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Data Site Improvements

First post First post
Author
Inquisiteur Karamasov
Doomheim
#261 - 2016-01-14 18:00:46 UTC
I did exploration during a long time before odyssey and a bit after during the can spread fest (so happy its gone)

In my point of view is before odyssey exploration was a really rewarding activity, after odyssey a lot less. So what change ?

Easy, now exploration is easy to do easy to start and safe (as lomg you take care). Even the scanning part is a lot more easy and while i love it become a non-combat activity it need to have more risk.

Because at the end the only real thing chamge in the exploration is it become more easy so a lot (but really a lot ) more people do it so the value pf the loot go down and no matter how you change the loot inside the site the value will jist go down because too much people can do it easely
Demica Diaz
SE-1
#262 - 2016-01-16 21:14:11 UTC
I really like this new -Research Components- thing we have going on at the moment. Of course its not over yet but I can see exploration could be expanded with that concept further beyond just event.
Theminster
Republic Military School
Minmatar Republic
#263 - 2016-01-29 18:59:50 UTC
Personally , I have hated that stupid mini game since it was introduced and its even more fustrating inside the sleeper caches when the hack is stupidly hard and you have 3 mins to hack all the cans.

They should never have made exploration easy mode , I spent months perfecting the art and skill training back when it was a real challange to scan sites down.

Thats what broke exploration, not the loot drops.

On a side note I do like the covert sites that pop up now and again there a nice challange
Tipa Riot
Federal Navy Academy
Gallente Federation
#264 - 2016-01-29 21:04:05 UTC
Inquisiteur Karamasov wrote:
I did exploration during a long time before odyssey and a bit after during the can spread fest (so happy its gone)

In my point of view is before odyssey exploration was a really rewarding activity, after odyssey a lot less. So what change ?

Easy, now exploration is easy to do easy to start and safe (as lomg you take care). Even the scanning part is a lot more easy and while i love it become a non-combat activity it need to have more risk.

Because at the end the only real thing chamge in the exploration is it become more easy so a lot (but really a lot ) more people do it so the value pf the loot go down and no matter how you change the loot inside the site the value will jist go down because too much people can do it easely

Except the loot value is going up steadily ...

I'm my own NPC alt.

Solomar Espersei
Quality Assurance
#265 - 2016-02-02 16:22:09 UTC
In my runs over the past 2 weeks I've given up on data sites (not currently in Serpent space for the Research Component farm fest) and it seems everyone else has done the same. Data loot needs another iteration since they are constantly ignored. Have a run through Null and see for yourself.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Yadaryon Vondawn
Vicanthya
#266 - 2016-02-26 16:42:18 UTC
CCP RedDawn wrote:

* High Tech items are on my list to make useful
CCP RedDawn


Hey CCP RedDawn!

It is has been a while and with me still running data sites I still encounter High Tech items that sadly still are unusable for anything Sad How is your list doing :D? Will they become useful march 8th or during the Citadel expansion?
Pandora Bokks
Pangalactic Frontline Supply Agency
#267 - 2016-03-03 09:12:53 UTC
Theminster wrote:


'when the hack is stupidly hard and you have 3 mins to hack all the cans'
'They should never have made exploration easy mode'


Shocked

Pandora Bokks
Pangalactic Frontline Supply Agency
#268 - 2016-03-03 09:14:13 UTC
Did the spawn frequency of Covert Besieged Research Facilities has changed recently?
Sama Dobrota
Imperial Academy
Amarr Empire
#269 - 2016-03-07 11:03:50 UTC
Dear CCP RedDawn,

Would you please officially confirm or deny the average number of exploration sites had decreased being compared to these numbers before BR & Serp events?

Also, is there any, even a little chance you ever implement escalations of exploration sites if a player had cleaned ALL of the cans in a short amount of time. It could be anomalies-like 1 to 25 probability decreasing if entire site cleanup takes longer time?

Thanks.
CCP RedDawn
C C P
C C P Alliance
#270 - 2016-03-09 11:24:41 UTC
Hi there.

There has been no change to the distribution values / spawn frequencies of all the exploration sites.
The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.

Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.

Team Genesis

Yadaryon Vondawn
Vicanthya
#271 - 2016-03-09 11:51:18 UTC
CCP RedDawn wrote:
Hi there.

There has been no change to the distribution values / spawn frequencies of all the exploration sites.
The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.

Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.


Yadaryon Vondawn wrote:
CCP RedDawn wrote:

* High Tech items are on my list to make useful
CCP RedDawn


Hey CCP RedDawn!

It is has been a while and with me still running data sites I still encounter High Tech items that sadly still are unusable for anything Sad How is your list doing :D? Will they become useful march 8th or during the Citadel expansion?


Any updates on this aswell :)?
CCP RedDawn
C C P
C C P Alliance
#272 - 2016-03-09 12:58:48 UTC
Yadaryon Vondawn wrote:
CCP RedDawn wrote:
Hi there.

There has been no change to the distribution values / spawn frequencies of all the exploration sites.
The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.

Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.


Yadaryon Vondawn wrote:
CCP RedDawn wrote:

* High Tech items are on my list to make useful
CCP RedDawn


Hey CCP RedDawn!

It is has been a while and with me still running data sites I still encounter High Tech items that sadly still are unusable for anything Sad How is your list doing :D? Will they become useful march 8th or during the Citadel expansion?


Any updates on this aswell :)?


I'm afraid not as the team have been working on a myriad of other features that have a higher level of importance.
Rest assured however that this has not been forgotten about in any way.

Team Genesis

Yadaryon Vondawn
Vicanthya
#273 - 2016-03-09 13:06:12 UTC
CCP RedDawn wrote:

I'm afraid not as the team have been working on a myriad of other features that have a higher level of importance.
Rest assured however that this has not been forgotten about in any way.


Thanks for the answer, looking forward to it.
Zappity
New Eden Tank Testing Services
#274 - 2016-03-09 20:31:08 UTC
All you explorers should check the price of Small Ancillary Armor Repairers, contemplate the fact that blueprints from, these now drop in data rather than relic sites, and go run them as well.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#275 - 2016-03-09 20:32:08 UTC
CCP RedDawn wrote:
Yadaryon Vondawn wrote:
CCP RedDawn wrote:
Hi there.

There has been no change to the distribution values / spawn frequencies of all the exploration sites.
The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.

Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.


Yadaryon Vondawn wrote:
CCP RedDawn wrote:

* High Tech items are on my list to make useful
CCP RedDawn


Hey CCP RedDawn!

It is has been a while and with me still running data sites I still encounter High Tech items that sadly still are unusable for anything Sad How is your list doing :D? Will they become useful march 8th or during the Citadel expansion?


Any updates on this aswell :)?


I'm afraid not as the team have been working on a myriad of other features that have a higher level of importance.
Rest assured however that this has not been forgotten about in any way.

Missed opportunity in citadels. This stuff could surely be included as production materials?

Zappity's Adventures for a taste of lowsec and nullsec.

Damjan Fox
Fox Industries and Exploration
#276 - 2016-03-09 22:02:27 UTC
Quote:
Missed opportunity in citadels. This stuff could surely be included as production materials?

Would be interesting to know, what CCP had planned for these items when they introduced them. They had a purpose for them in mind, i guess, but obviously something went wrong.
Sama Dobrota
Imperial Academy
Amarr Empire
#277 - 2016-03-09 23:37:51 UTC
CCP RedDawn wrote:
There has been no change to the distribution values / spawn frequencies of all the exploration sites.
The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.

Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.



Dear CCP RedDawn,

Thank you for responding.
Would you, please, pretty please, consider implementing exploration escalations in some still unforeseeable distant future?
(at least this approximatingly is how Abandoned Research Complex DC007 currently works)
Obtaining expedition is like winning a lottery, that brings some positive mood due to a rare but a nice surprise. Who does not like this?

Thanks
Shiloh Templeton
Cheyenne HET Co
#278 - 2016-03-10 03:43:37 UTC
Has anyone noticed a change in difficulty of the mini-game? I have T2 modules + rigs and have been failing recently where I only rarely did before.

Also, is anyone else getting momentary pauses on the mini-game clicks? I'm even getting them while typing this post and not sure if it's related to the CCP system changes or related to my computer/connection.

Damjan Fox
Fox Industries and Exploration
#279 - 2016-03-10 10:55:43 UTC
Quote:
Has anyone noticed a change in difficulty of the mini-game? I have T2 modules + rigs and have been failing recently where I only rarely did before.

Also, is anyone else getting momentary pauses on the mini-game clicks? I'm even getting them while typing this post and not sure if it's related to the CCP system changes or related to my computer/connection.

I haven't noticed a difficulty change, but the performance in the minigame is worse. It is lagging and you can't click as fast as before. This really sucks for hacks with timers (like ghost sites or sleeper caches) or if you operate in hostile space. I hope they fix this issue soon.
Pandora Bokks
Pangalactic Frontline Supply Agency
#280 - 2016-03-12 06:54:32 UTC
Shiloh Templeton wrote:
Has anyone noticed a change in difficulty of the mini-game? I have T2 modules + rigs and have been failing recently where I only rarely did before.

Also, is anyone else getting momentary pauses on the mini-game clicks? I'm even getting them while typing this post and not sure if it's related to the CCP system changes or related to my computer/connection.



No change in difficulty detected. The lags I encounter as well, but it seems to be very random.