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March release - General feedback

First post
Author
Saeger1737
Habitual Euthanasia
Pandemic Legion
#301 - 2016-03-10 21:23:46 UTC
Can't wardecs scope nor can I shut off their stupid lag inducing videos in captains quarters, took the watchlist away next your gonna take away local "because it interferes with super pilots" guess the rest of Eve doesn't matter.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Jamwara DelCalicoe Ashley
New Eden Tech Support
#302 - 2016-03-10 21:36:58 UTC
Lara Divinity wrote:
to much releases to fast work on one release n deploy it properly u got sisi as testserver but still force stuff on tranquility even after negative feedback of ppl actually testing on testserver.
feedback gets completly ignored why is this does our voice not count just our money??

will start beliving untill proven otherwise, but now its just a big nono


vote with your wallet
Skipper Riddles
Ivory Vanguard
#303 - 2016-03-10 21:39:49 UTC
Kaylin Drake wrote:
There used to be a camera zoom that was done by holding down control and left and right mouse buttons held while dragging.. I'm not sure the proper name for that zoom.. but that seems to no longer work, will functionality be added back eventually?

It doesn't work in station either... it used to work everywhere. I used to be able to zoom really close in and really far out with that. Doesn't even work now when new camera is turned off in the settings...


Have you tried going to the General settings tab and switch back to the old camera? My self I have not, just putting it out there.
Ralph King-Griffin
New Eden Tech Support
#304 - 2016-03-10 21:46:05 UTC  |  Edited by: Ralph King-Griffin
CCP Lebowski wrote:
Hey all,

Thanks in advance for your feedback!

Right now the issue for smaller entities is that we have no reasonable way of discerning if any given number of players from a larger one are actually worth looking for.

we dont need a dynamic feed of their login activity, we dont need 100% free omnipotent intell.

what we need is the ability to check if someone is actually playing the game or not before wasting time , effort and isk looking to go fight them.
this ability could be tied to war mechanics (trivial to dodge and thus negate the intell, not free and comes with 24h notice) , agents , structures (this is a popular one) , you could notify the target that their online status has been checked and by whom and add whatever amount of non trivial player effort it would take to balance
but for the love of [insert whatever deity you perscribe to] we are chasing ghosts right now.

personally i like the notion that locator agents wouldn't run on players that are not online.
i have absolutely no interest in people that are not playing eve and its never made sense that i can find out where you are even when you are not online.

hers a quote from a discussion the mercs are having in c&p on the topic and its essentialy our problem
Lord Razpataz wrote:
Fybs wrote:


Well said zues

Too many times in the past have I not been able to get the fights because the enemy fleet new my numbers.


For the case of fleet fights and against other mercs, I would agree.

But from a business perspective CCP just took away my livelyhood.
As a small(ish) highsec merc group that has specialized in hunting their contract target.
Some of you will say "Good riddance" but do you really want yet another group in highsec blanket deccing everyone, just to be able to sit on gates and hubs and pick off people who does'nt know better then to stay away from hotspots?
Thats the reality of it, we will adapt, dec more and become something we have worked very hard not to become.
If we get another reasonable way to differentiate between logged off and online players we might be able to salvage the art of hunting the targets we are paid to kill.

Most of Devils employers are/was looking for someone who would actually move out of the hotspots and kill them where they hide.
We will still try our best to still be able to hunt our contract targets, but I fear this will burn out my guys rather fast. Empire is kinda big you now..

Oh.. and zues.. finding a Public-enemy pilot in the pipe is not hard P

hers a link to the thread for some more context and opinions.

now im committed to adapting to the change regardless ,as are a few of us but what raz describes is going to be the norm for highsec entities
i understand that in other circumstances the watch-list is op and i wouldn't say roll back but i have to point out that this change will result in more mass decks and hup/pipe camps than before which is one of the other popular whines this season.
Susie Homemaker
Tradors'R'us
IChooseYou Alliance
#305 - 2016-03-10 21:50:15 UTC
Quote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!


I was going to post yesterday, but decided to wait a day or so and see how the effects of this change would actually work out in practice.

What i've found is that this change of mechanics to the watch list is a huge kick in the nuts for small to medium size highsec wardeccing corps, who rely on frequent locates, constant roaming and actual hard work in order to locate their targets.

Meanwhile, the large merc alliances like Marmite and PIRAT see no change whatsoever and continue to get as many kills as usual, because they can bankroll 100 decs at a time, they barely worry about watchlisting anyone, and because all they need to do to find targets is station camp the trade hubs or roam the amarr-jita pipe all day long. The sheer amount of wartargets they have guarantees them content sooner or later.

But for other corps who put in considerably more effort, who don't bring a fleet of 10 to whore on a hauler kill, who take whatever fights they get and happily lose ships in the name of ;content; who provide advice, sometimes even reimbursement and recruitment to those we separate from their ships? At best life just became significantly more difficult, and at worst we decide that it's no longer worth the hassle and move on to other things.

Not all highsec pvp corps are made the same. Some of us sit our fat asses on a station all day grunting and making other guttural noises in local chat while others actually get out there and interact with the community in a manner that can be seen as at least somewhat constructive for more than just the aggressing party. While the results (Ship explosions) may be the same at the end of the day, the process of getting there is entirely different from corp to corp.

That aside, the fact remains that if your intent with changing the "buddy list" was to minimize the impact, consequences or attainability of "free intel," thereby nerfing things like highsec wars (Which, lets face it, has been a thing for quite a while now,) you've succeeded in doing literally nothing to discourage or hamper the ability of the large merc alliances. Small pvp corps like ours who dec a corp or two at a time aren't the problem. We account for maybe 10% of the highsec wars at any given time, yet you've caused us to question whether or not it's worth continuing due to the hassle now involved with finding targets.

Highsec PVP was already a giant boys club of blue donuts predominantly controlled by a small group of large alliances, who's only competition was smaller individual wardeccing corps. So congratulations for supporting the huge alliances of the highsec pvp world while discouraging smaller corps that more positively influence the community, thereby eliminating competition and compounding the problems created by the highsec wardeccing epidemic even further.

Do any of you at CCP actually play Eve?

What happened to Eve's old motto; Here's a spaceship. Fuck you.

Jeven HouseBenyo
Vanity Thy Name Is
#306 - 2016-03-10 21:57:30 UTC
Makkuro Tatsu wrote:
I had the most beautiful dream...

CCP Seagull announced a "year of quality". All development effort would, for a year, be focused on quality. Fixing known bugs, getting things to finally work right. No wasting (wo)manpower on new gimmicks.

...but then GONGGG happened and I woke up. Cry


I had a similar dream. It was complete with an eating crow Youtube video starring CCP Seagull and a Dev blog.

Must've been a shared hallucination. So the gong is going away. How about the other unwanted and unneeded changes for change's sake? Or the lack of follow-thru on promises made to the customer base?

CCPlease don't accept my happiness on the removal of the bong-hit tone as blanket coverage forgiveness for other complaints I have with changes and options removed from the game client. I squeak because I care about this game.

All I am asking is you keep your own word.

>Jeven

The rebuttal on no pics no proof!

https://www.youtube.com/watch?v=Qc_--zavBME

http://community.eveonline.com/news/dev-blogs/looking-behind-and-looking-ahead-an-update-from-executive-producer-ccp-seagull/ The end segment for 'Support the Future of Eve Online' is very telling in how the customer base has kept their end of the bargain. On CCP's side......?

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Salina Roden
Planetary Interstellar Territorries
#307 - 2016-03-10 22:03:24 UTC
When I'm in the Inventory window and I right click the ship I'm currently sitting in, only show info and open in new window pops up. Only when I'm right clicking a bay, the correct context menu shows. if there is no bay on the current ship, only right clicking the ship in the background works.
Helicia b
School of Applied Knowledge
Caldari State
#308 - 2016-03-10 22:10:48 UTC
IF removing gallente control tower 100% bonus for coupling arrays was intended or bug ?
Niko Lorenzio
United Eve Directorate
#309 - 2016-03-10 22:13:11 UTC
Skipper Riddles wrote:
Scotsman Howard wrote:
Skipper Riddles wrote:
Brown Pathfinder wrote:
Hey how do I shut off the weird Gong sound?


lol you don't. If you could do that CCP cannot use it to annoy the crap out of their dedicated player base.

Read the previous posts. Unbelievable at best.

Of course you could play silent, but where is the fun in that? either quiet, or wake everyone in the house up. all for just $14.99 a month and it can all be yours.

Irritating needless game changes
blindside balancing
time wasted looking for someone not even online
time wasted avoiding someone not online

Yup all yours at just 1 low price.

GONG-GONG-GONG
gone


Please tell me you did not already give away your stuff?

Not only is this wrong as you could silence it (along with a few other interface sounds that honestly did not do to much), but you have missed where they are disabling the gong tomorrow.

As for the rest of your list, let's address that:

- Irritating needless game changes - Irritating for you but not for others. Your problems are not everyone else's problems. There are some questionable changes that CCP makes (such as the insanely high tax changes), but in the end, they are making the changes because a change is needed and this is how they chose to do it.

- blindside balancing - Not sure how any of the balancing is "blindsiding" as they are announce well in advance and have honestly been good and needed. We can debate the need for module tiericide, but something needed to be done if they wanted each mod to have some use.

- time wasted looking for someone not even online - If you are talking about a group of friends or contacts, start a chat channel and invite them. Tells you if they are on or not. Or, tell them to add you as well so you both know if it is that important.

- time wasted avoiding someone not online - As opposed to logging it, seeing they are online, and not doing anything anyways since they are? Either way, your game changes. Outside of wormholes, you still have local to tell if a threat is there, and wormholes are suppose to be dangerous anyways.


I respect your reply as well as your concern. As mentioned before I am not afraid of change, it is ridiculous changes. I see a trend here happening. It almost feels to me like they put the DUST 514 team on this EvE Update. Sometimes it is not always the actual change that affects ones decision, but the long running lack of consistency and lack of player concerns. Have you been reading these forums. Over time it just seems to keep getting worse and the graphs are my proof. EvE is becoming less of a play the way you want, and more of a play the way I want you too. That is what sours me. Updates are great Adding the new science project, great stuff. I have to ask myself; "how much better would the science be right out of the box if less time was spent on GONG! Station graphics, etc. you know things that were just fine. If that time was spent on the New additions, there would be less turmoil through expected fixes and updates to those new additions. Not sure I said that right, nor do I care anymore.

Drop me a line at skipriddles@gmail.com when EvE turns back into EvE


You turn it off by patching your client tomorrow. Relax.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Skipper Riddles
Ivory Vanguard
#310 - 2016-03-10 22:18:24 UTC
Susie Homemaker wrote:
Quote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!


I was going to post yesterday, but decided to wait a day or so and see how the effects of this change would actually work out in practice.

What i've found is that this change of mechanics to the watch list is a huge kick in the nuts for small to medium size highsec wardeccing corps, who rely on frequent locates, constant roaming and actual hard work in order to locate their targets.

Meanwhile, the large merc alliances like Marmite and PIRAT see no change whatsoever and continue to get as many kills as usual, because they can bankroll 100 decs at a time, they barely worry about watchlisting anyone, and because all they need to do to find targets is station camp the trade hubs or roam the amarr-jita pipe all day long. The sheer amount of wartargets they have guarantees them content sooner or later.

But for other corps who put in considerably more effort, who don't bring a fleet of 10 to whore on a hauler kill, who take whatever fights they get and happily lose ships in the name of ;content; who provide advice, sometimes even reimbursement and recruitment to those we separate from their ships? At best life just became significantly more difficult, and at worst we decide that it's no longer worth the hassle and move on to other things.

Not all highsec pvp corps are made the same. Some of us sit our fat asses on a station all day grunting and making other guttural noises in local chat while others actually get out there and interact with the community in a manner that can be seen as at least somewhat constructive for more than just the aggressing party. While the results (Ship explosions) may be the same at the end of the day, the process of getting there is entirely different from corp to corp.

That aside, the fact remains that if your intent with changing the "buddy list" was to minimize the impact, consequences or attainability of "free intel," thereby nerfing things like highsec wars (Which, lets face it, has been a thing for quite a while now,) you've succeeded in doing literally nothing to discourage or hamper the ability of the large merc alliances. Small pvp corps like ours who dec a corp or two at a time aren't the problem. We account for maybe 10% of the highsec wars at any given time, yet you've caused us to question whether or not it's worth continuing due to the hassle now involved with finding targets.

Highsec PVP was already a giant boys club of blue donuts predominantly controlled by a small group of large alliances, who's only competition was smaller individual wardeccing corps. So congratulations for supporting the huge alliances of the highsec pvp world while discouraging smaller corps that more positively influence the community, thereby eliminating competition and compounding the problems created by the highsec wardeccing epidemic even further.

Do any of you at CCP actually play Eve?


Very well said... Nicely done
lexa21
Center for Advanced Studies
Gallente Federation
#311 - 2016-03-10 22:20:54 UTC  |  Edited by: lexa21
16 pages of pain and hate. Dear CCP maybe its good time to stop making crap and start listening?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#312 - 2016-03-10 23:01:46 UTC
Vincent Athena wrote:
CCP Lebowski wrote:
Hey all,

Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.

For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilot’s receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesn’t cost them anything and they don’t put themselves at any risk by doing it. We've discussed before how we’re not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, that’s not a choice that we really want to encourage!

We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. We’re happy to discuss any use cases we may have neglected and any suggestions for future iteration that don’t contradict the reasoning outlined above.

Thanks in advance for your feedback!

A suggestion: Have the watch list at least show me when a watched person is in the same system, even without their consent. That is, I get informed when they are in the local list. That way it will not show me any information I do not already have, it just saves me the trouble of looking through the local list over and over. After all, I have a computer, it should be able to do such mundane tasks for me while I make actual decisions.


Ooh, well that is actually a really smart answer, It removes the argument of free information is bad information, and retains an interesting focused use, not for wormholes though, as we do not have local, and honestly for us it always was a bit overpowered, but I would not object (too much) if a version of this limited to the current hole occured. Happy either way.

There is one EvE. Many people. Many lifestyles. WE are EvE

Arton Agittain
Doomheim
#313 - 2016-03-10 23:11:13 UTC  |  Edited by: Arton Agittain
lexa21 wrote:
16 pages of pain and hate. Dear CCP maybe its good time to stop making crap and start listening?


Sure ... listening to the vocal minority who posts here sounds like a GREAT idea. Changes to watch list was long overdue.

I guess this particular 'issue' might not be what you where referring to and if so ... sorry :)
Elwha Lynx
The Icarus Expedition
Solyaris Chtonium
#314 - 2016-03-10 23:12:20 UTC
I hope they also remove the bong from the salvaging as well. In addition the new kill&salvage animation seems to slow down picking new targets as the kills&salvage animation completes. Completely get rid of both effects for kills and salvage.
Tahhatunga
Behemoth Constructions
#315 - 2016-03-10 23:17:52 UTC
Sorry I didn't have time to read al posts.

Is there a way to get rid of the ******** animation when you blow up sth in the space? (other than unsubscribing)
Also reverse zooming in stations? really?

I apologize again, maybe things like this are irrelevant to you but it really can ruin my game play.

Baldour Ngarr
Aliastra
Gallente Federation
#316 - 2016-03-10 23:25:17 UTC
helana Tsero wrote:
Monite Harajem wrote:


I get Worm holers and super/titan pilotes didnt like being watch listed

.


Actually wormholers hate this change.

Watchlisting prevented PVPers from wasting our time hunting a target if he had logged off.


That sounds like the best possible reason to introduce it. In what world does it make any kind of sense whatever that your enemy will let you know he's leaving?
Baldour Ngarr
Aliastra
Gallente Federation
#317 - 2016-03-10 23:26:14 UTC
Tahhatunga wrote:
Sorry I didn't have time to read al posts.

Is there a way to get rid of the ******** animation when you blow up sth in the space? (other than unsubscribing)



Epilepsy? Or migraines like me? I physically cannot play until I find a way to turn that off. (Well, I could still run level 4 hauling missions I suppose...)
Selena Darkbringer
JnL Orecorp
#318 - 2016-03-10 23:35:47 UTC
OK, so yes, the sound for a kill and the new kill animation really need to be rethought. I can actually handle the animation just fine, but that sound is particularly out of place.

However, I'm digging the rest of the changes. Love what you've done to Damage Control, my freighter thanks you... LOVE the removal of the watchlist, it ALWAYS should have been optional to allow someone to watch your online status. There are douche-bags in every game, but the ones in EVE tend to be particularly brutal.

Thanks CCP, hope the feedback is helpful!

o7
Arton Agittain
Doomheim
#319 - 2016-03-10 23:38:52 UTC
Selena Darkbringer wrote:
OK, so yes, the sound for a kill and the new kill animation really need to be rethought. I can actually handle the animation just fine, but that sound is particularly out of place.

However, I'm digging the rest of the changes. Love what you've done to Damage Control, my freighter thanks you... LOVE the removal of the watchlist, it ALWAYS should have been optional to allow someone to watch your online status. There are douche-bags in every game, but the ones in EVE tend to be particularly brutal.

Thanks CCP, hope the feedback is helpful!

o7


The 'Gong' will be removed shortly according to CCP.
Skipper Riddles
Ivory Vanguard
#320 - 2016-03-10 23:51:52 UTC
Sativian Finch wrote:
Disappointment re. the latest improvements. Scamming (cheat, lie and fraud) is okay but the half-dozen ways I used the Watch List (which did not include stalking) are eliminated. The doctrine of handicapping gameplay is as old as carnivals- it's one way to prevent players from becoming too accomplished, thus concepts like balancing, expansions, tiericide and the dumbing-down force us to invest more isk and time. I know it as handicapping game play. I know that this is a business and Seagull and all's first responsibility is to the investors. The pilot's come second. And I understand that they want to tap into the VR boom. It appears that CCP has limited skill and resources considering how poorly thought-out some of these expansions look like arcade-game updates and the crashes associated with the server upgrade/migration spotlight weaknesses. Please don't try and change the focus by telling us how much better it is compared to 5 years ago. I expect a smarter, more capable and more savvy CCP as time goes on. Maybe the CSM is the litmus test for the future. The absence of our brothers and sisters representing Eastern Europe, Russia and Asia should be troubling to all honorable and dishonorable veterans. The smartest thing they did to keep new players was compress/reduce skill training. After that I can't tell the diff most of the time between dumbing-down and handicapping. Wisdom just seems so lacking. It's frustrating.


Are the pilots not investors in some form or fashion?