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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
Sharps
Caldari Provisions
Caldari State
#461 - 2016-02-16 14:28:33 UTC
Ned Thomas wrote:
If the d-scan animation is as quick as proposed by Lebowski on Twitter/Reddit, then I could learn to live with it, but I'd rather not HAVE to learn to live with it when d-scan worked perfectly fine before.


Forcing a UI effect with every scan is a quality of life detriment. It ruins the ability to detect simple shifts with your peripheral vision.
Balaur Venatores
Nordului
#462 - 2016-02-16 14:34:42 UTC  |  Edited by: Balaur Venatores
Scotsman Howard wrote:
Does this mean you can turn it on or off like the old camera's "focus on selected item" option (or whatever it was actually called)?

Yes, with the hotkey.

Scotsman Howard wrote:
It sounds like the center of the focus is off from some of the other comments, but it is at least a start.

Yes.

Scotsman Howard wrote:
Does this toggle last session to session, system to system, etc.?

Yes, for both.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#463 - 2016-02-16 14:35:14 UTC
Sharps wrote:
Forcing a UI effect with every scan is a quality of life detriment. It ruins the ability to detect simple shifts with your peripheral vision.


You'll get no argument from me there.
Trajan Unknown
State War Academy
Caldari State
#464 - 2016-02-16 14:54:33 UTC  |  Edited by: Trajan Unknown
I think I finally figured out what you did.

This so called feature
Quote:
When looking at other ships, camera is allowed to drift slowly, making it very easy to set up super cool fly-by shots.
Drifting can be temporarily disabled by holding down the left mouse button for a steady view when you need to take a closer look.
When looking at your own ship, we allow an almost negligible amount of drift to achieve a subtle parallax effect as the nebula moves by ever so slowly.


combined with this

Quote:
The tracking camera implementation has also changed so that we now always keep the tracked object center-screen,
while pushing the foreground object to the side as we zoom in.


Is what totally triggers me all the time. Cinematic stuff is all nice and dandy but make it an option for video makers because for real flying it´s not useful.
Tippia
Sunshine and Lollipops
#465 - 2016-02-16 14:57:41 UTC  |  Edited by: Tippia
CCP Turtlepower wrote:
Ahoyhoy,

Today, we deployed the following features to Tranquility:

- Added tracking camera toggle (enable with Shift + C) to the Orbit mode

I don't have the client at hand, but can that be reversed? As in, C toggles tracking camera, and Shift-C does the silly new multi-button-press-click method that no-one cares for? Or better yet, can I keep it from ever happening by not biding anything to that stupid functionality at all?

Quote:
More fixes and tweaks coming soon. Thanks for all the feedback and patience.


The following stuff still needs to be fixed:

• Tracking camera does not track — it “looks”.
By this I mean that the tracking camera puts the target in focus, rather than show your ship and the target in relation to that ship. It behaves as a very clumsy and pointless way to do what you used to do with the old “look -> set as parent -> set as target” advanced camera combo. No-one particularly used that because it had no real gameplay use (it made for good video fodder, but that's something unrelated and largely irrelevant that doesn't need its own camera mode).

The tracking camera needs to work like the old tracking camera: your ship in the middle (or at an adjustable offset); the target kept on-screen at an adjustable position; no camera tricks (no FoV or zoom or anything) other than rotating to ensure that both positions are on-screen and as close to their set-up points as possible. Otherwise, it becomes somewhere between pointless or just outright unintuitive for anything related to navigation, scanning, or actually… you know… tracking a target.

• Look camera does not look — it follows/does a fly-by
Looking at a target should do only exactly that: it puts the target at the centre of the screen; everything else works as normal in relation to this new focus object. No automated camera movement; no automated adjustments; nothing except what the user does to the camera (manually adjusting slew, zoom, FoV etc). At the moment, you constantly have to fight the camera's automation to be able to analyse details of the target object, which means it is largely pointless for… you know… looking at a target.

If you want to have a camera mode that offers all kinds of cinematic automation, then go ahead and do so, but keep it far far far away from the regular orbit camera that is used to actually play the game.

• Look camera has no toggle.
Just like C should toggle the tracking camera on or off, alt-clicking a target (or nothing) should toggle the “look” camera. The snap-back from target to your own ship should be pretty much instant. It may look neat when the camera flies around in space, but it is useless and just wastes precious time and ruins situational awareness. Having to go to the Selected Items toolbar is horrible design, and having a special separate “stop looking” button is just silly.

• Adjustable (or just a setting for no) acceleration on zoom, FoV, rotation, and dolly moves.
…and for the love of all that's holy, make the acceleration (or lack thereof) equal both the yaw and pitch axes. This is not the same thing as a speed setting — the speed of all of the above should also be user-adjustable since everyone has differently precise mice and prefer different movement speeds. But the acceleration, if you have any at all, must be disconnected from that and be an option for the user.

• Bring back rclick-slewing of the camera.
Being able to quickly look around in a different direction and then have the camera snap back to its previous position is invaluable.

• Bring back Alt-RL-drag FoV/zoom adjustments.
With larger grids and longer “look” distances, the ability to manually adjust your zoom and FoV is more valuable than ever, so removing it at this point is absolutely nonsensical. Since you've spent all this time refactoring the code, maybe now is a good time to make those adjustments persistent across docking events?

• …indeed, make all camera settings persistent.
Such as the position and zoom of the camera between mode changes and docking events; tactical overview settings for the respective modes; indeed any manual adjustment the player can make should be the way they left it when they come back to that view mode.


Oh, and while you're at it, get one of those old banner printing apps, print the following so that each letter takes up roughly an A0 sheet of paper, and plaster it above the UI stations as one of those work-space motivator posters you see in some movies:
Sharps wrote:
Forcing a UI effect with every scan on anything is a quality of life detriment.
Live by that rule. It'll make everyone much happier in the future. Coincidentally, you need to stop applying hollywood-UI effects on everything.
Gargantua Austrene
Native Freshfood
Minmatar Republic
#466 - 2016-02-16 15:01:21 UTC
CCP Turtlepower wrote:
Quick update:

Old D-Scan is broken, but we have it fixed internally already, and a fix going out ASAP.
We realize the results list is populating too slowly, we will improve that ASAP as well.

o7
CCP Turtlepower // Team Psycho Sisters

may i ask how something like that can happen? Dont you guys test the bullshit you code before making it live? what about unfucking the existing game before adding more broken content? ccp wtf?!?!?!?
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#467 - 2016-02-16 15:05:54 UTC
Tippia wrote:

I don't have the client at hand, but can that be reversed? As in, C toggles tracking camera, and Shift-C does the silly new multi-button-press-click method that no-one cares for?

Yes it can, but be warned that changing the hotkeys to swap those functions has the side effect of breaking the tracking hotkey for the old camera.
Tippia
Sunshine and Lollipops
#468 - 2016-02-16 15:08:38 UTC
Miss 'Assassination' Cayman wrote:
Tippia wrote:

I don't have the client at hand, but can that be reversed? As in, C toggles tracking camera, and Shift-C does the silly new multi-button-press-click method that no-one cares for?

Yes it can, but be warned that changing the hotkeys to swap those functions has the side effect of breaking the tracking hotkey for the old camera.

:cripes:
Cien Banchiere
Extrinsic Arcadia Distribution
#469 - 2016-02-16 15:25:16 UTC
I'm pressed for time and haven't seen much, well anything, on adding the ability to move your camera around in the future as with the last tracking camera.

And is there going to be a way, or is there a way, to stop that god-awful swaying when the camera tracks something. I don't get nauseous like some do, but it can be disorienting when my camera drone has no idea where it wants to be in relation to my ship. Then my ship moves so far to th left and back it's no longer on screen. It also snaps unreasonably fast in my opinion. Clicking on something directly behind me or to my direct left/right swings the camera like it's the last thing it'll ever do.

I like the new cameras and options, believe me. I just feel like it was unnecessary to remove a lot of the things that made the old camera work to give us something that's not truely out of beta.
Kazi Kugisa
Roving Guns Inc.
Pandemic Legion
#470 - 2016-02-16 15:28:04 UTC
Scotsman Howard wrote:
For those of us at work and have not had time to test this yet, can someone please give me a basic idea of how a couple of these things are working right now?

toggle tracking camera" - Does this mean you can turn it on or off like the old camera's "focus on selected item" option (or whatever it was actually called)? It sounds like the center of the focus is off from some of the other comments, but it is at least a start. Does this toggle last session to session, system to system, etc.? or does it need to be re-toggled every time?

D-scan hotkey (V + Click) - How exactly is this different other than adding a click? Did they not add a d-scan hotkey option a while ago that does not involve a click?

Thanks for the help understanding what is happening.



On the D-scan, you have to keep the V key held down while clicking the object at the same time. If it was press V and then click, I would be cool with it. I could map it to a mousebutton, like I do with the D-Scan hotkey. I can't map a continuous press. So now my only typing hand is tied to the V key the entire time I try to go through a list of celestials.
Arline Kley
PIE Inc.
Khimi Harar
#471 - 2016-02-16 15:40:25 UTC
Gave the new camera a try last night. lasted all of 5 mintues before I returned to the standard camera.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Pix Severus
Empty You
#472 - 2016-02-16 15:42:08 UTC
CCP Turtlepower wrote:
Quick update:

Old D-Scan is broken, but we have it fixed internally already, and a fix going out ASAP.
We realize the results list is populating too slowly, we will improve that ASAP as well.

o7
CCP Turtlepower // Team Psycho Sisters


Are you going to bring the server down for this today? I literally cannot play EVE right now.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

CCP Turtlepower
C C P
C C P Alliance
#473 - 2016-02-16 15:46:39 UTC
Old D-Scan is now fixed on Tranquility. If you are affected, you will need to restart your client and launcher to get the fix.

Once again, sorry about the inconvenience.

CCP Turtlepower // Team Psycho Sisters
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#474 - 2016-02-16 15:46:59 UTC
Sharps wrote:
Forcing a UI effect with every scan is a quality of life detriment. It ruins the ability to detect simple shifts with your peripheral vision.


What this man said.
Trajan Unknown
State War Academy
Caldari State
#475 - 2016-02-16 15:53:53 UTC
CCP Turtlepower wrote:
Old D-Scan is now fixed on Tranquility. If you are affected, you will need to restart your client and launcher to get the fix.

Once again, sorry about the inconvenience.

CCP Turtlepower // Team Psycho Sisters



How about some feedback to the camera? Nice that you´ve fixed the stuff so fast but no feedback on the 20 sth pages of people telling you guys what´s wrong is a bit rude isn´t it?
Tippia
Sunshine and Lollipops
#476 - 2016-02-16 15:58:05 UTC
Pix Severus wrote:
CCP Turtlepower wrote:
Quick update:

Old D-Scan is broken, but we have it fixed internally already, and a fix going out ASAP.
We realize the results list is populating too slowly, we will improve that ASAP as well.

Are you going to bring the server down for this today? I literally cannot play EVE right now.

Just a bit more rant-spam to get this point across.

I don't know if the UI team fully grasps this: ships live and die by the UI. As in: if the UI isn't fast and efficient, ships are lost for no reason other than that the UI is bad. People who don't want to lose ships (either their own or missing out on a target) really can't play the game if this stuff isn't working.

I understand that you guys in the UI team get screamed at a lot, but this is why: you are modifying one of the most critical components of the entire game. People have quite literally spent years building up methods and muscle memory to become fast at this in order to either catch or avoid an opponent that is doing their best to reverse the situation. If (more likely when) you change things up so that training no longer works, people get annoyed, but at least they can learn. When you change things so that functionality is lost — when stuff no longer works — people get properly, and entirely rightfully, upset because there's no coming back from that.

A camera that doesn't show what the user wants to see is useless. A camera that tries to guess what should be shown based on what a developer thinks looks neat is worse than useless. A camera that suddenly requires the user to jump through hoops to do something it did in a single button press or mouse sweep is as close to useless as to make no difference. The change from a working state to a missing one is an inherently bad change, and it is entirely irrelevant how much better the underlying code is because the code is not what players use to play the game.
Gargantua Austrene
Native Freshfood
Minmatar Republic
#477 - 2016-02-16 15:58:35 UTC
CCP Turtlepower wrote:
Old D-Scan is now fixed on Tranquility. If you are affected, you will need to restart your client and launcher to get the fix.

Once again, sorry about the inconvenience.

CCP Turtlepower // Team Psycho Sisters

it still doesnt work for me
Daemun Khanid
Corbeau de sang
#478 - 2016-02-16 16:05:19 UTC  |  Edited by: Daemun Khanid
From what I can see right now I'm starting to get a little more comfortable with the new camera. Having the tracking toggle is a big improvement. For those not aware you can also right click on the orbit camera button and toggle the tracking mode.

Just a few things though,
1. I know you added the "hold v" click thing that automatically dscans what you select. Currently when the tracking camera toggle is enabled it also automatically runs a scan whenever you select and object from the over view. Even without using the "hold V" short cut. This is fine with me thus far. I haven't come up with any scenarios in my head where this could cause any issues and actually reduces the need to refresh dscan for every celestial you're trying to scan down. I'm just curious if it's intentional or not. If so I think it's good and a step in the right direction for reducing input requirements and efficiency. If not... pls don't fix it. Blink

2. The Dscan population fade in isn't actually so bad. I don't know if you've already increased the speed at which it happens since the initial patch but I think it's fast enough that it doesn't really cause any concern. "Just" fast enough but fast enough.

3. PLEASE remove the camera offset when using tracking camera give it an on/off option or at least tie it to the speed shift offset option so we can turn it off. As I illustrated with my earlier screen shot and video that offset completely obscures my ship behind windows.

# 3 alone is what is keeping me from keeping the new camera enabled right now. It also contributes to vertigo sensations which although it hasn't greatly effected me yet, (don't know if it will over longer use as I haven't been able to use the new camera long enough to find out due to functionality) removing that drift/offset may help remove some of the motion sick problems others have as well.

Thanks for a good start to tues patch with these improvements and for listening to our feed back thus far. I think maybe by mar 9th we'll be good to go with the new camera if you just finish off these last few issues.

EDIT: Forgot
4. Not a big issue for me but it is for a lot of ppl. Give back the ability to set a custom center point for the camera. I can def see how this is import for some people screen setup.

Daemun of Khanid

Morwen Lagann
Tyrathlion Interstellar
#479 - 2016-02-16 16:08:41 UTC
I've said it before (likely in this thread) and I'll say it again.

If you're working on the UI in EVE, look, we get it. You want it to look pretty like the rest of the game. That's cool.

But you're doing so at the expense of core functionality, every. Goddamn. Time.

The beta starmap. Still missing core functionality from the original map.

Beta camera. Still missing core functionality from the original camera.

This new d-scan animation? Outright removes core functionality from the tool.



Function over form. Function over form. Function over form. Repeat it until it sinks in, or this cycle of UI tweaks followed by supernovas of player rage will not end.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

Voi Lutois
Pator Tech School
Minmatar Republic
#480 - 2016-02-16 16:16:19 UTC  |  Edited by: Voi Lutois
Morwen Lagann wrote:

I've said it before (likely in this thread) and I'll say it again.

If you're working on the UI in EVE, look, we get it. You want it to look pretty like the rest of the game. That's cool.

But you're doing so at the expense of core functionality, every. Goddamn. Time.

The beta starmap. Still missing core functionality from the original map.

Beta camera. Still missing core functionality from the original camera.

This new d-scan animation? Outright removes core functionality from the tool.


Function over form. Function over form. Function over form. Repeat it until it sinks in, or this cycle of UI tweaks followed by supernovas of player rage will not end.



Attention