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Dev blog: Skill trading in New Eden

First post First post First post
Author
HeXxploiT
Doomheim
#1621 - 2016-01-28 20:57:47 UTC  |  Edited by: HeXxploiT
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.
This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.

If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.

Silly
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1622 - 2016-01-28 21:14:53 UTC
HeXxploiT wrote:
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.
This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.

If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.

Silly
CCP isn't selling injectors so it's in no way a misleading comment. We for the most part speculate that the injectors will be at or above the PLEX equivalent price for the SP + the extractor cost, but we have no idea how much higher.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1623 - 2016-01-28 21:17:43 UTC
N00B-SAIB0T wrote:
I look forward to this. Now I don't have to get low-balled on that 40 million SP alt that I have on the Character Bazaar. I'll probably extract the alt down to 5 million and then biomass it. Roughly 28 million SPs to throw at my main will be nice.

If you are just going to biomass the 5M SP "rest", I would happily take that depleted toon (for free).
Zozoll Neblyn
Aliastra
Gallente Federation
#1624 - 2016-01-28 21:46:29 UTC  |  Edited by: Zozoll Neblyn
Lol. Yeah. 5 mil Sp characters are perfect SP farms!!


HeXxploiT wrote:
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.
This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.

If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.

Silly



The only question is how much different will the price of an extractor vs. the price of an injector.

I'm thinking that after a few months it will settle down to be like this:

(Price of extractor) + (1/4 * Price of a Plex) = Price of Injector

Maybe they'll sell for just barely more than that.

For the first few months, though, there will be a "loose change" effect, and a "new product" effect. The loose change will be players with skills they don't need scrubbing them off with extractors, and that might drive down the price a bit. The newness of it may also drive the price up a bit due to people being willing to pay more because of the novelty.

Nothing terribly surprising.
Moac Tor
Cyber Core
Immediate Destruction
#1625 - 2016-01-28 22:59:13 UTC
Primary This Rifter wrote:
If you really want a cash grab, do this... and then bring back skillpoint loss on pod death. Without bringing back clone insurance.

The new Eve is about removing consequences, not increasing them. Need to keep CCPs new intended audience happy.
Cixi
#1626 - 2016-01-29 00:02:18 UTC
Tristan Agion wrote:

If you are just going to biomass the 5M SP "rest", I would happily take that depleted toon (for free).


Would you pay 2 PLEX for the transfer fee ?
Mike Azariah
The Scope
Gallente Federation
#1627 - 2016-01-29 00:57:43 UTC
HeXxploiT wrote:
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.


That was CCP Quant. Maker of graph porn extraordinaire

and I am fairly sure he was saying that he was looking forward to how the player driven market will drive the prices of the FULL injectors.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Yonis Kador
KADORCORP
#1628 - 2016-01-29 01:14:57 UTC
Oh, I was so bedazzled by Quant's damn accent & good looks that I'm not even sure what I learned from his SP-trading presentation. Something about players having more characters on their 2nd account and that their 2nd character created tends to be female? What does that have to do with the evils of sp-trading, Quant?? I waited all week for this master class in misdirection.

:)
CCP Quant
C C P
C C P Alliance
#1629 - 2016-01-29 01:42:28 UTC
HeXxploiT wrote:
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.
This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.

If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.

Silly



No you're missing the point Smile I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live.
Cixi
#1630 - 2016-01-29 01:46:16 UTC
CCP Quant wrote:
HeXxploiT wrote:
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.
This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.

If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.

Silly



No you're missing the point Smile I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live.


Well the maximum price for SP will be 0.25, if the composite price for injector is more than that, people will start SP farms, it will most likely be less than that, at least at first
CCP Quant
C C P
C C P Alliance
#1631 - 2016-01-29 01:49:04 UTC
Yonis Kador wrote:
What does that have to do with the evils of sp-trading, Quant?? I waited all week for this master class in misdirection.

:)


Well the female/male ratios were out of context, just interesting random stats :) The slot-stats might be used as an input into skill point- pool and generation speculation. Big smile Initially I actually did include extractor prices, but in the end making them public wasn't my decision to make.
CCP Quant
C C P
C C P Alliance
#1632 - 2016-01-29 01:52:47 UTC
Cixi wrote:
CCP Quant wrote:
HeXxploiT wrote:
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.
This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.

If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.

Silly



No you're missing the point Smile I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live.


Well the maximum price for SP will be 0.25, if the composite price for injector is more than that, people will start SP farms, it will most likely be less than that, at least at first


Yeah we can already see from the character bazaar that people are willing to sell SPs below training cost. The upper limit depends a bit on supply and demand, but as you say, if the conditions are favorable, players will turn to SP farming.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1633 - 2016-01-29 01:58:11 UTC
CCP Quant wrote:
Yonis Kador wrote:
What does that have to do with the evils of sp-trading, Quant?? I waited all week for this master class in misdirection.

:)


Well the female/male ratios were out of context, just interesting random stats :) The slot-stats might be used as an input into skill point- pool and generation speculation. Big smile Initially I actually did include extractor prices, but in the end making them public wasn't my decision to make.
Is someone over there deriving some manner of pleasure from denying us this information? Do they enjoy out rampant and pointless speculation and keeping us on edge?

Are you all sadists?
Masao Kurata
Perkone
Caldari State
#1634 - 2016-01-29 01:59:21 UTC  |  Edited by: Masao Kurata
It will absolutely be far less than training cost, I fully expect injectors to be only marginally more expensive than extractors.
Dynamus Deckerman
Doomheim
#1635 - 2016-01-29 02:06:19 UTC  |  Edited by: Dynamus Deckerman
CCP Quant wrote:
Cixi wrote:
CCP Quant wrote:
HeXxploiT wrote:
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.
This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.

If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.

Silly



No you're missing the point Smile I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live.


Well the maximum price for SP will be 0.25, if the composite price for injector is more than that, people will start SP farms, it will most likely be less than that, at least at first


Yeah we can already see from the character bazaar that people are willing to sell SPs below training cost. The upper limit depends a bit on supply and demand, but as you say, if the conditions are favorable, players will turn to SP farming.

So CCP condones SP farming as another lucrative isk faucet?? Sweet, I'll never have to pay another cent out of my pockets to play this game ever again.Big smile

How about CCP add a skill a player can just automatically train to transfer SP directly to the injector so that you don't need the extractors. That will be the sweetest deal :D.
Rain6637
GoonWaffe
Goonswarm Federation
#1636 - 2016-01-29 02:08:51 UTC
I recall a long time ago a Dev said the most (or one of the most) OP things in the game is unallocated SP.
Mike Azariah
The Scope
Gallente Federation
#1637 - 2016-01-29 02:34:54 UTC
Rain6637 wrote:
I recall a long time ago a Dev said the most (or one of the most) OP things in the game is unallocated SP.


I think I know what he meant but it is incorrect in essence. Unallocated is unused. It is like a fat isk wallet. If you do not spend it then it has no effect upon the game.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Rain6637
GoonWaffe
Goonswarm Federation
#1638 - 2016-01-29 03:04:21 UTC
Hey mike.

So this was a nice trip down memory lane. A post of mine in response to a proposed skill reassignment mechanic.

https://forums.eveonline.com/default.aspx?g=posts&m=5475127#post5475127

Kinda proud to see my opinion on the matter is basically the same after a year.

Quote:
Lastly, because the skill system is the same for everyone, it's not necessarily good or bad. It is equal.
Scotsman Howard
S0utherN Comfort
#1639 - 2016-01-29 03:06:42 UTC
Dynamus Deckerman wrote:
CCP Quant wrote:
Cixi wrote:
CCP Quant wrote:
HeXxploiT wrote:
So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game.
This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.

If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.

Silly



No you're missing the point Smile I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live.


Well the maximum price for SP will be 0.25, if the composite price for injector is more than that, people will start SP farms, it will most likely be less than that, at least at first


Yeah we can already see from the character bazaar that people are willing to sell SPs below training cost. The upper limit depends a bit on supply and demand, but as you say, if the conditions are favorable, players will turn to SP farming.

So CCP condones SP farming as another lucrative isk faucet?? Sweet, I'll never have to pay another cent out of my pockets to play this game ever again.Big smile

How about CCP add a skill a player can just automatically train to transfer SP directly to the injector so that you don't need the extractors. That will be the sweetest deal :D.



You belief that this is an isk faucet makes me laugh at your misunderstanding of what an isk faucet is.

For the billionth time, an isk faucet is an activity that creates isk out of thin air. Examples of this are bounty and insurance payouts.

This is not an isk faucet because no new isk is created.
Mike Azariah
The Scope
Gallente Federation
#1640 - 2016-01-29 03:21:12 UTC
Rain6637 wrote:
Hey mike.

So this was a nice trip down memory lane. A post of mine in response to a proposed skill reassignment mechanic.

https://forums.eveonline.com/default.aspx?g=posts&m=5475127#post5475127

Kinda proud to see my opinion on the matter is basically the same after a year.

Quote:
Lastly, because the skill system is the same for everyone, it's not necessarily good or bad. It is equal.


Nice to see consistency.

Yeah, once USED it is OP.

and I do hope that last quote does not get appliec to the new sp transfers because it is not the same for everyone. unless everyone has the same amount of money (if so, I must have missed that line up)

m

Mike Azariah  ┬──┬ ¯|(ツ)