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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
SCV'Argos
TheMurk
#161 - 2016-02-11 06:43:06 UTC
I suggest the following improvements to 1st person camera:

1) +Rolling hotkeys
2) A,D turn the ship only horizontally without rolling it
3) Middle mouse button (when holding it) moves the centre of the screen and turns the ship.

I don't know how will Valkyrie's piloting work, but I suggest you peek in the game called starconflict, they've made good piloting mechanics IMO. Please don't blame me for mentioning another game, it's not even close to rivalry with eve. Lol
Sergey Hawk
The Sith Syndicate
REFORD
#162 - 2016-02-11 07:30:21 UTC
Another downside of the new camera
- with the new camera we can not set custom position for tracking objects

Every pilot create own windows arrangement and sometimes we need to offset camera AND MOVE tracking position from the center to ensure constant visibility of tracking object.
Ideally, I need ability to set camera offset for both axes (X, Y) and i want to choose between center and custom tracking position.
And if I have already started talking about offsets. Pls make an option in game menu to apply camera offset only for ship in space. I don't need camera offset for fullscreen maps.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

SCV'Argos
TheMurk
#163 - 2016-02-11 07:49:47 UTC  |  Edited by: SCV'Argos
A little glitch.
You "look at" some target, then it explodes; if, that moment, you manually switch to another target and start looking at it, the camera still returns to your own ship after 2 seconds delay after the explosion of the 1st target, and you have to press "look at" again.
I think the camera shouldn't return to your ship if it's focused on a new target.

edit.
This glitch is only present for Orbiting Camera.
Leonardo Adami
Doomheim
#164 - 2016-02-11 08:08:46 UTC
So I was warping around today and the nausea thing people are talking about seems like some sort of bug. What happens or at least what seemed to happen to me earlier was after landing out of warp all of space seemed to stretch. Plants looked like ovals instead of round. When you pan the camera it looked sorta like a focal point in the center then things on the sides stretched in a way that made you dizzy. After a couple session changes it fixed it self and that stretch effect seemed to go away.
Josef Djugashvilis
#165 - 2016-02-11 08:41:38 UTC
Manic Velocity wrote:
Josef Djugashvilis wrote:
I do not suppose I shall ever really use the new camera options - I tend to stick with what I know


According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera".


Dang! that is not good...

This is not a signature.

Tippia
Sunshine and Lollipops
#166 - 2016-02-11 10:50:21 UTC  |  Edited by: Tippia
Manic Velocity wrote:
According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera".

Holy ****. I didn't even see that.

CCP, listen very carefully now:

You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No “kind of the same, but…”, and definitely no “it's better now because…”.

It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back; always focusing on your ship etc etc etc. All the things people have been telling you for ages now.

If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an “awesome” idea that doesn't work in practice, and realise that this is one of those moments. Again.

Jesus ******* christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you? Shocked
Manfred Mann
Lazerhawks
L A Z E R H A W K S
#167 - 2016-02-11 11:03:59 UTC
Pros:

It looks good and i can see it working well for video makers.

Cons:

It is NO good for actually playing eve!

What needs fixing:

Bring back the old tracking camera. This is such an important feature that with out it my style of play is made so awkward that if this camera is forced on us as it is I probably wont bother logging in anymore, Yes its that much of a game breaker for me. Who ever came up with this new camera does not play eve or they would know that being able to quickly d scan objects and track ships in to warp is a must.

The camera is sluggish. yes you can increase its speed but why is the horizontel speed faster than the vertical speed movement, again who ever came up with this doesnt play eve or they would know that while in a fight I need to move my camera up and down just as much as i do side to side. We need both these speed to be consistant. As it is my ability to manualy fly is made so much harder that again if forced on us I probably just wont bother logging in anymore.

Finaly a word of advice for CCP (that is if they even bother reading this) You ask for feed back on the new camera so we try and help and we give you this feed back, for months we tell you give us the old tracking camera back as its a game breaker as it is..... you do nothing! We tell you the camera is sluggish we need it like to move like the old camera..... you dont anything! You then make the camera opt out, everyone opts out and people stop giving you feed back BECAUSE YOU HAVNT LISTENED TO A DAMN THING WE HAVE SAID FOR MONTHS!!! You need to start listening more to the people that actually play this game or im sad to say i dont see much of a future Eve.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#168 - 2016-02-11 11:05:28 UTC  |  Edited by: Rivr Luzade
CCP Turtlepower wrote:
• The new camera makes me nauseous.
Some users have reported that un-ticking dynamic field of view and increasing camera speed in general options reduced their nausea. We are looking into other reasons for nausea as well, so If you can give us any more info on when and why you feel nausea during gaming, in EVE or in other games, that would be hugely appreciated!

It is the inertial that makes you nauseous, do you even listen to what people write? Just get rid of that god damn inertial when you zoom or pan or move the camera and it will be alright. You already realized your mistake in the new map, where, after months of beating your thick heads, you removed the zoom/panning inertial. Now do the same right now and don't make us players waste the same amount of time running after your teams with clubs.

Amendment: No, increasing the camera speed to max does not make matters noticeably better. With max speed, the camera bobs around when you move it, it is unresponsive and the inertial is still there when you zoom, but gone when you pan. The only thing that makes it slightly better is putting camera speed to max and uncheck Offset Ship Speed, but leaving the speed at default and only unchecking OSS does not remove the inertial. Using extreme settings just to get rid of the most annoying display feature in any UI can't be the solution! The inertial is -- even despite unchecking OSS and setting speed to max -- is also not removed when you track an object (in addition to moving your ship out of the visible screen space).

Small anecdote to underline my point: Back in the days, when CCP Soundwave declared war on loading bars and people complained about nausea caused by the new gate jump effect, I laughed at them because I did not feel a thing. Now, however, when I undocked a ship from a station (without OSS unchecked and default camera speed), I felt a sting in my head because the camera was slinging around like it was in a goo.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Owen Levanth
Sagittarius Unlimited Exploration
#169 - 2016-02-11 11:37:41 UTC
The new camera works great, especially the first-person version. I also didn't expect CCP to give us an easy method to switch between camera-options. What I expected was some kind of crude drop-down menu from the old tactical view button or something similar inane.

But welp, CCP actually did better then I expected. I'm sure whatever problems are still there can be ironed out fast.
Ralph King-Griffin
New Eden Tech Support
#170 - 2016-02-11 11:49:40 UTC  |  Edited by: Ralph King-Griffin
patch notes wrote:
Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid


much better thank you.

however if the tracking is initiated after the "warping" commences but while the ship is still in grid it will not track,
effectively anything smaller than a cruiser will remain nigh impossible to track.

still going to have this turned off and hold onto my whisky until it is as functional as the old one.

im not that bothered by c to track, it means i now have to make a decision to track something but i should be allowed to track anything on grid (regardless of its state) if im quick enough to do it.

frigs and desies are already damn hard to do this with, why mechanically stop us from doing so if we can?
readacted
CCP Turtlepower
C C P
C C P Alliance
#171 - 2016-02-11 11:52:01 UTC
Hello again,

Just a quick update from us. We have released the following fixes and tweaks at today’s downtime:

• Fixed an issue where players could get stuck in the space scene when docked, after using first person mode.
• Fixed turrets not being visible on other ships.
• Fixed an issue that could cause a strange "fishbowl" FOV after jumping.
• Anomalies and bookmarks can now be tracked.
• Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.

Fly dangerously,
CCP Turtlepower // Team Psycho Sisters
Khan Wrenth
Viziam
Amarr Empire
#172 - 2016-02-11 11:52:42 UTC
Tippia wrote:
Manic Velocity wrote:
According to the devblog, by this time next month you won't have a choice between the two. It will no longer be "the new camera", it will just be "the camera".

Holy ****. I didn't even see that.

CCP, listen very carefully now:

You CANNOT remove the option for the old, working camera without having fully and completely recreated every last aspect of it in your new system. All of it. No exception. No “kind of the same, but…”, and definitely no “it's better now because…”.

It must have every singe option and functionality that the old camera has: the direct and precise movement; the simple look-at and tracking functionality; the ability to track warps; the ability to simply rclick-unhook the camera from its current direction and then have it immediately snap back; always focusing on your ship etc etc etc. All the things people have been telling you for ages now.

If you remove it, there are no two ways about it and no delicate way of saying it: you are stupid. You are incompetent. You are not actually listening to the wave of feedback you're getting, and any attempt at claiming otherwise is a lie. Stop it. Step back, swallow your pride, stop blubbering, and give your customers the one thing they're asking for: a properly working camera. Remember what happens every time you have an “awesome” idea that doesn't work in practice, and realise that this is one of those moments. Again.

Jesus ******* christ. Why does this keep happening?! How are you so incapable of learning such a ridiculously simple lesson?! WTF is wrong with you? Shocked

Liked, and not empty quoting.
Ralph King-Griffin
New Eden Tech Support
#173 - 2016-02-11 11:55:49 UTC  |  Edited by: Ralph King-Griffin
CCP Turtlepower wrote:

• Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.

grand so, thanks for the update (who do i label the bottle to?)

any update about the right click freelook?

also the tracking camera doesn't work from the new d-scan/probe window ... that's a problem
Cade Kenobi
Lazerhawks
L A Z E R H A W K S
#174 - 2016-02-11 11:57:23 UTC  |  Edited by: Cade Kenobi
CCP Turtlepower wrote:
Hello again,

Just a quick update from us. We have released the following fixes and tweaks at today’s downtime:

• Fixed an issue where players could get stuck in the space scene when docked, after using first person mode.
• Fixed turrets not being visible on other ships.
• Fixed an issue that could cause a strange "fishbowl" FOV after jumping.
• Anomalies and bookmarks can now be tracked.
• Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.

Fly dangerously,
CCP Turtlepower // Team Psycho Sisters



What we really want to know is are you going to give us the tracking camera back as that is the main game breaker for most of us?
Tippia
Sunshine and Lollipops
#175 - 2016-02-11 12:10:04 UTC  |  Edited by: Tippia
CCP Turtlepower wrote:
• Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.

That leaves…

• Keeping the ship centred.
• Adjusting the tracking point.
• Tracking toggle.
• Look toggle.
• No camera movement without input while looking.
• Linear zoom.
• Linear (and equal on every axis) orbiting speed.
• Instant reset
• RClick-slewing with snap-back
• Manual R+L-Drag zoom and FOV adjustment
• Tactical overlay setting persistence

…just off the top of my head and testing around a station. I'm sure others can expand on it. When will that functionality be added?
1LT Jenkins
Death Row inc
#176 - 2016-02-11 12:12:01 UTC
CCP Turtlepower wrote:
Hello again,

Just a quick update from us. We have released the following fixes and tweaks at today’s downtime:

• Fixed an issue where players could get stuck in the space scene when docked, after using first person mode.
• Fixed turrets not being visible on other ships.
• Fixed an issue that could cause a strange "fishbowl" FOV after jumping.
• Anomalies and bookmarks can now be tracked.
• Tracking of ships that are warping away is now maintained until the tracked ship leaves the grid (yay!). However, ships that have already initiated a warp command still cannot be tracked by other players; we will fix this ASAP.

Fly dangerously,
CCP Turtlepower // Team Psycho Sisters

Ok now just gives back the old tracking camera and fix the lag when panning the camera and we'll nearly be at a camera that is fit for use or you could just let us keep the old camera as a fourth mode along the three new modes.

Seriously CCP how many people do you need to tell you that new camera is just not as good as the old one.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#177 - 2016-02-11 12:20:43 UTC  |  Edited by: Rivr Luzade
When I look at a bookmark with C and delete that bookmark, the camera resets to my ship -- inside my ship actually-- and creates spastic flashing. Same goes for anomalies: I press C and click on the anom, the camera looks at the anom, I remove anoms from my in-space view and the camera resets into my ship and flashes like crazy. And when I try to stop that flashing by slightly moving it with a left-click drag, it wobbles a bit and then turns my entire skybox orange and removes brackets.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Hold Alpha
Doomheim
#178 - 2016-02-11 12:24:17 UTC
Any chance that Combat Anomalies could be tracked from the on board scanner? Otherwise the feature is kind of useless.
6r33dy
Imperial Academy
Amarr Empire
#179 - 2016-02-11 13:06:37 UTC
Hello,
when I trying to lock multiple targets (Ctrl+mouse drag) it locks everything dependless of overview/bracket settings, and locks everything, including wrecks, ore asteroids etc. I assume it should select what to lock according to bracket settings. I do not want to lock ore or wrecks when I do not even see it in my current overview >__<

Sorry for my english.

The message above is random sequence of letters, please do not try to find any sense in it.

Elmis
The ill-advised
Hermit Collective
#180 - 2016-02-11 13:09:15 UTC
Most of this has already been said before, but since you asked for feedback...

I am really not a fan of the new camera. It is not intuitive, it is fiddly, and it seems to have a mind of its own.

I much prefer the more linear zoom of the old vs the new. I would like a slider to adjust this if possible.

In the old camera you could zoom in quite close by default. With the new camera you stop further back from the object you are looking at, then you have to use ALT Zoom to get in closer. Why?

By setting the speed of the new camera to around 2.5x I could get it to feel somewhat like the old one when left click panning.

The dynamic field of view is hit and miss. Sometimes it gives you a cinematic experience that looks cool, other times big objects you pass by or rotate around seem to be thrown disjointedly across your screen. I turned it off.

With the old Camera if I click "look at" on an object, then pan my view around - it stays at the angle and zoom I set it at. The new camera swings and floats out and sometimes offsets, and sometimes goes into follow mode. It doesn't seem to like doing what it is told.

I am pleased that tracking a warping ship works again. I used that all the time with the old camera.

I prefer how when you track an object in the old camera it overlays / lines up with the ship. The new camera shows your ship sitting at an offset. I find it odd for short angle D-Scan.

Turning on tracking via the HUD in the old Camera works so much better. You could then just click on objects in space or via the overview and have your camera view swing around and align on it. I can use C - Select now, but it seems to be an unnecessary extra button to press.

With the new camera, if you are trying to click on an object in space to track or ALT-Select, and miss, it jarringly jumps back to your own ship.

You really should put all the keyboard shortcuts available in the tool tips on the camera HUD icons. To have it work you need to use keyboard shortcuts which you have to go find for yourself.

To be honest I don't want more sliders and tick boxes available so that I can - if I spend an hour or so going through all the options, end up with a camera view something like the old one. I would much prefer a 4th Camera icon on the HUD that gives me as near on as possible the exact experience of the old camera. I can then use the other icons when I want.