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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
Khan Wrenth
Viziam
Amarr Empire
#221 - 2016-02-12 02:03:05 UTC
Daemun Khanid wrote:
You do understand that what I was agreeing with was that most ppl don't realize that CCP plan on removing the old camera completely right? So... I'm not sure what it is you disagree with. Its pretty apparent we, along with most everyone else in this thread, agree that the new cam basically sucks.


Sorry, while writing that post I forgot the snarky comment I originally wanted to put in there.

You said "Lots of angry subscribers", I had intended to say something like, "I disagree...there will be a lot of angry people unsubscribing".

So yeah, we are in agreement, I was just going to take the outcome one step further.
Suitonia
Order of the Red Kestrel
#222 - 2016-02-12 02:35:37 UTC
Is it possible to not have the tactical overlay appear every jump even if you disable it while using the Tactical Camera? When jumping in the Orbit Camera while having the World Map open it goes a bit wonky.

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Dantesi Cadelanne
Seal Club Six
Plug N Play
#223 - 2016-02-12 03:54:59 UTC  |  Edited by: Dantesi Cadelanne
Dantesi Cadelanne wrote:
Of the many points in this thread, the tracking camera is most critical.

Please for the love of what ever gods you pray to, implement the traditional tracking in the new iteration.

Secondly, in tactical mode, give us the option to unlock the camera with an additional key combo. With the way the detachment works currently, it is way too clunky and nonfunctional in the way most situations would call for it.

Lastly, implement the traditional tracking camera.

You fixed what wasn't broken. This has some promise, and amazing promise at that. But it is still A LONG WAY from being usable. Take it back to the drawing board, let us keep our legacy camera until you listen to your player base.




I am going to quote myself on this one, and also leave this here. this is a snapshot of the poll I ran on twitter so far. http://imgur.com/xUd2UJb (this is the link for the poll it self: https://twitter.com/EVE_Dantesi/status/697896708810735617 )

While this is a relatively small sample size of the EVE community on whole, I am happy to put the ISK on the line that had this been properly rolled out and publicized to the community, the issues that we are seeing on live TQ right now would have been entirely avoided. Good intention; poor execution.

As many times as this has been said in this thread so far, it can not be said enough, we need the exact same functionality that our camera systems have currently before proceeding with anything new, and in absolutely no circumstance is "just like the old one" an acceptable answer. Everyone posting in this thread has undocked their ships at least once, and there is an expectation that needs to be met and then surpassed when you are adjusting fundamental game mechanics such as this.

I am (hopefully) confident that Team Psycho Sisters will reflect upon all of our input and give us what we need in our cameras, and then give us what we want for our cinematography secondly. (Please don't let us down Sad )

Links to current poll related to the Dev blog: Unboxing the new Camera in EVE Online http://imgur.com/xUd2UJb (Initial Poll Data) https://twitter.com/EVE_Dantesi/status/697896708810735617 Poll Link

02/11/2016

Jajuka Cirim
#224 - 2016-02-12 03:57:44 UTC
Mostly I'm frustrated by how the new camera alters the context menu. A majority of the SISI bugs seem to have been solved.
I realise you just copied the "Advanced Camera" settings but really, I don't need any fancy follow tracking. I like my contextual commands where they were, please. At the top of the list.
Alea
Pator Tech School
Minmatar Republic
#225 - 2016-02-12 04:28:49 UTC
Tippia wrote:
Manic Velocity wrote:
According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera".

Holy ****. I didn't even see that.

CCP, listen very carefully now:

You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No “kind of the same, but…”, and definitely no “it's better now because…”.

It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back; always focusing on your ship etc etc etc. All the things people have been telling you for ages now.

If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an “awesome” idea that doesn't work in practice, and realise that this is one of those moments. Again.

Jesus ******* christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you? Shocked


What she said..!!

But it will be implemented working or not as usual.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Sonic Mulder
Frogleap Factories
#226 - 2016-02-12 04:38:09 UTC

As a experienced null scout and AT pilot, the need to hold a given hotkey and tie up my mouse to effectively use the D-scan during combat situations this is completely unacceptable. I need my mouse for manual piloting 90% of the time.

I absolutely need to have the tracking camera to have a toggle function similar if not identical to the way it is now, instead of the new method of hold C and click.
Drake III
Blame The Bunny
#227 - 2016-02-12 06:37:48 UTC
New camera feels "clunky"? Not sure if that the word but the orbit option just feels really weird and seems like that it is on a strange pivot point compared to the old. From switching back and forth between the two the new one definitely does not sit right.

Also warping no matter what angle it was at was off putting in some way. It seems like the camera was leading the ship and it is pivoting along the front?

Overall camera kind of sickening glad we can turn it off for now. (At first thought I couldn't figured CCP just changed it and said have fun. So at least that is something)
Bemo
Narcosis.
#228 - 2016-02-12 07:40:44 UTC
No no no ....just no. Do not remove the old one. Its getting old with all the changes that you get feedback that people do not want and you force it anyways. Who will you force things on when there is no one left?
Anal Jack
Doomheim
#229 - 2016-02-12 12:49:42 UTC
I find this game not worth playing without an auto-focus feature. It adds nothing to make me hit the "C" key every time and only makes combat less fun.

I fear if this feature isn't implemented into the new camera I wont enjoy playing any longer.
Lion Drome
Armilies Corporation
Domain Research and Mining Inst.
#230 - 2016-02-12 14:12:50 UTC
I like what you guys are trying to do with the new camera but it just feels so unpolished and sluggish that for now I'd preferrably stay with the old camera. Its not about even the old vs new thing. The newer one simply doesn't work, is less practical to use and simply feels like trying to make an already working thing better with mixed success. As comparison

Galaxy S2: Works great, bit of an old relic but it basically does everything you want and has been refined to good as it gets without a major overhaul. Solid 8/10 with no complaints

Galaxy S4: Technically much improved over the older model and probably does some neat stuff but they feel a bit more like gimmicks and I'd honestly rather just use the older one since it worked fine and the new one doesn't really seem to add anything essential I was missing in the old one.
Mostlyharmlesss
Republic Military School
Minmatar Republic
#231 - 2016-02-12 14:51:49 UTC
For some reason, when using the new camera, my EVE client increases my GPU load by 10% per client. Also the new camera feels sluggish.

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Skoomer
#232 - 2016-02-12 15:15:03 UTC
If the new camera is going to be permanent can you at least add the option to right click in space and look around and then zoom around with both mouse buttons pressed? Only this gave me the possibility to make some action videos in Eve. Camera shake and such. Cant be done with ne new camera as it is if I aint wrong.
Ojima Mardukis
Brutor Tribe
Minmatar Republic
#233 - 2016-02-12 15:15:26 UTC
The new camera had issues with clicking on things in the overview and tracking to them for me. If you are at a poco and attempting to narrow down what moons have POS's using a 5% dscan this is an issue. It also was not as responsive as the old system. Minor motion sickness issues like others have reported from it also.
Nynaeve Aylet
Garoun Investment Bank
Gallente Federation
#234 - 2016-02-12 15:33:20 UTC
Please don't change the camera as is, it's awful.

When I first started googling information on EVE something that came up often was the "submarine physics". With the way the new camere feels, it enforces exactly that submarineish feeling, which is the opposite of what it's supposed to be.

The new funtions also have a number of bugs such as tracking not working properly, the camera changing focus randomly and most importantly, not being able to 5° scan quickly enough because the camera "snap" is so sluggish.
Manic Velocity
Federal Navy Academy
Gallente Federation
#235 - 2016-02-12 15:34:49 UTC
I posted this suggestion in a previous thread, and I'll re-post here for the sake of visibility:

Why not just leave both cameras in? Since the new camera is clearly geared towards video makers (which I absolutely appreciate) and giving EVE a more cinematic feel, call it the "Cinematic Camera" with a toggle to enable/disable in the game settings window. Leave the old camera as the default and call it "Classic Camera".

This will literally appease everyone in this thread.

The cinematic camera makes EVE look good. Nobody is denying that. But it makes EVE difficult to play by, not just adding things most people won't use, but by removing things that the vast majority of people do use.

Let the two exist side-by-side and you'll instantly quell a lot of the unrest in this thread.

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Willam Crane
A Blessed Bean
Pandemic Horde
#236 - 2016-02-12 15:36:33 UTC  |  Edited by: Willam Crane
Things that I dont like about the new camera.

- The zooming is horrible: The old camera was intuitive, the new one has weird skips in how quickly it zooms.

- Moving the camera around is a hassle. The new camera will keep on going after you moved it even after you released the mouse. It doesnt feel intuitive at all and instead just feels like you're playing drunk. The old camera has this snap which especially for fleet commanders is really imported because you can quickly get disorientated.

- Weird sound. The Tactical and First Person cameras give strange background noice which is really annoying. Would love to have an option to disable it.

I tried the new camera for an hour but got horribly frustrated by it and just resorted to using the old one.
Ddolik
Bohemian Veterans
Pandemic Horde
#237 - 2016-02-12 15:40:55 UTC
keep the old camera option avaible please, let the players choose the camera rype (old/new)
Ama Atavuli
Rolled Out
#238 - 2016-02-12 15:47:24 UTC
The old camera is far far better than the new one. The new one is sluggish and only good for people making videos. At the very least give us the option of making the new camera act exactly like the old one if we want. A lot of people are going to be pretty unenthusiastic with relearning how the new camera works.
Judy Mikakka
Sniggerdly
Pandemic Legion
#239 - 2016-02-12 15:50:42 UTC
Please don't remove the old camera, For me the new one is just awful.
Finnbarr Galedeep
The Majestic Duck
#240 - 2016-02-12 16:03:04 UTC
Please add an option to remove all mouse acceleration with the new camera. I think this would get rid of a lot of the feeling of sluggishness when using it.

As mentioned, we need functional and tracking of ships in warp. Capsuleers have necks, don't they? It's silly to say that we can't turn and look at something as it warps away.