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[March] ECM Tiericide

First post
Author
Freelancer117
So you want to be a Hero
#41 - 2016-02-12 13:19:27 UTC
CCP Fozzie, please don't forget to balance the ewar drones Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

waghez pig
Polaris Rising
Goonswarm Federation
#42 - 2016-02-12 14:33:38 UTC
Marid Hadden wrote:
keep duinbing down your game for idiots who cant remember which ECM module is against which race.
Why dont you rename "radar" to "amarr", "ladar" to "minmatar" etc.. while you are at it, makes it even easier for rtards.

Or go even one step further and get rid of race names and call them like red, green, yellow and blue maybe? For those who cant deal with race names and mix them together. This would make sure even the least intelligent moron would be able to safely apply right ewar modules onto enemy ships.


Lol, when a bitter vets cry a newbro subcribes to the game.

Cry us another back in the day story bitter vet.

Cry again bitter vet how Eve is dying.

Please post an angry bitter vet rant in the forums before you unsubscribe.
Estella Osoka
Cranky Bitches Who PMS
#43 - 2016-02-12 15:06:41 UTC
Finally, the T2 mods are better than the meta 4s.

Never change ECM. The rage inducing mechanic brings many tears and many laughs. To all the haters, come to the jam side, we have scones.
Harvey James
The Sengoku Legacy
#44 - 2016-02-12 15:08:01 UTC
so will the falloff mechanic be hit or miss .. or the new strength too range ratio??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Arya Regnar
Darwins Right Hand
#45 - 2016-02-12 15:26:42 UTC
So uhh 90% of all tiercides make meta useless compared to t2.

EvE-Mail me if you need anything.

unidenify
Deaf Armada
#46 - 2016-02-12 16:19:00 UTC
Arya Regnar wrote:
So uhh 90% of all tiercides make meta useless compared to t2.

that is whole point of tiercides?
Richard TheLordOfDance
Operation Fishbowl Inc.
#47 - 2016-02-12 16:47:00 UTC  |  Edited by: Richard TheLordOfDance
Finally the t2 modules will become useful! This has taken way to long!

For the people currently complaining about how op ecm are, I would like to point out that enough sensor dampers can take your lock range down to below 10km which means you can't lock anything outside of that range, with no hope of the roll will be in your favour like with ecm, you will be for all intents and purposes permanently jammed until the jammers a) dies b) runs out of cap c) decides to stop for some reason.
Or has this changed recently while I wasn't looking?

And to the people saying that the modules should be scripted instead of racially aligned, why in the world would you want to give people a ecm ship that could instantly swap around it's jamming strengths!? Combat refitting is already on its way out and you want to reintroduce one of it's many symptoms straight away...
FraXy
Hostile.
PURPLE HELMETED WARRIORS
#48 - 2016-02-12 16:58:41 UTC
Are we ever going to get ECM reworked to something tolerable rather than 20s of doing nothing without any active counter?

5s ecm duration
20s module duration

Tactical jamming rather than split and/or stack.

One man's junk is FraXy's choice of weapon to kill you with.

ApolloF117 HUN
The All-Seeing Eye
GaNg BaNg TeAm
#49 - 2016-02-12 19:31:26 UTC  |  Edited by: ApolloF117 HUN
why doesn't the ECM faction like Mordus legion don't have legion ecm burst? They have lots of ECM related stuffs in the lp store, but no ecm burst
Estella Osoka
Cranky Bitches Who PMS
#50 - 2016-02-12 20:11:25 UTC
Stop moaning about ECM. This is the wrong thread for that. You want to have the mechanic changed, then go open a thread in Player Features and Ideas Discussion forum.
FraXy
Hostile.
PURPLE HELMETED WARRIORS
#51 - 2016-02-12 21:43:52 UTC
Estella Osoka wrote:
Stop moaning about ECM. This is the wrong thread for that. You want to have the mechanic changed, then go open a thread in Player Features and Ideas Discussion forum.


Any thread is a potential ECM mechanic discussion thread.

One man's junk is FraXy's choice of weapon to kill you with.

Irya Boone
The Scope
#52 - 2016-02-12 21:43:52 UTC
no just remove ecm from the game

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Gospadin
Bastard Children of Poinen
#53 - 2016-02-12 22:07:02 UTC
The above points are great.

It should be a single, multi-spectral-by-default module.

Script for racial strength... Maybe have two versions of each race's scripts, one shorter range and stronger, and one longer range and weaker.

Somewhere between 30s and 60s to load or change scripts.


Korozaa Akuma
Yomi-no-kuni
#54 - 2016-02-12 23:34:00 UTC
Zetakya wrote:
As for ECM... this is a nerf. Aside from much more common use of ECCM, simply fitting an equivalent strength ECM module will now cost 10 extra CPU per module and require 20 additional cap per cycle per module. While the CPU change doesn't really matter at present (the Rook in particular is already grossly over-specified in that department), it will matter if you ever rebalance the hulls and it is going to make cap stable ECM more difficult, and therefore increase the value of Neuts as an ECM counter. This is especially true given the slot limitations making fitting tank, ECM and now cap mods in mid slots an impossible challenge.



I agree. From the current Meta 4 to the new T2. I get zero increase in jam strength at the cost of an 50% increase in CPU cost and 53% increase in cap cost (assuming duration is unchanged).
Nevyn Auscent
Broke Sauce
#55 - 2016-02-13 00:09:19 UTC
Richard TheLordOfDance wrote:

And to the people saying that the modules should be scripted instead of racially aligned, why in the world would you want to give people a ecm ship that could instantly swap around it's jamming strengths!? Combat refitting is already on its way out and you want to reintroduce one of it's many symptoms straight away...

A script does not 'have' to be instant swap. Treating it like ammo and requiring a reload period allows you to actually put tank on your ECM ships without having to armour tank them while still being able to adapt to the targets fleet comp. Higher fitting requirements in return might also be a good thing to make it hard to fit a full rack of ECM if they were swappable like that.
Daichi Yamato
Jabbersnarks and Wonderglass
#56 - 2016-02-13 00:20:48 UTC
What nevyn said.
One idea i liked was giving them a 60 second or longer reload timer. Takes away the need for docking in-between fights (especially annoying when you can't dock in enemy territory) but prevents you from swapping mid fight.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zetakya
State War Academy
Caldari State
#57 - 2016-02-13 04:11:00 UTC  |  Edited by: Zetakya
Korozaa Akuma wrote:
Zetakya wrote:
As for ECM... this is a nerf. Aside from much more common use of ECCM, simply fitting an equivalent strength ECM module will now cost 10 extra CPU per module and require 20 additional cap per cycle per module. While the CPU change doesn't really matter at present (the Rook in particular is already grossly over-specified in that department), it will matter if you ever rebalance the hulls and it is going to make cap stable ECM more difficult, and therefore increase the value of Neuts as an ECM counter. This is especially true given the slot limitations making fitting tank, ECM and now cap mods in mid slots an impossible challenge.



I agree. From the current Meta 4 to the new T2. I get zero increase in jam strength at the cost of an 50% increase in CPU cost and 53% increase in cap cost (assuming duration is unchanged).


Yes, you're correct, I must have misread somewhere. It's 16 extra CPU per mod.

This seems to be a common theme across this iteration of tiericide. CPU costs are now higher across the board. Oddly this doesn't affect the EWAR boats so much - as previously mentioned, they are over-endowed with CPU (& grid) to the point where fitting costs are (almost) moot. What it does (& this applies more to Target Painters than anything else) is discourage the use of odd EWAR mods on unbonused hulls.

53% increase in cap usage is far more significant for EWAR boats. At a rough calc this will leave most reasonable Rook fits balanced on the knife-edge of cap stability without a prop mod active. The Blackbird and Falcon, which were already more difficult to balance, will be impossible.

With most of the low-slot cap mods being useless for a shield ship, and mid slots at a premium for both tank and EWAR, I'm not sure what the plan behind this is. Is CCP trying to force us into having dedicated cap logi to allow fleet EWAR to function?

I certainly know that the Pilgrim and the Curse have gone (even) higher up my ECM priority list.


EDIT: I've just read the Cap Battery Tiericide Thread, and I think the Rook will be saved by its aforementioned over specification. It should have enough PG & CPU to squeeze on one of the new large (Battleship-sized) cap batteries (not the T2 - either a meta T1 or a high meta), which is a lot of extra Cap and some CapWar resistance.

We're still looking at one extra mid slot mod though. It's hard enough bringing enough jams to justify yourself now.
Tyranis Marcus
Bloody Heathens
#58 - 2016-02-13 15:47:31 UTC  |  Edited by: Tyranis Marcus
CCP Fozzie wrote:


For ECM Bust modules,


Lol. Used well, that's a proper description.

Do not run. We are your friends.

Tyranis Marcus
Bloody Heathens
#59 - 2016-02-13 15:54:45 UTC
The new names look great. Having the sensor type in each name will be nice.

It's cool to see some Rogue Drone modules added, too.

Do not run. We are your friends.

Xeator
soldiers.fi
#60 - 2016-02-13 17:13:59 UTC
Renfus wrote:
Instead of having 5 separate ecm modules.
How about having 1 module that has the same stats as the multi spec jammer when unscripted.
And have racial scripts..
Allowing ecm ships to change scripts on the fly..

Our would that be to OP somehow?



Yeah, I dont get why they havent already changed it to something like this.

If CCP thinks its too OP, its not.

And if it really is "OP" then just make reloading scripts take like 2min so you cant swap them around constantly.

Boom, ECM tiericide solved.