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[February] Wreck Hitpoint Rebalance

First post First post
Author
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#21 - 2016-02-01 14:26:57 UTC
Sharps wrote:
Also, can we probe down wrecks now please?

This would be awesome.
+1
Clark Yalken
Caldari Provisions
Caldari State
#22 - 2016-02-01 14:28:56 UTC  |  Edited by: Clark Yalken
Makes sense to me.

MainDrain wrote:
If we could get different wreck models for different classes of ships, that would be nice too


This also makes sense and would be nice to see. It's a small change, but makes things a bit more realistic.
Miner Hottie
The Scope
Gallente Federation
#23 - 2016-02-01 14:28:59 UTC
Carebears of Eve rejoiced.

It's all about how hot my mining lasers get.

Morrigan LeSante
Perkone
Caldari State
#24 - 2016-02-01 14:31:03 UTC  |  Edited by: Morrigan LeSante
Are you considering having this affect salvage times as what this means is that a ninja salvage ship is the best way to essentially circumvent what I read as the intent behind these changes.

Or change cans?
Asinae Antaelis
#25 - 2016-02-01 14:32:31 UTC
CCP Fozzie wrote:


The current planned numbers are:

Frigate, Rookie Ship, Shuttle, Small NPC: 700 hp
Destroyer: 1000 hp
Cruiser, Mining Barge, Medium NPC, Generic NPC: 1500 hp
Battlecruiser, Industrial: 2500 hp
[/b]

The CSM feedback we've received so far has been positive, and we'd like to hear what you all think.
Thanks!


Shouldn't this be proportionnal to average hull hitpoint? like 1/2 the ship's hull
Cause for frigs, the wreck would have more raw hp than the flying ship...
Jadek Kin
Incorruptibles
#26 - 2016-02-01 14:47:05 UTC
Asinae Antaelis wrote:
Shouldn't this be proportionnal to average hull hitpoint? like 1/2 the ship's hull
Cause for frigs, the wreck would have more raw hp than the flying ship...

Salvage tanking. Lol
CCPlease, let me duct tape this battle hardened salvage to my ship.
Anthar Thebess
#27 - 2016-02-01 14:48:12 UTC  |  Edited by: Anthar Thebess
Good change, but i think that we need more EHP starting from battleship class wrecks.
Most of the battleships do 3500 alpha damage from full rack of guns, so they can easily one shoot a wreck.
But i will not argue as a lot was gained already Lol

Now for player experience and in game immersion, capital wrecks need huge buff to hit points.
25000 is minimum (thing about killing wreck by one shoot from all guns from maelstrom)
But why not go way above this numbers.
Make all capital wrecks to have 200.000 hit points , and super capital wrecks above 500.000 hit points.
Can you also change so capital wrecks don't disappear when salvaged, and stay on grid until downtime ( maybe even longer) ?
This are also big changes , but...... why?

Because of this : http://i.imgur.com/UhHrWHj.jpg
A single image posted across the web will affect more people than the BR we get from zkill.
People that never played eve will ignore BR, but if he is slightly interested in spaceships, he will not ignore screenshot.
Trust me. After each capital battle, you will get tons of screenshots posted across the web.
They will be a free eve commercials.
Capital graveyards will be good place to generate short therm hot zones, many people will want to see them.
You put a lot of work in creating this wreck graphics, why are you allowing them to be instantly gone after the battle?

During the battle not many people have time to do nice screenshots, they have low res settings, are occupied in surviving.
Currently CCP is losing a lot of attention this screenshots can generate.


(off topic)
We are talking about wrecks.
What about :
- smart bombs damaging and wrecks including NPC wrecks?
- inability to salvage wreck that have more m3 inside of it than the can left after the salvaging process
Gauis Aldent
A Blessed Bean
Pandemic Horde
#28 - 2016-02-01 14:48:38 UTC
Rhamnousia Nosferatu wrote:
Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec (primarily goons and thier code alts), so it is nice to see that CSM is working for the null block interests as per usual.

Now, I have nothing against this proposal but there is a major caveat - if you're gonna do this please fix the ability to loot other people's cargo while avoiding getting suspect flagged for it.

What I'm referring to is the fact that one can get next to a yellow wreck with a ship with fleet hanger (e.g. Deep space transport or an Orca) and a character in a noob ship, use the character in the noob ship to transfer cargo to DST and only the noob ship guy will get suspect flagged while DST will merrily warp away with stolen goods.

Please fix this so that Fleet hanger ship can't receive such (illegal) loot or can do it but gets flagged in the process (obviously, make it so that it is not prone to abuse). Do that, and I don't think many will care about EHP of the wrecks.


Wreck popping? You mean murdering all of the defenseless crew who may have survived the original encounter? Seems like popping any wreck should be a crime far worst than podding a capsuleer. It should bring concord for the lives of the hundreds or even thousands of baseliners you are murdering in cold blood!
My Little Friend
Federal Navy Academy
Gallente Federation
#29 - 2016-02-01 14:48:38 UTC
I'm glad to see that CCP is focusing on fixing the real issues rather than wasting time on silly things like sov or incentives to fight over it. I quite look forward to seeing my titan wreck getting shot multiple times when I die in lowsec because of the poorly thought out jump range and fatigue changes.

+1 I support this change and other important issues like this one.
Steven Grlscz
Future Corps
Sleeper Social Club
#30 - 2016-02-01 14:52:30 UTC
+1 good change.
Altrue
Exploration Frontier inc
Tactical-Retreat
#31 - 2016-02-01 14:55:27 UTC
Go for it!

#WreckLivesMatter

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Cixi
#32 - 2016-02-01 14:56:27 UTC
Still too few hull point imo, a wreck should be very hard to destroy, it's already a bunch of junk pieces floating in space.

Sharps wrote:
What about MTUs?

Also, can we probe down wrecks now please?


+1 Big smile
Bisu Deckryder
Definitely Not Cloaked LLC
#33 - 2016-02-01 14:59:04 UTC
Geuss I'm gonna have to start flying arty to pop wrecks before the krabs
Bisu Deckryder
Definitely Not Cloaked LLC
#34 - 2016-02-01 15:00:00 UTC
My Little Friend wrote:
I'm glad to see that CCP is focusing on fixing the real issues rather than wasting time on silly things like sov or incentives to fight over it. I quite look forward to seeing my titan wreck getting shot multiple times when I die in lowsec because of the poorly thought out jump range and fatigue changes.

+1 I support this change and other important issues like this one.


But your in Amok. you aren't allowed to good post
Chengan Chakaid
Doomheim
#35 - 2016-02-01 15:05:07 UTC  |  Edited by: Chengan Chakaid
"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"

Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#36 - 2016-02-01 15:15:02 UTC
Chengan Chakaid wrote:
"Hehe, wreck popping was one of the few effective ways of interrupting work of large freighter ganker groups in hisec"

Wait a moment, you could single-handedly interrupt the work of a whole group? Glad it gets changed, seems rather op. It's Eve, one should not expect to be effective against a group.

Apparently I did, even though they always claimed they didn't care about it in local. Apparently they cry much more then anti-gankers or freighter pilots since even CSM takes time to focus on the quality of their gameplay. Poor babies, never thought they are so sensitive.
Niraia
Starcakes
Cynosural Field Theory.
#37 - 2016-02-01 15:18:09 UTC
This will bring balance to the game! +1

Manic Velocity
Federal Navy Academy
Gallente Federation
#38 - 2016-02-01 15:24:54 UTC
I know nothing about game development, but I can say with 104% certainty that this is a good change.

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Esnaelc Sin'led
Lonesome Capsuleer
#39 - 2016-02-01 15:25:15 UTC
Titan : 50 000.
Rupee Rue
Price History
#40 - 2016-02-01 15:27:52 UTC
This will make my Happy Rue Year events even more fun. +1

Side note: I accidently removed Wrecks from my Overview...now I can't even target Minmatar ships Cry