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Hi Resolution Texture Pack - Show Your Support!!!

First post First post
Author
DrTheFunk
Aliastra
Gallente Federation
#3221 - 2016-01-06 05:39:34 UTC
I have a GTX 970 in my "Mac". It needs some love. I'm jealous of the shield graphics on windows.
Solecist Project
#3222 - 2016-01-06 07:48:57 UTC
DrTheFunk wrote:
I have a GTX 970 in my "Mac". It needs some love. I'm jealous of the shield graphics on windows.

Install windows, problem solved. :3

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Asptar Monastair
Frontier Adventurers
#3223 - 2016-01-20 03:41:02 UTC
CCP Darwin wrote:
I'll refer you to an earlier post in this very thread.

The problem with delivering higher resolution textures is that the value isn't there. We can double our texture resolution and it just won't improve the look of the game that much.

As I stated in the linked post, games like shooters or over-the-shoulder MMOs have a very well-defined range of scales for viewing objects that allow them to get a lot of improvement from high-res texture packs.

EVE's scale ranges from objects as small as a person to objects twice the size of Manhattan Island, and no bitmapped texture-map will ever be large enough to look good at all those scales.

What we are doing is working on improving the textures for ships and other assets as we touch them for graphic redesigns or other work, so that they look better at the size of the screen. Since this work has to be done asset-by-asset, it takes time.

To be clear, delivering higher-res textures to the client isn't off the table, but the work to do it competes with a lot of other graphics work that often winds up considered higher priority.


With the texturing technology applied to citadels, will we see this applied to other large objects in space like stations, titans, gates etc?
CCP Darwin
C C P
C C P Alliance
#3224 - 2016-01-20 10:25:23 UTC  |  Edited by: CCP Darwin
Asptar Monastair wrote:
With the texturing technology applied to citadels, will we see this applied to other large objects in space like stations, titans, gates etc?


For those interested in technical details:

We're using a couple of new (to EVE) techniques with citadels to improve the feeling of detail when you're up close. First is to use a shader that adds in more visual detail as you get closer. Second is to use lightweight instanced geometry to break up the shape and add visual complexity.

If these techniques achieve what we hope in terms of making citadels feel like they have a natural level of detail when up close, we'll definitely be using them a lot more to improve the feeling of large structures and ships.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Moonlit Raid
Doomheim
#3225 - 2016-01-20 12:27:35 UTC
DrTheFunk wrote:
I have a GTX 970 in my "Mac". It needs some love. I'm jealous of the shield graphics on windows.

You posted the problem and the solution in the same sentence.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Manssell
OmiHyperMultiNationalDrunksConglomerate
#3226 - 2016-01-20 12:38:32 UTC
Moonlit Raid wrote:
DrTheFunk wrote:
I have a GTX 970 in my "Mac". It needs some love. I'm jealous of the shield graphics on windows.

You posted the problem and the solution in the same sentence.


Wow! Congratulations. I've never seen someone make a snide comment towards Mac users about not being in the PC master race whenever they post about a problem on the forums here. How did you come up with something so original? Do you have a ghost writer to help find such original content? I've never seen such cleverness, certainly not just s few post above either.
CCP Darwin
C C P
C C P Alliance
#3227 - 2016-01-20 15:03:43 UTC
DrTheFunk wrote:
I have a GTX 970 in my "Mac". It needs some love. I'm jealous of the shield graphics on windows.


Don't worry, we're acutely aware of limitations like this in our Mac client and we're working on it. Sorry I don't have anything concrete to share on the shield effects at this time, though.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Mercur Fighter
Aliastra
Gallente Federation
#3228 - 2016-01-20 15:14:46 UTC
Khamelean wrote:
CCP has stated they have hi res textures for almost all assets that are 4 times the detail level compared to what is in the game now. They have said all we need to do so prove to them that we want them and we will get it.

For those of you worried about your graphics cards melting, this would be a completely optional extra download just for those who want to make their Eve look the best it can.

So if you want an optional extra hi res download pack, voice your support here!

Lets see if we can make us a high resolution threadnaught!!!!


Yes, high res textures pls. They can always make it optional.
Arri Palere
State War Academy
Caldari State
#3229 - 2016-01-20 20:59:21 UTC
Has there been any indication that the high res textures will be made optionally available in 2016? Almost three years now.
Circumstantial Evidence
#3230 - 2016-01-21 00:52:32 UTC
I no longer expect a separate high-res package; the technology bar never stops moving higher & they'd have to constantly update and test a main client and the add-on. CCP Darwin has explained the problems toward delivering a seamless result for all ship sizes, in previous posts in this thread.
Leonerd Dice
Native Freshfood
Minmatar Republic
#3231 - 2016-01-21 09:11:47 UTC
Khamelean wrote:
CCP has stated they have hi res textures for almost all assets that are 4 times the detail level compared to what is in the game now. They have said all we need to do so prove to them that we want them and we will get it.

For those of you worried about your graphics cards melting, this would be a completely optional extra download just for those who want to make their Eve look the best it can.

So if you want an optional extra hi res download pack, voice your support here!

Lets see if we can make us a high resolution threadnaught!!!!


aw yeah if the price is right. try to get more players into the game as well. thatll help with income.
CHASE TRICKED
Perkone
Caldari State
#3232 - 2016-01-26 00:46:48 UTC
HELL NO I run a r5 230 or if I'm on my laptop its got onboard graphics I'm good
Vasko Ecclesiarch
Doomheim
#3233 - 2016-01-26 09:30:33 UTC
I'd be down for ultra high resolution graphics.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#3234 - 2016-01-26 09:38:32 UTC
Moonlit Raid
Doomheim
#3235 - 2016-01-26 14:21:45 UTC
Manssell wrote:
Moonlit Raid wrote:
DrTheFunk wrote:
I have a GTX 970 in my "Mac". It needs some love. I'm jealous of the shield graphics on windows.

You posted the problem and the solution in the same sentence.


Wow! Congratulations. I've never seen someone make a snide comment towards Mac users about not being in the PC master race whenever they post about a problem on the forums here. How did you come up with something so original? Do you have a ghost writer to help find such original content? I've never seen such cleverness, certainly not just s few post above either.

No ghost writer sadly. Just a touch of common sense.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Reiisha
#3236 - 2016-01-26 14:24:21 UTC
CCP Darwin wrote:
Asptar Monastair wrote:
With the texturing technology applied to citadels, will we see this applied to other large objects in space like stations, titans, gates etc?


For those interested in technical details:

We're using a couple of new (to EVE) techniques with citadels to improve the feeling of detail when you're up close. First is to use a shader that adds in more visual detail as you get closer. Second is to use lightweight instanced geometry to break up the shape and add visual complexity.

If these techniques achieve what we hope in terms of making citadels feel like they have a natural level of detail when up close, we'll definitely be using them a lot more to improve the feeling of large structures and ships.


Why not just generate textures procedurally as you zoom in (unless the shader does this already)?

Simply set the scale of 'windows', floor sizes and other such rules and let the magic happen... Might be quite complex, but the results could be stunning.

If you do things right, people won't be sure you've done anything at all...

TREX 600E
but 50 dollars is 50 dollars
#3237 - 2016-01-27 09:35:35 UTC
Sounds good to me
CCP Darwin
C C P
C C P Alliance
#3238 - 2016-01-27 12:02:37 UTC
Reiisha wrote:
Why not just generate textures procedurally as you zoom in (unless the shader does this already)?


More or less, that's what it's doing. The typical issue with going fully procedural with texture generation is that it's very hard to art direct, so this is more of a hybrid technique that uses hand-painted textures as an input.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Dermeisen
#3239 - 2016-01-27 21:21:26 UTC  |  Edited by: Dermeisen
Really looking forward to the methods employed to enhance the look of the new citadels.

"Not the Boreworms!"

Johan Civire
Caldari Provisions
Caldari State
#3240 - 2016-01-27 21:56:27 UTC
the background pictures need to be upgrade. The look awful at high res.