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What 3 things would you change about eve?

First post
Author
Barrogh Habalu
Imperial Shipment
Amarr Empire
#181 - 2016-02-04 08:02:30 UTC
Vasili Zaitsez wrote:
Since these are add in ideas the existing EvE environment would be unaffected.

That's not really the case. If you offer people distilled content, nobody will go for one consisting of trade-offs. And since the latter only works when manned, well...
Daemun Khanid
Corbeau de sang
#182 - 2016-02-04 08:06:02 UTC
Came to say something snarky, had to run grab my tear bucket after seeing the content of this thread. So much sadness to savor and so little time.

Daemun of Khanid

StuRyan
Space Wolves ind.
Solyaris Chtonium
#183 - 2016-02-04 10:51:24 UTC
Daemun Khanid wrote:
Came to say something snarky, had to run grab my tear bucket after seeing the content of this thread. So much sadness to savor and so little time.


Entertaining - Yes, but actually reading the thread it covers some standout points that make playing the game painful.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#184 - 2016-02-04 19:34:05 UTC
Mollie Madullier wrote:
1) Lock criminals out of HS. Simply calibrate the gates based on sec status.
2) Allow open discussion in the forums. Do we really need such moderation?
3) Improve customer service. CCP has almost zero.


There's no need for moderation if you follow the rules. Big smile

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

stg slate
State War Academy
Caldari State
#185 - 2016-02-04 19:51:25 UTC
ISD Dorrim Barstorlode wrote:
There's no need for moderation if you follow the rules. Big smile


But that's no fun Sad
Mollie Madullier
#186 - 2016-02-04 20:01:48 UTC
ISD Dorrim Barstorlode wrote:
Mollie Madullier wrote:
1) Lock criminals out of HS. Simply calibrate the gates based on sec status.
2) Allow open discussion in the forums. Do we really need such moderation?
3) Improve customer service. CCP has almost zero.

There's no need for moderation if you follow the rules. Big smile

You didn't read #2 sir.

Quote:
2) Allow open discussion in the forums. Do we really need such moderation?

I believe in rules, I really do. But do these forums need to be so restrictive? Sure, no rl violence and racism, stuff like that, but a little freedom of speech would be nice.
Joel Vaille
State War Academy
Caldari State
#187 - 2016-02-04 21:56:09 UTC
1. tidi being greatly reduced. have never been in a tidi fight but it sounds terrible. more of a technology problem that might not be solvable for many many years.
2. pvp being more profitable. hate all this nonsense about having to have alts pay for your pvp account.
3. less gate campers. i have only gotten caught in camps a very few times only losing rookie ships but still this is what some people do 90% of the time. i constantly hear "were at war with this alliance so dont go through this gate" because all some people do is play the game to gate camp. like how is that fun? if it were more like "were at war with these people so be careful because they might cyno in a fleet" that would be cool. we never get any more targets when were at war with people. no roaming around where they live looking for solo fights or anything. maybe its just a problem for low sec people going into high sec but its just kinda boring.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#188 - 2016-02-04 23:17:46 UTC
ISD Dorrim Barstorlode wrote:
Mollie Madullier wrote:
1) Lock criminals out of HS. Simply calibrate the gates based on sec status.
2) Allow open discussion in the forums. Do we really need such moderation?
3) Improve customer service. CCP has almost zero.


There's no need for moderation if you follow the rules. Big smile

Pretty sure that's what he meant. Part of our sub is access to the forums based on the rules. We should get what we pay for.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Barron Hammerstrike
Medusa Nova Mining And Trade
#189 - 2016-02-04 23:19:24 UTC
I'd like to still see my ship when jumping through a gate. The (not so)new animation takes me out of the game when my ship suddenly vanishes on jumps.

Although a little better than before the bounty system could stand to be improved. Players with active bounties should be able to be located by any agent wherever thy are for example. On another note -- if walking in stations was a thing the bounty system could be really awesome as a way to add pvp to that concept.

A cleaner un-docking process where the ships aren't colliding with each other.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#190 - 2016-02-05 01:20:27 UTC
baltec1 wrote:
Mithandra wrote:
baltec1 wrote:
1 deal with logi N+1

2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.

3. Nerf T3 cruisers and destroyers into their respective classes.


Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently


Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions.

All in the sig

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#191 - 2016-02-05 10:36:45 UTC
Infinity Ziona wrote:
baltec1 wrote:
Mithandra wrote:
baltec1 wrote:
1 deal with logi N+1

2. Revamp PVE rewards from the ground up in all areas of space to reward those who take on more risk and effort. Currently the best rewards are in the safest space.

3. Nerf T3 cruisers and destroyers into their respective classes.


Best rewards are in Nullsec space, which yep, does mean best rewards are in "safe" space currently


Nope, incursions and level 4 missions are much better than null sov income which earns around the same as highsec level 3 missions.

All in the sig


No - we are not turning this thread into a discussion about null sec vs low sec vs high sec, Risk vs Reward BS.
Ivory Harcourt
Space Ants
Brave Collective
#192 - 2016-02-05 12:31:51 UTC
I want to change

1) Opportunities - replace with the real tutorial
2) Career Agents - care to ******* update them?
3) Nullsec Sov - give us a reason to have it?
Reluctant Deity
#193 - 2016-02-05 17:16:28 UTC
At least bring back the criteria that a pilot has to have bad sec status before you can place a bounty on him/her. Perhaps have another mechanic for placing a "hit" on someone.

Bounty: an amount of money given to someone as a reward for catching a criminal

To put a big red, "WANTED" on someone implies that they've committed a criminal act.

"I made this so long because I did not have time to make it shorter." ~Blaise Pascal~

Avvy
Doomheim
#194 - 2016-02-06 14:43:04 UTC  |  Edited by: Avvy
Reluctant Deity wrote:
At least bring back the criteria that a pilot has to have bad sec status before you can place a bounty on him/her. Perhaps have another mechanic for placing a "hit" on someone.

Bounty: an amount of money given to someone as a reward for catching a criminal

To put a big red, "WANTED" on someone implies that they've committed a criminal act.



Agree with you, the bounty system should only be used on criminals.

If someone whats to target a none criminal, they can still do so with other means, as a lot do now.


Edit:

Then a criminal that losses the criminal status can't have a new bounty added but keeps the existing bounty for a further 3 months.
Tippia
Sunshine and Lollipops
#195 - 2016-02-06 14:51:18 UTC
Infinity Ziona wrote:
All in the sig

…which doesn't really contradict what he said.

Anyway:

1. Highsec earning potential.
2. Highsec safety and protection levels.
3. Ease of movement.

…all of which need to be lowered. Make it far more profitable to move from earning spot to earning spot, but also proportionally more risky to expose yourself to that kind of travel.
Avvy
Doomheim
#196 - 2016-02-06 14:59:15 UTC
Tippia wrote:
Infinity Ziona wrote:
All in the sig

…which doesn't really contradict what he said.

Anyway:

1. Highsec earning potential.
2. Highsec safety and protection levels.
3. Ease of movement.

…all of which need to be lowered. Make it far more profitable to move from earning spot to earning spot, but also proportionally more risky to expose yourself to that kind of travel.



Moving more wealth at more risk. That makes it more profitable and easier for the gankers, but who else does it create fun for?
Tippia
Sunshine and Lollipops
#197 - 2016-02-06 15:26:10 UTC
Avvy wrote:
Moving more wealth at more risk. That makes it more profitable and easier for the gankers, but who else does it create fun for?

The ones who move stuff around.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#198 - 2016-02-06 15:38:46 UTC  |  Edited by: Nana Skalski
More deadspace modules, more harder missions, more DED complexes.

I know there is a lot of them, but they are good and I would like to see more goodness.

Also, the fourth thing, other use for items we can sell to NPC. Like Overseer effects packages with chance of blueprint or other stuff when opened.
Epic Name
The Scope
Gallente Federation
#199 - 2016-02-07 20:29:31 UTC  |  Edited by: Epic Name
1) I'd remove attribute implants and make one training speed.

2) I'd allow players to freely train up to 3 characters at one time.

3) Add the ability to completely remove unwanted skills.

I think that if these changes were made every single person that I ever knew who played Eve and left would come back.
Captain Campion
Campion Corp.
#200 - 2016-02-07 20:54:34 UTC  |  Edited by: Captain Campion
1. Refocus Amarr on lasers - drones/missiles is just getting weird.
2. Up the quantity and quality of rats everywhere. Peeps who don't want cap fights should be able to rat.
3. Add some 0.0 space where caps can't go (not wormhole space).
4. Stop gate camping