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Dev blog: Unboxing the new Camera in EVE Online

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Alianovna Romanova
Federation Patriots Society of New Eden
#421 - 2016-02-16 03:55:49 UTC
I'm another "lurker", but I just have to put my 2¢ in on this issue.

I tried the new camera several times--I really want to like it, but there are too many show-stoppers. While I don't get the motion sickness, I do find the new camera very difficult to control. It looks to me like most of my issues are bugs, and I'm hopeful that they'll be corrected in the coming days. Among these issues:
1. When I track an object, the camera slides my ship out of the frame at the end of it's spin. I have to zoom way out to get back into the frame. Now, I just bought a nice new ship skin, and I would like to be able to see it while I'm flying around. ;-) Plus, and this is far more important, without the ship in the frame it's difficult to judge the relative positions of tracked objects.

2. When stop tracking, the zoom pops way out and I can't zoom back in on my ship. If I switch to first person and then back to orbit, it clears up, but that's a cumbersome work-around.

3. The camera will, seeming randomly, jump to an arbitrary angle. Suddenly I'll be looking up at my ship from below, even though there's nothing above me.

Those are what I believe are bugs. The one feature that is a show-stopper for me, as so many have mentioned already, is auto-tracking. It may seem that "hold down the C and click" isn't that much of a burden compared to just clicking, but it really is. I have all of my important modules on the top row, and I set auto target-back so that I generally don't have to ctrl-click to target (in PvE). I keep my left hand poised over the function keys so that I can fire/boost/rep/after-burn without looking at the keyboard. Moving my hand to the C key every time I want to change tracking completely messes this up, and slows my reaction time down considerably, as well as increasing the chances of pressing the wrong key in the heat of action.

Also, I'm one who very carefully sets up my custom tracking positioning, so having the camera decide what the "best" relative position of my ship to the tracked target would not be something I would be happy with. I imagine it wouldn't be good for people making videos, either--it seems to me a good cinematographer would want a great deal more control of the camera positioning and movement than the new controls give them.

I hope you are considering a way to reinstate the auto-tracking. I think this new camera could be an improvement if these issues are addressed.
Lazlow Jones
Science and Trade Institute
Caldari State
#422 - 2016-02-16 08:53:20 UTC  |  Edited by: Lazlow Jones
I don't usually post here, but I felt compelled to.

Since I've been playing, I've been taking screenshots in space for my own enjoyment. Nowadays I do it all the time and make some pretty good ISK off it at times, and I get a bunch of stuff featured on websites such as MMORPG.com, TMC and the Asher Hour podcast. Hell, Seagull even followed me recently on the twitters :colbert:

I've recently had the displeasure of having to wrestle with these new camera modes, and I must say they're awful. Why are you looking to disable the old camera in favour of the new ones, when the new one is awful for anyone wanting to find unique angles for a good space ship porno shoot?

There is no method of locking the camera into position using RMB, nor is there pan and zoom when holding RMB. These are incredibly important when taking decent photographs and need to be added to the new camera set or implement a new classic camera mode.

If you want to introduce new camera modes (that incidentally add extra layers of input to the equation) then that's cool, but for the love of god can you just leave the old camera mode available for us pilots wanting to use it?

This game has seen many changes in the past year, but removing something that works, in favour of forcing your playerbase to use a new toy many don't like whatsoever is not a good idea.

TLDR; Put your camera modes in, I don't care; but leave the old ones in and ALLOW us to determine which one we use.
Seatox
The Scope
Gallente Federation
#423 - 2016-02-16 09:34:20 UTC
Ok, I tried the new camera, I gave it a chance, but it just dosn't feel right. I've gotten too used to using Auto-track and clicking on the overview to orient myself against celestials, hitting C is one step too many. Why did you throw out the "Auto-track" options from the old camera? You even had a pretty UI icon for them.

I keep right-clicking in orbit camera mode to pan the camera around to look at things - and nothing happens. Tactical is useless, because of this habit. The whole "not remembering your tactical overlay setting if you switch modes" thing makes it worse.

The ship speed offset option and the Dynamic FOV settings are terrible, and made me feel motion sick until I killed them. I don't normally get motion sick from vidyagames.
Dantesi Cadelanne
Seal Club Six
Plug N Play
#424 - 2016-02-16 09:34:33 UTC
Approximately 168 hours after the release of this mandatory opt in, and no substantive information on how our feedback has been received and recognized. Can we get an estimate on when our concerns will be addressed in full?

Links to current poll related to the Dev blog: Unboxing the new Camera in EVE Online http://imgur.com/xUd2UJb (Initial Poll Data) https://twitter.com/EVE_Dantesi/status/697896708810735617 Poll Link

02/11/2016

Terraj Oknatis
Science and Trade Institute
Caldari State
#425 - 2016-02-16 09:47:05 UTC
I have not met one player who likes this new camera.

If it isn't broke then don't fix it. Learn to make a camera that feels like the old one. This camera is laggy as **** and is missing features that the old one had, but worst of all it just feels off. What the hell is wrong with keeping an option for the old camera. There is nothing wrong with that. goddamnit...

Just... listen to the players for once in your life ...


RAGING AT THE MOMENT
Gen Mo'Kai
DKY Pharmaceuticals
#426 - 2016-02-16 10:18:00 UTC
I would like to start by saying that I have not read all the comments in this thread and what I am posting here might have been posted a few times already, in which case I apologize.

The new camera has some very neat features, it is very convenient to be able to use "look at" at targets more than 100km away and I suppose the camera provides some nice movie-like sensation for those who are into that. My biggest concern with the camera is the loss of functionality.
With the old camera, you could easily D-scan a specific location by using tracking mode and using 15 or 5 degrees scans. Tracking still works with the new camera [although not in warp, which is pretty silly] on all clickable objects in space. There is however, one major feature missing.....

The old camera tracking mode also worked with anomalies and signatures. You could simply click on the anomaly in the screen and press C to pinpoint a specific location. With the new camera, this functionality is lost, which is the biggest reason I have to disable the new camera when hunting targets.

If this was done by design, I guess I will have to live with that. I would however, very much encourage to look into this issue and make appropriate changes.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#427 - 2016-02-16 10:32:33 UTC
After tweaking the new orbit camera speed and unchecking all the features of new camera it feels much like the old one. But, I still cant zoom out as far as I could earlier, so its a detriment. Also I cant use pan feature with it. So its another detriment. Not that I used zoom out so much, but some people do. Also pan with alt +F9 was a quick way to make a nice screenshoot for me. So I think it is more of an issue for me.
CCP Turtlepower
C C P
C C P Alliance
#428 - 2016-02-16 11:52:42 UTC  |  Edited by: CCP Turtlepower
Ahoyhoy,

Today, we deployed the following features to Tranquility:

- Added tracking camera toggle (enable with Shift + C) to the Orbit mode
- Added a new way to D-Scan: hold V and click (V can be changed to other keys via the settings menu).

And the following bug fixes:

- Fixed an issue where players could get stuck in the space scene when docked, after using first person mode
- Fixed turrets not being visible on other ships
- Fixed an issue that could cause a strange "fishbowl" FOV after jumping
- Anomalies and bookmarks can now be tracked
- Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid

More fixes and tweaks coming soon. Thanks for all the feedback and patience.

o7
CCP Turtlepower // Team Psycho Sisters
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#429 - 2016-02-16 11:55:48 UTC
You also broke the D-Scan on the old camera mate. Thanks. Roll
MuraSaki Siki
ChuangShi
Fraternity.
#430 - 2016-02-16 12:03:40 UTC
Request : mouse right button drag to pan the camera, and restore position when release right button


manual zoom when panning camera
although it can also be done in new camera mode, it can only be zoomed to the centre
Esnaelc Sin'led
Lonesome Capsuleer
#431 - 2016-02-16 12:13:50 UTC  |  Edited by: Esnaelc Sin'led
CCP Turtlepower wrote:
Ahoyhoy,

Today, we deployed the following features to Tranquility:

- Added tracking camera toggle (enable with Shift + C) to the Orbit mode
- Added a new way to D-Scan: hold V and click (V can be changed to other keys via the settings menu).



Thanks !! ♥ ♥ ♥ ♥ ♥

Couple of things still not ok (while toggle is ON), in my opinion :

1.Offset :
While tracking, the ship is still offset from the center of the screen.
It's not very disturbing when zoomed out far, but it is when zoomed in close.
Ship sometimes appear behind the field of view.

2.Zoom reset.
After a jump through gate (might be through bridge as well, i've not tested it) the zoom distance i've chose is reset to very up close and my ship is completly out of sight, like completly behind the camera.

3.DScan Result :
Delayed result is ok for me.
Though line by line could be very annoying to wait for quick intel through DScan result recap sites that ask to CTRL+A / CTRL+C / CTRL+V.


Proposed fixes :

1. Offset :
- Make the 'Offset' thing a general option in Camera Settings, not only for the ship speed.
If you choose not to then :
- Add a "reticule" at the center of the screen when toggle track is on, to prevent the feeling of not actually DScanning what a player has selected.

- Reduce the offset importance the more the camera is close to the ship.

2.Zoom reset :
Well you should know better. :D
That's mostly pure codish i presume.

3.DScan Result :
If you really want to keep that sort of fade-in delayed display then make it for the WHOLE result, not line by line.

If you don't want to, then, there should be some kind of 'logic' behind that.
As if the Directionnal Scan would display the result of close by objects quicker than further ones.
Which is not the case, because the result depends on the collumn one's chose to sort the list with.
Name / Type / Distance

Thank you so much for the toggle on/off even if it needs tweaks still :D
♥♥♥
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#432 - 2016-02-16 12:22:21 UTC  |  Edited by: Miss 'Assassination' Cayman
Ok, so I logged in, unbound Track, bound Toggle Auto Tracking to C, and did some testing. The tracking toggle seems to be working quite well, so that's the biggest issue fixed. It's still missing two things the old one had though:
  • 1. It doesn't start tracking the selected item when toggled on. I'm not sure if that's better or worse than the old way, but it's quite a noticeable difference.
  • 2. Clicking an anomaly in the probe scanner window still doesn't track it. That was a very handy feature when trying to see where anomalies are relative to other things. Now we have to spend ages looking around in space to figure out where an an anomaly is.

  • It also seems to have completely broken the tracking feature with the old camera.
  • 3. The old camera's tracking toggle doesn't seem to work and is instead an option to track a certain item. Doing so makes the camera go all buggy and not respond to controls in the expected way.
  • Edit: Apparently this is because of rebinding the keys. That unbound the old camera's tracking toggle and replaced it with the new camera's track option.
    Edit 2: Logging out and back in fixed it.


    While adding the tracking toggle is a very good change, and addresses the biggest single complaint about the new camera, adding the toggle will also bring more attention to another problem:
  • 4. The way tracking mode moves your ship to the side is quite inconvenient. For most of us with cluttered screens, the ship ends up behind a window. Beyond that, moving the ship away from its normal location in the center of the screen also makes it much harder to judge direction and distance, and it has weird effects when switching between multiple tracking targets. Keeping the ship in the center and making the tracking position movable like before would be a vast improvement.

  • I'm not sure if this is the correct thread, but the dscan changes are all kinds of broken. The "V" hotkey isn't actually V for most people who try to use it, anyone who has it bound to a mouse button seems to have camera problems, and slowly adding results line by line seems like the most unpopular change since making the new camera opt out.
    Arwen Frostfall
    Ministry of War
    Amarr Empire
    #433 - 2016-02-16 12:40:51 UTC
    I'm happy that you've added a toggle to enable tracking on the new orbit camera but I feel it could be tweaked slightly.

    At the moment if I click onto different items on my overview the tracking camera swings or flips so quickly it is disorientating. Slow it down just a tad and it should be fine.
    Trajan Unknown
    State War Academy
    Caldari State
    #434 - 2016-02-16 13:00:12 UTC
    CCP Turtlepower wrote:
    Ahoyhoy,

    Today, we deployed the following features to Tranquility:

    - Added tracking camera toggle (enable with Shift + C) to the Orbit mode
    - Added a new way to D-Scan: hold V and click (V can be changed to other keys via the settings menu).

    And the following bug fixes:

    - Fixed an issue where players could get stuck in the space scene when docked, after using first person mode
    - Fixed turrets not being visible on other ships
    - Fixed an issue that could cause a strange "fishbowl" FOV after jumping
    - Anomalies and bookmarks can now be tracked
    - Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid

    More fixes and tweaks coming soon. Thanks for all the feedback and patience.

    o7
    CCP Turtlepower // Team Psycho Sisters



    Well, nice change sadly the camera is still off the ship when using tracking so the change was pretty much useless. There is no use in tracking something when you lose the hold of your ship/center point.
    Miss 'Assassination' Cayman
    CK-0FF
    Intergalactic Space Hobos
    #435 - 2016-02-16 13:09:03 UTC  |  Edited by: Miss 'Assassination' Cayman
    Trajan Unknown wrote:


    Well, nice change sadly the camera is still off the ship when using tracking so the change was pretty much useless. There is no use in tracking something when you lose the hold of your ship/center point.

    One thing at a time. I'm sure that will be fixed sometime soon, but there's only so much time to work on stuff. The biggest and most widespread complaint was lack of tracking toggle, so they addressed that first. The second biggest complaint seems to be nausea, which is a lot harder to work on. After that, there are numerous things to work on, and I'm sure they're well aware that the ship offset when tracking is disliked by a lot of players. They'll get around to it eventually.
    Caroline Grace
    Retrostellar Boulevard
    #436 - 2016-02-16 13:15:49 UTC  |  Edited by: Caroline Grace
    CCP Turtlepower wrote:
    Ahoyhoy,

    Today, we deployed the following features to Tranquility:

    - Added tracking camera toggle (enable with Shift + C) to the Orbit mode
    - Added a new way to D-Scan: hold V and click (V can be changed to other keys via the settings menu).

    And the following bug fixes:

    - Fixed an issue where players could get stuck in the space scene when docked, after using first person mode
    - Fixed turrets not being visible on other ships
    - Fixed an issue that could cause a strange "fishbowl" FOV after jumping
    - Anomalies and bookmarks can now be tracked
    - Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid

    More fixes and tweaks coming soon. Thanks for all the feedback and patience.

    o7
    CCP Turtlepower // Team Psycho Sisters

    Hey Turtlebutt, thanks for all the updates!

    Some feedback:

    • The fading effect on D-Scan could be a little bit faster, as you generally want to get the information from it as fast as possible.
    • V+click causes my camera to "float" away from my ship completely to grace the center of the object I'm scanning. When I try to reset the camera afterwards by moving it around the camera creates a dramatic twist.
    • Shift+C for tracking is awesome, thank you Smile Although when you select to track something that is 180° on the opposite side of your camera, it wiggles and turns a bit too dramatically. Perhaps add some grace to the movement.

    I'm Caroline Grace, and this is my favorite musical on the Citadel.

    Soltys
    Brutor Tribe
    Minmatar Republic
    #437 - 2016-02-16 13:16:24 UTC
    CCP Turtlepower wrote:
    Ahoyhoy,

    Today, we deployed the following features to Tranquility:

    - Added tracking camera toggle (enable with Shift + C) to the Orbit mode


    Ok, a tiny step in good direction.

    But:

    - why do you add 5th shortcut key, when there're are already 4 dedicated to the tracking camera ?

    Forgot about those ?

    Tracking Camera: Center Tracking Position
    Tracking Camera: Custom Tracking Position
    Tracking Camera: Toggle point camera to selected item
    Tracking Camera: Toggle Tracking Position Mode

    - the ship is not in the center, and the camera changes zoom
    - when we turn off tracking in orbit mode, the camera doesn't even go back to the ship
    - where is custom position ?


    We need classic toggle camera back: custom/center position, own ship in the center always, no zoom games, use existing keybinds.

    How hard is that to understand ?

    Jita Flipping Inc.: Kovl & Kuvl

    Beta Maoye
    #438 - 2016-02-16 13:16:58 UTC  |  Edited by: Beta Maoye
    It's always good to have more camera options. Just don't take away the original options that we used to use. They are not mutually exclusive. Please give me back the option to keep my ship at the centre of screen. I don't feel comfortable when the camera is "detached" from my ship. It feels like I am not looking at my ship, but looking into the void next to my ship, when I am panning around. And I don't like the drifting effect of camera. It might look cool in a movie, but it is bad from a captain point of view. It looks like the ship is drifting off and out of control. I need something stationary to attach to as a reference point to view in a 3D environment. Otherwise, I feel dizzy. Detached camera in tactical view is OK because it has a centre point of reference on screen. In other views, my ship on the screen is a reference point for me. Please provide an option to keep it at the centre.
    Alle Monte
    Perkone
    Caldari State
    #439 - 2016-02-16 13:21:43 UTC
    So now that d-scan doesn't work at all for me, who wants my stuff?
    Lavayar
    Haidamaky
    UA Fleets
    #440 - 2016-02-16 13:25:30 UTC
    CCP Turtlepower wrote:

    - Added a new way to D-Scan: hold V and click (V can be changed to other keys via the settings menu).

    And you broke it too.
    That fancy delay in D-scan results is awful.
    Don't you understand that D-scan is the thing which pilot needs to view immediately?
    Please change it back.