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[Citadel] Tweak to Black Ops jump fatigue bonus

First post First post
Author
Perry Swift
Brutor Tribe
Minmatar Republic
#41 - 2016-03-20 21:16:13 UTC
- reduce jump fatigue on blops
- range is ok
(- t2 resists for a t2 ship?)
- give the nestor a jump drive and blops bonus

fixed.
Rowells
Blackwater USA Inc.
Pandemic Horde
#42 - 2016-03-20 21:16:13 UTC
CCP Fozzie wrote:
Kinera Anurin wrote:
Will this apply only to the battleship itself, or also to other ships taking covert bridges?

I would worry that without it applying to ships being bridged, blopsing will remain a fatigue-juggling annoyance for most groups, beyond those able to form a fleet of solely Blops BSes.


It applies to both.

does this mean a covert hauler being bridged is now at like...97.5% reduced fatigue?
SilentAsTheGrave
Aliastra
Gallente Federation
#43 - 2016-03-20 21:20:32 UTC
@CCP Fozzie & Team

While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out.

What can you tell us about what you and the team does and does not like about non-travel related Blobs ships? I fear that the general player base only things about jump drive capability and buffing that until they are able to just hot drop a dozen Blops on the lone T1 cruiser left and right because taking on a real fight is highly regarded as suicide. Please share the teams thoughts on this.
Linus Gorp
Ministry of Propaganda and Morale
#44 - 2016-03-20 21:25:55 UTC
SilentAsTheGrave wrote:
until they are able to just hot drop a dozen Blops on the lone T1 cruiser left and right because taking on a real fight is highly regarded as suicide.

Or you could try to not be ****?

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

ZagaBoom
Guardians Incorporated
Cynosural Field Theory.
#45 - 2016-03-20 21:26:33 UTC  |  Edited by: ZagaBoom
Fifth Blade wrote:

Fortunately we'll all just work around it by making more alts. What a well thought out mechanic.




Seriously. +1 spot on. Except they want the monies from the people are all spending on extractors. Soooo how to keep up CCP profits AND make gameplay not suck. Ya know I don't think anyone on this forum has any experience with that so SOL.

Fun Fact! The dude who thought up Fatigue left for Riot like two weeks(?) after implementation. Fozzie! Can we get rid of this tools bad idea? Activation timer is an ineloquent solution to an ugly problem. Cool. Fatigue is just a painfully bad mechanic.
Reagalan
GoonWaffe
Goonswarm Federation
#46 - 2016-03-20 21:36:06 UTC
Yeah these other suggestions make much more sense: T2 resists. Covert ops cloak. If the change is supposed to be a buff to blops BS then it needs to be targeted to blops BS, which could, in fact, use a buff.

Put the Battle back in Black Ops Battleship.

Remove fatigue altogether so blops duders can drop more often and we can counterdrop and better defend our hard-fought homeland tia.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#47 - 2016-03-20 22:34:57 UTC
SilentAsTheGrave wrote:
@CCP Fozzie & Team

While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out.

You are forgiven since you are in PHorde. If you think that BLOPS are weak, I encourage you to check out killboards of pilots like MasL and Gulnar. Their strength are not massive tank (like the Abaddon) or super far projection (like the Dominix or Rail Megathron), their strength is to jump into your face when you least expect it, hug your face and pound you with massive DPS ... and then vanish into the void. BLOPS are not meant to fight like a Maelstrom or Megathron (or Machariel these days), BLOPS are not meant to stay on a field and fight off an equally strong fleet. That is not how BLOPS work or are supposed to work.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

SilentAsTheGrave
Aliastra
Gallente Federation
#48 - 2016-03-20 22:42:51 UTC  |  Edited by: SilentAsTheGrave
Rivr Luzade wrote:
SilentAsTheGrave wrote:
@CCP Fozzie & Team

While this change increases the ability of Blops and related ships taking bridges; I can't help but wonder about future changes. Travel buffs only do so much and I would like to see other changes not related to this. Being sneaky is one thing, but once you are in the fight, the Blops are not really that interesting. If anything, they are very weak compared to any other battleship class and nothing outside of travel related non-combat bonus and abilities stands out.

You are forgiven since you are in PHorde. If you think that BLOPS are weak, I encourage you to check out killboards of pilots like MasL and Gulnar. Their strength are not massive tank (like the Abaddon) or super far projection (like the Dominix or Rail Megathron), their strength is to jump into your face when you least expect it, hug your face and pound you with massive DPS ... and then vanish into the void. BLOPS are not meant to fight like a Maelstrom or Megathron (or Machariel these days), BLOPS are not meant to stay on a field and fight off an equally strong fleet. That is not how BLOPS work or are supposed to work.


Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships?

Unless you are telling me it is just a gank ship only?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#49 - 2016-03-20 22:46:44 UTC
SilentAsTheGrave wrote:
Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships?

A T1 Bs cannot do this. The fact that you try to compare a BLOPS to a standard T1 BS in terms of capabilities shows that you do not understand how to use BLOPS. You do not use a fleet of BLOPS to roam around space via gates or use them like Machariels or Rattlesnakes in big fleets to chuck it out with another big fleet. This is not the purpose of BLOPS and should never be.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Xackattack Avianson
Hold The Pod
Not Purple Shoot It.
#50 - 2016-03-20 22:52:28 UTC
Bless you glorious Fozzie and the rest of CCP

Bless you ;)

Don Peyote
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#51 - 2016-03-20 22:52:38 UTC
good
Mar5hy
BLOPSEC
#52 - 2016-03-20 23:33:30 UTC
Finally. Who's redeemer do I suck.
SilentAsTheGrave
Aliastra
Gallente Federation
#53 - 2016-03-20 23:33:58 UTC
Rivr Luzade wrote:
SilentAsTheGrave wrote:
Can you enlighten me on some T1 battleship fits vs. the Blop fits to show where the Blop fits excel at something better in combat than the T1 battleships?

A T1 Bs cannot do this. The fact that you try to compare a BLOPS to a standard T1 BS in terms of capabilities shows that you do not understand how to use BLOPS. You do not use a fleet of BLOPS to roam around space via gates or use them like Machariels or Rattlesnakes in big fleets to chuck it out with another big fleet. This is not the purpose of BLOPS and should never be.


So their role is to gank and that's it? What?
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#54 - 2016-03-20 23:35:32 UTC
YES! NOW to remove fatigue from Blops ENTIRELY. Wooo go team! :D
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#55 - 2016-03-20 23:42:22 UTC
I'm sure this will make a lot of Black Ops pilots happy even if they're among the least impeded jump capable ships as-is.

Not sure why so many want covops on a black ops ship. I mean it would be cool, but also potentially ridiculously broken. If you really must feel sneaky in a blops, why not ask for d-scan immunity?

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Lykouleon
Noble Sentiments
Second Empire.
#56 - 2016-03-20 23:45:33 UTC
My body is ready.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Khandara Seraphim
StarHunt
Mordus Angels
#57 - 2016-03-20 23:57:39 UTC
Reagalan wrote:
Jump Fatigue is dumb.

Blops already have a range bonus that defenders cannot realistically counter against.

Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?



Best thing I've read on here in years <3
412nv Yaken
Caldari Provisions
Caldari State
#58 - 2016-03-20 23:59:26 UTC
Tempelman N wrote:

FOZZIE! PLEASE as a Blops pilot and somebody who is extremely passionate about Blops and covert ops in EVE I strongly encourage you to consider the following for Blops

> Covert Ops Cloaks
- Any good Blops won't engage so giving them Cov Cloaks would only allow them to attack like proper sneak attack boats
- Since Local gives away the entire element of surprise the only viable surprise solution is to give Blops the ability
too properly choose its time of attack.

> Jump Fatigue NEEDS to be dropped I can't tell you how many times Iv dropped and then had to walk away from my PC because the fun police timer tells me i'v maxed my fun pew hour limit.

> DPS needs to be higher by a bit like common guys, I can push 900 DPS from a bomber and The widow is getting MABEY 1100 with max skills so lets get some more DPS comming from The Blops.


m8888888888888888888888888888888

1. Because covert cynos don't allow for "sneak" attacks - and giving them covet ops cloaks wouldn't totally be exploited
2. They are making jump fatigue changes - Its in this thread
3. Widow is to be used for jams. If you want a DPS ship use something else that doesn't have a specific use.

A True Champion of High Security Space

SilentAsTheGrave
Aliastra
Gallente Federation
#59 - 2016-03-21 00:15:13 UTC
Chance Ravinne wrote:
I'm sure this will make a lot of Black Ops pilots happy even if they're among the least impeded jump capable ships as-is.

Not sure why so many want covops on a black ops ship. I mean it would be cool, but also potentially ridiculously broken. If you really must feel sneaky in a blops, why not ask for d-scan immunity?


Why not delayed kill mails that are pulled and linked? What I mean is if you are opperating behind enemy lines how about the intel on Blops operation be on a 24 hour delay for the kill mails?
MASSADEATH
MASS A DEATH
Scumlords
#60 - 2016-03-21 00:15:38 UTC
Reagalan wrote:
Jump Fatigue is dumb.

Blops already have a range bonus that defenders cannot realistically counter against.

Do you really hate us that much to consider buffing Mordus Angles' bomber gangs when they already kill more ratting carriers than Pandemic Legion?




How about we let you have that, and you give us back entosis ceptors with no speed cap, and non regen fozzie sov,.. And we will give you Black ops at current Fatigue levels.


I think Its time for you guys to man up, stop whining about how hard eve is, and possibly give up some of the stupid empty systems you guys have instead of whining about how hard it is to keep them safe from from guerrilla tactics. How about use the 30,000 players you have effectively.


all the best from MOA :) (ohh and we killed 2 carrier yesterday and one today)