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Player Features and Ideas Discussion

 
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ORE type MTU

Author
Hirisho Presolana
Evian Industries
Reeloaded.
#1 - 2016-03-31 22:42:53 UTC  |  Edited by: Hirisho Presolana
add this deployable item.
it will be used in solo mining basically.. and mainly for those occasions when one uses a small ship with limited ore hold and has to eject the ore a couple of times before going back, switch to a hauler and get back to take the ore. Than move the ore to station and get back again with the miner ship.

the idea is that the ore mtu will work just as a common MTu, but it will only have a ore hold in it.
This way it won't loot things from wrecks or other things, it will just loot from the containers the miner ejects when his ship's ore hold is full..


in this way everything you eject will be scooped by the ORE MTU.
maybe it can use a specific skill to deploy it, for example ore industrials (does not make much sense..)
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2016-04-01 00:23:37 UTC
I dont think this is necessary when normal mtu's pull in ore just fine.

You know you can use multiple mtu's when mining right?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Iain Cariaba
#3 - 2016-04-01 01:24:51 UTC
Considering a perfect Hulk pilot fit for max yield boosted by a perfect Rorqual pilot, perfect being the All 5 pilot from EFT with a mining foreman mindlink on the rorqual pilot, takes 9 minutes and 48s to fill the existing MTUs. A max tank hulk will fill a MTU in a hair over 20 minutes. I don't see a need to further enable AFK mining. If you can't pay attention to your mining once every 15 minutes or so, then why are you even logged in?
Aaron Raus
Whispering Pines Golf Club
#4 - 2016-04-01 08:02:11 UTC
Drop 3 MTU instead of one and your Miasmos will be full with ore. If you plan to use some bigger ore transport like Orca - drop even more MTU ;)
Iain Cariaba
#5 - 2016-04-01 09:03:17 UTC
Aaron Raus wrote:
Drop 3 MTU instead of one and your Miasmos will be full with ore. If you plan to use some bigger ore transport like Orca - drop even more MTU ;)

This.

While MTUs will fight over wrecks, it's not that difficult to shoot them with drones, and they obviously cannot fight over empty cans.
Hirisho Presolana
Evian Industries
Reeloaded.
#6 - 2016-04-01 18:10:02 UTC
Aaron Raus wrote:
Drop 3 MTU instead of one and your Miasmos will be full with ore. If you plan to use some bigger ore transport like Orca - drop even more MTU ;)


this is exactly the point.
i know you can do this, the idea is to have an ore dedicated MTU in order not to use multiple MTUs Big smile

as people normally use multiple MTU/eject cargo repetedly, i don't think this kind of item will incentivate afk mining.. it will just make solo mining a little bit more "ordered"..

just as a comparison, it's the same reason why we have ore dedicated haulers, refined mineral dedicated haulers, even ship dedicated haulers, and not just haulers with bigger holds,

Bumblefck
Kerensky Initiatives
#7 - 2016-04-01 18:13:36 UTC
It will also attract gankers, which in your case OP is no particular bad thing


Make it so, CCP +1

Perfection is a dish best served like wasabi .

Bumble's Space Log

Hirisho Presolana
Evian Industries
Reeloaded.
#8 - 2016-04-01 18:37:34 UTC
Bumblefck wrote:
It will also attract gankers, which in your case OP is no particular bad thing


Make it so, CCP +1


nice try for a flame, but how a single MTu can attract gankers more than 3 MTUs 5km close by?
Hirisho Presolana
Evian Industries
Reeloaded.
#9 - 2016-04-01 18:44:41 UTC
i got back and re -read my post.
the idea is not to have a thing that sucks ore from wrecks, sorry if i did not clarify this beofre.

the idea is that the ore mtu will work just as a common MTu, but it will only have a ore hold in it.
This way it won't loot things from wrecks or other things, it will just loot from the containers the miner ejects when his ship's ore hold is full..

so, for example, you mine in a skiff.
the ore hold is quite small so you eject the mined ores every now and then..
this MTu gathers the ejected ores in it.
Then when it's full, you get back to base, take your preferred hauler, go take the ore from it and get back mining..

hope it is clearer
Iain Cariaba
#10 - 2016-04-01 23:37:22 UTC
Hirisho Presolana wrote:
Bumblefck wrote:
It will also attract gankers, which in your case OP is no particular bad thing


Make it so, CCP +1


nice try for a flame, but how a single MTu can attract gankers more than 3 MTUs 5km close by?

Really? You actually need this one explained to you?

Current MTUs: You see them on d-scan, and maybe they're being used to tractor jet cans of ore, maybe they were left behind by some hapless mission runner. You don't know.
Your MTUs: 100% certainty they're being used to tractor in jet cans of ore.

Might as well drop a secure can on the gate and rename it with the name of the anom/belt you're mining and say "Gankers, I'm over here."

Hirisho Presolana wrote:
i got back and re -read my post.
the idea is not to have a thing that sucks ore from wrecks, sorry if i did not clarify this beofre.

the idea is that the ore mtu will work just as a common MTu, but it will only have a ore hold in it.
This way it won't loot things from wrecks or other things, it will just loot from the containers the miner ejects when his ship's ore hold is full..

so, for example, you mine in a skiff.
the ore hold is quite small so you eject the mined ores every now and then..
this MTu gathers the ejected ores in it.
Then when it's full, you get back to base, take your preferred hauler, go take the ore from it and get back mining..

hope it is clearer

The volume of wreck loot that will accumulate over the 10-20 minutes it takes to fill a MTU with ore is negligible compared to the volume of ore mined during that time, maybe a couple hundred m3 if rats really don't like you, and can be reprocessed for extra minerals.
Hirisho Presolana
Evian Industries
Reeloaded.
#11 - 2016-04-02 10:31:31 UTC
Iain Cariaba wrote:
Hirisho Presolana wrote:
Bumblefck wrote:
It will also attract gankers, which in your case OP is no particular bad thing


Make it so, CCP +1


nice try for a flame, but how a single MTu can attract gankers more than 3 MTUs 5km close by?

Really? You actually need this one explained to you?

Current MTUs: You see them on d-scan, and maybe they're being used to tractor jet cans of ore, maybe they were left behind by some hapless mission runner. You don't know.
Your MTUs: 100% certainty they're being used to tractor in jet cans of ore.

Might as well drop a secure can on the gate and rename it with the name of the anom/belt you're mining and say "Gankers, I'm over here."



you're right, but using D-scan with the current multiple MTU method, you will still see a barge and 3mtus in the same direction and close to a belt/anomaly.. isn't it the same hint for gankers?

as i'm somehow new to the game, maybe i miss some game mechanic, even after this explanation..
anyways, if it doesn't look a good idea i won't insist :)
Bumblefck
Kerensky Initiatives
#12 - 2016-04-02 12:00:04 UTC  |  Edited by: Bumblefck
Hirisho Presolana wrote:
Bumblefck wrote:
It will also attract gankers, which in your case OP is no particular bad thing


Make it so, CCP +1


nice try for a flame, but how a single MTu can attract gankers more than 3 MTUs 5km close by?




Additionally to what Iain has said, and in case you didn't pick it up, you may or may not be aware of what the ultimate fate of most ORE items ingame is



Hint: they don't expire after a lifetime of peaceful mining



Just saw this:


Quote:
as i'm somehow new to the game, maybe i miss some game mechanic, even after this explanation..
anyways, if it doesn't look a good idea i won't insist :)



I love how you think you're qualified to shoot valid counter-arguments down as 'flames'. Please proceed to the veldspar area in any starter system

Perfection is a dish best served like wasabi .

Bumble's Space Log

Hirisho Presolana
Evian Industries
Reeloaded.
#13 - 2016-04-02 13:02:36 UTC
Bumblefck wrote:
Hirisho Presolana wrote:
Bumblefck wrote:
It will also attract gankers, which in your case OP is no particular bad thing


Make it so, CCP +1


nice try for a flame, but how a single MTu can attract gankers more than 3 MTUs 5km close by?




Additionally to what Iain has said, and in case you didn't pick it up, you may or may not be aware of what the ultimate fate of most ORE items ingame is



Hint: they don't expire after a lifetime of peaceful mining



Just saw this:


Quote:
as i'm somehow new to the game, maybe i miss some game mechanic, even after this explanation..
anyways, if it doesn't look a good idea i won't insist :)



I love how you think you're qualified to shoot valid counter-arguments down as 'flames'. Please proceed to the veldspar area in any starter system


"It will also attract gankers" valid argument
"which in your case OP is no particular bad thing" flame..
"Please proceed to the veldspar area in any starter system" flame..

i don't need game experience to recognize a good argument from stupid sentences made to offend..
i understood the suggestion has flaws thanks to hint, not certainly due to your "go back to the kids park" thing..
Iain Cariaba
#14 - 2016-04-02 14:53:39 UTC
Hirisho Presolana wrote:
Iain Cariaba wrote:
Really? You actually need this one explained to you?

Current MTUs: You see them on d-scan, and maybe they're being used to tractor jet cans of ore, maybe they were left behind by some hapless mission runner. You don't know.
Your MTUs: 100% certainty they're being used to tractor in jet cans of ore.

Might as well drop a secure can on the gate and rename it with the name of the anom/belt you're mining and say "Gankers, I'm over here."



you're right, but using D-scan with the current multiple MTU method, you will still see a barge and 3mtus in the same direction and close to a belt/anomaly.. isn't it the same hint for gankers?

as i'm somehow new to the game, maybe i miss some game mechanic, even after this explanation..
anyways, if it doesn't look a good idea i won't insist :)

Because most people don't use more than one MTU, due to the time it takes to simply fill one MTU.

What it boils down to is the simple fact that the extra stuff your MTU tractors in from the rats your drones shoot is a negligible amount of cargo space. There's more than enough non-ore hold cargo space in a Miasmos to haul what loot you do scoop up in the 20 minutes or so it takes to fill an MTU with ore. You can then reprocess that loot for extra minerals, or just sell it on the market for extra isk.

Alternately, if you you can target the wrecks of the rats your drones killed and have your drones pop them before they reach the MTU.