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Dev blog: Unboxing the new Camera in EVE Online

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Esnaelc Sin'led
Lonesome Capsuleer
#401 - 2016-02-15 15:02:38 UTC  |  Edited by: Esnaelc Sin'led
I've tested again today some of the new camera features on Singularity.

I still maintain that 'regular' / 'day-to-day pvp' is un-playable with all of the options checked, specially in Frigates.

Though it can be with them all un-checked.


It's pretty much the same feeling compared to the old-camera, except for the Tracking one.

Now about the Tracking Camera / DScan :

The Off-Set thing about Tracked Object should be an option just like "Ship speed Offset".
Or it could just depend on that option being checked, or not.
Then you could just rename this option : "Ship Offset".
(dunno if it's possible technically)

[Edit]
I forgot that idea i had, but, you could, may be, if you really want to keep that offset thing on Tracking Camera, add some sort of 'reticule' in the center of the screen to prevent that impression of not actually DScanning what we point with mouse cursor while the keyboard shortcut is pressed.

The feature Click+Camera moving+Instant result is really cool, except for the delayed displayed result.
Should just be instant display all at once.
If you judge it too quick, then delay the result, but keep it displayed instantly.
If you really want to keep that 'fading' display, then make ALL of it fade in at the same time, not line by line.

I strongly suggest / ask you to reconcider the toggling on or off of the center tracking camera feature that exists in the "old-camera".

Merging Toggle On/Off (the actual "Center Tracking Camera") & the new "Click+Track+DScan Result" would be really awsome.
Lfod Shi
Lfod's Ratting and Salvage
#402 - 2016-02-15 16:00:20 UTC
Tried the new camera again just to make sure I wasn't being an eWeen. 20 minutes of very light ratting plus salvaging = 30-40 minutes of nausea recovery time. Also the tracking and involuntary zooming when disengaged is still incredibly frustrating.

Just the facts.

♪ They'll always be bloodclaws to me ♫

Esnaelc Sin'led
Lonesome Capsuleer
#403 - 2016-02-15 16:07:13 UTC  |  Edited by: Esnaelc Sin'led
Lfod Shi wrote:
Tried the new camera again just to make sure I wasn't being an eWeen. 20 minutes of very light ratting plus salvaging = 30-40 minutes of nausea recovery time. Also the tracking and involuntary zooming when disengaged is still incredibly frustrating.

Just the facts.


Did you try with none of the options checked ?
I'm very interesting to know which options you kept checked / which you unchecked.
Lfod Shi
Lfod's Ratting and Salvage
#404 - 2016-02-15 16:21:37 UTC
This round I had all boxes checked. I'll have to run it again with everything unchecked for comparison.

♪ They'll always be bloodclaws to me ♫

Dunmer Orion
Stay Frosty.
A Band Apart.
#405 - 2016-02-15 16:39:08 UTC
Well CCP, I kinda see where you're going with this. But as it stands the camera is broken...this is game breaking on par with Loot Spew IMO.

-DO
Esnaelc Sin'led
Lonesome Capsuleer
#406 - 2016-02-15 16:43:23 UTC  |  Edited by: Esnaelc Sin'led
Lfod Shi wrote:
This round I had all boxes checked. I'll have to run it again with everything unchecked for comparison.


Yes please.
Would be very kind if you could come back and post your impressions with all options unchecked.
(They are in the first left column of "Display & Graphics" tab)
FireusI
Garoun Investment Bank
Gallente Federation
#407 - 2016-02-15 16:49:24 UTC  |  Edited by: FireusI
New Camera ( Joke )

I turned them all off and still buggers and glichs to high heaven

1) when i warp one of my toons to a pos/station the whole things spins 360 stops then starts again
2) When in pos i zoomed right out and having to alt 2 to get back to normal view which never stays at.
3) Sine this has happened i no long see my own fleet of miner laser show as active i.e beam hitting asteroids
4) This has been said by many of my corp/alliance memebers.
5) I have turned the new camera options off and still bugger out no matter what

I like the new camera options to removed till fully working as a nightmare



I run the following

windows 10
CI7 6700k
32gig ram trident (4x8gb3200MHZ)
2tb + ssd
gigabyte gtx 970
rog maximums VIII ranger
Valthax Kelkore
Damen LLC
#408 - 2016-02-15 17:14:14 UTC
The problem is the manner with which this is being deployed. I'm fine with change and changing aspects of the game as it evolves over time (balance, new content, heck, I'm even fine with Skill Injectors though I won't waste a single isk on them myself) and I'm 100% behind updating old code.

I'm not fine with paying to test something that should have a) been fully tested on SiSi, b) been a fully finished product, and c) addressed all community concerns, prior to being deployed on TQ. There's a reason why incentives on TQ are offered for customers to play-test features on SiSi and work with the dev teams in order to produce a finished product. It's a fair guess that there will still be updates for the camera rolling out past March 9th.

Instead we're forced to deal with something that didn't need this level of update, this quickly, which still has bugs and either alters or implements features in ways that either no one wants or are soon to be missing, thus removing basic functionality of a system which every single pilot who undocks uses. Just so one new aspect of content can be introduced.

tl;dr I'm perplexed as to why a legacy camera option cannot remain after March 9th for those who don't want to pay to keep testing something that didn't need to be altered this drastically to begin with; nor am I willing to pay to test something that should already have been a fully working product prior to release on TQ.
Lfod Shi
Lfod's Ratting and Salvage
#409 - 2016-02-15 18:49:40 UTC
Esnaelc Sin'led wrote:
Lfod Shi wrote:
This round I had all boxes checked. I'll have to run it again with everything unchecked for comparison.


Yes please.
Would be very kind if you could come back and post your impressions with all options unchecked.
(They are in the first left column of "Display & Graphics" tab)



Ok... 20 minutes light ratting and salvage with all boxes unchecked. Stomach still hurts 20 minutes after logging off. Also, involuntary zoom in when tracking engaged (sometimes), involuntary zoom out when disengaged (sometimes).

And the inability to position the camera is a problem for me. Like many others I have various windows open and ship position on the screen is pretty important.

Won't be testing the new camera anymore. My tummy can't take it.

♪ They'll always be bloodclaws to me ♫

Esnaelc Sin'led
Lonesome Capsuleer
#410 - 2016-02-15 19:04:21 UTC  |  Edited by: Esnaelc Sin'led
Ok well, that's really wierd.

Because i have none of the nausea or stomach emotions you are dealing with.
With or without checked options.

With all options unchecked i can't see much differences between new and old camera.

That's another thing when dealing with the Tracking Camera though.
I've updated my feedback about it.

But that might just be something they are working on, we still got 1 month before they release it completly.
Lfod Shi
Lfod's Ratting and Salvage
#411 - 2016-02-15 19:40:36 UTC
Some people are more sensitive to motion sickness than others. I used to be able to ride roller coasters all day long. As I got older, well... let's just say I can't do that anymore.

♪ They'll always be bloodclaws to me ♫

Jeven HouseBenyo
Vanity Thy Name Is
#412 - 2016-02-15 21:16:40 UTC
Motion sickness triggers can be different from one person to another. I can read in a car, but only if my head is below the window line so landscape zipping by isn't visible. Boats and ships are no problem, but the smaller turbo-prop planes get me while jumbo jets are a breeze on the stomach.

This new camera is a floaty, dip and dive, swaying turbo-prop plane to my stomach. And as far as I can figure, most of that reaction is directly tied to only a few things. the inertia as this camera catches up with that I'm telling it to do, and the drift from my ship as center point. Speeding up settings does not completely remove either of these nausea inducing issues.

I know that description words like floaty, spongy, wandering, meandering, and soft are not good words to help fix coding.

But then again, same could be said for 'needs more pfssssh' to describe a wanted or needed change in a specific UI segment!

I've grown use to the short timing of camera 'drift' after I change direction of my view., as it is at the end. Adding that same drift then it catches up at the beginning of camera angle changes is just too much for my eyes and inner ears. There ya go CCP, less snarky and irate constructive suggestions to fix this.

I still want the old camera to remain, I won't budge on that suggestion! Pffft.

>Jeven

Minny boat flyer, unofficial squeaky wheel.

'Game Ethics and Morality Monitor' I remember promises.

Snark at 11-24/7/365.25. Overshare? Yup.

Yes it's my fault. And if you don't staap it I'll do it again. ;-P

No you can't has my stuffs OR my SPs.

Esnaelc Sin'led
Lonesome Capsuleer
#413 - 2016-02-15 22:56:38 UTC  |  Edited by: Esnaelc Sin'led
I'm probably missing something, but nausea and fear of heights and anything related to this is caused by the "inner ear".
In anycase your inner ear could be disturbed by a screen.
It can with a virtual reality immersion like Occulus Rift, taking all one's perception field.
It can by a disfonctioning inner ear, but that's a day-to-day issue for those people, not only when playing a game.
Or drugs.

This is a screen, flat screen, with all your surrounding around it.
Your appartment floor doesn't move as your ship moves neither does your inner ear.

I'm sorry if it seems disrespectfull, i'm just trying to understand.

And about that innertia btw, there's an option in Excape Menu, first left column of the "Display & Graphics" tab.
http://i.imgur.com/vLqXgGm.png
Uncheck all the options listed below "Camera Settings", and the inertia should go away.
New-Camera with all the options unchecked feels very much like the old one.

It remains for the Tracking Camera though, which is still work in progress i suppose.
Klng Star
Goobies Inc.
#414 - 2016-02-15 23:22:27 UTC
Not a fan of how the new camera changes the options when you right click a destination in the current route. Currently "Jump through stargate" is the first option and with the new camera it is now the 3rd option which is annoying.
Lfod Shi
Lfod's Ratting and Salvage
#415 - 2016-02-15 23:26:42 UTC
I play with a laptop sitting on my lap... hold on, let me measure... about 18" from my eyes. The screen takes up about a third of what I can see around me without moving my eyes. Perhaps, because such a large portion of my view is moving oddly while the periphery is standing still has something to do with it?

I dunno. What I do know is I never had this happen with the old cam. Sitting here flying around space for hours at a time no problem... well, at least until my eyes have had enough of all the flashy lights, engine, and missile trails. Or being hunted. I'd take a break if being actively hunted too. Ha! Waste their time, I say!

♪ They'll always be bloodclaws to me ♫

Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#416 - 2016-02-15 23:31:36 UTC
Esnaelc Sin'led wrote:

And about that innertia btw, there's an option in Excape Menu, first left column of the "Display & Graphics" tab.
http://i.imgur.com/vLqXgGm.png
Uncheck all the options listed below "Camera Settings", and the inertia should go away.
New-Camera with all the options unchecked feels very much like the old one.

It remains for the Tracking Camera though, which is still work in progress i suppose.

Nope, that does nothing about the inertia effect. Increasing the camera speed helps, but even at max it's very noticeable at reasonably high framerates.
Esnaelc Sin'led
Lonesome Capsuleer
#417 - 2016-02-15 23:41:53 UTC
Well then i give up.
I really don't see the same things. :/
Lfod Shi
Lfod's Ratting and Salvage
#418 - 2016-02-16 00:11:32 UTC
Esnaelc Sin'led wrote:
Well then i give up.
I really don't see the same things. :/


We're all different, so that kinda makes sense.

♪ They'll always be bloodclaws to me ♫

Ogast
Brutor Tribe
Minmatar Republic
#419 - 2016-02-16 03:09:15 UTC  |  Edited by: Ogast
New camera lasted exactly 30 seconds before I un-ticked it. It's crap. My push to talk is right alt. I often spin my ship in space or station while talking now I get some horrible selection box that looks like it was pulled straight out of some other game. Furthermore I do not understand the need for a selection box as we are limited in the number of targets we can lock anyway thus if this is some new locking idea it's also crap and redundant.

Leave the old camera as an option for us to opt in and out of please.

I re-enabled it to try it out further and vastly prefer the old vs the new.
Zifrian
The Frog Pond
Ribbit.
#420 - 2016-02-16 03:41:24 UTC
I like a lot of the new additions but I really dislike the drift feature. Can we get an option to turn it off? I just would like to keep the actual view as the old camera. It also helps with zoom.

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