rewards discussed were things like standings increases or LP. I would much prefer a different kind of reward for “Dailies.”

This also biases skill training against players who cannot log in very frequently. One of the major selling points of EVE for some players is that it does not have a grind necessary to keep competitive with other players requiring you to log in or complete certain activities on a daily or weekly basis. Many of EVE's players are older professionals who cannot log in every day, and the fact that you don't lose anything but not logging in every day is part of the attraction of the game (e.g., some people leave EVE during deployment in the services and are not able to activity log in--now they would be missing out on literally millions of skill points). This change is a big step toward removing that accessibility for older or busier players.

Also in a dev blog just a few weeks ago CCP said "we make sure there is one single mechanism that brings new skillpoints in to the system – training." A few weeks later and they've decided otherwise? Or were they just lying when they wrote this, knowing they would be implementing another way to gain SP?
Armark Bether
NRDS Anonyme
We're all going to die.
#240 - 2016-04-08 20:10:22 UTC
Quindaster wrote:
10k sp every 22 h - is nothing, absolutely nothing.
if it would be for every killed NPC ship or BS, that's would be maybe intresting, and people start to fly around, hunt, run anomalies in lowsec, but every 22h...nothing. No one will notice difference.


Nah, that's true, I'm definitely not undocking for 5 HOURS OF ADDITIONAL TRAINING EACH DAY.