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[Citadel] Tweak to Black Ops jump fatigue bonus

First post First post
Author
Linus Gorp
Ministry of Propaganda and Morale
#81 - 2016-03-21 13:30:51 UTC  |  Edited by: Linus Gorp
Henry Plantgenet wrote:
add bastion module to blopses

lol

Henry Plantgenet wrote:

adjust base range to 12LY

I wouldn't say no to that, but I can also see how ridiculous that would be. We can't possibly get that many hunters to cover so many systems.

Henry Plantgenet wrote:

add attribute to blopses that if you drop them on someone that they are stunned for a minute and can't fight back.
This is what you want is it?

No. Where's the fun in that?

Henry Plantgenet wrote:

Blopses are expensive but people have got to realise their role is not pvp; their role is to bridge stuff around.

Please biomass.

Henry Plantgenet wrote:

If CCP wanted them to be effective PVP ships they'd make it so they don't get ROFLstomped by their T1 variant.

It's not the ship that is ****, it's the pilot. Blops, while needing some adjustments, are mostly fine. The fact that I can count down the number of decent blops pilots using only fingers isn't a problem with the ship class and it's nothing that CCP could ever fix. That's a player problem.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Soldarius
Dreddit
Test Alliance Please Ignore
#82 - 2016-03-21 14:17:32 UTC
This change should be effective in allowing blops to do their job more than once or twice a day.

http://youtu.be/YVkUvmDQ3HY

Mai Khumm
172.0.0.1
#83 - 2016-03-21 15:15:34 UTC
Totally not a targeted endorsement...
Porucznik Borewicz
GreenSwarm
#84 - 2016-03-21 17:16:09 UTC
Let's make Blackops great again!
Oxide Ammar
#85 - 2016-03-21 17:28:26 UTC
CCP needs to choose from this list, since most requests pours into these :

1- add covert ops cloak.
2- T2 resist.
2- more jump range.
3- less consumed fuel.
4- more fire power.
5- D-scan immunity.
6- hull bonus to EWAR.

Mix and match CCP Lol

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

PotatoOverdose
School of Applied Knowledge
Caldari State
#86 - 2016-03-21 19:02:08 UTC
Excellent change.
Maraner
The Executioners
#87 - 2016-03-21 23:19:23 UTC  |  Edited by: Maraner
whoop de do.

Thanks fer throwing us a fricken bone Fozzie.

I have been waiting for a rebalance on blops for a few years now. After you tieracided half the mods in the game recently fitting one of these billion isk ships has become quite the challenge.

I realize that you guys need content for 'expansions' to the game by moving the slider bars on the ship values but whilst you are at it could you please move the power grid and cpu settings for blops to the right (as in increase it).

Cheers.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#88 - 2016-03-22 09:42:25 UTC
Oxide Ammar wrote:
CCP needs to choose from this list, since most requests pours into these :

1- add covert ops cloak.
2- T2 resist.
2- more jump range.
3- less consumed fuel.
4- more fire power.
5- D-scan immunity.
6- hull bonus to EWAR.

Mix and match CCP Lol

You have left out "increase fitting space".
ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#89 - 2016-03-22 16:04:14 UTC
can we has drifter dd on blops? there are soo many great ideas in the topic so i had to share mine
FT Diomedes
The Graduates
#90 - 2016-03-22 21:07:37 UTC
ApolloF117 HUN wrote:
can we has drifter dd on blops? there are soo many great ideas in the topic so i had to share mine


So, to balance this, the Black Ops would not be able to warp for thirty seconds, cloak or jump for ten minutes, right?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rek Seven
University of Caille
Gallente Federation
#91 - 2016-03-23 13:15:55 UTC  |  Edited by: Rek Seven
I hope Black ops ships get ONE of the following options applied to them:

1. T2 resists
2. Covert ops cloak
3. d-scan and "local" invisibility
4. Can use MJD while cloaked
5. Increase damage and adjust slot layout
6. Cut the mass in half and reduce the fuel consumption for bridging other ships
7. Able to fit a large MJFG that can jump capitals that are not in siege/triage

For point number 5, i feel ships like the Sin should be able to have a good armour tank while still having strong dps. I would reduce the number of med so that high damage shield tank fits were not viable.
Orca Platypus
Pator Tech School
Minmatar Republic
#92 - 2016-03-23 15:31:02 UTC
Soldarius wrote:
This change should be effective in allowing blops to do their job more than once or twice a hour.

You had error in units conversion, there, I fixed it for you. Glad to help!
Alexandros Balfros
Liberty Rogues
Aprilon Dynasty
#93 - 2016-03-24 00:34:17 UTC
Going to make a dumb suggestion for a buff to "some" BLOP's

Currently for bridgers there is no benefit for training BLOP's past level 1, the portal skill doesn't do anything for bridge BLOP's either as its reduction only applies to titans, my suggestion would be this

Add a reduction in fuel costs for ships taking the bridge per level of BLOP's, this wouldn't buff combat BLOP's but WOULD give bridge pilots a reason to train the skill, i am aware that JFC already does this so it wouldn't have to be a massive bonus but it would atleast be something to reward those who just use BLOP's for force projection rather than actual combat
Steelrattty
Broski North
#94 - 2016-03-26 17:10:49 UTC
CCP Fozzie wrote:
Hey everyone. We're planning on making a targeted tweak to Black Ops battleships in the Citadel expansion and wanted to start gathering your feedback.

This change would improve the Black Ops jump fatigue reduction role bonus to 75%, from the current 50%. This effectively doubles the strength of the bonus.

This is obviously not the only change that we could make to Black Ops, and we obviously aren't treating it as a complete re-balance of the class. This is a tweak to one specific bonus that will hopefully improve the strength of Black Ops in a jumping/bridging role and allow us to observe the behavior changes that result.

Shout out to the representatives on CSM X, especially Sort Dragon, who brought up this as a topic of discussion at the recent summit. The CSM 11 election is ongoing right now, and if you haven't voted yet I strongly encourage you to go ahead and do so right here.

Let us know what you think about this Black Ops change in this thread. Thanks!


too little too late, make blops great again #100% reduction

go back to old 2012 icon pack (you arnt bringing any new subs so itll be a nostalgic event for all of us) there was literally nothing wrong with it, it was more intuitive and way easier on the eyes

just give us veterans one last hoorah before ccp go bankrupt, please.
Lugh Crow-Slave
#95 - 2016-03-29 08:07:29 UTC
Can we also get rid of that ugly jump bridge effect you have them even if it means just going back to the old one at least that looked nice
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#96 - 2016-03-30 18:16:47 UTC
if anything instead of improving the reduction the reduction should be reduced even further. nobody wants to fight unwinable blobs.

everybody playing this game. wants GOOD, FUN fights. not fights that are 1 sided. those are not enjoyable and take away from playing.

Amarr Militia Representative - A jar of nitro

Praal
Bearded BattleBears
#97 - 2016-03-31 17:09:08 UTC
Bump up the reduction to 90% (like JF/industrials), but balance it out with a nerf to cloaky camping.
Tengu Grib
Caldari Provisions
Caldari State
#98 - 2016-03-31 18:52:11 UTC
This should make BLOPS operations both more practical and more fun. Thanks CCP. :D

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

FT Diomedes
The Graduates
#99 - 2016-03-31 21:33:41 UTC
Flyinghotpocket wrote:
if anything instead of improving the reduction the reduction should be reduced even further. nobody wants to fight unwinable blobs.

everybody playing this game. wants GOOD, FUN fights. not fights that are 1 sided. those are not enjoyable and take away from playing.


Speak for yourself. There is no such thing as a good fight, just fights in which one person has no choice not to fight.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#100 - 2016-04-01 13:21:50 UTC
FT Diomedes wrote:
Flyinghotpocket wrote:
if anything instead of improving the reduction the reduction should be reduced even further. nobody wants to fight unwinable blobs.

everybody playing this game. wants GOOD, FUN fights. not fights that are 1 sided. those are not enjoyable and take away from playing.


Speak for yourself. There is no such thing as a good fight, just fights in which one person has no choice not to fight.

well. things must be hard times in your area of eve. but in our area. people enjoy good old 15v15.


besides if no fight in eve is a "good fight" why does everybody say gf after somebody explodes?

Amarr Militia Representative - A jar of nitro