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Dev blog: Skill trading in New Eden

First post First post First post
Author
Memphis Baas
#1741 - 2016-02-01 02:23:08 UTC  |  Edited by: Memphis Baas
Vile Swan wrote:
I would like to repeat my question will there be a limit to how many skill injectors you can use at one time?


No limit has been announced, and the video linked a few pages back shows that they definitely added functionality to use a whole stack with a single click. I don't know if there's a database constraint on how big a stack of injectors can be.
Aquiileia
Mors et Vectigalia
#1742 - 2016-02-01 03:06:13 UTC
Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game!
Thanks!
Tiddle Jr
Brutor Tribe
Minmatar Republic
#1743 - 2016-02-01 04:34:23 UTC
Aquiileia wrote:
Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game!
Thanks!



You've just shocked me. Having more than one characters and wont be able to do what you want?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

TheSmokingHertog
Julia's Interstellar Trade Emperium
#1744 - 2016-02-01 04:38:09 UTC
Tiddle Jr wrote:
Aquiileia wrote:
Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game!
Thanks!



You've just shocked me. Having more than one characters and wont be able to do what you want?


Sure thing, but its mostly limited by all kind of artificial barriers in EVE, the number of orders per char for example. The number of contracts per char, the wallet interface in its own.

Ow... wait, yeah, and to dual train chars up just to work around it very annoying each time you run into these barriers, skill trading will be an awesome way to boost Power-of-Two alts into a useful position.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Alea
Pator Tech School
Minmatar Republic
#1745 - 2016-02-01 04:47:51 UTC
Aquiileia wrote:
Please launch this soon so I can actually merge my characters and do what I actually wanna do in the game!
Thanks!


I personally would not want all the SP from all my characters dumped into just one, it would make me less efficient, I would make less ISK and I would only be able to fly one ship at a time, that would make Eve very boring for me.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Alavaria Fera
GoonWaffe
#1746 - 2016-02-01 05:17:45 UTC
Zozoll Neblyn wrote:
If it went higher, then players would buy plex, use farms to convert them into extractors, and sell them at a profit. If the profit of that ever gets very high, there will be a rush to exploit the available profit. Supply will rise until the market gets flooded to the point where the price drops back down.

And all these plex are doing what in price while all players are rushing to buy them?

In fact which price is moving first, the plex being rushed to be bought or the extractors coming out ... over the span of 4 weeks~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kate S'jet
The Scope
Gallente Federation
#1747 - 2016-02-01 07:49:51 UTC
Firstly, I'd like to apologies for not reading the 80+ pages of content thus far and so I could very well be duplicating or regurgitating someone else's thoughts.

With that, as far as SPT mechanics are concerned. Has CCP considered that by introducing this feature that it may compete with +1 - +5 implants. As the whole purpose of those implants are to speed up SP training. This could make the implants redundant or obsolete, as pilots especially PvP pilots could see this as being risk averse impacting the volume of +1 - +5 implants being traded on the market. Don't confuse the multi-purpose implants where they will always have a place in Eve, well at least for now.

Also I think CCP have tried in the past to reduce or constrain the amount of scams that go one which has been one of the major contributors to tarnishing the games image. This would surely be one of the new scamming opportunity, and as CCP has verbally stated that this feature is targeted at the "new" pilots. This could compound the issue of disgruntled pilots leaving early as they have been scammed.
First scam could be that skill extractor is stated to be a skill injector, as both are going to be available on the market, a new pilot could easily be scammed to thinking its something that it's not. The other scam is the 4 different amount of skill injectors that will exist in the market will mean that pilots will easily be scammed with this as well.
So if CCP is so focused on the new pilot and there ability to fly ships through a purchase SP feature, how will they or have they put safe guards into the game to mitigate scammers from scamming the innocent?
If CCP's true intention is to enable and empower new pilots to ascending SP quickly or quicker than the currently available training mechanism in a safer - less scammed risk, than its fair to say this is not it.
I think the aim should be to reduce the scamming to new pilots will result in a reduction of new pilots leaving in droves, cause like us, new pilots don't or at least shouldn't mind dealing with SP as it is, versus being scammed and/or shot out of the sky's in high sec. - what game mechanics are being focused in that area of the game?
One last consideration, with a further introduction of a feature that is best utilised with real world money would favour players who earn an income. Every statistic that I've seen for the last 15+ years has shown that the largest market of mmo gamers is in the 13+ - 15+ year bracket. And we all know that they don't have an income but have to depend on there parents. Hence why there's a million more "free" to play games as apposed to a monthly subscription games. And please don't try to argue that I should look at WoW or FF with there subscription as we all know that there not even scratching the surface of just how many mmo gamers there are out there in the world. Just look at PS and Xbox to show the real market potential as every child's parent is happy to buy a console and a game to start with and evolve from there - no monthly subscription is required there.

So bring on more programmers CCP I wait with baited breath for more content quicker being rolled out.
Natsuko Kanami
Nesto Piratski
#1748 - 2016-02-01 08:34:24 UTC  |  Edited by: Natsuko Kanami
Kate S'jet wrote:
With that, as far as SPT mechanics are concerned. Has CCP considered that by introducing this feature that it may compete with +1 - +5 implants. As the whole purpose of those implants are to speed up SP training. This could make the implants redundant or obsolete, as pilots especially PvP pilots could see this as being risk averse impacting the volume of +1 - +5 implants being traded on the market. Don't confuse the multi-purpose implants where they will always have a place in Eve, well at least for now.

They won't be redundant or obsolete, they will still be a viable option for passively speeding up your skill training, especially if you don't want to use this upcoming travesty on principle, but even if you do use it.

Quote:
Also I think CCP have tried in the past to reduce or constrain the amount of scams that go one which has been one of the major contributors to tarnishing the games image. This would surely be one of the new scamming opportunity, and as CCP has verbally stated that this feature is targeted at the "new" pilots. This could compound the issue of disgruntled pilots leaving early as they have been scammed.

Scams in EVE are allowed and encouraged, and rather than tarnishing its image they improve it for a lot of people. EVE is one of the only, if not the only MMO which considers it a part of the game, which is one of the increasingly few features that distinguish it from all other casual crap out there. If someone leaves just because they got scammed (which would be their own fault, by the way), then EVE wasn't the game for them in the first place.

Quote:
First scam could be that skill extractor is stated to be a skill injector, as both are going to be available on the market, a new pilot could easily be scammed to thinking its something that it's not. The other scam is the 4 different amount of skill injectors that will exist in the market will mean that pilots will easily be scammed with this as well.

If they're stupid enough to the point of not being able to distinguish something called a "Skill Extractor" from something called a "Skill Injector", even after reading the descriptions on them, they deserve to be scammed. Same goes for pretty much every other scam. And no, there won't be 4 different injectors on the market, just a single item which will inject different amounts depending on the injecting pilot's SP.

Quote:
So if CCP is so focused on the new pilot and there ability to fly ships through a purchase SP feature, how will they or have they put safe guards into the game to mitigate scammers from scamming the innocent?
If CCP's true intention is to enable and empower new pilots to ascending SP quickly or quicker than the currently available training mechanism in a safer - less scammed risk, than its fair to say this is not it.

They obviously aren't, they're focused on generating revenue. But you're right, if their true intention was helping new players, this wouldn't be the solution, which is painfully obvious to anyone with some common sense. And no, they shouldn't implement something against scams(not that they could, anyways), and there are no "innocents" in a scam - both parties are equally to blame, if you want to blame someone in the first place.

Quote:
I think the aim should be to reduce the scamming to new pilots will result in a reduction of new pilots leaving in droves, cause like us, new pilots don't or at least shouldn't mind dealing with SP as it is, versus being scammed and/or shot out of the sky's in high sec. - what game mechanics are being focused in that area of the game?

One last consideration, with a further introduction of a feature that is best utilised with real world money would favour players who earn an income. Every statistic that I've seen for the last 15+ years has shown that the largest market of mmo gamers is in the 13+ - 15+ year bracket. And we all know that they don't have an income but have to depend on there parents. Hence why there's a million more "free" to play games as apposed to a monthly subscription games. And please don't try to argue that I should look at WoW or FF with there subscription as we all know that there not even scratching the surface of just how many mmo gamers there are out there in the world. Just look at PS and Xbox to show the real market potential as every child's parent is happy to buy a console and a game to start with and evolve from there - no monthly subscription is required there.

So bring on more programmers CCP I wait with baited breath for more content quicker being rolled out.


Reduce scamming? Please don't ask them to nerf the game any more, they're doing too good of a job at that already. Scamming is and has been an integral part of EVE since the beginning. As is risking getting shot every time you undock. High-sec =/= safe-sec.

"One last consideration, with a further introduction of a feature that is best utilised with real world money would favour players who earn an income."
Of course it would, that's the whole reason behind this travesty being implemented - cash. I now see why you're so against scams, you're gullible and seem to actually buy CCPs bull about how this is intended for new players.

I wait with bated breath for more microtransactions to be rolled out.
Zozoll Neblyn
Aliastra
Gallente Federation
#1749 - 2016-02-01 10:34:53 UTC  |  Edited by: Zozoll Neblyn
The question is: how much of a difference will it really make?

Each injector gives you one week of skill training. (Or actually less. I just about forgot that the 500,000 sp is only for very young toons.) S̶o̶ ̶t̶o̶ ̶c̶a̶t̶c̶h̶ ̶u̶p̶ ̶o̶n̶e̶ ̶y̶e̶a̶r̶ ̶w̶o̶u̶l̶d̶ ̶r̶e̶q̶u̶i̶r̶e̶ ̶5̶2̶ ̶i̶n̶j̶e̶c̶t̶o̶r̶s̶.̶ ̶ ̶ ̶ ̶T̶o̶ ̶c̶a̶t̶c̶h̶ ̶u̶p̶ ̶6̶ ̶y̶e̶a̶r̶s̶ ̶w̶o̶u̶l̶d̶ ̶r̶e̶q̶u̶i̶r̶e̶ ̶3̶1̶2̶ ̶i̶n̶j̶e̶c̶t̶o̶r̶s̶.̶ ̶

So you get 2.5 months out of your first 10. The next 113 get you 22.6 months. Then the next 100 get you 15 more months.

So 3 years and 4.1 months costs you 223 injectors, getting you to 80 mil SP and so now at this point if you keep going you'll only be getting 150 k Sp per injector.



Unless extractors are really cheap, I think only a very wealthy person would be able to afford to buy enough injectors to make a dent on game balance.

As far as the in game ISK trillionaires out there, most of themare probably long time vets who probably earned their ISK in game. If they earned it in game, then that's not "pay to win". That's "play to win." And "play to win" is fine with me.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1750 - 2016-02-01 11:24:42 UTC
Natsuko Kanami wrote:
Kate S'jet wrote:
With that, as far as SPT mechanics are concerned. Has CCP considered that by introducing this feature that it may compete with +1 - +5 implants. As the whole purpose of those implants are to speed up SP training. This could make the implants redundant or obsolete, as pilots especially PvP pilots could see this as being risk averse impacting the volume of +1 - +5 implants being traded on the market. Don't confuse the multi-purpose implants where they will always have a place in Eve, well at least for now.

They won't be redundant or obsolete, they will still be a viable option for passively speeding up your skill training, especially if you don't want to use this upcoming travesty on principle, but even if you do use it.

....


I seem to remember a while back lots of nullsec people complaining about attribute implants and saying that they should be removed as they allowed people in hisec to more safely boost their training rate compared to PvP pilots in null.

I don't notice them complaining about this mechanic ( they very much support it) whereby the wealthy can perfectly safely increase their training rate simply by buying (or being given) SP a chunk at a time...
Tipa Riot
Federal Navy Academy
Gallente Federation
#1751 - 2016-02-01 11:46:43 UTC
Oreb Wing wrote:
Tipa Riot wrote:


The maximum value of a 500k skillpack is 1/4 PLEX, on the market it will be traded lower as the figures from the bazaar show us, and also from the fact that training time per subscription is more efficient than PLEX. The extractor price on top needs to be balanced against the 2 PLEX fee for char transfers. Hence a fee much higher than the transfer fee per char/skillpack will make skill trading a niche market for snobs.



The bazaar character transfer charge is arbitrary. I don't think the AUR injector price needs to show any consideration for what I think is pretty much a handling fee to keep transfers serious and make up the cost of time.

My guess was because in the devblog Rise(?) said that the extractor costs are comparable to the bazaar transaction fee ...

... BTW I did a mistake in my calculation above (nobody noticed Blink), so my guess for the extractor is 70-350 AUR. The value of 1/4 PLEX was for the raw skillpoints (PLEXed farming char) and already today people are trading chars below that threshold.

I'm my own NPC alt.

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#1752 - 2016-02-01 14:24:20 UTC
Dear Amarrian God in Heaven this thread is at 88 pages.

I feel like I represent a very small minority of forum users in that I don't have any opposition to this feature or suggestions to "fix" it.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Mnemosyne Ab aeterno
The Huskarl's
#1753 - 2016-02-01 14:41:00 UTC
As a new player into eve and using sites like EVE University Wiki, I have noticed that there are core skills Core skills. Why did you not just reimburse players with these skill points and give all new players 5'S in these? that is 81 - 120 days of remaps?
Or in an ark mission you would get skill injects for certain skills like jerry rigging instead of books.

Why are you penalising Old players if they extract points from their body and re-inject them shouldn't they get the full SP as it is theirs? Yes if it was from someone else it would be understandable that they get a penalised amount.

If you look at it this way. In real life your body accepts skin graphs better if it is from its own body. But if you get a skin graph from another body you have to take medicine etc to allow it to heal faster.

These skill points injectors should also have a time period, for example, a week that you have to use them unless it's sat on the market. this way experienced well funded players can't stock pile it waiting for new releases.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1754 - 2016-02-01 15:32:35 UTC
Tipa Riot wrote:
My guess was because in the devblog Rise(?) said that the extractor costs are comparable to the bazaar transaction fee ... ... BTW I did a mistake in my calculation above (nobody noticed Blink), so my guess for the extractor is 70-350 AUR. The value of 1/4 PLEX was for the raw skillpoints (PLEXed farming char) and already today people are trading chars below that threshold.

I have suggested 100-200 AUR as "nice", with 500 AUR as "pain threshold", somewhere many pages ago in this thread. That fits nicely with your predicted range. Though I wouldn't call this a "prediction" in my case. It's more a statement of what I would consider as good for the game... and for myself, of course.

Honestly though, I think extractors should simply be a rare drop in game. Or at least to also be a rare drop.

I suggest using ghost sites (Covert Research Facility), with a probability of extractor drops growing with difficulty, from lowest "Lesser" over "Standard" and "Improved" to highest "Superior".

I reckon that would drive some fun content, and push more people into lower security regions.
Zoe Jackes
Neurosurgical Reconstruction Centre
#1755 - 2016-02-01 15:34:01 UTC  |  Edited by: Zoe Jackes
Tipa Riot wrote:
Oreb Wing wrote:
Tipa Riot wrote:


The maximum value of a 500k skillpack is 1/4 PLEX, on the market it will be traded lower as the figures from the bazaar show us, and also from the fact that training time per subscription is more efficient than PLEX. The extractor price on top needs to be balanced against the 2 PLEX fee for char transfers. Hence a fee much higher than the transfer fee per char/skillpack will make skill trading a niche market for snobs.



The bazaar character transfer charge is arbitrary. I don't think the AUR injector price needs to show any consideration for what I think is pretty much a handling fee to keep transfers serious and make up the cost of time.

My guess was because in the devblog Rise(?) said that the extractor costs are comparable to the bazaar transaction fee ...

... BTW I did a mistake in my calculation above (nobody noticed Blink), so my guess for the extractor is 70-350 AUR. The value of 1/4 PLEX was for the raw skillpoints (PLEXed farming char) and already today people are trading chars below that threshold.


Yes, today there are some people selling their characters on the Bazaar below training cost. But there are a lot of factors that would contribute to that, once the sp is packaged up in nice 500 k chunks, those factors will disappear.

The only factor that would make a person sell their SP below training cost in injectors would be if the AUR cost was disgustingly high and the demand for the product wasn't much above that.
Algarion Getz
Aideron Corp
#1756 - 2016-02-01 16:37:22 UTC
Its interesting how much the community has changed.

In 2010 CCP has already tried to monetize the skill system. Players didnt like it. From a dev blog:
Quote:
It‘s clear that it‘s the will of the community to keep virtual goods sales outside the spectrum of what we classify as the "merit economy". That refers to skills gained over time or items that have a gameplay impact. So after discussions, designs, brainstorming and all sorts of processes we‘ve come up with a strategy that we‘ve already polished with the help of the CSM and would now want to present to the larger community.

Virtual goods sales in EVE Online will evolve through sales of vanity items, first in Incarna but later in-space features. The scope will be that anything that doesn‘t affect gameplay directly can be, potentially, sold for PLEX or other means.

This whole P2W story peaked in the summer of rage, with mass protests and a mass exodus of players. It was 100% clear that players did not want any form of P2W or P2Progress.


5 years later:
CCP: Hey guys, we will add skill trading and soon you will be able to pay for skill points with cash.
Players: OH YEAH PAY 2 PROGRESS! FINALY INSTAGRATIFICATION!!!!111 WALLETS ONLINE WILL BE SO GUD!!!!!!111 OMG THX CCP!!!1

Seems like most players who really care about the game have already left.


CCP used Salami Tactics.
.
.
.
Its super effective!
Zoe Jackes
Neurosurgical Reconstruction Centre
#1757 - 2016-02-01 16:46:27 UTC  |  Edited by: Zoe Jackes
It's not pay to win you scrublord, and the summer of rage was more than just a newseltter about what kind of things they could monetize. It was the ****** Incarna expansion they hyped so much, but it turned out to be just a room that melted your computer, it was 18 months before they could do anything else to improve the game, it was the let's see what they do and not what they say.

The main gripe I had with their greed newsletter back then was that they were toying with the notion of things being created out of thin air. You know like ammunition, ships that would only be sold for AUR, stuff like that. That's why they made the skins work the way they do. and that's why they're not selling the SP directly for AUR.
TheDamned
Imperial Academy
Amarr Empire
#1758 - 2016-02-01 17:10:52 UTC
While I understand some of you that have played for years to obtain your skill points not wanting these injectors, I also sense some of you not wanting to level the playing field at all. The idea of new players being able to pay for someone elses time in game to benefit themselves and be more "difficult" to prey on.

Personally, I just want to be able to do the things I want to do in game with maximum efficiency. I want to max my scanning skills and stealth bomber skills. Nothing more. Right now, I get 120 dps with torpedos in a Purifier. I'm looking forward to be able to max some skills out from my alt characters.

I have a very old account (2004) but only have a little over 6million skills because for years I would come to eve, spend a week trying to learn something new about the game only to be roadblocked by the skill points over time system and then leave the game.

Now, I can actually do what I want. If CCP makes the cost of these fair and not a silly cash grab, it WILL spike the number of players who come back and new players wanting to dive into EVE which will be great for everyone all around.

I just wish they would launch it already.
Oreb Wing
Last Rites.
#1759 - 2016-02-01 17:37:00 UTC
MidnightWyvern wrote:
Dear Amarrian God in Heaven this thread is at 88 pages.

I feel like I represent a very small minority of forum users in that I don't have any opposition to this feature or suggestions to "fix" it.



The one below this is 322 pages long
Suede
State War Academy
Caldari State
#1760 - 2016-02-01 17:38:25 UTC
Mnemosyne Ab aeterno wrote:
As a new player into eve and using sites like EVE University Wiki, I have noticed that there are core skills Core skills. Why did you not just reimburse players with these skill points and give all new players 5'S in these? that is 81 - 120 days of remaps?
Or in an ark mission you would get skill injects for certain skills like jerry rigging instead of books.

Why are you penalising Old players if they extract points from their body and re-inject them shouldn't they get the full SP as it is theirs? Yes if it was from someone else it would be understandable that they get a penalised amount.

If you look at it this way. In real life your body accepts skin graphs better if it is from its own body. But if you get a skin graph from another body you have to take medicine etc to allow it to heal faster.

These skill points injectors should also have a time period, for example, a week that you have to use them unless it's sat on the market. this way experienced well funded players can't stock pile it waiting for new releases.


Skill Extractors

This item can be activated in a station, while in your pod, to create a Skill Injector by selecting 500,000 skillpoints from your character to be removed. When skill extraction is confirmed, the Skill Extractor will be consumed.

Skill Extractors may only be used by characters with at least 5,500,000 skillpoints.

Skill Extractor

This item can be activated in a station to grant the user unallocated skill points. Skill injectors are consumed immediately once activated.

The amount of skill points granted depends on the total skill points the using character possesses, according to the following scale:

Characters with less than 5,000,000 skill points will receive 500,000 unallocated skill points
Characters with between 5,000,000 and 50,000,000 skill points will receive 400,000 unallocated skill points
Characters with between 50,000,000 and 80,000,000 skill points will receieve 300,000 unallocated skill points
Characters with more than 80,000,000 skill points will receieve 150,000 unallocated skill points

Skill Injectors are created using a Skill Extractor