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Dev blog: Skill trading in New Eden

First post First post First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1821 - 2016-02-04 21:33:57 UTC  |  Edited by: Tyberius Franklin
Jenn aSide wrote:
Venus Aka wrote:


Tired about the nonesense analogies of rich/poor kid - eitherway, as of right now, rich-new-to-game kid can buy a high sp character from the bazaar. Which by logic is also contradicts the ''...investment of money in EVE should not give you an unfair advantage over the investment of time..''


The rich kid who buys a character is also buying that characters warts. Such as skills that are useless to the buyer (if you are buying a pvp toon, thos emining skills are useless, for example), employment history, probably a silly as hell name etc etc.

The rich kid that can now buy SP is buying pure advantage with no down side. The Character bazaar is a necessary evil (because people will buy accounts/characters regardless) that just straddles the line of the principle involved and is balanced by it's faults.

SP trading doesn't just cross the line, it erases it.
He may buy a character with "warts," he may not and buy a clean one instead, and it's up to him to decide how much those matter. It's in no way a consistent consequence as naysayers like yourself like to argue. And you can bet many players are buying characters selected to ensure that the "warts" don't interfere with their intended function for that character.

What we have is a system that already allows pure gain because not everyone has the same values when it comes to a character. If everyone thought like I did about building a character the Bazaar wouldn't exist. And I have no doubt that others fall on the opposite side of the spectrum with characters being simply tools rather than identities, and no amount of warts on a hammer affect how well it works on nails so long as the head is intact.

All that's really being argued with that logic is that people who do care about character identities need to not have similar functions available to them that those who don't have the same attachments have.

erg cz wrote:
All those arguments does not change one simple thing: THIS IS A PAY-TO-WIN FEATURE.
First of a kind. You let it now = you will end with tons of them later on.

Two chars, both 2 days old, flying same frigate. One have all level 5 other barely level 2 or 3 for some of them. DPS, EHP of ships will be most likely 2:1. Rich char suggests duel with an argument : we started the same day. Result: frustrated not-so-rich newbee leave the game for some fair alternatives like world of warships (free-to-play, no pay-to-win, matchmaker, instant fights etc...)

Farewell, EVE...
And? What's the issue here? Even if both players didn't use injectors what reason is there to believe they'd be equal? What if player A decided to train up weapons instead of the base ship while player B went down some non-ship industry related skills and player C cross trained because he thought the [insert ship here] looked cool? Now none of them are equally effective.

And further how does any of that help players A, B and C when the come into competition with players X, Y, and Z who have been here longer and have an even more varied and divergent skillset?

SP is not an enforcer of fairness. It never has been. It's a means of granting chosen advantages over other players who haven't chosen those same advantages. The direct result of that is what we have now, where players don't have the same EHP, DPS, speed or access to ships as others.

If the rich can manipulate players who don't understand the game it's no different than anyone else doing the same, and we should all know we exploit a lack of knowledge on another players part already. What I'd personally love though is that the idea of "player is x old and thus this fight will be fair/easy" to die. That kills this supposed doom scenario right from the beginning.
Jenshae Chiroptera
#1822 - 2016-02-04 23:02:09 UTC
Tristan Agion wrote:
Jenshae Chiroptera wrote:
So, you see some newish alt come in, you kill it easily and when you see it jump a gate, you rush to kill it again ... but now it is in a much tougher ship and hot drops you while hard tackling.

I see a lot more risk adverse game playing in the future.
Far more crying about care bears docking up and not coming out to fight.

"Know thy enemy," goes flying out the window.

If you rush to a kill to the point of not even checking what ship your enemy is flying - then you deserve to die. D-scan is not a STD.
...
Your blah doesn't change how people will behave.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ryoshu
Pi Research Institute
#1823 - 2016-02-05 00:46:38 UTC
Do we have an official price for skill extractors yet?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1824 - 2016-02-05 00:50:45 UTC
Ryoshu wrote:
Do we have an official price for skill extractors yet?
Unfortunately no.
FT Diomedes
The Graduates
#1825 - 2016-02-05 02:07:22 UTC
Ryoshu wrote:
Do we have an official price for skill extractors yet?


This is really the only worthwhile piece of information CCP can give us at this point...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

TheDamned
Imperial Academy
Amarr Empire
#1826 - 2016-02-05 02:48:33 UTC
So the Skill Extractors launch on Feb 9th, correct?
So we wont know pricing until then I'm guessing.

BearStrikesBack
Viziam
Amarr Empire
#1827 - 2016-02-05 03:46:17 UTC
Any information regarding price of extractor in AUR store?
Shova'k
The Bank Of Jita
#1828 - 2016-02-05 03:59:08 UTC  |  Edited by: Shova'k
Mintoko wrote:
Shova'k wrote:
the people who whine this is pay to win are like terrorist they are stuck in their one sided belief no matter what any one tells them they will not change their belief. i made multiple posts point out that pay to win does not exist in even and pretty much cant. UNLESS CCP finds a way to directly copy experience and knowledge from players who have been around a while then upload that into new players for a FEE that would be the only way you could pay to win at eve and since that isnt possible yet lol. .



If the "whiners" are like terrorists in their one-sided belief, then what are you? Your belief that it's not pay to win is also one-sided and nothing anyone says will change your mind. So what are you?


your wrong cause it's not a belief its a proven fact by what happens in game all the time nice troll attempt tho.

also when do we get to see this skill trading thing in action on sisi so we can make sure its nice and balanced?
Mintoko
Taedium In Perpetuam
#1829 - 2016-02-05 04:59:11 UTC  |  Edited by: Mintoko
Shova'k wrote:
Mintoko wrote:
Shova'k wrote:
the people who whine this is pay to win are like terrorist they are stuck in their one sided belief no matter what any one tells them they will not change their belief. i made multiple posts point out that pay to win does not exist in even and pretty much cant. UNLESS CCP finds a way to directly copy experience and knowledge from players who have been around a while then upload that into new players for a FEE that would be the only way you could pay to win at eve and since that isnt possible yet lol. .



If the "whiners" are like terrorists in their one-sided belief, then what are you? Your belief that it's not pay to win is also one-sided and nothing anyone says will change your mind. So what are you?


your wrong cause it's not a belief its a proven fact by what happens in game all the time nice troll attempt tho.

also when do we get to see this skill trading thing in action on sisi so we can make sure its nice and balanced?


You're on one side and others are on the other side. It's one position or the other. It either is or it isn't. You can't dispute the logic, so you call me a troll?

In any issue, you as a supporter will call the opponent a whiner. If by some chance a change goes against you, you complain about the whiners always getting their way. It's always going to be about you and what you want. Everyone else is wrong.

Skill trading is already active on Sisi. Extractors are available in the exchange in packs of 1, 5, and 10.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1830 - 2016-02-05 12:04:52 UTC
BearStrikesBack wrote:
Any information regarding price of extractor in AUR store?

Well, on reddit somebody posted the following picture apparently from SiSi.

I would be happy with that price point. Big smile
Algarion Getz
Aideron Corp
#1831 - 2016-02-05 14:27:14 UTC  |  Edited by: Algarion Getz
Duke Paradox wrote:
erg cz wrote:
All those arguments does not change one simple thing: THIS IS A PAY-TO-WIN FEATURE.
First of a kind. You let it now = you will end with tons of them later on.

Two chars, both 2 days old, flying same frigate. One have all level 5 other barely level 2 or 3 for some of them. DPS, EHP of ships will be most likely 2:1. Rich char suggests duel with an argument : we started the same day. Result: frustrated not-so-rich newbee leave the game for some fair alternatives like world of warships (free-to-play, no pay-to-win, matchmaker, instant fights etc...)

Farewell, EVE...


This is a stupid point. Have you ever been in a 1v1 fight? The last thing you should be doing is calculating the other guy's skill points. RANGE CONTROL RANGE CONTROL RANGE CONTROL and overheat all the things. That's what you need to be thinking about. A fight between two people with the exact same ships, fits, and SP, almost never happens. Someone always has an advantage. That's the name of the game... Theory crafting an unusual fit will win you more fight than a 5% increase to DPS for 20 days skill training to level V.

5% increase??? If you have your skills at level 1 you get a 5% increase. For example, gunnery skills at level 5 give you:

controlled bursts: -25% cap need for turrets
gunnery: +10% fire rate
motion prediction: +25% tracking speed
rapid firing: +20% fire rate
sharpshooter: +25% optimal
surgical strike: +15% damage
trajectory analysis: +25% falloff

weapon specific skill: +25% damage
weapon specific skill for T2: +10 damage + access to T2 guns and ammo


Having max or high skills makes winning a fight much easier. It is right that you cant buy a win with skill trading, but you can definintly buy a big advantage.

Whats next after skill trading? Probably more pay for advantage! CCP selling blueprints for gold ammo? No problem after skill trading! You can use the same reasons to justify it.
"Its not P2W because players create it."
"Its not P2W because everyone can grind ISK for a PLEX and convert it to AUR to buy golden ammo blueprints."
Tipa Riot
Federal Navy Academy
Gallente Federation
#1832 - 2016-02-05 16:08:38 UTC  |  Edited by: Tipa Riot
Tristan Agion wrote:
BearStrikesBack wrote:
Any information regarding price of extractor in AUR store?

Well, on reddit somebody posted the following picture apparently from SiSi.

I would be happy with that price point. Big smile

I don't think this is the real price ... but I'm wondering why CCP makes such a secret about that only a couple of days before it goes live anyway.

EDIT: confirmed by CCP, it is NOT the real price on SiSi.

I'm my own NPC alt.

Citizen 13263952
Doomheim
#1833 - 2016-02-05 17:23:42 UTC
Kyt Thrace wrote:
OK, My question is simple.

After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.

I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.

Please answer this CCP.


Was this answered? I'm of the same mind regarding skills you don't want on your board at all.
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#1834 - 2016-02-05 17:26:55 UTC
Citizen 13263952 wrote:
Kyt Thrace wrote:
OK, My question is simple.

After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.

I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.

Please answer this CCP.


Was this answered? I'm of the same mind regarding skills you don't want on your board at all.

Not answered yet.

But the most popular theory is the skill is disabled when it hits 0, and can't be trained out of this disabled mode until its prerequisite requirements are met.

Second most popular theory is you can't take SP from a skill that's already fully trained.

Mintoko
Taedium In Perpetuam
#1835 - 2016-02-05 18:24:01 UTC
Lasisha Mishi wrote:
Citizen 13263952 wrote:
Kyt Thrace wrote:
OK, My question is simple.

After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.

I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.

Please answer this CCP.


Was this answered? I'm of the same mind regarding skills you don't want on your board at all.

Not answered yet.

But the most popular theory is the skill is disabled when it hits 0, and can't be trained out of this disabled mode until its prerequisite requirements are met.

Second most popular theory is you can't take SP from a skill that's already fully trained.



A skill reduced to level 0 is not removed and can be retrained as long as the prerequisites still exist and skillpoints can be taken from a skill that's fully trained.
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#1836 - 2016-02-05 18:28:22 UTC
Mintoko wrote:
Lasisha Mishi wrote:
Citizen 13263952 wrote:
Kyt Thrace wrote:
OK, My question is simple.

After you remove the skill points to 0 in those skills you no longer want, can you remove the skill from your skillsheet.

I do not want a bunch of 0 level skills showing up. Why remove skill points if you can not remove the skill itself.

Please answer this CCP.


Was this answered? I'm of the same mind regarding skills you don't want on your board at all.

Not answered yet.

But the most popular theory is the skill is disabled when it hits 0, and can't be trained out of this disabled mode until its prerequisite requirements are met.

Second most popular theory is you can't take SP from a skill that's already fully trained.



A skill reduced to level 0 is not removed and can be retrained as long as the prerequisites still exist and skillpoints can be taken from a skill that's fully trained.

ty
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1837 - 2016-02-05 18:41:54 UTC
Algarion Getz wrote:
...
Whats next after skill trading? Probably more pay for advantage! CCP selling blueprints for gold ammo? No problem after skill trading! You can use the same reasons to justify it.
"Its not P2W because players create it."
"Its not P2W because everyone can grind ISK for a PLEX and convert it to AUR to buy golden ammo blueprints."


This is SP trading, not fully packaged skill trading...that's probably next on the list

My concern isn't necessarily about people buying skill points (though I loathe the idea for the many reasons already put forward),

rather it's that this is absolutely not for new players. Sure some will whip out the credit card and buy some, but only those left over that the large power blocks don't buy up. Also since when has taking more money off someone because they are new been good for them?

These will be bought, stockpiled and used as a strategic asset by big/rich groups. Other than that they will be used by players to shuffle SP between alts, either way this will directly impact PLEX price, which will impact the rest of the market. This is ignoring the secondary effects on the market of suddenly perfect skilled miners, mission runners, incursion runners, explorers and manufacturers. This change will affect just about everything to some degree.

We'll wait and see what it does to player numbers, but I doubt it'll massively increase retention of genuinely new (not returning) players.

People accepting monetization because they can benefit from it (probably by using a reserve of in game ISK already acquired) seems very short sighted to me.
Tau Phoenix
The Graduates
The Initiative.
#1838 - 2016-02-05 18:54:12 UTC
Well, one thing is for sure. Whether you are in the 'Yes' camp or 'No' camp on this issue there is at least one good thing about Feb 9th.....


















.......Pancakes. Lol
Lasisha Mishi
A Blessed Bean
Pandemic Horde
#1839 - 2016-02-05 19:10:48 UTC
Tau Phoenix wrote:
Well, one thing is for sure. Whether you are in the 'Yes' camp or 'No' camp on this issue there is at least one good thing about Feb 9th.....


















.......Pancakes. Lol

waffles or death!
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1840 - 2016-02-05 19:22:29 UTC
Lasisha Mishi wrote:

waffles or death!


If I ever form an alliance I'm using that for the name :D