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Skill Discussions

 
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EVEMon - The Open Source Character Planner (v3.0.0)

First post
Author
Black Projects
Perkone
Caldari State
#361 - 2016-02-10 20:27:11 UTC
Desmont McCallock wrote:
Black Projects wrote:
...is the API not reporting post-extraction characters correctly?
Most likely. Check with EVEMon's API Tester.


Ahah, wasn't aware that was in there.

OK, so it appears that yes, the CharacterSheet endpoint isn't reporting skills correctly. CharacterInfo reports the correct total # of SP, but CharacterSheet is showing me having levels and SP in skills I don't have anymore.
Eir Vaiks
Vaiks Corp
#362 - 2016-02-11 17:37:06 UTC
Black Projects wrote:
Desmont McCallock wrote:
Black Projects wrote:
...is the API not reporting post-extraction characters correctly?
Most likely. Check with EVEMon's API Tester.


Ahah, wasn't aware that was in there.

OK, so it appears that yes, the CharacterSheet endpoint isn't reporting skills correctly. CharacterInfo reports the correct total # of SP, but CharacterSheet is showing me having levels and SP in skills I don't have anymore.



Looks like CCP solved the issue. EVEMon is reporting correctly my skills, even the ones I extracted.
Black Projects
Perkone
Caldari State
#363 - 2016-02-11 17:49:36 UTC
Eir Vaiks wrote:

Looks like CCP solved the issue. EVEMon is reporting correctly my skills, even the ones I extracted.


Yes, skills are reporting correctly as of this morning.
Desmont McCallock
#364 - 2016-02-11 18:32:35 UTC
I got in touch with CCP and reported the issue. Don't know if they fixed it due to this or they already knew.
Capsule Collector
Federal Navy Academy
Gallente Federation
#365 - 2016-02-13 10:55:18 UTC  |  Edited by: Capsule Collector
Desmont McCallock wrote:
I got in touch with CCP and reported the issue. Don't know if they fixed it due to this or they already knew.


I'm still having this problem as of today. Everything is working for you now? I tried to even delete the api and regenerate new ones but its still not reflecting the sp drain properly. It's definitely from the source data, but I'd be interested to see how you got yours to become accurate.
Mintoko
Taedium In Perpetuam
#366 - 2016-02-13 14:51:24 UTC
It seems to be a problem on CCP's end. I manually pulled my character sheet and verified that it's showing the skill levels prior to extraction and it's been several hours since.
Capsule Collector
Federal Navy Academy
Gallente Federation
#367 - 2016-02-14 02:04:16 UTC  |  Edited by: Capsule Collector
Ah I see. Still not working as of this evening. I'm surprised there are not more posts with people complaining about this issue, since the API (currently being inaccurate) affects things like the character bazaar.

EDIT: Looks like it now fixed finally on 2/16/16
Ruune en Gravonere
Running with Dogs
Northern Coalition.
#368 - 2016-02-22 18:23:12 UTC
Hey guys probably something my end but my evemon suddenly decided to fail api queries due to Trust Failure!!!

Has anyone else had this happen and how can i fix it?
Desmont McCallock
#369 - 2016-02-22 18:53:12 UTC
Ruune en Gravonere wrote:
Hey guys probably something my end but my evemon suddenly decided to fail api queries due to Trust Failure!!!

Has anyone else had this happen and how can i fix it?
Suggestion:

  1. Open IE and navigate to the EVE Online site. This should update the eve online certificate that is installed at your machine.
  2. Restart EVEMon.
  3. Profit ???

Ruune en Gravonere
Running with Dogs
Northern Coalition.
#370 - 2016-02-22 19:25:54 UTC
do i have to use IE? is that the issue? my go to browser is firefox
Desmont McCallock
#371 - 2016-02-22 20:50:25 UTC
Ruune en Gravonere wrote:
do i have to use IE? is that the issue? my go to browser is firefox
EVEMon uses your machines Internet Options same as IE does. FF does not.
Ruune en Gravonere
Running with Dogs
Northern Coalition.
#372 - 2016-02-23 21:26:52 UTC
So I tried logging into my eve online account management using IE and it blocked the site due to certificate issue... so I overrode that and logged in anyway... then went to my api management page and tried to input my api key into evemon and it still wouldnt work due to Trust Issues

So I have no idea why this has just started to happen on my comp I've changed nothing...
Desmont McCallock
#373 - 2016-02-23 21:41:34 UTC
Ruune en Gravonere wrote:
So I tried logging into my eve online account management using IE and it blocked the site due to certificate issue... so I overrode that and logged in anyway... then went to my api management page and tried to input my api key into evemon and it still wouldnt work due to Trust Issues

So I have no idea why this has just started to happen on my comp I've changed nothing...
Try this link: https://api.eveonline.com/server/ServerStatus.xml.aspx with IE. If you can navigate successfully then you should be OK. EVE Online about a month ago got a new certificate. The one you have is an old one.
Coris Drogmir
STONITH High Availability Technologies
#374 - 2016-03-03 13:40:50 UTC
I'm getting Access Denied for the project on Bitbucket. I'd like to contribute.
Angelique Duchemin
Team Evil
#375 - 2016-03-03 15:29:07 UTC  |  Edited by: Angelique Duchemin
How about adding a way to simulate injectors?

Evemon has a lot of focus on time and its relations to your attributes or implants but not so much on fixed skillpoint numbers.

I would like a way for me to add injectors into a skillplan and then have it highlight the progress of the injector.

Preferably working like the remap points but with a selectable number of injectors.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Desmont McCallock
#376 - 2016-03-03 16:16:15 UTC  |  Edited by: Desmont McCallock
Angelique Duchemin wrote:
How about adding a way to simulate injectors?

Evemon has a lot of focus on time and its relations to your attributes or implants but not so much on fixed skillpoint numbers.

I would like a way for me to add injectors into a skillplan and then have it highlight the progress of the injector.

Preferably working like the remap points but with a selectable number of injectors.
Wait for version 3. It's already partially implemented in another way.
Desmont McCallock
#377 - 2016-03-03 16:18:04 UTC
Coris Drogmir wrote:
I'm getting Access Denied for the project on Bitbucket. I'd like to contribute.
Probably you are looking at the wrong repo.
Eir Vaiks
Vaiks Corp
#378 - 2016-03-03 19:13:02 UTC  |  Edited by: Eir Vaiks
Looks like the API is again reporting incorrectly the extracted skills. I did some changes on my skill set 4 days ago and they are yet to be reflected by the API. I did a test on EVEMon, querying the CharacterSheet and it is all wrong.

Is this happening to anyone else? I already created new keys but didn't solve it.


EDIT: happens on every tool. Looks like EVE's API take some 48 hs or more to reflect the changes on extracted skills.
DJ Skrull
K.A.O.S. Constructions
#379 - 2016-03-06 00:24:11 UTC
It's been years (almost a decade) since I was heavy into Eve to use Eve mon, but I'm getting the bug again.

I'm sorry if this has been asked before in the thread, but is there a new home for EVEmon? How current is it?

Again, sorry for asking the annoying questions. Big fan here! Great work!

If you can still use a home for EVEmon (website hosting), I may be able to help.
Best Eve Wallpapers:    http://oeg-home.ru/blog/2010/01/eve-spaceships-art-hi-res/
Desmont McCallock
#380 - 2016-03-06 08:18:17 UTC
This is the official EVE forums thread for EVEMon. Links are still valid.