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Player Features and Ideas Discussion

 
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Giving supercarriers a unique role

Author
Worthy Angel
Lilith LLC
#1 - 2016-02-24 02:02:41 UTC  |  Edited by: Worthy Angel
Common complaints I've heard about supercarriers (especially after FAX changes):
-Too expensive.
-Other ships can do their job better.
-Too vulnerable (especially with remote rep changes).

Solution:

In addition to the new bonuses to remote EWAR effects, give fighters deployed from supercarriers the ability to jump through gates and travel to distant systems. There would be a limit to how far they could travel. The racial supercarrier skill would give a bonus to their range, maybe level 1 would give a 2 LY maximum distance, up to 10 LY at level 5. However, remote force projection would not be without risk.

To let fighters jump outside of the current system the supercarrier was in, the supercarrier would have to activate a special high slot module, something like a bastion module for a marauder. The module would give the same bonuses as a bastion module, except with weapon range replaced with the above bonus to fighter range. Further, the module would have a long cycle time, maybe on the order of 10 minutes. Thus, once the enemy fleet detected you were using fighters remotely, they could start searching for you in nearby systems to try and find you. You would have to hope they found you late enough that your own active tank could keep you alive, combined with your AOE EWAR and whatever fleet you had to kill your attackers.

The overall purpose of this change would thus be:
1. Give supercarriers a way to be somewhat involved in a fight (since they couldn't use their EWAR remotely) without as much of a risk to their 20 billion+ hull.
2. With the new sov mechanics, let them be much more useful as their fighters could jump around multiple systems in a constellation helping to defend nodes.
Iain Cariaba
#2 - 2016-02-24 05:33:12 UTC
Better idea:

Delete all supers.
Amarisen Gream
The.Kin.of.Jupiter
#3 - 2016-02-24 06:16:55 UTC
How about we wait tell we know what they are doing.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Tabyll Altol
Viziam
Amarr Empire
#4 - 2016-02-24 13:16:25 UTC
Worthy Angel wrote:
Common complaints I've heard about supercarriers (especially after FAX changes):
-Too expensive.
-Other ships can do their job better.
-Too vulnerable (especially with remote rep changes).

Solution:

In addition to the new bonuses to remote EWAR effects, give fighters deployed from supercarriers the ability to jump through gates and travel to distant systems. There would be a limit to how far they could travel. The racial supercarrier skill would give a bonus to their range, maybe level 1 would give a 2 LY maximum distance, up to 10 LY at level 5. However, remote force projection would not be without risk.

To let fighters jump outside of the current system the supercarrier was in, the supercarrier would have to activate a special high slot module, something like a bastion module for a marauder. The module would give the same bonuses as a bastion module, except with weapon range replaced with the above bonus to fighter range. Further, the module would have a long cycle time, maybe on the order of 10 minutes. Thus, once the enemy fleet detected you were using fighters remotely, they could start searching for you in nearby systems to try and find you. You would have to hope they found you late enough that your own active tank could keep you alive, combined with your AOE EWAR and whatever fleet you had to kill your attackers.

The overall purpose of this change would thus be:
1. Give supercarriers a way to be somewhat involved in a fight (since they couldn't use their EWAR remotely) without as much of a risk to their 20 billion+ hull.
2. With the new sov mechanics, let them be much more useful as their fighters could jump around multiple systems in a constellation helping to defend nodes.


I can´t at see the point why it would be out of balance if you fighter roaming without you through the systems around you.

As far is i know it super carriers will have remote Ewar with makes them very powerful and yes if you wanna fight you have to risk your ship. That the part of the game if that wouldn´t be it you could doomsday from the citadel without risking your titan.

And another thread with the topic mimimimimimimi my super won´t be that ewar emune biest it is now.

-1
Rowells
Pator Tech School
Minmatar Republic
#5 - 2016-02-24 14:52:52 UTC
Sounds like skynet on steroids.
Worthy Angel
Lilith LLC
#6 - 2016-02-24 22:44:06 UTC
Rowells wrote:
Sounds like skynet on steroids.

The difference would be the supercarrier would not be able to move, receive remote reps, or refit while remotely deploying fighters. Further, if the supercarrier were located in the middle of a module cycle, it would be stuck that way for several minutes while the enemy fleet destroyed it.
Rawketsled
Generic Corp Name
#7 - 2016-02-24 22:55:55 UTC
Give Supers an active module that sets a grid-wide 10% damage bonus to a specific damage type. Effect doesn't consider fleet or standings and applies to all sub-cap weapons on grid.

Gallente - Thermal,
Amarr - EM,
etc.

Only allow one module to be active per-grid to encourage people to take risks and put supers on the field early.