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Dev blog: Skill trading in New Eden

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Author
Memphis Baas
#1701 - 2016-01-30 15:39:38 UTC
No, just pay $5 in Aurum fees to CCP per skill extractor, which, if you calculate, is about double the price of a subscription.
Alavaria Fera
GoonWaffe
#1702 - 2016-01-30 16:03:13 UTC
Memphis Baas wrote:
No, just pay $5 in Aurum fees to CCP per skill extractor, which, if you calculate, is about double the price of a subscription.

Well then some people have been miscalculating then huh

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kalgeroth
Doomheim
#1703 - 2016-01-30 16:33:21 UTC
why do many people assume the cost of the injectors will be a simple AUR -> ISK conversion?

like players are going to give away 500k SP for free...

500k SP currently nets you about 250m in the character bazaar...if SP farmers want ISK and can't get it through extraction, they'll sell the character instead
Alavaria Fera
GoonWaffe
#1704 - 2016-01-30 16:46:50 UTC
The SP you trained yourself is free apparently, some people think in odd ways

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Leonardo Adami
Doomheim
#1705 - 2016-01-30 18:00:55 UTC
Natsuko Kanami wrote:
Leonardo Adami wrote:
Rofl at all the pay2win qq. This is not pay2win. Plex is more pay2win than this. Plex enables pilots to afford modules and ships they might not be able to afford otherwise and bypass virtually all aspects of the eve pve system if one chooses.

Except they couldn't use them without the required skill points. Now they can just buy those as well.


And?
Indahmawar Fazmarai
#1706 - 2016-01-30 18:53:44 UTC
Memphis Baas wrote:
No, just pay $5 in Aurum fees to CCP per skill extractor, which, if you calculate, is about double the price of a subscription.


Not really. The price of a subscription can buy you 2700 AUR (3x 900 AUR packages @ 5€/$) whereas the price of a PLEX can buy you 4035 AUR (1x 3600 AUR package @ 20 €/$ + 435 AUR bonus),

That's why I estimate that the AUR cost of extractors will be between the 900 AUR package and 1/4 of the second tier package (4035 AUR).
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1707 - 2016-01-30 19:11:01 UTC
Indahmawar Fazmarai wrote:
Memphis Baas wrote:
No, just pay $5 in Aurum fees to CCP per skill extractor, which, if you calculate, is about double the price of a subscription.


Not really. The price of a subscription can buy you 2700 AUR (3x 900 AUR packages @ 5€/$) whereas the price of a PLEX can buy you 4035 AUR (1x 3600 AUR package @ 20 €/$ + 435 AUR bonus),

That's why I estimate that the AUR cost of extractors will be between the 900 AUR package and 1/4 of the second tier package (4035 AUR).
I'm still of the thought that this way of thinking is more double charging rather that applying a fee for the ability to transfer. PLEX aren't $30 each vs a sub's $15, so an injector which costs 1/4th a month to make the SP for should have another 1/4th a months cost for the extractor on top of that seems less than justified.

If it costs more than 350AUR it becomes proportionately more expensive than the base prices of PLEX vs sub time.
Alea
Pator Tech School
Minmatar Republic
#1708 - 2016-01-30 21:21:09 UTC  |  Edited by: Alea
Corraidhin Farsaidh wrote:
sero Hita wrote:
HeXxploiT wrote:
Another thing I just realized.

The race is on. Which Trillionair will be the first to have all skills in eve trained to Lvl5. Until now it wasn't even possible.


It has not been possible on one character. But it is naive to think that these trillionaires does not have access to all skills divided between alts now. Especially with the character bazar and all. People assume it is an advantage to have everything on one char but it is not really imo, as you cannot do all activities at once in this case. If you multibox more chars it is more powerfull. So I would rather expect to see more alts when SP trading arrives


Just wait until we reach a tipping point in terms of perfect alts online. Then we'll start getting moe and more calls to get rid of skills all together...'for the newbies' of course...


Eve has a built in equalizer that is all skills top out at level 5, if I excelled at pvp (which I do not) and have the skills that I already have, I would not fear going head to head with a max SP character in a fair fight because I know he/she would be on par with me in the skill set that we would be using at that particular time.

But with that said I'm extremely opposed to SP trading though, I believe it will give an unfair advantage over players who don't have the resources to artificially enhance there character compaired to one who has more expendable RL money, that relates more to newer players than someone who has been playing for many years.

If this would go live Monday and the information I understand to be accurate is implemented I could theoretically have a 100 mill SP newb'ish toon by downtime, that takes in account the SP I have on unsubbed accounts and liquid ISK I would be willing to part with, in my eyes that's pay to win as how can a similar newb'ish toon compete with that if they don't have the RL resources to do so.

The kick in the nuts would be that all that injected SP could very well be hidden from everybody that don't have access to the full API of that character.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Memphis Baas
#1709 - 2016-01-30 22:50:02 UTC  |  Edited by: Memphis Baas
Alea wrote:
[...]in my eyes that's pay to win[...]

The kick in the nuts would be that all that injected SP could very well be hidden from everybody that don't have access to the full API of that character.


And, in my opinion it's not pay to win because:

- You inject the SP and then ??? You haven't won anything yet. You've paid, but you have 0 kills, 0 wins.

- You go out there in a ship that you can now fly with your millions SP, and ??? you won't get attacked by newbies, you'll get attacked by veterans in equivalent (or better) ships that can kill you, so you'll lose the fight. Nobody in this game attacks a stronger ship; they will blob you, call all their friends and kill your shiny ship, just to get a couple more points on their killboard. You still won't win.

You'll buy a bunch of skillpoints, fly up to a titan or battleship or whatever shiny, get killed repeatedly, grow disillusioned, and regret your SP purchases. Maybe throw some more money at it, to extract the points and re-inject in another ship; take that out and lose it repeatedly, then quit the game.


As far as the kick in the nuts, imagine yourself in your example:

You're a newbie. You buy SP. You inject it. You delete all API's so nobody can see nothing. Do you...

- Get in a big ship that you can now afford to fly? As soon as you undock, they'll see a titan in the overview and go WHOA that newbie can't possibly fly a titan!!! They must have injected points... Ding ding ding... your injected SP has just been revealed, is no longer hidden.

- Stay in the newbie frigate so that nobody knows you can fly titans... Well in that case nobody will know, and also all those SP you purchased will sit UNUSED in your head, much like money that sits unused in your wallet. It's not in the economy, does nothing. Nobody quakes in fear that OMG Alea has 50 trillion in her wallet and could just RUIN the economy... until you use it, it doesn't exist. Nobody will care that you have enough SP to fly a titan if you're flying newbie ships. As soon as you stop flying newbie ships... see the first option above.

API isn't even needed.
Alea
Pator Tech School
Minmatar Republic
#1710 - 2016-01-31 00:01:22 UTC
Memphis Baas wrote:
Alea wrote:
[...]in my eyes that's pay to win[...]

The kick in the nuts would be that all that injected SP could very well be hidden from everybody that don't have access to the full API of that character.


And, in my opinion it's not pay to win because:

- You inject the SP and then ??? You haven't won anything yet. You've paid, but you have 0 kills, 0 wins.

- You go out there in a ship that you can now fly with your millions SP, and ??? you won't get attacked by newbies, you'll get attacked by veterans in equivalent (or better) ships that can kill you, so you'll lose the fight. Nobody in this game attacks a stronger ship; they will blob you, call all their friends and kill your shiny ship, just to get a couple more points on their killboard. You still won't win.

You'll buy a bunch of skillpoints, fly up to a titan or battleship or whatever shiny, get killed repeatedly, grow disillusioned, and regret your SP purchases. Maybe throw some more money at it, to extract the points and re-inject in another ship; take that out and lose it repeatedly, then quit the game.


As far as the kick in the nuts, imagine yourself in your example:

You're a newbie. You buy SP. You inject it. You delete all API's so nobody can see nothing. Do you...

- Get in a big ship that you can now afford to fly? As soon as you undock, they'll see a titan in the overview and go WHOA that newbie can't possibly fly a titan!!! They must have injected points... Ding ding ding... your injected SP has just been revealed, is no longer hidden.

- Stay in the newbie frigate so that nobody knows you can fly titans... Well in that case nobody will know, and also all those SP you purchased will sit UNUSED in your head, much like money that sits unused in your wallet. It's not in the economy, does nothing. Nobody quakes in fear that OMG Alea has 50 trillion in her wallet and could just RUIN the economy... until you use it, it doesn't exist. Nobody will care that you have enough SP to fly a titan if you're flying newbie ships. As soon as you stop flying newbie ships... see the first option above.

API isn't even needed.



Titans can't dock and if you want to join a reputable corp that belongs to a reputable alliance a full API will need to be given or you will not get in, and even then you still may not get in.

My main gripe with SP trading as I understand it is that people with a greater expendable income can buy SP then will be able to out perform others who can not, given that both payers start off with similar amounts of SP, how is that no pay to win.? It's pay to out advance players with no extra income at the very least.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1711 - 2016-01-31 01:47:36 UTC
Not reading the past 85 pages....

Has their been any thought into negating the penalty if you extract from yourself, and inject back to the same pilot?

As a way for Titan pilots to recover drone SP etc??
Zozoll Neblyn
Aliastra
Gallente Federation
#1712 - 2016-01-31 02:22:35 UTC
Memphis Baas wrote:
Alea wrote:
[...]in my eyes that's pay to win[...]

The kick in the nuts would be that all that injected SP could very well be hidden from everybody that don't have access to the full API of that character.


And, in my opinion it's not pay to win because:

- You inject the SP and then ??? You haven't won anything yet. You've paid, but you have 0 kills, 0 wins.




If that is your definition of "pay to win", then there probably doesn't exist any MMO out there that would qualify as "pay to win" in your opinion.




Kalgeroth wrote:
why do many people assume the cost of the injectors will be a simple AUR -> ISK conversion?

like players are going to give away 500k SP for free...

500k SP currently nets you about 250m in the character bazaar...if SP farmers want ISK and can't get it through extraction, they'll sell the character instead


The price will probably be equal to what it would cost to run an SP farm without paying any subs, plus a small markup.


So for the whole injector would be:

(Price of 1 Plex) * ((Aur per Extractor)/3500 + 500,000 /(Number of SP possible to train per month)) + a small markup

I don't actually know what the maximum number of SP you can train in a month is. I could refine the formula a bit if I knew that. At the price you get from that formula, an SP farmer would be making just slightly more ISK per injector than what they need in order to PLEX the farming account and buy the Skill Extractors.

The price cannot possibly be higher than that for very long, because if it ever got higher than that, you can be quite certain a whole bunch of enterprising players will soon start SP farm accounts and grab that excess ISK from the market.

The price can go lower, however. And it might be lower for quite a while at the start because of so many players wishing to trade in skills from training choices they've regretted, or gutting characters they don't want to play anymore (for whatever reason. Maybe a bad reputation, or a dumb sounding name.... etc..)





Oreb Wing
Last Rites.
#1713 - 2016-01-31 03:07:37 UTC  |  Edited by: Oreb Wing
The o7 eve show https://www.youtube.com/watch?v=maVjcmXuMUw&index=1&list=PLQvKSs1k6DLOJpQmojYo4JsrqSfLnoN5r has many data charts and average SP per hour at the last 10 minutes of the video. Cool lab coat, bro. Please add as vanity item so i can pair it with the goggles.

::edit:: It must be a mad scientist coat, as I can hear the faint echo of mad laughter coming all the way from Iceland here on the warm Pacific west coast. A part of me wants to see these sub 1000 AUR just to see the graphs and how patterns of behavior/addiction vary from the rich to the poor, the newb and the veteran, and home location both in-game and out-of-game... ::edit::
Indahmawar Fazmarai
#1714 - 2016-01-31 12:49:17 UTC  |  Edited by: Indahmawar Fazmarai
Zozoll Neblyn wrote:
Memphis Baas wrote:
Alea wrote:
[...]in my eyes that's pay to win[...]

The kick in the nuts would be that all that injected SP could very well be hidden from everybody that don't have access to the full API of that character.


And, in my opinion it's not pay to win because:

- You inject the SP and then ??? You haven't won anything yet. You've paid, but you have 0 kills, 0 wins.




If that is your definition of "pay to win", then there probably doesn't exist any MMO out there that would qualify as "pay to win" in your opinion.




Kalgeroth wrote:
why do many people assume the cost of the injectors will be a simple AUR -> ISK conversion?

like players are going to give away 500k SP for free...

500k SP currently nets you about 250m in the character bazaar...if SP farmers want ISK and can't get it through extraction, they'll sell the character instead


The price will probably be equal to what it would cost to run an SP farm without paying any subs, plus a small markup.


So for the whole injector would be:

(Price of 1 Plex) * ((Aur per Extractor)/3500 + 500,000 /(Number of SP possible to train per month)) + a small markup

I don't actually know what the maximum number of SP you can train in a month is. I could refine the formula a bit if I knew that. At the price you get from that formula, an SP farmer would be making just slightly more ISK per injector than what they need in order to PLEX the farming account and buy the Skill Extractors.

The price cannot possibly be higher than that for very long, because if it ever got higher than that, you can be quite certain a whole bunch of enterprising players will soon start SP farm accounts and grab that excess ISK from the market.

The price can go lower, however. And it might be lower for quite a while at the start because of so many players wishing to trade in skills from training choices they've regretted, or gutting characters they don't want to play anymore (for whatever reason. Maybe a bad reputation, or a dumb sounding name.... etc..)



Maximum amount of SP per month? The usual estimate it's 1720 SP per hour, averaged for +5 implants and a optimum match of attributes and skills. Since skills are a mixed bag, some train faster, others slower... surely potential SP farmers are already developing a optimum skill path.

Anyway, for guessing purposes, monhtly SP = roughly 2,000,000 SP.
Oreb Wing
Last Rites.
#1715 - 2016-01-31 16:42:03 UTC
All skills train the same amount of SP per hour. They take longer only because of the multiplier that makes them worth more SP, not that they slow down the ticker at all. You should check out those graphs. I think your +5 and specialized attribute SP per hour is calculated too low. I have two +3's in with a full willpower/perception map and nearly everything I've trained is hulls lately. I haven't paid much attention to it though, but the graphs show a much higher rate for maximum sp per hour.
Indahmawar Fazmarai
#1716 - 2016-01-31 16:52:55 UTC
Oreb Wing wrote:
All skills train the same amount of SP per hour. They take longer only because of the multiplier that makes them worth more SP, not that they slow down the ticker at all. You should check out those graphs. I think your +5 and specialized attribute SP per hour is calculated too low. I have two +3's in with a full willpower/perception map and nearly everything I've trained is hulls lately. I haven't paid much attention to it though, but the graphs show a much higher rate for maximum sp per hour.


And when you need skills that require other attributes you will obtain less points, as the amount of SP you collect depends on the skill requisites and your attributes. Thus the average.
Tipa Riot
Federal Navy Academy
Gallente Federation
#1717 - 2016-01-31 19:42:54 UTC
A farming char will net you 2M skillpoints per month (2700 SP/h, perfect map, +5 implants).

I'm my own NPC alt.

Vile Swan
Z.odiac Signs
#1718 - 2016-01-31 20:23:02 UTC
Will there be a limit to how many injectors you can use per month?
Zozoll Neblyn
Aliastra
Gallente Federation
#1719 - 2016-01-31 20:43:19 UTC
Tipa Riot wrote:
A farming char will net you 2M skillpoints per month (2700 SP/h, perfect map, +5 implants).



In that case, the formula is:

(1 Plex) * ((Aur Cost of Extractor)/3500 + 500,000/2,000,000) + a small markup

Or : (1 Plex) * ((Aurcost of Extractor)/3500 + 0.25) + a small markup

Or: (1 Plex)* ((Aur Cost of Extractor) + 875)/ 3500 + a small markup


So, if an extractor costs 2625 Aurum, then full injector would cost 1 Plex (+ a small markup).

The viability of doing this will all come down to that Aurum price. I might opt not to bother with it at all, considering how much the instant SP will likely cost. It's likely that we're getting all upset over nothing.







Josef Djugashvilis
#1720 - 2016-01-31 21:07:19 UTC
The logic that cash for skills does not equal 'pay to win' must also mean that the famed 'gold ammo' would also not be 'pay to win' as there is no 'win' in Eve Online.

Again, I would refer all to my example of two new players starting on day one.

Player one cannot afford to buy skills whereas player two can and does so funded by real life cash.

Are some folk seriously trying to argue that player two will not have a clear, broadly speaking, in-game advantage over player one funded by cash?

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