These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

[February] Force Auxiliary Skills

First post First post
Author
James Angstrom
Pator Tech School
Minmatar Republic
#361 - 2016-02-10 17:29:47 UTC
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin


Thanks for listening to the community Larrikin. I hope this won't negatively affect those of us who went along with the previous plan and liquidated some poor alt's braingoo into the new FAX skills after the skill trading update though.
Sahriah BloodStone
State War Academy
Caldari State
#362 - 2016-02-10 17:35:34 UTC
Frostys Virpio wrote:


What you trianed for is a carrier. Up to 4 carrier in fact and if you trained for them, you will be able to fly them. No ship that you were ever able to fly will become unavailable to be flown by you when citadels hit unless you put your SP elsewhere.

If you have any example of any SHIPS you can fly and won't be able to when the patch hit, then list it. Beside that, anything else you are asking for is skill to fly a ship you could not fly before and that is something CCP don't have to grant you.


Simply focusing on the hull of a ship shows you completely misunderstand the issue. If you reallocate your sp back into the carrier, you will be unable to activate the triage module after the patch because you will be unable to sit in the ship that can use it. Therefore you are losing a functionality you already had access to, which is wrong. CCP has stated many times that 'if you can use it before a patch you can use it after' and you won't be able to use the triage module after because you won't be able to use the ship.

Stop looking at the 3d model of the ship and assess the functionality it provides because that is what is important

Sahriah Bloodstone

No.Mercy // Triumvirate

"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "

Crosi Wesdo
War and Order
#363 - 2016-02-10 17:41:59 UTC  |  Edited by: Crosi Wesdo
Sahriah BloodStone wrote:
Frostys Virpio wrote:


What you trianed for is a carrier. Up to 4 carrier in fact and if you trained for them, you will be able to fly them. No ship that you were ever able to fly will become unavailable to be flown by you when citadels hit unless you put your SP elsewhere.

If you have any example of any SHIPS you can fly and won't be able to when the patch hit, then list it. Beside that, anything else you are asking for is skill to fly a ship you could not fly before and that is something CCP don't have to grant you.


Simply focusing on the hull of a ship shows you completely misunderstand the issue. If you reallocate your sp back into the carrier, you will be unable to activate the triage module after the patch because you will be unable to sit in the ship that can use it. Therefore you are losing a functionality you already had access to, which is wrong. CCP has stated many times that 'if you can use it before a patch you can use it after' and you won't be able to use the triage module after because you won't be able to use the ship.

Stop looking at the 3d model of the ship and assess the functionality it provides because that is what is important


I just think he lacks something in his life where not only does he have to play a terrible game like this but he also wants hollow smug victories on the forum too.

Shame CCP pulled that rug from under him.

You lose this round frostys, see you next time you are supporting a bad idea from CCP.
Mai Khumm
172.0.0.1
#364 - 2016-02-10 17:43:29 UTC  |  Edited by: Mai Khumm
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin

Grant me the ability to rip the Carrier skills from my skull at no cost...
fy'nite Saraki
Nomad Industries
#365 - 2016-02-10 17:52:03 UTC
As a carrier V pilot, I was dismayed to find how long it would take to be able to train up the skills to be able to be able to perform triage again. Especially with no stats out on the Force Auxiliary ships, nor the new light fighters/support fighters. Having to make a blind choice is ridiculous and serves only to alienate the faithful subscribers who have been around a long time training carriers in the first place.The post on reddit detailing how much ISK/time it would take for someone who has all carriers V to replicate all Force Auxiliaries V is a perfect illustration of how bad the plan is.

I'm glad CCP has at least taken note that we are not happy about this. While a straight skill split may favor existing carrier V pilots too much (but not THAT much), there are other ways to throw us a bone:

-Make them 10x skills as suggested earlier so it does not take nearly a year of training/ISK/real money to have the ability to perform roles in game that can be performed NOW.
-Give a portion of SP toward the new racial force aux skills for those who have a corresponding racial carrier V trained now. Like, halfway between level 4 and level 5. Or something.
-Publish stats on the new fighters/force aux ships so we can at least determine whether we want to throw away our ability to triage, throw away our ability to use carriers/fighters, or just tough it out and train up both.

Dograzor
The Scope
Gallente Federation
#366 - 2016-02-10 17:53:08 UTC
Dear CCP,

As you are being somewhat wise and implementing the first wave of damage control through Larrikin so I'll stay nice:

~If you can fly it now, you will be able to fly it after~

I expect no compromise nor gimped versions of the above statement.
Crosi Wesdo
War and Order
#367 - 2016-02-10 17:57:45 UTC
At the risk of repeating myself too, too much.

Have both carriers based on the same class - The racial carrier skill.

You could modify the existing carriers as you intend to, and just add the new FAX under the same (perhaps renamed) racial carrier skill.

This doesnt have to be any more complicated than when you introduced a new destroyer (apart from related support skills).
Zenwushu Hellscream
Viziam
Amarr Empire
#368 - 2016-02-10 18:07:49 UTC
How will this impact those that have taken the jump bought the skill and trained it ?

Can petition a rebate of isk and rebate of skills ?
Kimimaro Yoga
School of Applied Knowledge
Caldari State
#369 - 2016-02-10 18:14:16 UTC
Reaver Glitterstim wrote:
Carrier and Force Auxiliary skills should cost just 10x instead of 14x. Even at 10x, they will still be more skill-intensive than Dreadnoughts with all their important support skills. Making them only 10x will greatly reduce the retraining burden for pilots who had previously had training for both fighters and triage, and now will not have it.


Yes, this so much. I came here just to post more or less the same thought.

CCP, I understand you are having two separate ships, and want the total skill train to be longer. That's alright, we know capital ships are undergoing major changes. The whole "fly it before/after" doesn't really hold when you're changing major functions of the ships. But right now you are asking dual drone dps/triage pilots to train over 5million SP of the new fighter skills, plus 3.55million for each new Ladies' Auxiliary. Not only is this a lot of additional training, but in the case of the carriers it doesn't even make sense.

Carriers have a higher multiplier than dreads because they can do more things. Now that they're being split into two ships, it shouldn't take twice the SP to get the same functionality. So keep your original plan, of refunding carrier SP for people who inject the force aux. But change the multiplier of the FAX skill to 10x, now. And when you do the carrier SP refund, knock it down to 10x as well. This will not only lessen the retrain burden by 1.4 million SP per carrier type, it will mean new players spend a more sensible amount of time training into each one. Works all around.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

Rowells
Blackwater USA Inc.
Pandemic Horde
#370 - 2016-02-10 18:15:27 UTC
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin

Just do it based on their tactical reconfiguration skill. If they don't have it, they're obviously not going to use triage afterwards.
Maria Kishunuba
Doomheim
#371 - 2016-02-10 18:43:01 UTC
Rowells wrote:
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin

Just do it based on their tactical reconfiguration skill. If they don't have it, they're obviously not going to use triage afterwards.

Unless they were one of the probably many carrier alts in training that havn't trained the triage skill yet. Doing what you suggest is a good way of making a lot of alts in training next to useless and kill the time/isk/money investment put into those.
ZmajOgnjeniVuk
Doomheim
#372 - 2016-02-10 18:55:47 UTC
I'm just posting so I don't get fined.
VirusMD
Aliastra
Gallente Federation
#373 - 2016-02-10 18:58:23 UTC
Dear CCP, your quickly becoming just like every other money sucking pay to win game company out there... Your alienating your long term players and handicapping any place that you can use said capitals for an extended period of time, weakening defenses across the game.

If you ask me this is a game breaking change and an extremely obvious grab for cash. Now we even have to look at your ad for the skill injector when i open my character sheet? really push much? I've been playing eve solid for almost 8 years with no breaks and multiple accounts. When I read these changes, I was appalled, Seeing just how long it would take to get back to where a character is now is just ridiculous, there are so many better idea's on this thread alone. How could you possible expect us to blindly train or not train a skill, giving us no solid information to make our decision on. This is EVE you should know that, people think for themselves here.

What happened to the days of testing patches, listening to the community, acting on feedback before invoking a 50+ page thread naught of complaints. Over the last 2 years and change there has been MAJOR issues with every single release, trash passed off as releases. So many un-kept promises. Ever since PLEX came out you've been on a very slippery slope, and we all know your paying for it in subscription loss, we all see it every time we log in.

I am sure others can attest to this as well, but i spent my first 3 years in change in high sec, grinding missions so that i could have the standings to get a POS, and jump clones. 3 years of work, and in 2 changes, (if you count the accidental removal of jump clones standings that you later decided to keep) you invalidated all that work, oh but you left me KOS in half of space, now with no benefit to it at all.

So follow my line of thinking here..... Why do most ppl train carriers, is it for the woefull drone dps, or the massive rep ability? I think most would say for the Remote Reps. So wouldn't it make more sense for the new drone only capital to be the "Force Auxiliary" and the carrier skills still affected the logistics side, maybe rename carriers to something like "Logistics Auxiliary" Thus avoiding the mess of complaints, leaving current pilots in there roles they already prob spent a year + training into, and not leaving corps and alliances more vulnerable for an extended period of time?

RELEASE SOME STATS FOR THE LOVE OF BOB!

/end rant (for now)

- VirusMD
Lucas Kell
Solitude Trading
S.N.O.T.
#374 - 2016-02-10 19:01:10 UTC
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin
Hopefully the new devblog will just contain a link to the HTFU video, otherwise it seems that every time a bunch of players get up in arms they get handed whatever they want which doesn't bode well for the future if this game really is supposed to be hardcore.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Aurthes
Shadow State
Goonswarm Federation
#375 - 2016-02-10 19:05:09 UTC  |  Edited by: Aurthes
Why not just convert the skill for Tactical Logistics into the FAX skill?

So, you can fly a FAX with that skill + carrier skill.

You can fly the carrier with carrier skill + fighter skill.
FT Diomedes
The Graduates
#376 - 2016-02-10 19:11:16 UTC
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin


Thank you. Eagerly awaiting that Dev blog...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Brolli Polli
Wolfpaq
#377 - 2016-02-10 19:17:34 UTC
James Angstrom wrote:
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin


Thanks for listening to the community Larrikin. I hope this won't negatively affect those of us who went along with the previous plan and liquidated some poor alt's braingoo into the new FAX skills after the skill trading update though.

IQ check required for this poster please.
Jatok Reknar
The Legion of Spoon
Curatores Veritatis Alliance
#378 - 2016-02-10 19:20:50 UTC
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin


Thanks so much for listening to community feedback and being willing to adjust plans accordingly. This is truly what makes CCP great. :)
LYFE SUCKS
Doomheim
#379 - 2016-02-10 19:47:53 UTC
CCP Larrikin wrote:
Hi Mates,

We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.


Cheers,
CCP Larrikin


amazing
Veetor Nara
The Tuskers
The Tuskers Co.
#380 - 2016-02-10 19:50:27 UTC
Thank you for reconsidering