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[Citadels] Supercarriers

First post
Author
CCP Larrikin
C C P
C C P Alliance
#1 - 2016-03-31 13:05:16 UTC  |  Edited by: CCP Fozzie
Hi M8s,

We're making huge changes to capitals with the Citadels expansion. Most of these changes are on Sisi now and we'd love you to get on there and help us with testing!

Notes:

  • All combat capitals have reduced base Shields/Armor/Hull. There are now capital armor plates and capital shield extenders that you should use to increase the buffer of your capital ship.
  • Carriers can no longer fit a Triage module. Carriers with a triage module fitted during the deployment of the Citadels expansion will be converted into Force Auxiliaries.
  • Carriers no longer have a drone bay, instead they have a fighter bay and use the new fighter mechanics.
  • There is a new module called a Networked Sensor Array. This increases the Sensor Strength, Targeting Range, and Scan Resolution at the expense of disabling the use of any offensive EWar (Warp Scramblers/Disruptors, Target Painters, ECM, Stasis effects, Sensor Dampeners, etc).
  • Drone Control Units have been converted to Fighter Support Units. These now give a general buff to fighter damage and survivability.
  • All other drone modules (excluding Drone Link Augmentors) also provide bonuses to Fighter squadrons (check show info on those modules for details)
  • Advanced Drone Interfacing has been renamed to Fighter Hangar Management and now provides a bonus to the size of your fighter hanger.
  • Generic drone skills (Drone Durability, Drone Navigation, etc) also provide bonuses to fighters (check show info on those skills for details).
  • The Fighter Bomber skill has been converted to 'Heavy Fighters', and now gives a 5% damage bonus to heavy fighters per level.
  • A new skill is being introduced called 'Light Fighters', this provides a 5% velocity bonus per level and is required for the operation of light fighters.
  • A new skill is being introduced called 'Support Fighters', this provides a 5% hitpoint bonus per level and is required for the operation of support fighters.
  • The fighters skill now provides a 5% damage bonus per level and is required for the operation of all fighters.
  • Burst Projectors, more information will be coming in another thread soon!
  • Supercarriers are no longer immune to Electronic Warfare (ECM, Target Painters, Stasis Webifiers, Stasis Graplers, Warp Disruptors, Warp Scramblers, Sensor Dampeners, Tracking Disruptors, etc).


All of these changes are on Sisi, and we'd appreciate you jumping on and helping to test them!

The current stats we're looking at for carriers is as follows:
Aeon
Amarr Carrier Bonus (per skill level):
  • 5% bonus to Fighter damage
  • 4% bonus to armor resistances
  • +5 bonus to ship warp core strength
  • 5% bonus to Weapon Disruption Burst Projector cycle time
  • 2% bonus to Armored Warfare and Information Warfare Links effectiveness
Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light, Support and Heavy Fighters
  • Can lock at extended ranges
  • 400% bonus to Capital Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
Stats (before skills):
  • Slot layout: 6H, 4M, 8L;
  • Fittings: 925,000 PWG, 725 CPU
  • Defense (shields / armor / hull) : 230,000 / 490,000 / 270,000
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
  • Capacitor (amount / recharge / cap per second) : 90,000 / 5630s / 15.98
  • Mobility (max velocity / agility / mass / align time): 80 / .036 / 1,700,000,000 / 84.84s
  • Fighter Hanger (bay / launch tubes / light / support / heavy): 90,000, 5, 3, 2, 3 (New!)
  • Fleet Hanger (bay): 50,000
  • Cargo Bay: 1650m3
  • Ship Hanger: 2,500,000m3
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 5,000km / 65 / 14
  • Sensor strength: 154
  • Signature radius: 18,870

Wyvern
Caldari Carrier Bonus (per skill level):
  • 5% bonus to Fighter damage
  • 4% bonus to shield resistances
  • +5 bonus to ship warp core strength
  • 5% bonus to ECM Jammer Burst Projector cycle time
  • 2% bonus to Siege Warfare and Information Warfare Links effectiveness
Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use 3 Warfare Link modules simultaneously
  • Can launch Light, Support and Heavy Fighters
  • Can lock at extended ranges
  • 400% bonus to Capital Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
Stats (before skills):
  • Slot layout: 6H, 8M, 4L;
  • Fittings: 550,000 PWG, 975 CPU
  • Defense (shields / armor / hull) : 500,000 / 260,000 / 250,000
  • Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
  • Base armor resistances (EM/Therm/Kin/Exp): 50 / 45 / 25 / 10
  • Capacitor (amount / recharge / cap per second) : 80,000 / 5000s / 16
  • Mobility (max velocity / agility / mass / align time): 75 / 0.036 / 1,650,000,000 / 82.35s
  • Fighter Hanger (bay / launch tubes / light / support / heavy): 80,000, 5, 3, 2, 3 (New!)
  • Fleet Hanger (bay): 50,000
  • Cargo Bay: 1740m3
  • Ship Hanger: 2,500,000m3
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 5,800km / 55 / 14
  • Sensor strength: 170
  • Signature radius: 19,470


Nyx
Gallente Carrier Bonus (per skill level):
  • 10% bonus to Fighter damage
  • 5% bonus to Fighter hitpoints
  • +5 bonus to ship warp core strength
  • 5% bonus to Sensor Dampening Burst Projector cycle time
  • 2% bonus to Armored Warfare and Skirmish Warfare Links effectiveness
Role Bonus:
[list][*]Can fit...

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

CCP Larrikin
C C P
C C P Alliance
#2 - 2016-03-31 14:16:11 UTC  |  Edited by: CCP Larrikin
UPDATES
2015-03-31
  • Increased fighter damage bonus on Nyx & Hel
  • Decreased primary tank stats of Aeon & Wyvern

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Ayallah
Brutor Tribe
Minmatar Republic
#3 - 2016-03-31 14:33:49 UTC
First

Goddess of the IGS

As strength goes.

Current Habit
The Scope
Gallente Federation
#4 - 2016-03-31 14:41:07 UTC
Quote:
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance


Good joke, I laughed.
Tavion Aksmis
Perkone
Caldari State
#5 - 2016-03-31 14:43:23 UTC
Anything new happening to dreads? Roll
Removal Tool
ElitistOps
Deepwater Hooligans
#6 - 2016-03-31 14:45:11 UTC
Not sure if the slot layout on the Aeon is correct.

16 total versus 18 for all the other non sansha supers
Dectoris
State War Academy
Caldari State
#7 - 2016-03-31 14:50:20 UTC
Removal Tool wrote:
Not sure if the slot layout on the Aeon is correct.

16 total versus 18 for all the other non sansha supers



Yeah I think it is supposed to be 6/4/8
CCP Larrikin
C C P
C C P Alliance
#8 - 2016-03-31 14:52:10 UTC
Removal Tool wrote:
Not sure if the slot layout on the Aeon is correct.

16 total versus 18 for all the other non sansha supers


Oops, my bad. Fixed the typo :)

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Mizhir
Devara Biotech
#9 - 2016-03-31 14:52:18 UTC
Removal Tool wrote:
Not sure if the slot layout on the Aeon is correct.

16 total versus 18 for all the other non sansha supers


Well the Aeon is only half a hull anyways. So it makes sense that it has less slots.

Joke aside. It looks like a copy paste error from the Archon.

❤️️💛💚💙💜

Current Habit
The Scope
Gallente Federation
#10 - 2016-03-31 14:54:25 UTC
What happend to "if you can use it before the patch you'll be able to use it post-patch"?

Currently regular fighters (like einherjis or dragonflies) only require fighter I, post patch they won't be usable without light fighter I.
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#11 - 2016-03-31 14:55:49 UTC
Current Habit wrote:
Quote:
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance


Good joke, I laughed.

With the capital MWD capitals can fly 1000m/s. So no matter how much you web them, tbey will always fly about 500m/s unless you shut them down.
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#12 - 2016-03-31 14:56:47 UTC  |  Edited by: Gosti Kahanid
Current Habit wrote:
What happend to "if you can use it before the patch you'll be able to use it post-patch"?

Currently regular fighters (like einherjis or dragonflies) only require fighter I, post patch they won't be usable without light fighter I.

Its: "If you can fly it before, you can fly it afterwards." You will still be able to fly it, you just won't be able to use its weapon
LakeEnd
Brutor Tribe
Minmatar Republic
#13 - 2016-03-31 14:57:35 UTC
The Hels area of effect ewar bonus is useless, fleets usually focus fire on single targets and thus area of effect on target painter is by far weaker than other supers have. Please could you consider changing it to the other minmatar racial "ewar" ie. stasis webbing?
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2016-03-31 14:58:59 UTC  |  Edited by: Daichi Yamato
Nvm

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2016-03-31 15:00:44 UTC
LakeEnd wrote:
The Hels area of effect ewar bonus is useless, fleets usually focus fire on single targets and thus area of effect on target painter is by far weaker than other supers have. Please could you consider changing it to the other minmatar racial "ewar" ie. stasis webbing?


Bombs

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Lair Osen
#16 - 2016-03-31 15:02:28 UTC
You know that just adding 2.5% only adds a 10% damage bonus compared to the others rather than 12.5%.
If you want the damage bonus to be in line with Carriers then you should make it 8% which is a 12% damage bonus.

Even so, a 12% damage bonus and 25% hp is still very weak compared to a 20% resist bonus.
AwoxingBravespymaster McBlueshoter
Kentucky BBQ
xXPlease Pandemic Citizens Reloaded Alliance.Xx
#17 - 2016-03-31 15:10:20 UTC
Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing?
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#18 - 2016-03-31 15:17:21 UTC
AwoxingBravespymaster McBlueshoter wrote:
Typical CCP, makes focus groups and promises to listen, giving players hope that they won't **** up this round of massive changes, then they ignore the focus groups and the play testing and make the bad changes anyways. Did Space Aids and Fozzie Sov teach you nothing?


Hi boat.
Silenar
Floating-Point Operations
appetite of nothing
#19 - 2016-03-31 15:19:24 UTC  |  Edited by: Silenar
I don't even...

People on the focus group noted it over and over... the Nyx and Hel bonuses are awful.

20% resists versus 10% damage.

You guys seem to understand that damage is not worth twice the bonus of resistances, since for a low slot, I can take an EANM II for a base of 20% to all resists, or a DDA II for 20.5% drone damage. Even taking into account skills boosting the EANM2 to 25% to all resists, that's still nowhere near a 2:1 ratio in power. Why are they so uneven here?

On top of that, the ewar bonuses for the damage supers are for the more situational ewars, so these do not compensate for the weaker first bonus.

Its a no-brainer to roll an Aeon or Wyvern with this design.

Bump Nyx and Hel damage bonuses to 10%/level (giving them a 20% damage bonus), and boost one of the Revenant bonuses to 7.5%/level to compensate.
Gremk
The Terrifying League Of Dog Fort
Deepwater Hooligans
#20 - 2016-03-31 15:20:22 UTC  |  Edited by: Gremk
For supers, a 5% resist is vastly more powerful than 2.5% per level DPS.

CCP you really need to consider changing this... previously there was a choice... you either got really good sustainability with the Aeon/Wvyren or you got really high gank DPS with the Nyx... or you just got a ****** super that could run quick with the Hel (Just being honest).

Now, you're making the DPS difference extremely dismal for both the Hel and the Nyx. There's literally no reason any group with half a brain would choose 2.5% per level more dps over 4% resists.

You either need to remove the drone damage bonus to the Aeon/Wvyren or vastly strengthen the DPS bonus to the Hel/Nyx.
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