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Worries about the skill injectors, and the future of the game.

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#281 - 2016-02-22 10:05:48 UTC
sero Hita wrote:
Infinity Ziona wrote:

Since the buying of skillpoints is an individual issue its dishonest to attempt to compare it in a general manner by using examples where multiple pilots are involved. To compare you must compare the way I am comparing - small scale using averages and minimal variables. If on an individual level it equates as pay to win, which it does then given a small gang, medium gang, large gang and fleet are all composed of infividual pilots then it must also equat to pay to win in those situations.

Buying skillpoints is paying to win. End of story.


Lol, those deductions are at comedic levels. Reminds me of the satire work, Erasmus Montanus, of ludwig Holberg. Especially the famous line "A stone cannot fly. Mother cannot fly. Ergo, Mother is a stone!".

Your deductions are logical fallacies, they really are. You are creating a "win" case, and then saying, that then means this must be true, and this, and this... Even though one level of deductions clearly do not follow te next level. It is almost manipulation what you are doing.. You can play all the "logical" mind games you want. It does not change the fact that your example does not apply to the conditions on tranquility. On tranquility the addition of SP means less than in your example. That is also the reason why most people who play the game, I have met are pretty neutral about the changes.

There is a possibillity you are wrong, as there is I am. But drop the fallacies, if you want to be taken serious. Untill then you are just waisting the time of people discussing with you

You're incorrect.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ivanpaneriai
Doomheim
#282 - 2016-02-22 11:52:49 UTC  |  Edited by: Ivanpaneriai
CCP made the biggest mistake with Injectors by providing ability to apply SP for characters above 50 mil SP. Injectors should not be usable by characters above about 50 mil SP at all!!! This is really good idea only for newbie players. However......

People like IronBank, Stormgren or whatever they are called, used not real money (dream more CCP :)) but ISK. Bought huge amount of them in the market, destroyed huge amount of SP. Injectors will be insanely expensive with each day (now it is not because there is still huge offer by striping mining or other unvaluable skills for pvp). Their price will be in balance at some point because people will start farming SP with alts. ISK have not been destroyed during that process, they just were distributed among players.


Thank you CCP by ******* up new players. Well done!!!

13 years old game and still the most unfriendlier game for newbies of MMORPG history.
sero Hita
Science and Trade Institute
Caldari State
#283 - 2016-02-22 11:58:31 UTC
Infinity Ziona wrote:

You're incorrect.


I am not. Do you understand that looking at average players is fine, but what you learn from a case assuming equlity, does not apply to the average engagement (fight) in EVE? There is a difference in comparing average player(like you do), and average engagement (like I do).

Where the latter would be more informative. How does skillpoint injection affect the average fight in EVE is more interesting than how does it affect an artifiical average players fight against himself with more injected SP. It will be more informative as it is what will happen on tranquility (people with different SP figthing against each other). You try to paint the picture that I am being dishonest by not looking at averages, but fail to understand I look at the concept of the average fight. This is a case of you extrapolating data unto a case where it does not apply by confusing the discussion, leading to a faulty conclusion.

My point is that your conclusion that SP trading is OP pay2win when comparing two average players, does not mean that the average fight will be affected on tranquility. My personal opinion is that the average fight will be not as affected as ships, fittings and other stuff affect the fight more. That is what is relevant.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Mr Mieyli
Doomheim
#284 - 2016-02-22 15:42:19 UTC
sero Hita wrote:
Infinity Ziona wrote:

You're incorrect.


I am not. Do you understand that looking at average players is fine, but what you learn from a case assuming equlity, does not apply to the average engagement (fight) in EVE? There is a difference in comparing average player(like you do), and average engagement (like I do).

Where the latter would be more informative. How does skillpoint injection affect the average fight in EVE is more interesting than how does it affect an artifiical average players fight against himself with more injected SP. It will be more informative as it is what will happen on tranquility (people with different SP figthing against each other). You try to paint the picture that I am being dishonest by not looking at averages, but fail to understand I look at the concept of the average fight. This is a case of you extrapolating data unto a case where it does not apply by confusing the discussion, leading to a faulty conclusion.

My point is that your conclusion that SP trading is OP pay2win when comparing two average players, does not mean that the average fight will be affected on tranquility. My personal opinion is that the average fight will be not as affected as ships, fittings and other stuff affect the fight more. That is what is relevant.


As people have said before there are other sections of eve than pvp which will be affected by this change. In these professions SP buying is paying for an advantage over others. Even with PvP there are problems with SP buying, imagine for a moment that there are vastly rich alliances out there. Now when CCP make balance changes they inevitably end up creating a FOTM OP ship and this becomes the new meta for alliances in null. Wealthy alliances will be able to provide skill injectors for their line members to quickly respec to the new meta while poorer ones will not. I predict wealthy alliances will be able to more quickly respond to balance changes further increasing their power and this is the last thing that needs to happen.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Tristan Agion
Royal Amarr Institute
Amarr Empire
#285 - 2016-02-22 19:02:30 UTC
Yonis Kador wrote:
The example I keep falling back on (and this is just my personal story; I'm sure many people have one with longer trains) is that for years I wanted to fly a Damnation. I used to 'show info' and admire the hull every few days. Lame and sad yes... but also true. I just thought it was a beautiful ship and wanted one - but the reason why is mostly irrelevant. The point is that this goal drove my game for a really long time. As luck would have it, I crossed the finish line literally days before sp trading went live. How am I not supposed to feel that this years-long goal wasn't devalued when every player in EVE became potentially able to fly one in minutes a few days later? With max gunnery & missile skills in minutes to boot? It's insane.

That word "potentially" is doing all the work for your argument (well, lamentation) there... Who can actually leapfrog your years of training? Two groups of people.

1. People who (unlike me, donations welcome) have figured out how to generate billions of ISK "in game" in a relatively short time. Whether they do this by exploiting certain game mechanics, or by being a "top dog" of some large group of players - one thing is clear: in some way or the other, they are playing EVE very well. And as it happens, almost all of them will be vets, since generally speaking you do not win the competition for ISK faucets in EVE unless you are. So vets that play EVE very well, and perhaps occasionally younger characters that play EVE incredibly well, can achieve your dream in minutes instead of years. Sounds fair to me.

2. People who (largely unlike me, donations welcome) have figured out how to have so much cash left over in real life that they will not think twice about dumping hundreds or even thousands of dollars on something as unimportant as a video game. Whereas you are quite likely PLEXing your game, basically paying nothing, or maybe have a long subscription, keeping your play time as cheap as possible. Be that as it may, if somebody actually pays in minutes several times what you have paid over the years, then they can achieve your dream in minutes instead of years. Sounds fair to me.

The only thing really unfair about this - and indeed, mildly insane - is that there is extreme content locking like this in the first place. You should be mad at CCP for making you wait that incredibly long to play how you actually want to play with their game. It's just a game, you know, it's not like getting a professional degree in the real world... Instead you are mad at other players avoiding being locked into the same tiny corner of the sandbox as long as you were.

Yonis Kador wrote:
What bothers me most is watching veterans who have devoted 8, 10, 13 years to EVE offer countless testimonials that this change hurts their game and for the most part, are being laughed out of the room. People tell them "adapt or die," "HTFU," and "if you don't like it, leave." My favorite is: "this game isn't for everyone." Right. The guy who's been here 13 years isn't "right" for EVE? Isn't it at all worrisome to anyone that we're shedding some of our most devoted players on a gamble that new players "with the attention span of Daffy Duck" will replace them and stick around? What kind of bedazzlements will need to be introduced to keep that kind of player interested? Can that kind of player be retained for 8, 10, 13 years?

First, CCP is a business. If somebody has been PLEXing their account(s) - and all their AUR purchases - through in-game generated ISK since November 2008, then that person may be a respected vet in game, but for CCP they are at best a content generator for others and at worst a deadbeat costing them server time. A newbie to middling player may well have a much larger positive impact on their bottom line, and you can bet that one statistics CCP is keeping firmly in mind is from what part of the player base the money is flowing. There is no a priori value to retaining someone in game for a decade, unless they keep on paying real money all the time and/or make the game much better for those who are still paying. If you are a PLEXing vet, can you honestly say that your gaming makes EVE a cooler place for those who do pay for the game? Because if not, then there is no real reason for CCP why you should be playing their game...

Second, one thing that has been changing in EVE all the time quite simply is the number of older players. There are more and more of them, and older and older ones. If you were really there from the start, and stayed active, then you have never played EVE like a new player finds EVE now. You have always been among peers of roughly comparable experience and stats. If you started a bit later, then there were some people ahead of you, but still not that many. And so on over the years, with the unbalancing of them game by previous generations getting worse and worse for those who started later and later. If you start now, then those Titan-flying demigods that complain about earning only a few 100M ISK/hr AFK are not your peers. The game is ludicrously top heavy. If CCP wants to get new people playing this game, they have to somehow reduce the gap. A lot. Whether SP trading will help I do not know, but they have to start somewhere.
sero Hita
Science and Trade Institute
Caldari State
#286 - 2016-02-22 19:53:11 UTC  |  Edited by: sero Hita
Mr Mieyli wrote:


As people have said before there are other sections of eve than pvp which will be affected by this change. In these professions SP buying is paying for an advantage over others. Even with PvP there are problems with SP buying, imagine for a moment that there are vastly rich alliances out there. Now when CCP make balance changes they inevitably end up creating a FOTM OP ship and this becomes the new meta for alliances in null. Wealthy alliances will be able to provide skill injectors for their line members to quickly respec to the new meta while poorer ones will not. I predict wealthy alliances will be able to more quickly respond to balance changes further increasing their power and this is the last thing that needs to happen.


well Infinity Ziona was the one with the PVP example, not I. Outside of production and missioning, the training times are so short that it hardly makes a difference. with pvp, there already plenty of chars with maxed out ship skills, even more with maxed out subcaps. They are also in the big alliances and can already change doctrine fast.

Trading : Is not really affected by SP. You can still do it, and earn good while you wait the two months for training max skills, that affect income. I would claim knowing what to sell,when and where is more important that accounting V. I started trading with crap skils, in jita competing with 11 years old vets, and still made enough ISK for what I need.

PI: A month training for the recommended skills.

Exploring: You don't need max skills, And it is also a relative fast train(outside of high end combat sites). Luckily EVE is so big, that you can always find exploration and combat sites if you choose the road less travelled.

You cannot tell me it is pay2win with theese activites as you can do just fine without max skills, and the trains are so short.

With missioning the thing is sure the guy who inject SP will get into the ships faster, but still need the same standings grind (for level 4 missions), where the guy not injecting is also training. For the guy who does not inject, it is also not that important. He can still run his missions and get enough ISK to PLEX even if another guy in EVE could do it a month earlier(not considering the standings grind). The thing is tranquility is full of people who could run missions before me for example, but I still earn enough to use.

It is only when one puts up arbitrary rules like:
we have a competition. First guy to two billions with missioning wins EVE. Then the other guy could pay2win. But it is not like that. We are in competition with everyone, but not directly 1:1. Nobody will come and evaluate if you are winning EVE, you will just be happy with the Isk you earn, regardless what someone you don't know earns.

So with production it might be an advantage. but still not pay2win, as you are competing with players who have whole setups with invention, hauling, market alts, own pos etc.

People are pissed about the principle, make a lot of noice and ignores that outside of the custom made theoretical scenarios it has very little effect. Have you noticed it is mostly old players that complain? It is because they are afraid of more competition, whereas us newer players are used to competing with people with much more SP, and have seen that it often is not an advantage compared to what you can do by being clever.

.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Deebs McFluffen
Federal Navy Academy
Gallente Federation
#287 - 2016-02-22 20:15:49 UTC
Let them eat cake! The more competition I have out there pew pewing the better. The game is fun and this will enhance it to some degree .. Yes skill injectors and extractors I consider a tad whack but if it gets new players a little more involved and happy then whatever. People in an alliance I would imagine can already fly a majority of the doctrines anyhow... Now capitals are a different story, but if some alliance is going to pay that amount to get newer players into those kinds of ships and run the risk of the new player not getting bored with the game and leaving, then by all means go for it.


Also c'mon fellas think about all those poor miners out there with all their skill points in industry and not shooting specialties. Now they can switch it up and go on fleets with all their pirate buddies instead of moping around in a station spinning while everyone goes out and has fun.





Now if they could just add 8 more high slots only usable for medium sized weapons on capital ships to simulate anti air guns then I would be stoked.





stg slate
State War Academy
Caldari State
#288 - 2016-02-22 22:32:45 UTC
In your home instead of the combat situations, wars, POS attacking fleet. As I mentioned before, the EVE allows many game style. But if you have experience, you are good in special things, or you're just a small cogwheel in a big machine, who can be
easily replaced by hundred others when it's time to fight. Nobody shall sit in any ship, chasing the enemy, protecting your face to the enemy are recurrent. This could be relatively easy. The boring routine where the intel is useless, where the dwellers are controlled by fear, where no defence fleet which can stop or chase the consequences of the panic, the helplessness. But if you can feel, you can do today.
Yonis Kador
KADORCORP
#289 - 2016-02-22 23:48:32 UTC
Tristan Agion wrote:
Sounds fair to me.


Did you really need 1500 words to say that?

I disagree. That's all there is to it. I've laid out my case over at least 20 comments and am tired of debating in circles. But you should know that literally all of your assumptions about me were incorrect.

It's fine though. There's no need to respond. I haven't played in weeks and I expect this is the end of my EVE game. No need to poke the bear. I'm not sure what I'll do this Summer now as I've been planning an EVE summer since 2016 began but I'll find something else. It's OK.

SP Trading devalued MY game irrespective of what happened to yours or anyone else's. SP Trading is not EVE. Erasing your mistakes is not EVE. Instant gratification is not EVE. It's great that you think what took players like me years should only take minutes now. It's great that you think vets make the game stale and stagnant. And it's great that you think despite paying a subscription that players should be asked for more $. All great.

But that is not the EVE I know.

So I disagree.

YK

Tristan Agion
Royal Amarr Institute
Amarr Empire
#290 - 2016-02-23 01:33:42 UTC
Yonis Kador wrote:
SP Trading devalued MY game irrespective of what happened to yours or anyone else's. SP Trading is not EVE.

That's the problem in a nutshell. Your first draw - correctly - a distinction between your own personal enjoyment of the game and that of everybody else. And then you go right back to making a general claim, as if you could speak for everybody else concerning EVE.

But your first statement is correct. You can really only talk about what made EVE worth it for you, you cannot now declare for everybody that something or the other is not (proper) EVE.

I'm sorry to hear that SP trading is such a big issue to you that you intend to quit over it. And rather mystified. But rest assured that at least this has not changed about EVE - if you are indeed leaving, then I'm more than happy to take your stuff. The only difference is that you can now also donate your SP to me...

Le Surk
Le Surk Corporation
#291 - 2016-02-23 02:38:45 UTC
I like them. It allows me to fly the ships that I want to fly when I want to fly them, instead of waiting months. I think they're too expensive but the price doesn't surprise me really.
Matar Ronin
#292 - 2016-02-23 03:36:54 UTC
I have not tried them yet. Jury still out on if this is a good change or bad change.

I agree with the OP I want to see the EVE they promised us in their trailers. That is the sandbox I want to fight and build and explore in.

Get back to improving the game, P2W is a reality in EVE look at the cost of Citadels and Capital ships and officer modules. Of course the rich pilots will exploit the SP injectors and extractors just like they exploit every other aspect of EVE gameplay. CCP likes it so long as they do it in large groups.

‘Vain flame burns fast/and its lick is light/Modest flame lasts long/and burns to the bone.’

" We lost a war we chose not to fight." Without a doubt this is the best way to lose any war and the worst excuse to explain the beating afterwards.

Glathull
Warlock Assassins
#293 - 2016-02-23 04:38:45 UTC
I see SP injections as a continuation of CCPs general strategy when releasing new feature or in the buff/nerf cycles of balance passes. The cycle seems to be to release a concept in its most idealistic form then sit back and watch what happens, with the initial release being limited only by trapping out the most obvious and egregious abuses.

Then they sit back and watch how far the player base actually abuses things, as opposed to locking everything down tightly from the beginnin out of fears of hypothetical exploits. As time goes on, CCP makes calculated decisions to tone things down here and there while still allowing the exciting game play that can come from asymmetries.

We've seen this with aggro mechanics, the original version of the NEX store, the introduction of almost every new ship since ever (most recently t3d), and countless other elements of the game. It appears that FozzieSOV is being rescinded when citadels come out. Speaking of Citadel and the accompanying Cap reworking, wasn't the original Dread ridiculously over-powered with its doomsday? Wasn't that also pay to win? Oh wait. That got fixed.

Here's how this is going to play out and how it's going to affect TQ.

1. There will be an increase in noobs flying shiny ships that have to actual player skill. Cry me a river. You can already see it happening in the Missions and Complexes forum. Complete noobs asking noob questions who have clearly barely even flown a mission traipsing around in Marauders.

2. Some of the bigger nullsec alliances will use the skills for recruiting and getting young players into fleet doctrines a little faster. Big whoop.

3. A few nerds will actually abuse it and do obnoxious things like max out a 4-day old character. Also not anything to worry about.

4. The vast majority of people who use skill injectors will use them to tweak a skill here or there or cut down on a really long train.

The most important thing to remember is that no matter how you get a skill, there's a cap on how much advantage it can give you. The guy who maxed everything out isn't any more effective in a Kestrel than I am. Or if he is, it's because of player skill. We tell this to noobs all the time when they whine about not being able to catch up. For any given ship/role, you absolutely can catch up to a 13-year vet.

But the number 1 biggest impact that this is going to have on TQ and the future of EvE is that it's going to put more money in CCP's pockets. CCP will be able to use this money to hire more developers, designers, artists, and other staff. CCP will be able to push bigger changes faster, find more bugs sooner, roll out new artwork faster.

If this works out as planned and CCP is able to increase the rate of iteration even a little, I am 100% in favor of that. Particularly since I am confident that if the skill injectors turn out to become abused in a widespread way, they will get nerfed.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Kblackjack54
Deep Core Mining Inc.
Caldari State
#294 - 2016-02-23 07:23:43 UTC
Doubt Falcon has been brainwashed, He's just doing his job, Following the party line to ensure he keeps it.

Enjoyed reading the initial thread starter lengthy as it was, a fair potted history of Eve warts an all from that players vantage point.

Glathull is correct in almost everything he states except for one not so minor issue I have with his post, That of were the money raised by Extractors sold be CCP may be going.

Since Darkness crashed and burned in such a spectacular fashion CCP has been struggling with an ageing product that is expensive to run and difficult to extract more dollars from, Numbers employed on Eve have been cut and it's doubtful new talent will be employed in favour of the current outsourcing trend, A quick glance at there vacancies is rather telling.

The Dev's probably spend more time these days designing out source contract specs rather than in game ones out of an original ideas pot.

How Extractors will or will not effect Eve in the long term is something most of us will not be around to see, you either love the concept or you don't and there are many that will find them that one step to far by CCP, My own view is a simple one, I don't agree with them, I believe CCP is not being honest with players over this matter and would suggest if you feel the same then don't engage with the idea, if you do however then don't complain when you find yourself shut out of various aspects of the game behind as one poster put it, a credit card barrier.
sero Hita
Science and Trade Institute
Caldari State
#295 - 2016-02-23 07:24:02 UTC  |  Edited by: sero Hita
Glathull wrote:
writes well thought out stuff

this

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

sero Hita
Science and Trade Institute
Caldari State
#296 - 2016-02-23 07:42:14 UTC
Kblackjack54 wrote:
Doubt Falcon has been brainwashed, He's just doing his job, Following the party line to ensure he keeps it.

Enjoyed reading the initial thread starter lengthy as it was, a fair potted history of Eve warts an all from that players vantage point.

Glathull is correct in almost everything he states except for one not so minor issue I have with his post, That of were the money raised by Extractors sold be CCP may be going.

Since Darkness crashed and burned in such a spectacular fashion CCP has been struggling with an ageing product that is expensive to run and difficult to extract more dollars from, Numbers employed on Eve have been cut and it's doubtful new talent will be employed in favour of the current outsourcing trend, A quick glance at there vacancies is rather telling.

The Dev's probably spend more time these days designing out source contract specs rather than in game ones out of an original ideas pot.

How Extractors will or will not effect Eve in the long term is something most of us will not be around to see, you either love the concept or you don't and there are many that will find them that one step to far by CCP, My own view is a simple one, I don't agree with them, I believe CCP is not being honest with players over this matter and would suggest if you feel the same then don't engage with the idea, if you do however then don't complain when you find yourself shut out of various aspects of the game behind as one poster put it, a credit card barrier.


Well, I kinda see SP trading as CCPs way to avoid the credit card barrier right now tbh. not a slippery slope. They need money , and could have implemented so many much worse models. They tried skins first but it probably did not bring in enough. So they did SP trading. This is pretty harmless for increasing income imo. If it leads to a better game, fine. If not one always can leave.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Geronimo McVain
The Scope
Gallente Federation
#297 - 2016-02-23 07:49:01 UTC
I really don't see the problem

1. CCP DOESN'T sell skillpoint! They sell the possibility to sell skillpoints. Big difference. For everyone who wants to buy skillpoints there has to be someone to sell them. So if the community is unwillig to sell skillpoints there wouldn't be a business.

2. As for now I don't even own a battleship and will be very proud of my first one. And mourn when it gets blown up. That are the moments you remember and that brings the joy of playing this game. If you just buy your skillpoint you will miss these moments, the victory to have achieved a goal. So the game will get boring very fast. Do you really think that this guy who spent 28.000$ to max out a char will play eve for long?

3. I would bet 1M (don't have a lot of money, saving up for above mentioned battleship Blink ) against a lousy heap of carb that most injectors will be used inside an account to booster some alt or to reskill the main.

So in the end boosting your char with bought skill injectors will have the same effect als cheating: The game will get boring and you quit quickly. And CCP made some money.

If you don't want skill injectors to be a success the community!!!! will just have to stop selling them. The "problem" is not CCP but the players. That's the way of EVE and CCP stuck to it.
Ginger Gobbelcoque
Center for Advanced Studies
Gallente Federation
#298 - 2016-02-23 07:54:59 UTC
As a new player I wont be using these skill injectors anyway, the feeling I got when I completed the training to fly a Procurer was awesome, buying my way there would not be as satisfying.

I may use some extractors to make some quick isk though, once I got enough SP to clean up some of the skills I'll never use (blame OCD).

It'll be funny as hell when a two day old character flying a titan gets rekt by a battlecruiser though (probably not possible, but imagine it)
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#299 - 2016-02-23 08:00:26 UTC
wrote:
Ginger Gobbelcoque
It'll be funny as hell when a two day old character flying a titan gets rekt by a battlecruiser though (probably not possible, but imagine it)


not with that attitude. Smile

Just Add Water

sero Hita
Science and Trade Institute
Caldari State
#300 - 2016-02-23 08:02:08 UTC  |  Edited by: sero Hita
Geronimo McVain wrote:

If you don't want skill injectors to be a success the community!!!! will just have to stop selling them. The "problem" is not CCP but the players. That's the way of EVE and CCP stuck to it.


but don't complain then if they implement an even crappier income model, in that case.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker