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[Citadels] Changing NPC taxes

First post
Author
Querns
Science and Trade Institute
Caldari State
#101 - 2016-03-03 17:45:26 UTC
Robert Parr wrote:
Muon Farstrider wrote:
CCP Ytterbium wrote:
We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price.


Wat. Every time I jump out of a clone while docked in an NPC station I'm going to have to pay 5m isk? That's absurd. 5m for initial installation is a bit of a steep jump from the existing fees but reasonable for a one-time cost, but essentially a 5m fee every time you want to use the jump clone system is crazy.

Please tell me I'm misinterpreting this, or if I'm not, please think that through a bit more. Not everyone lives somewhere where there'll be abundant friendly citadels to get around that - and to boot, the people who don't (hisec/lowsec dwellers) are also the ones who are most likely to have a large, spread-out geographic area that they use the current jump clone system to get around in.




Yes, have to agree with this and asking for constructive feedback when you slap people in the face with this kind of insult is a bit much don't you think? If you want to increase the installation fee, fine I get it but, every time I jump?? That's a whole new fee and I have enough obstacles to deal with in this game without you coming up with new ways to hamstring players. I hope you are actually listening on this one and it's not another "Fozzysov" or "skill injectors" idea where you say you're listening to feedback but really you don't care what players think.ShockedShockedShocked

You're confusing "your opinion" with "the majority opinion."

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Messenger Of Truth
Butlerian Crusade
#102 - 2016-03-03 17:55:54 UTC
CCP Ytterbium wrote:


  • Market: markets currently have two taxes, transaction's tax, applied for sold items, and broker's fee for non immediate orders, which are set at 1.5% and 1% respectively. To create an environment more competitive for Citadels, we plan on increasing the transaction tax to 2.5% and the broker's fee to 5-6%. Players trading in citadels will still receive the transaction tax, but the broker's fee will be at the complete discretion of the owner. To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels.

  • Typical fees after skills/standings might be around 1%, with the change this would be around 3% maybe. This will have a drastic impact on trading and industry. To consider the impact, remember that Teams were removed despite the fees involved typically being far smaller.

    Trade Hub Price Checker: stop.hammerti.me.uk/pricecheck

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    Vincent Athena
    Photosynth
    #103 - 2016-03-03 17:56:31 UTC  |  Edited by: Vincent Athena
    "To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels. "

    I don't think it's enough of a confusion to warrant this. Also, this proposal introduces another confusion for the citadel owner: Is my broker fee competitive? The citadel owners must consider the skill level of the traders, and look up how much each level is worth, and do the math, to figure out if they are competitive with the NPCs.

    I propose: Broker relations always works, and:
    When the citadel owner is setting the rate, the interface where the rate is set also shows the rate for different levels of broker relations, so, no surprises.

    Know a Frozen fan? Check this out

    Frozen fanfiction

    Scotsman Howard
    S0utherN Comfort
    #104 - 2016-03-03 17:58:02 UTC
    Memphis Baas wrote:
    For everyone complaining of higher NPC taxes (here and in the reddit thread): CCP needs to have more ISK sinks, which they are achieving through the higher taxes and through the ISK loss rather than mineral loss for refining.

    For CCP: if you really want to introduce a strong ISK sink, you have to introduce something that the people with trillions of ISK want to buy. We really wanted to buy the skill injectors; you saw how much plex trade that caused. Find something that's as desirable. Maybe some new skins, I don't know.

    EDIT: Also, everyone predicting that people will ignore citadel markets and stay in Jita, that's true, until they remove Jita. I believe the end goal is to have NO NPC stations at all. So the whole "recovering your assets is free" thing is eventually not going to be quite true. It should be interesting to see; no game has ever modeled an economic collapse before, and EVE's economy is quite an advanced simulator, pretty much the perfect testing platform.


    The problem with this isk sink is it hurts the less wealthy players more. As you stated, the isk sink that is needed needs to be something that will affect the larger players as well. People will only do so much work for so much pay. In eve, that means they will only do it if they can make x amount of profit.

    Raising taxes, cuts margins.

    -Short-term - prices rise to compensate for extra costs (this continues).

    -Medium-term - smaller individuals are forced out as the margin are to small to effectively do business since they do not have the stockpiles of cheap goods that have built up before any major changes (I am willing to be that there are still huge stores of materials that were built even before the industrial changes in Crius). The bigger individuals have these stores that were built and bought with cheap materials and taxes.

    -Long-term - Prices in Eve go up by the tax rate. High sec will stay in a station where there is zero chance of lossing your stuff. Null markets will move to citadels and not be affected to much once contracts get established. HOWEVER, prices in null will still follow the high sec logic and go up in price. In fact they will go higher still like they are now do to the markup on those items.

    TL:DR - The only real affect this will have is prices go up by the average change in the tax rate.
    Robert Parr
    Iron Tiger T3 Industries
    #105 - 2016-03-03 18:01:56 UTC
    luobote kong wrote:
    Hairpins Blueprint wrote:
    luobote kong wrote:
    Kenneth Feld wrote:
    luobote kong wrote:
    So the general drift is some people will in future have to ask permission from others to be able to play Eve competitively? I'm thinking small groups and solo players who also can't set up a market in a medium citadel. Good luck with that if that is your intention. Or have I missed something?



    Medium Citadels can't fit the market service module - L and XL only


    That is my point. Small groups and solo players are being coerced into other people's playstyle



    7 Bil is not that much .... it's not that hard to get 7 bil isk.

    And if you are Lazy Buy plex for $$


    As you say, to have 'level' playing field you will now need 7 billion+. Not really a winning debating point



    I may be way off base but....I read that "7 Bil is not that much..." as sarcasm.
    Robert Parr
    Iron Tiger T3 Industries
    #106 - 2016-03-03 18:07:14 UTC
    Querns wrote:
    Robert Parr wrote:
    Muon Farstrider wrote:
    CCP Ytterbium wrote:
    We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price.


    Wat. Every time I jump out of a clone while docked in an NPC station I'm going to have to pay 5m isk? That's absurd. 5m for initial installation is a bit of a steep jump from the existing fees but reasonable for a one-time cost, but essentially a 5m fee every time you want to use the jump clone system is crazy.

    Please tell me I'm misinterpreting this, or if I'm not, please think that through a bit more. Not everyone lives somewhere where there'll be abundant friendly citadels to get around that - and to boot, the people who don't (hisec/lowsec dwellers) are also the ones who are most likely to have a large, spread-out geographic area that they use the current jump clone system to get around in.




    Yes, have to agree with this and asking for constructive feedback when you slap people in the face with this kind of insult is a bit much don't you think? If you want to increase the installation fee, fine I get it but, every time I jump?? That's a whole new fee and I have enough obstacles to deal with in this game without you coming up with new ways to hamstring players. I hope you are actually listening on this one and it's not another "Fozzysov" or "skill injectors" idea where you say you're listening to feedback but really you don't care what players think.ShockedShockedShocked

    You're confusing "your opinion" with "the majority opinion."



    Fair point but, I'm not the only one with this opinion.
    Oracle of Machina
    The Scope
    Gallente Federation
    #107 - 2016-03-03 18:09:09 UTC  |  Edited by: Oracle of Machina
    It's going to hurt areas that are poorly populated or far away from markets, at least at first, because they aren't going to be the target for new builds of citadels until more populated regions get them first, and the ones that will be built will most likely be the smaller, more easily destroyed versions. There are some regions in null that take 4-5 jump freighter jumps (if you're lucky) to even get into the region from high-sec. Makes building something like an extra-large citadel slightly more difficult.

    As well, there's going to be a lot of dickery in null and especially in low-sec where people are most likely going to be offing citadels and their eggs left and right, unless you happen to be in a large, well-protected alliance or coalition. Not the best place to sell goods, even if you don't lose actual goods. Having (somewhat) stable sectors to actually sell goods and services without charging an arm and a leg to use the services will be important. There's already a good amount of risk from keeping goods in stations in null, because you risk losing all access to them.

    Also, charging 5m per jump is just ludicrously bad, and encourages players to not move around. Considering the "bunker" mentality we already have in place today, is that something you really want to encourage?
    epicurus ataraxia
    Illusion of Solitude.
    Illusion of Solitude
    #108 - 2016-03-03 18:13:25 UTC  |  Edited by: epicurus ataraxia
    CCP Ytterbium wrote:
    Hello people, Team Game of Drones is having a look at the Citadel structures services (reprocessing, clones, market, compression, offices) and we would like to make a few changes that will impact NPC taxes. The goal of such changes is to give more flexibility for Citadel owners to make a profit when charging their services to the public, while making sure they are profitable enough to compete versus NPC station services.


    • Offices in Citadels: unlike renting offices in NPC stations, there will be no office limit in Citadels. As long as you are granted access by the owner there will be no limitation about creating an office there. Office rental will be a flat fee, fixed by the owner. The fee will not have a NPC tax of any sort.

    • Medical clones: we are thinking of keeping the 100,000 ISK fee for changing the home station in a Citadel, just like NPC stations. As long as you have access you will never face an artificial limit to medical clones in Citadels.

    • Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price. Jump Clones installed in Citadels will not have any NPC taxes, but the owner can charge his own pricing for the service. We also want to remove the maximum limit of jump clones for Citadels: like Citadel offices, your alliance, corporation or public customers will never be denied usage of this service if you grant them access in the first place.

    • Reprocessing: we are thinking of changing the way reprocessing taxes work. Currently, the taxes are expressed in materials, so if you get 100 units of tritanium the system would take 5 for a 5% tax. We would like to change that tax to be payable in ISK only to make it simpler for structure owners to get their fees. This would apply to NPC stations as well and still be reduced by your standings tower the NPC corporation owning the station. In addition, the tax will be properly logged into the transactions part of the journal. Reprocessing taxes inside a Citadel will be left entirely to the owner, no NPC tax will be enforced.

    • Compression: after internal discussion we are planning to merge this service with the reprocessing service module, so you won't need to install two modules in your Citadel to get this functionality. Compression is not going to be taxed because there is no NPC counterpart to compete with (only available in Starbases at the moment).

    • Market: markets currently have two taxes, transaction's tax, applied for sold items, and broker's fee for non immediate orders, which are set at 1.5% and 1% respectively. To create an environment more competitive for Citadels, we plan on increasing the transaction tax to 2.5% and the broker's fee to 5-6%. Players trading in citadels will still receive the transaction tax, but the broker's fee will be at the complete discretion of the owner. To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels.

    • Contracts: while Contracts will not be available in Citadels for the first release, the transaction's tax and borker's fee will also go up by the same amount than markets as mentioned above.



    Please remember those are still work in progress changes (especially the market broker's fee tax amount), so please use constructive feedback in your replies.


    Most of the Ideas have some Value, they will increase the ability to allow citadels to Provide income for the owner.
    The Jump clone Idea however is not one of those.

    It provides a solid active encouragement NOT to use Jump clones, and will simply damage the impression and value of this excellent new release.

    It is going to be very clearly seen as a punishment for not using citadels, and most operators will simply match this figure (if not a few percent less, or a lot more)

    I would have hoped that CCP had learnt that using Sticks instead of carrots to motivate and steer people is most often damaging to their wider goals. So, in short A million or so to place a jump clone is sensible, but charging to use jump clones every time, is simply going to annoy people, and discourage people from using them, training the skills, or signing on if they are poorly placed.

    In short, you are going to self harm yourself with this idea, almost as much as your customers.

    There is one EvE. Many people. Many lifestyles. WE are EvE

    Tristan Agion
    Royal Amarr Institute
    Amarr Empire
    #109 - 2016-03-03 18:22:08 UTC  |  Edited by: Tristan Agion
    Obil Que wrote:
    The cost is the fuel required to run the clone service module at the citadel on a monthly basis. It is not a made up number.

    The heck? Of course that is a completely "made up number". There may be an existing cost to fuel in game, but how much fuel the clone service module requires is itself a "made up number". If you multiply an arbitrary number (the required amount of fuel) by some known number (the cost of fuel), then the result is still an arbitrary number.

    But they, let's keep this simple. I have just invented this device, I call it the "Agionator". What it does is to lower the fuel consumption of the cloning module by a factor of hundred. I will allow the Upwell Consortium and other interested parties to add an "Agionator" to every cloning bay they construct in their citadels. This will lower running costs to about 1.57M per month. All I ask is that they pay a one-off fee off 10b ISK to me, and they will gain the rights to use this fantastic tech as they please in as many citadels as they want.
    Cristl
    #110 - 2016-03-03 18:22:52 UTC  |  Edited by: Cristl
    Too many posts too late Sad.
    Vic Jefferson
    Stimulus
    Rote Kapelle
    #111 - 2016-03-03 18:24:24 UTC
    Morrigan LeSante wrote:
    ed: Page wrap, this was re: clone costs:

    But he can afford it if he never risks them and hell this already happens today. Furthermore we saw all the good that came of lifting the standings limits on clones and yet now we're putting a big stick on using them.

    And for why? To tick a box? Come now, plenty ways to make citadels more attractive which involve a lot less stick and some more carrot.


    Yep. This is pretty much, we can't figure out a way that makes Citadels attractive to own other than as something big to buy and to place a flag somewhere, so let's make normal stations worse. Terrible, lazy, and boring design. Make Citadels worth owning, rather than making stations bad for people. NPC stations (and or Freeports) make the game healthy - where they exist, there is a varied content ecosystem, where they don't you get stagnation. This is a huge step back from removing clone costs, and is a huge disincentive to actually playing the game. 5 million is not really that much, but I anticipate this will cost me about ~225m isk a month.

    More player control, sure, its a good thing and it fits into the lore and game play narratives that you guys are spinning now. Great. but you should do that without ruining the existing tools. If anything, you should buff certain NPC null stations to make them more attractive for living in - the very fact that they offer stable footholds in some sov areas to stage from ensures a healthy sov content ecosystem for many jumps in every direction, whereas without that, when players can make too much safety a thing and exerting too much control a bad thing, making sov just more stagnation.

    You walk a very dangerous line here. You should be fully aware that one or two NPC stations or Freeports can take a desolate region and turn it into a content rich player driven fun zone. When you give players too much control, particularly malevolent entities, content opportunities just stop and the game becomes stale and boring. GIVE people more tools, don't take away the tools we already have or make then punitive.




    Rek Seven wrote:
    Why isn't the security status of a system being considered?


    It would be really cool if people had a reason to set up hubs in NPC null where trading could be more lucrative, and the 'cost of living' was much lower. This would spur content, and be a good thing, then the mechanic would be not as punishing, and at least have a good risk/reward paradigm.

    Vote Vic Jefferson for CSM X.....XI.....XII?

    Aeron Ormand
    Destructive Influence
    Northern Coalition.
    #112 - 2016-03-03 18:28:27 UTC
    CCP Ytterbium wrote:

  • Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price....

  • I see a Jump Clone as a tangible asset, like a ship, module, etc. Creating one should have some cost associated with it, but leaving it behind in a station shouldn't cost anything extra.

    We aren't charged port fees to leave a ship in an NPC station, so why should we be charged when we leave a JC behind?

    PS: The 5M cost per JC is a bit high IMHO, but I think we could all live with a reasonable increase to install a new one.
    Tipa Riot
    Federal Navy Academy
    Gallente Federation
    #113 - 2016-03-03 18:37:41 UTC
    You want the Citadel expansion to be associated with a positive sentiment, right? Think about your plans then ...

    People will not just move trillions of trade volume to something only remotely unsafe, and bend their knees to one of the super powers in New Eden to get docking rights. Only Imperium and Co. will be able to maintain a large enough market to be worth and able to replace Jita, Amarr, etc. People will rage, get unhappy and quit. Also the jump clone usage tax is a PvP tax, exactly this, do you want this?

    My proposal to support Citadels are the follows:
    - let people swap clones without timer only in Citadels (believe me, this is already a very good reason to use Citadels over NPC stations) and the owner can charge a fee for that special service
    - a) Keep trade taxes as they are and see what happens, adapt later if needed. b) Keep NPC taxes as they are in empire space (high,low), and increase only in NPC null and for starbases. See what happens and adapt.

    New Eden's life support is a liquid, concentrated market, accessible and affordable to everybody. With a fragmented market, controlled by the big coalitions/alliances most will lose, few will win. CCP, keep the sovereignity game to nullsec.

    I'm my own NPC alt.

    Do Little
    Bluenose Trading
    #114 - 2016-03-03 18:41:40 UTC
    As a small industrialist, my concern is a level playing field - as long as the trading "frictions" are the same for everyone, the absolute value doesn't matter that much.

    I do not believe citadels pose much threat to the major trade hubs in the short run. People will be nervous about the ability of the owner to change brokerage fees, deny docking rights and the disruption that may be caused by wardecs. It will also take a long time before any citadel achieves the market depth and breadth of the existing hubs. People are willing to pay a premium for the convenience of one stop shopping.

    In the long run - I do not believe letting the large power blocs acquire even more power and wealth is in the best interest of the game and they will be the main beneficiaries of these changes in most scenarios I can envision.
    FT Diomedes
    The Graduates
    #115 - 2016-03-03 18:45:17 UTC
    CCP Ytterbium wrote:
    Hello people, Team Game of Drones is having a look at the Citadel structures services (reprocessing, clones, market, compression, offices) and we would like to make a few changes that will impact NPC taxes. The goal of such changes is to give more flexibility for Citadel owners to make a profit when charging their services to the public, while making sure they are profitable enough to compete versus NPC station services.

    [list]


  • Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price. Jump Clones installed in Citadels will not have any NPC taxes, but the owner can charge his own pricing for the service. We also want to remove the maximum limit of jump clones for Citadels: like Citadel offices, your alliance, corporation or public customers will never be denied usage of this service if you grant them access in the first place.
  • s.


    The way I read this:

    1. I fly to an NPC station and install a jump clone. I pay 5m ISK.
    2. I fly to an NPC station and jump to my previously installed jump clone somewhere else. I pay 5m ISK.
    3. I jump from my player station to my previously installed JC in an NPC station, I pay no ISK.

    Suits me...

    CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

    Edwin Wyatt
    Aliastra
    Gallente Federation
    #116 - 2016-03-03 18:46:26 UTC
    CCP Ytterbium wrote:

    We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price. Jump Clones installed in Citadels will not have any NPC taxes, but the owner can charge his own pricing for the service.



    I guess its time to strip out all the SP out of my main and go back to screwing people over on the market until this game finally dies.

    Thanks for making this decision easier for me.
    rsantos
    The Scope
    Gallente Federation
    #117 - 2016-03-03 18:48:43 UTC  |  Edited by: rsantos
    FT Diomedes wrote:
    CCP Ytterbium wrote:
    Hello people, Team Game of Drones is having a look at the Citadel structures services (reprocessing, clones, market, compression, offices) and we would like to make a few changes that will impact NPC taxes. The goal of such changes is to give more flexibility for Citadel owners to make a profit when charging their services to the public, while making sure they are profitable enough to compete versus NPC station services.

    [list]


  • Jump Clones: current price for installing jump clones in NPC stations is around 100,000 ISK. We are planning to increase that amount to 5m ISK to install a jump clone in NPC stations. That price will also be payable anytime a clone is left behind in a NPC station - so, if you jump clone away from a NPC station from previously established jump clones you will still pay that price. Jump Clones installed in Citadels will not have any NPC taxes, but the owner can charge his own pricing for the service. We also want to remove the maximum limit of jump clones for Citadels: like Citadel offices, your alliance, corporation or public customers will never be denied usage of this service if you grant them access in the first place.
  • s.


    The way I read this:

    1. I fly to an NPC station and install a jump clone. I pay 5m ISK.
    2. I fly to an NPC station and jump to my previously installed jump clone somewhere else. I pay 5m ISK.
    3. I jump from my player station to my previously installed JC in an NPC station, I pay no ISK.

    Suits me...


    You wrong on 3. - You pay what the station owners sets it to be.


    And so that the owner can charge you 1-2 mill and you don't feel bad about it CCP is bumping/adding NPC Costs.
    Solarus Explorer
    The Veterans' Lounge
    #118 - 2016-03-03 18:49:31 UTC
    Echoing the majority sentiment of "-1" to increasing trading taxes, and the jump clone cost.

    Why unnecessarily make everything more expensive and hassling in eve? High sec trading isnt going to move to citadels simply because the owner can at anytime just lock people out at whim, and if that wasnt enough they can be destroyed and assets would then need to be transferred and hundreds of thousands of market orders put back up..... simply put, noone is going to do that, not because of the "isk cost" but because of the actual RL-time required by all market traders to put up the massive number of orders back up in a trading hub.

    Dont try to calculate/balance this only based on isk-cost.... the RL time required to reset all market orders in a big trade hub is the killer here.

    Moac Tor
    Cyber Core
    Immediate Destruction
    #119 - 2016-03-03 18:49:48 UTC
    CCP Ytterbium wrote:
  • Market: markets currently have two taxes, transaction's tax, applied for sold items, and broker's fee for non immediate orders, which are set at 1.5% and 1% respectively. To create an environment more competitive for Citadels, we plan on increasing the transaction tax to 2.5% and the broker's fee to 5-6%. Players trading in citadels will still receive the transaction tax, but the broker's fee will be at the complete discretion of the owner. To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels.
  • This makes little sense. Surely it should be the broker fee that is constant (with citadels paying a lower rate) and then the transaction tax can be controlled and collected by the owner.

    After all the brokers are entities in their own right and so it makes no sense that another player can collect the broker fee; the transaction tax on the other hand is simply an arbitrary tax and so it makes sense that this should go to the owner.

    You might consider this a small point but little details like this matter if you want a game which is believable.
    Estella Osoka
    Cranky Bitches Who PMS
    #120 - 2016-03-03 18:58:25 UTC
    So basically CCP is going to replace the old medical clone insurance with a tax on using Jump Clones?