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Dev blog: Skill trading in New Eden

First post First post First post
Author
Jeremiah Saken
The Fall of Leviathan
#1221 - 2016-01-25 13:40:22 UTC
Tristan Agion wrote:
1000 AUR is not the "cheapest" price for an item in the online store.

I think she/he meant that cheapest AUR package (5 euro) is gaving player almost 1000 AUR (900 exactly).

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Yaasmine
Pandemic Horde Inc.
Pandemic Horde
#1222 - 2016-01-25 13:46:04 UTC
Josef Djugashvilis wrote:
Dear Yaasmine, if CCP are so worried about new player retention due to lack of skill points, then let them gift all new players X amount of skill points.

Two players start on day one of their Eve career.

Player 1 cannot afford to fund extra skill points with cash.

Player 2 can afford to do so and does.

One month later, a real disparity arises between the two players.

So, even if one accepts cash for skills in principle, it is manifestly unfair.

As a matter of historical record, I objected to the Character Bazaar at the time on the straight-forward grounds that it was easier to learn how to use, for example, a bought Titan pilot than it was to train one.

your assuming the only way players will be able to buy skill points is cash


except, buying with isk will be cheap enough for someone who has nothing to do but grind for 2 weeks.


myself for example. my character i made (not this) made several bill in the first 2 weeks from mining. now if i could have used that isk to speed up the skill training, i would have loved to.

but in the end, i jsut got bored and convincing myself to logg in when i know it still has another 9-12 days of training.....




i'm not the only one. 2 others in my corp would LOVE to speed up the training....considering we have so much isk we've earned from mining that we literally made a game out of self destructing ships next to afk miners(because wtf else are we supposed to do with the isk? buy ships we can't fly cause we have so little SP?)
Josef Djugashvilis
#1223 - 2016-01-25 13:55:02 UTC
Dear Yaasmine, I am pleased that you made several billion in your first two weeks.

You are obviously very good at Eve Online and I rather think you do not actually need extra skill points.

Fly safe.

This is not a signature.

Yaasmine
Pandemic Horde Inc.
Pandemic Horde
#1224 - 2016-01-25 14:02:28 UTC  |  Edited by: Yaasmine
Josef Djugashvilis wrote:
Dear Yaasmine, I am pleased that you made several billion in your first two weeks.

You are obviously very good at Eve Online and I rather think you do not actually need extra skill points.

Fly safe.


that depends how you think i got them


i got them thanks to my corp providing security for the wormhole.

but i've still got 9 days of training before i can use other ships....and even longer before i can use them effectively(aka train up gunnery, the weapon skills, and so on)


considering how long it will take before i can fly the ship (keep in mind i'm not talking abut capitals or t3 cruisers. i'm talking about t3 destroyers, whose training time is shorter than t2 destroyers and t2 frigates)

well, my sub will be up before i can use it....

and convincing myself to buy a new sub. is a problem as when i look back on my first sub, heres what i'll remember. "can't do anything, still training"

so multiply this by alot of other new players. and wheres the appeal to resubbing. (wheres the appeal to a game where you need to wait for a month after paying to play it, before u can use ships. )

i know some ships only have a 2 day training time (Hurricane) but thats also false. cause you have 2 weeks to train up its essential skills (like tracking.....cause gl hitting **** on a hurricane without 2 weeks of trained up support ksills). and this whole time, you have players who have SP killing you.
so what can you do?




skill injectors at least convined me to resub and save some isk up. so when they come out(and they will come out) i can buy some, get in Manticore, Confessor, and so on sooner. get proper support skills for them (lv 3-4). and PLAY.







and thats the thing with this thread. people don't realize skill injectors ARE coming out. you can't stop that.

the thread gave you the opportunity to argue for them giving less skill points per injector, or argue for a price, or argue for a limit to how often u can use a skill injector. and so on


but instead of people arguing for ways to smooth the release. the thread mostly has the same 5 people calling CCP greedy, saying EVE is going P2W, or going to die. and saying remove it.


none of which is true or going to happen.
Segraina Skyblazer
Doomheim
#1225 - 2016-01-25 14:02:55 UTC  |  Edited by: Segraina Skyblazer
Yaasmine wrote:
Filip Ernaga wrote:
As a new player I'll just state that I like this idea, and it will keep me in game.

This is because it will help me with all the skills I just HAVE to train, which have no impact on game itself. Things like cpu/pg 5, wu 5, awu3-4 and such do not enable me to get any different weapons/mods and really just sink time while I stagnate with same ship/fit for a few months already.

So yeah, either remove that stuff just like you removed learning skills (I would suppose people were whining about how necessary those are back then. just like they whine how sp trading will kill the game today) or let me invest my hard earned isk in SP ... thank you :)

This is not about dumbing the game down, it opens a LOT more options to players who came in only recently and would actually be in position where they can make a difference.

both of us are examples of new players =)

+1

Just a bunch noobs looking for an easy mode Eve, how pathetic. This game is going to get real boring soon. And I hate boredom.
Yaasmine
Pandemic Horde Inc.
Pandemic Horde
#1226 - 2016-01-25 14:06:13 UTC
Segraina Skyblazer wrote:
Yaasmine wrote:
Filip Ernaga wrote:
As a new player I'll just state that I like this idea, and it will keep me in game.

This is because it will help me with all the skills I just HAVE to train, which have no impact on game itself. Things like cpu/pg 5, wu 5, awu3-4 and such do not enable me to get any different weapons/mods and really just sink time while I stagnate with same ship/fit for a few months already.

So yeah, either remove that stuff just like you removed learning skills (I would suppose people were whining about how necessary those are back then. just like they whine how sp trading will kill the game today) or let me invest my hard earned isk in SP ... thank you :)

This is not about dumbing the game down, it opens a LOT more options to players who came in only recently and would actually be in position where they can make a difference.

both of us are examples of new players =)

+1

Just a bunch noobs looking for an easy mode Eve, how pathetic. This game is gone to get real boring soon. And I hate boredom.


then leave already. you've threatened to quit enough. what you waiting for.


sooner you leave, the sooner the game doesn't have to suffer your toxicity.
Josef Djugashvilis
#1227 - 2016-01-25 14:16:28 UTC
Dear Yaasmine, cash for skills is a bad idea.

Suggesting ways to introduce a bad idea is an exercise in futility.

If and when you can buy the skill points to fly a T3 Destroyer, what will you do then, threaten once again to quit unless you can buy enough skill points to fly a Marauder within a week?

Take care.

This is not a signature.

Indahmawar Fazmarai
#1228 - 2016-01-25 14:22:41 UTC
Tristan Agion wrote:
Indahmawar Fazmarai wrote:
[quote=Rain6637]I already made a guess that extractors should run around or above 900 AUR... which is not "cheap". Currently 20 $ / € buy you 30 days of subscription or some 2,000,000 SPs. That's 100,000 SP per buck/euro, so 5 $ worth of SP should be worth 5$/€ of AUR.... that's a 900 AUR package.

You make it appear here as if we are actually buying the SP with AUR, rather than the extractor. In reality, the SP are generated by some subscribed character. Since optimally one can train about four skill packets a month with one character, that means the "raw resource" price for a skill packet is 0.25*PLEX.

The extractor is a pure "overhead" imposed arbitrarily by CCP. As such it can in principle cost anything, since it has no necessary relationship to the game. I think it should be an in-game rare drop instead, which would resolve the "cash grab" whine. But we know that CCP does want to cash in on this.

So we can take your estimate, which more or less gives the "SP to AUR" cost, and ask what kind of overhead would be sensible. I think 10% to 20% would be reasonable. And thus we arrive at a cost of about 100-200 AUR, whereas about 500 AUR (50% overhead!) surely is a pain threshold. That is exactly what I posted many pages back.

I think CCP would be well advised to keep the AUR price low on the extractor (or even better, make it a drop in-game instead). I've been a strong supporter from the start, but that also means I will be angry if CCP sets some ridiculous price on this. There's nothing worse than getting people's hopes up and then disappointing them...

In the end, I think one should pay about 350M-400M ISK for a skill injector with 500k SP on Jita. That is within a newbie's reach, assuming that the newbie has paid real cash for their month of game time. In fact, it would be a better "per month ISK sink" goal for newbies than trying to PLEX their account. If you play hard and/or smart as a newbie, and generate 350M-400M ISK above expenses per month, you get to progress 25% faster. If you play harder and/or smarter, and generate 700M-800M ISK, you progress 50% faster. Etc.

That sort of price point may also lead to altruistic / speculative gifting of skill injectors to newbies. Newbie joins your corp, do you give him a skill injector to get him up to speed? If the price is too high, then that is too risky. But if the price is low enough, then you can play a "win some, lose some" game here...

If PLEX prices do not inflate too much (which again is helped by a low AUR price of the extractor), and if overheads remain in the 10-20% range, then a skill injector price of 350M-400M ISK is quite possible - and I mean the steady, long term price. On introduction, I expect considerable fluctuations, and probably more down than up.


So according to you:

Buy PLEX: CCP gets 20 €/$, you get 2,000,000 SP and are subscribed for one month.
Buy 2,000,000 SP: CCP gets 2 €/$, you get 2,000,000 SP and save yourself 18 €/$ and subscribing for a month.

Why would CCP dismiss the opportunity cost of skill packets? Each 4 packets mean that they're losing a whole month of subscription... why shouldn't they pass on that cost to the customer?
Yaasmine
Pandemic Horde Inc.
Pandemic Horde
#1229 - 2016-01-25 14:27:56 UTC  |  Edited by: Yaasmine
Josef Djugashvilis wrote:
Dear Yaasmine, cash for skills is a bad idea.

Suggesting ways to introduce a bad idea is an exercise in futility.

If and when you can buy the skill points to fly a T3 Destroyer, what will you do then, threaten once again to quit unless you can buy enough skill points to fly a Marauder within a week?

Take care.

first off

cash for skill? you mean the Bazaar? why do you guys hate skill injectors while ignoring the character bazaar


even without the character bazaar, there was account selling.


so why are you against skill injectors? while ignoring whats RIGHT IN FRONT OF YOU.

skill injectors will cost more per SP than the character bazaar.



and no, i won't threaten to quit. i'll be using the t3 destroyer to join the corp on military missions. aka stuff that a kestrel can't do.

not to mention, i can PLAY THE GAME to earn currency to buy skill injectors to speed up the training.





so instead of sitting on my ass waiting for the skill que, i can PLAY to speed it up
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1230 - 2016-01-25 14:41:27 UTC  |  Edited by: Corraidhin Farsaidh
Yaasmine wrote:

first off

cash for skill? you mean the Bazaar? why do you guys hate skill injectors while ignoring the character bazaar


even without the character bazaar, there was account selling.


so why are you against skill injectors? while ignoring whats RIGHT IN FRONT OF YOU.

skill injectors will cost more per SP than the character bazaar.



and no, i won't threaten to quit. i'll be using the t3 destroyer to join the corp on military missions. aka stuff that a kestrel can't do.

not to mention, i can PLAY THE GAME to earn currency to buy skill injectors to speed up the training.



You seem to know quite a bit about various aspects of the game for a new player.

Most people against this idea dislike the character bazaar. Using a necessary evil to justify a change tells you all you need to know about that change.

Injectors will provide unallocated SP and so are much more valuable than a character off the bazaar with fixed skill layout.

A pirate ship will probably do all you wanted from the T3. If you are ISK rich enough for these injectors you are certainly ISK rich enough to use pirate ships in the meantime (many are much better than their tech II counterparts anyway).

Somebody has to pay the RL money for you to buy PLEX in game for the injectors, if new money doesn't come into the game then all that will happen is PLEX inflation and older space rich players (or RL rich players) will hoover up all the SP initially extracted.

Whilst I'm not one to quote Malcanis Law all the time in this case I believe it will very much apply. *If* this is good for new players (I don't believe it is in any way) then it'll be a damn sight better for older/rich players. The diminishing returns will not affect this as to the truly space rich paying more means absolutely nothing.


Yaasmine wrote:

so instead of sitting on my ass waiting for the skill que, i can PLAY to speed it up


This attitude is one of the problems, Don't sit waiting for the skill queue, just play the game with what you have.
stg slate
State War Academy
Caldari State
#1231 - 2016-01-25 14:45:56 UTC
CCP Phantom wrote:
.....


Why are you guys building a new interface for spending un-allocated skill points when you already have a queue interface in the game? A 'Right click -> Apply to queue' entry in the context menu of the un-allocatedskills entry seems like it would free up time for your developers to work on an existing, terrible interface, like drones or something.
Yaasmine
Pandemic Horde Inc.
Pandemic Horde
#1232 - 2016-01-25 14:50:47 UTC  |  Edited by: Yaasmine
Corraidhin Farsaidh wrote:
Yaasmine wrote:

first off

cash for skill? you mean the Bazaar? why do you guys hate skill injectors while ignoring the character bazaar


even without the character bazaar, there was account selling.


so why are you against skill injectors? while ignoring whats RIGHT IN FRONT OF YOU.

skill injectors will cost more per SP than the character bazaar.



and no, i won't threaten to quit. i'll be using the t3 destroyer to join the corp on military missions. aka stuff that a kestrel can't do.

not to mention, i can PLAY THE GAME to earn currency to buy skill injectors to speed up the training.



You seem to know quite a bit about various aspects of the game for a new player.

Most people against this idea dislike the character bazaar. Using a necessary evil to justify a change tells you all you need to know about that change.

Injectors will provide unallocated SP and so are much more valuable than a character off the bazaar with fixed skill layout.

A pirate ship will probably do all you wanted from the T3. If you are ISK rich enough for these injectors you are certainly ISK rich enough to use pirate ships in the meantime (many are much better than their tech II counterparts anyway).

Somebody has to pay the RL money for you to buy PLEX in game for the injectors, if new money doesn't come into the game then all that will happen is PLEX inflation and older space rich players (or RL rich players) will hoover up all the SP initially extracted.

Whilst I'm not one to quote Malcanis Law all the time in this case I believe it will very much apply. *If* this is good for new players (I don't believe it is in any way) then it'll be a damn sight better for older/rich players. The diminishing returns will not affect this as to the truly space rich paying more means absolutely nothing.



so instead of sitting on my ass waiting for the skill que, i can PLAY to speed it up

[/quote]
yes skill injectors are unallocated. hence them costing more isk per SP than the characer bazaar. and with players controlling the market, the price can go up extremely high if players so choose.

and yes i could use a pirate ship. except again, its 2 weeks of training for support skills like gunnery, motion prediction and so on. not to lv 5 mind ya. but to lv 3-4. and lv 5 electronics.....
plus pirate ships cost alot more. and while right now i don't blind blowing a few up. in the future, i expect i wont look as favorably on that.


yes intially i expect the older richer players will hog all the SP initially extracted. which is why i suspect that when it first launches, players will price SP very high (on par with plex). and as demand drops, the price will drop.



its a market economy. demand and supply. price and demand. after the initially boom it will settle into a price level that majority of players are happy with.










and as i said numerous times now, if you have a problem with it. make a suggestion to a fix. not "remove it"

but instead something like

"limit how often u can inject SP"
"limit how often you can extract SP"
"what the AUR price should be"
"what the diminishing return for high total SP characters should be"

and so on.
Yaasmine
Pandemic Horde Inc.
Pandemic Horde
#1233 - 2016-01-25 14:52:30 UTC
stg slate wrote:
CCP Phantom wrote:
.....


Why are you guys building a new interface for spending un-allocated skill points when you already have a queue interface in the game? A 'Right click -> Apply to queue' entry in the context menu of the un-allocatedskills entry seems like it would free up time for your developers to work on an existing, terrible interface, like drones or something.

or the chat window xD how nice it would be if we could merge them all into 1 window, and have different chat channels have the name of their channel before the post


so like
[Local] {player name} : post
[Local] {player name} : post
[Corporation]{player name}: post


bit like STO
Aerious
School of Applied Knowledge
Caldari State
#1234 - 2016-01-25 14:58:53 UTC  |  Edited by: Aerious
Yaasmine wrote:

Dribble
Dribble
Dribble
Dribble
Dribble
Dribble
Dribble
Dribble
Dribble


Wow are you for real? Your writing style reminds me of another toon much older than a "New Player" i cant quite put my finger on atm but it will come to me, for now i will call you a troll Blink

"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."

Yaasmine
Pandemic Horde Inc.
Pandemic Horde
#1235 - 2016-01-25 15:00:32 UTC
Aerious wrote:
Yaasmine wrote:

Dribble
Dribble
Dribble
Dribble
Dribble
Dribble
Dribble
Dribble
Dribble


Wow are you for real? Your writing style reminds me of another toon much older than a "New Player" i cant quite put my finger on atm, but it will come to me, for now i will call you a troll Blink



someone like me o.0

this i gotta see.



also not a troll, cause unlike the doomcriers in this thread, i'm actually serious about what i say, using logic and offering midground.
Aerious
School of Applied Knowledge
Caldari State
#1236 - 2016-01-25 15:04:44 UTC
Talk with your main (Anabuki Tomoko), since you bought this character 2 weeks ago. New Player LOL

"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."

Anabuki Tomoko
Pandemic Horde High Sec Division
#1237 - 2016-01-25 15:06:12 UTC
Aerious wrote:
Talk with your main (Anabuki Tomoko), since you bought this character 2 weeks ago. New Player LOL

meh, keep forgetting what char i'm on.

i do tend to make them look the same. and this is the char i try to focus on as its the one i made

still only got 1.1mill on this char so she cant really do much other than mine asteroids
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1238 - 2016-01-25 15:07:48 UTC
Yaasmine wrote:


yes skill injectors are unallocated. hence them costing more isk per SP than the characer bazaar. and with players controlling the market, the price can go up extremely high if players so choose.

and yes i could use a pirate ship. except again, its 2 weeks of training for support skills like gunnery, motion prediction and so on. not to lv 5 mind ya. but to lv 3-4. and lv 5 electronics.....
plus pirate ships cost alot more. and while right now i don't blind blowing a few up. in the future, i expect i wont look as favorably on that.

yes intially i expect the older richer players will hog all the SP initially extracted. which is why i suspect that when it first launches, players will price SP very high (on par with plex). and as demand drops, the price will drop.

Its a market economy. demand and supply. price and demand. after the initially boom it will settle into a price level that majority of players are happy with.

and as i said numerous times now, if you have a problem with it. make a suggestion to a fix. not "remove it"

but instead something like

"limit how often u can inject SP"
"limit how often you can extract SP"
"what the AUR price should be"
"what the diminishing return for high total SP characters should be"

and so on.


The 2 weeks of training up skills for a pirate ship (I doubt it is that long to be honest for all level III's/IV's) would be taken up with you learning how to actually make use of those skills if you are a genuine new player. As for cost I thought you made several bil in your forst 2 weeks by mining? Pirate ships should be peanuts for you then.

Older players won't just hog the SP, they will control the market and decide the price of them forever more.

I do not suggest how to fix this mechanic as that would be an implicit acceptance of it. Of course it's coming as CCP won't back down but I won't justify the idea myself by saying how it could be made 'better' when I simply don't believe it can.

This is absolutely not the way to help new players and will fail in doing so. It will however help CCP's bottom line (whilst causing huge changes in the market potentially but what does that matter?).
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1239 - 2016-01-25 15:09:25 UTC
Aerious wrote:
Talk with your main (Anabuki Tomoko), since you bought this character 2 weeks ago. New Player LOL


Oh dear...
Anabuki Tomoko
Pandemic Horde High Sec Division
#1240 - 2016-01-25 15:13:51 UTC
Corraidhin Farsaidh wrote:
Aerious wrote:
Talk with your main (Anabuki Tomoko), since you bought this character 2 weeks ago. New Player LOL


Oh dear...

correct. this is my main.

would you like to see how little SP she has?
http://eveboard.com/pilot/Anabuki_Tomoko