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Dev blog: Skill trading in New Eden

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Author
Zakks
CSR NAVY
Citizen's Star Republic
#1301 - 2016-01-26 01:05:02 UTC
I just reached 20M skill points. Now I am feeling that my accomplishment is moot, as skillpoints have been monotized in a blatant cash grab that breaks the promise CCP made (before I joined).

I won't be resubbing or plexing after all. Pay-to-play doesn't mesh with pay-to-win.
I'll go play some F2P game instead, there are lots to choose from.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1302 - 2016-01-26 01:08:17 UTC
Zee Zaugg wrote:
HOWEVER, after the summer of rage with monocles and disgusting leaked dev blogs from CCP developers, CCP swore to never implement a feature that would fundamentally change the game that has to/can be bought with real money. Specifically they promised all items in the NEX would only be vanity items and never advance players who spend real money.
To be blunt, what their selling isn't an advantage. It's the ability to level down a character. Ironically the convolutedness of this plan compared to direct SP sale that some say would be better is likely a direct result of this policy.

Zee Zaugg wrote:
Also I think its just a bad idea to make SP available in any way besides time investment. But you all seem more concerned about the prices and financial implications
3 months ago the question was "should we?" Now we have the response of "we will," agree or not. The arguments about whether we should are no longer as relevant as the missing detail of the aur cost quite frankly. So yes, many are focusing on the cost, because the rest is honestly a bit of a waste save sustaining the argument.

Beyond that SP is still only available through time investment from paid accounts, the same as ever. The only difference it that it's not stuck where it was trained.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1303 - 2016-01-26 01:11:47 UTC  |  Edited by: Tyberius Franklin
Zakks wrote:
I just reached 20M skill points. Now I am feeling that my accomplishment is moot, as skillpoints have been monotized in a blatant cash grab that breaks the promise CCP made (before I joined).

I won't be resubbing or plexing after all. Pay-to-play doesn't mesh with pay-to-win.
I'll go play some F2P game instead, there are lots to choose from.
Skill points were already monetized. Note how they only accrue of paid accounts. It's literally the only reason I have more than one account now, and further, why I stayed subbed during long stretches of inactivity.

Edit: And funny enough, despite some saying they feel their "accomplishments" are moot and their training devalued, I bet the ones who aren't actually leaving are still going to keep those queues full without missing a beat.
Zee Zaugg
School of Applied Knowledge
Caldari State
#1304 - 2016-01-26 01:19:47 UTC
Tyberius Franklin wrote:
Zee Zaugg wrote:
HOWEVER, after the summer of rage with monocles and disgusting leaked dev blogs from CCP developers, CCP swore to never implement a feature that would fundamentally change the game that has to/can be bought with real money. Specifically they promised all items in the NEX would only be vanity items and never advance players who spend real money.
To be blunt, what their selling isn't an advantage. It's the ability to level down a character. Ironically the convolutedness of this plan compared to direct SP sale that some say would be better is likely a direct result of this policy.



If SP could only be trained on one account per person then youd be absolutely right. It would be a resource that weakens others in exchange for isk, which would be pretty balanced. but the fact that this game actually encourages having multiple accounts completely negates this point. Not sure why everyone is acting like it will all come from people quitting the game or vets with too many skills they dont use. A vast majority of all SP sold will come from alts who either A) dont need SP or B)were created for the sole purpose of farming SP. If this was just something that could come from older players it wouldnt be as bad, but since any player a week or so in could sell them it is highly abusable.

If you cant see sp farms made with the sole purpose of funneling sp to a main then you are blind. only way to combat that would to make injectors very expensive, which would then negate the "help the newbie" argument
Memphis Baas
#1305 - 2016-01-26 01:19:54 UTC
Mike Azariah wrote:
How many of you who think this is great for the newbros will be donating some of your skills to help a new guy out? Not asking them to reach for a credit card but just out of the goodness of your own heart or to aid a fellow member of the corp?


This is why I suggested that CCP set up a donation bin where THEY can verify true newbie status and hand out injectors. Veterans donate (like for Plex4Good) and CCP gives to newbies.

Otherwise, in-corp / in-alliance, probably after they pass the API check and if they show promise.
Anabuki Tomoko
Pandemic Horde High Sec Division
#1306 - 2016-01-26 01:24:09 UTC
Memphis Baas wrote:
Mike Azariah wrote:
How many of you who think this is great for the newbros will be donating some of your skills to help a new guy out? Not asking them to reach for a credit card but just out of the goodness of your own heart or to aid a fellow member of the corp?


This is why I suggested that CCP set up a donation bin where THEY can verify true newbie status and hand out injectors. Veterans donate (like for Plex4Good) and CCP gives to newbies.

Otherwise, in-corp / in-alliance, probably after they pass the API check and if they show promise.

or give skill injectors as a reward for finishing an Agent line mission your first time.

so you finish the mining agent mission. you get 500k skill points. this would let you flesh out your mining skill a bit

you finish the miltary agent mission. you get 500k skill points. this would let you flesh out some combat skills.

and so on. no market change. limited to low SP chars. and the SP is given to them right after they learn the basics of a subject. which also incentives them to do tutorial-like stuff.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1307 - 2016-01-26 01:26:36 UTC
Zee Zaugg wrote:
If these are priced at any price close to what new players could afford then they would be snapped up as they are produced by the rich lazy people before new players even figured out how to navigate the market.

Are you predicting an impending invasion of EVE by "rich lazy people" from outside? There are thousands of spoiled millionaire brats out there who are just waiting for EVE to show a crack in its defences, where they can insert their platinum credit card and pry the game wide open?

Or are the "rich lazy people" you are talking about here the ISK-bloated EVE elite of the game today? That would be the people who have "won" the purportedly pure EVE that still exists now, and thus supposedly are the masters of delayed gratification who worked their hands bloody on unyielding, punishing game mechanics to be on the top of the most brutal game ever. Or something like that...

So which army of the rich am I supposed to be afraid of here? An incoming swarm of the real life rich that will bury EVE in mountains of real world cash, or the vengeful troops of the 1% of EVE who will strangle us with the dead hands of their ISK gerontocracy?

Or maybe it will be both, and Jita will be Smaug's mountain where we sit on a stash of unallocated SP and see the dark forces amass from all sides to claim their share?

Oh SP, my Precious.
Memphis Baas
#1308 - 2016-01-26 01:29:47 UTC
To clarify, I have no illusions that injectors are within reach for newbies; if veterans don't donate, newbies won't be able to afford any. CCP could give them some, but if they don't set up a donation bin, they'll have to create SP out of thin air to give to newbies, and I think they're against that.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1309 - 2016-01-26 01:30:47 UTC  |  Edited by: Tyberius Franklin
Zee Zaugg wrote:
If SP could only be trained on one account per person then youd be absolutely right. It would be a resource that weakens others in exchange for isk, which would be pretty balanced. but the fact that this game actually encourages having multiple accounts completely negates this point. Not sure why everyone is acting like it will all come from people quitting the game or vets with too many skills they dont use. A vast majority of all SP sold will come from alts who either A) dont need SP or B)were created for the sole purpose of farming SP. If this was just something that could come from older players it wouldnt be as bad, but since any player a week or so in could sell them it is highly abusable.

If you cant see sp farms made with the sole purpose of funneling sp to a main then you are blind. only way to combat that would to make injectors very expensive, which would then negate the "help the newbie" argument
I don't think any of it will come from quitters, nor do I know of many who think it will. If they quit why would they bother?

And some WILL come from people shedding skills, because it's quick effortless isk, but that's not sustainable. It's entirely dependent long term on the idea of farming for sale. It also becomes near entirely pointless for trades within an account. A few players who feel the messed up on their skills end up using it once, and beyond that the best you can hope for is a few players chasing the FOTM every few months.

Also, what reason is there to bar week old characters from any part of this (leaving aside for the moment that they are excluded from extracting SP unless they injected to 5.5m before that point)?

Edit: And as already addressed, the nature of gaining SP already drives multiple account holding. And remaining subbed while inactive. And PLEX consumption via the Bazaar. And PLEX sales to afford Bazaar characters.
Zakks
CSR NAVY
Citizen's Star Republic
#1310 - 2016-01-26 01:38:10 UTC
If we are opening the SP door anyway, can I not just donate this character to PLEX4GOOD on the Bazaar? It's an auction house ahyway, and the highest bid goes to charity...Question
Zee Zaugg
School of Applied Knowledge
Caldari State
#1311 - 2016-01-26 01:39:15 UTC
Tristan Agion wrote:
Zee Zaugg wrote:
If these are priced at any price close to what new players could afford then they would be snapped up as they are produced by the rich lazy people before new players even figured out how to navigate the market.

Are you predicting an impending invasion of EVE by "rich lazy people" from outside? There are thousands of spoiled millionaire brats out there who are just waiting for EVE to show a crack in its defences, where they can insert their platinum credit card and pry the game wide open?

Or are the "rich lazy people" you are talking about here the ISK-bloated EVE elite of the game today? That would be the people who have "won" the purportedly pure EVE that still exists now, and thus supposedly are the masters of delayed gratification who worked their hands bloody on unyielding, punishing game mechanics to be on the top of the most brutal game ever. Or something like that...

So which army of the rich am I supposed to be afraid of here? An incoming swarm of the real life rich that will bury EVE in mountains of real world cash, or the vengeful troops of the 1% of EVE who will strangle us with the dead hands of their ISK gerontocracy?

Or maybe it will be both, and Jita will be Smaug's mountain where we sit on a stash of unallocated SP and see the dark forces amass from all sides to claim their share?

Oh SP, my Precious.




Idiocy aside id say a little of both. I dont predict swarms of people to come to eve because of the "chink in its armor", however i do expect that new players who join that wouldnt usually be patient enough to sit through the skill queue will now stay and skip ahead in SP. This sounds fine on paper, more subscriptions! Great! But in reality it would create more entitled group of players, and it would skyrocket the people with money to blow on video games past the new players who start at the same time who dont pay extra for the sp boost. Theres no situation that the average new player benefits from this, not unless the distribution is handled by some method other than the market or contracts. In other words, not by the players.

And that "1%" makes up a lot of players, and gets bigger every year. if it didnt PLEX prices wouldnt be so high and going up a good chunk a year. When i started 6 years ago PLEX was like 400mil. With introduction of Incursions, WH loot, moon redistribution, and other things, there are more than enough players capable of clearing the market of skill injectors, especially because of the bottleneck that will happen as people try to get their farms to keep up with demand
Aerious
School of Applied Knowledge
Caldari State
#1312 - 2016-01-26 01:39:51 UTC
Indahmawar Fazmarai wrote:
Tristan Agion wrote:
VR is unlikely to be anything but a brief bubble on the market, for all the reasons Extra Credit (YouTube video) mentions. CCP would be really foolish to bet their company on that.

And Paradox is the software company I've spent most of my gaming hours on... I'm really looking forward to their SF offering Stellaris.


Well, the fact is that CCP has got 30 million $ of investor money to develop VR games. Also VR is something very close to Hilmar's heart.


Like Tristan Agion i also believe VR will be a flop.

World of Darkness= Fail (Say no more)

EvE Online= Success (so far)

EvE is unique, it has outlasted nearly all MMO's that were available in 2003 and some of the most popular since.

New eden could last another 12 years, but i doubt it very much with upcoming patch.

Sry for the dribble, i just love this ******* game Blink


"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."

Zee Zaugg
School of Applied Knowledge
Caldari State
#1313 - 2016-01-26 01:47:23 UTC
Tyberius Franklin wrote:
[quote=Zee Zaugg]

Edit: And as already addressed, the nature of gaining SP already drives multiple account holding. And remaining subbed while inactive. And PLEX consumption via the Bazaar. And PLEX sales to afford Bazaar characters.



As already addressed, the Bazaar comes with drawbacks. Past history, contacts, a corp list, a character birth date. And it doesnt let you customize your sp exactly how you want it. The "its the same as the bazaar" comment has been done to death and isnt even worth responding anymore, because it isnt. And for the record the bazaar was also a terrible idea but at least it wasnt done through the NEX.

And even if inactive, if your subbing the account thats still time investment, whether you watch the sand fall through the hourglass or not.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#1314 - 2016-01-26 01:52:10 UTC
Zakks wrote:
I just reached 20M skill points. Now I am feeling that my accomplishment is moot, as skillpoints have been monotized in a blatant cash grab that breaks the promise CCP made (before I joined).

Your accomplishment is having stayed subscribed for about 11 months, earning enough ISK in game to afford +4 implants in the first month or so, and having diligently stacked the skill queue during all that time?

Songs will be sung about your heroic deeds.
Zappity
New Eden Tank Testing Services
#1315 - 2016-01-26 02:16:02 UTC
New players can sell plex and purchase. Or rat/trade/steal and purchase. What's the problem?

Zappity's Adventures for a taste of lowsec and nullsec.

Tristan Agion
Royal Amarr Institute
Amarr Empire
#1316 - 2016-01-26 02:27:35 UTC
Zee Zaugg wrote:
... it would skyrocket the people with money to blow on video games past the new players who start at the same time who dont pay extra for the sp boost.

The horror. I'm sure CCP is having emergency meetings right now how this explosive influx of paying customers can be averted.

Zee Zaugg wrote:
there are more than enough players capable of clearing the market of skill injectors, especially because of the bottleneck that will happen as people try to get their farms to keep up with demand

If the gerontocracy of EVE actually intends to blow their ISK on sucking every drop of SP out of the market, then I will not be crying. I will start farming. And if they continue doing this, then I will re-invest every ISK I make to grow the farm bigger and bigger. And in a year I will have all their ISK, plus a massive SP farm. Then I will just boost myself with all that SP my farm is generating. And I will name the Titan I will be flying for funzies the "P.T. Barnum".
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1317 - 2016-01-26 02:27:54 UTC  |  Edited by: Tyberius Franklin
Zee Zaugg wrote:
Tyberius Franklin wrote:
[quote=Zee Zaugg]

Edit: And as already addressed, the nature of gaining SP already drives multiple account holding. And remaining subbed while inactive. And PLEX consumption via the Bazaar. And PLEX sales to afford Bazaar characters.



As already addressed, the Bazaar comes with drawbacks. Past history, contacts, a corp list, a character birth date. And it doesnt let you customize your sp exactly how you want it. The "its the same as the bazaar" comment has been done to death and isnt even worth responding anymore, because it isnt. And for the record the bazaar was also a terrible idea but at least it wasnt done through the NEX.

And even if inactive, if your subbing the account thats still time investment, whether you watch the sand fall through the hourglass or not.
Sure, but that in no way detracts from the fact that it monetizes sp. Those restriction, don't and can't change that. The Bazaar also it does allow choice of what sp to buy. You don't get a random allocation, so the consequence of not choosing is overstated.

And yes, you did state it wasn't done through the NEX, but as someone without an irrational hatred of the NEX/NES it's pretty clear the storefront has absolutely no meaning.

Watching sand is the point, when it comes to maintaining a sub while inactive. The examples were monetization of sp. And they were all accurate.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#1318 - 2016-01-26 02:28:08 UTC
Zappity wrote:
New players can sell plex and purchase. Or rat/trade/steal and purchase. What's the problem?


Exactly, no any problem here, clear p2w.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Zozoll Neblyn
Aliastra
Gallente Federation
#1319 - 2016-01-26 02:52:30 UTC  |  Edited by: Zozoll Neblyn
Zee Zaugg wrote:
Tyberius Franklin wrote:
Zee Zaugg wrote:


Edit: And as already addressed, the nature of gaining SP already drives multiple account holding. And remaining subbed while inactive. And PLEX consumption via the Bazaar. And PLEX sales to afford Bazaar characters.



As already addressed, the Bazaar comes with drawbacks. Past history, contacts, a corp list, a character birth date. And it doesnt let you customize your sp exactly how you want it. The "its the same as the bazaar" comment has been done to death and isnt even worth responding anymore, because it isnt. And for the record the bazaar was also a terrible idea but at least it wasnt done through the NEX.

And even if inactive, if your subbing the account thats still time investment, whether you watch the sand fall through the hourglass or not.



There *should* be drawbacks. Taking them away is the problem.

No drawbacks = no consequences. No consequences = No strategy involved.

No strategy involved = This is no longer a "game", and probably no longer engaging. You'll soon get bored.

Tyberius Franklin wrote:


And some WILL come from people shedding skills, because it's quick effortless isk, but that's not sustainable. It's entirely dependent long term on the idea of farming for sale. It also becomes near entirely pointless for trades within an account. A few players who feel the messed up on their skills end up using it once, and beyond that the best you can hope for is a few players chasing the FOTM every few months.

Also, what reason is there to bar week old characters from any part of this (leaving aside for the moment that they are excluded from extracting SP unless they injected to 5.5m before that point)?

Edit: And as already addressed, the nature of gaining SP already drives multiple account holding. And remaining subbed while inactive. And PLEX consumption via the Bazaar. And PLEX sales to afford Bazaar characters.



Character stripping will probably drive it for the first few months, just because so many players are going to have dusty alts in their closet that have been sitting there unused for a while, or alts with skills that turned out to be useless.

Also the product will be new and exciting to lots of people at first, so the ISK price will probably be very high.

After all the recycling is over, then probably farms will be the dominant source of SP. But it might not turn out to be very profitable to farm for SP and sell it. The reason being that the product you are selling is so uniform and interchangeable that there will be quite a lot of competition bringing down the price.
beakerax
Pator Tech School
#1320 - 2016-01-26 02:55:15 UTC
CCP Rise wrote:
We weren’t sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that you’re also ready for some big changes in EVE, especially when they might help bring in newer players or give you more freedom with your own characters. After going through a lot of feedback while refining the design, we would like to be add Skill Trading to New Eden and it is currently scheduled for our February release.

Rise you can do this thing if you want

all I ask in return is that you tone down the blatant insincerity