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Dev blog: Skill trading in New Eden

First post First post First post
Author
Anabuki Tomoko
Pandemic Horde High Sec Division
#1021 - 2016-01-23 00:41:15 UTC
Freelancer117 wrote:
Josef Djugashvilis wrote:
One of the arguments in favour of, 'skill points for cash' seems to be that some veterans feel that they have some 'useless' skill points they want to sell, or move to an alt.

I have some useless skill points - mining for example, but I made the decision to train them and I should have to, and do live with those choices.

It is all part of the 'Eve is tough and choices have consequences' mantra that has been a part of Eve since well before I started in early 2007.

It would be interesting to see if any of the current CSM membership have supported this, and why.

And where this years CSM candidates stand on this issue.


With CCP Games ignoring customer feedback on this Major issue, why bother having representatives in the first place X

I will not vote for the next CSM, I will not collaborate to satisfy the Greed of the Suits at this Company, this is Bullsht CCP Evil

they not ignoring.

most people are for it.


Jeven HouseBenyo wrote:
Anabuki Tomoko wrote:
so for all of you negative nancies.

instead of crying that the entire idea is bad

how about you NAME what you think is bad about it.



from what i'm seeing, the main thing you people don't like about it is people can buy them in mass to train 1 character to god level.



so instead of wasting your time saying the entire idea is bad, how about you suggest a cap for the max total number of SP before you can't use it anymore?

like once you have (spitballing a number here) 30mill total SP, you can't inject more SP.
or you can't use the inject to train capital level skills.



the inject idea is mostly focused around low SP characters. so CCP might listen to that argument as it doesnt interfere with the primary audience.


see the logic behind this?
best of both worlds.


Negative Nancy over here. Why is it bad?
1. It might not be a straight line pat 2 win, but it does short circuit the whole work for it in time and ISK building when a CC with a high limit allows Plex (flipped for ISK) and Aurum (for the injectors) anyone to be in a Marauder in a couple days, if that long.
2. Plex inflation spikes that much higher, making it that much more difficult for those that buy Plex in a Regional Market to keep their account active. I doubt I'm the only one flying on a very tight RL budget. That runs more out than this Great Idea (tm) will bring in. I've been bumbling around for not quite 2 years, Plex in that time has gone from 750M to a cool B plus change.
3. The howls from the 'bitter vet' brigade when they're perma-blopped by a bunch of R00kies in their fave hunting null systems. PvP enjoyment does get shallow when everything you have is blown from underneath your shiny new Citadel.
4. This would give WoW Wrath Babies their easy ticket in. Do you have any idea how that's going to effect the local chat of every single trade hub system???? Barrens chat, shudder..... These are not the kind of new players Eve Online needs. Hek, WoW doesn't like them that much anymore! (and there's a reason the numbers over in Bliz-land are falling... cater to the n00b, lose the the vets that keep the power running to a server)
5. Best reason this is a Very Bad Idea (c) is thus: Because it is outright breaking a promise CCP gave after learning their lesson in the Summer of Rage. If they can't as a company keep to their own rules, how dare they expect us to? Sauce for the goose theory in action.

On a side note, it's interesting how many issues I've had over the years in RL with those named Nancy.

And Sun sign Leo's.

IF! IF! SPs could only be used on below Capital level skills, there was an upper amount and that's all you can stuff in a clone's head folks, and are also verboten to skills that a Trial Account can't access, I Might back off a bit on the kvetching.

>Jeven

1. ok but pros vs cons. pros win. and since it doesnt reach the pay to win (for reference see World of Tank's Gold Ammo) its fine.
2. will it really spike in price? keep in mind it takes 2 plex in the character bazaar. chances are this change WON'T affect the price of plex, but instead switch the flow of plex from the character bazaar to skill point injectors. as its the character bazaar that this skill injection is in competition with.

3. yes this might be so, but if a group of vets is getting killed by rookies, then the vets probably didn't learn how to play. or the rookies know how to play better.
and the vets will complain anyway because other veteran players will bloop them. (but they'll go into denial and blame rookies)

now remember this, the ammount of skill point injectors available will be LARGELY up to the veteran players who supply them. so its not really that different from veteran players selling skilled characters to rookies.

4. WoW players aren't going to flood. because spreadsheets. (those who can survive speadsheets are already here)


5. it isn't actually breaking the rules. its pushing them, but not any more than the character bazaar already is.






keep in mind this does very little more than the character bazaar already offers. but it offers more flexibility at a higher price.






also, it would be MUCH cheaper for rookies to buy skilled premade characters in character bazaar, rather than make one with skill injectors






and lastly, your assuming this will spike plex prices. but if rookies buy them as much as you say, then where are the rookies getting their isk from.

as someone mentioned before, not everyone was adopted by a wh corp like me.

so those players who want to "buy skill points" will buy and sell plex. thus balancing the price.
or they will buy plex and buy a character from the character bazaar


Zozoll Neblyn
Aliastra
Gallente Federation
#1022 - 2016-01-23 00:41:30 UTC
Josef Djugashvilis wrote:
Dear Zozoll, so Titans from day one then?

...It's rarely a good idea to tell a customer, "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."

Thought not...



Yeah. I thought about that after I had said it.

If you want casual purchases, the best way to to place no barriers,

But, if you want repeat customers, it's better to put a barrier in place so they are invested. Require a skill that has difficult prerequisites (but not super insane) before you can create injectors, and then people won't just strip out their character on a whim after they get ganked in high sec one day and feel like rage quitting.

Waiting a week or two to gain the ability to create an injector gives them time to think about it. And after waiting patiently like that I think they're more likely to convert the character (and account) into a skill farm rather than just strip down to 5.5 mil sp and then unsub.

Anyway. Anyone who's taken a business class in their life will tell you repeat customers are the holy grail of business ventures. So creating a skill req is probably the best long term option.

Perhaps a big requisite to produce them, but a small requisite to use them? (Some token 1x skill?) That way newbs can skip the 2 week gap to getting a decent frigate.


King Aires wrote:
malaka katsika wrote:
But why is it wrong though? Because it's instant? Someone will have to take the time to train that SP that's being sold so get over it.




Except now we will have farm alts for this purpose.

Before having multiple accounts allowed you to have multiple specialized characters.

Now having multiple accounts allows you to farm SP and make your main a god regardless of when you started.



I think that's the best description, in a few words, of exactly what this is going to change.

Before you could only get a god two ways: Either subbing for several years, or buying a god that someone else has already named and played for years.

That's going to be a slap in the face for some players who waited 7 years or more to get where they are.


However, this problem is probably the #1 reason Eve fails to retain new players. You start an account and suddenly realize it's going to be over 2 years before your new online persona can do anything worthwhile.
Anabuki Tomoko
Pandemic Horde High Sec Division
#1023 - 2016-01-23 00:42:50 UTC  |  Edited by: Anabuki Tomoko
the MAIN difference here for rookies is
character bazaar characters tend to provide specialized characters designed for their role. thus they are deadly


skill injectors don't. so rookies who know nothing of the game will spread out the skill points and be weaker than normal players because they train the wrong things.





everything balances out in the end.
plex will balance out plex
and character bazaar does nothing that this doesn't.





characters that are farmed for the purpose of selling in the character bazaar

will become characters that are farmed for the purpose of harvesting skill points.



no change from what exists right now
Yaasmine
A Blessed Bean
Pandemic Horde
#1024 - 2016-01-23 00:45:35 UTC
Anabuki Tomoko wrote:
the MAIN difference here for rookies is
character bazaar characters tend to provide specialized characters designed for their role. thus they are deadly






[b][u]characters that are farmed for the purpose of selling in the character bazaar



and i'm proof
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1025 - 2016-01-23 00:49:16 UTC
I do still find it interesting that so many have an issue with this and claim it's breaking promises because you can "bypass" time/isk with it, but ignore the fact that that is fully enabled by PLEX, something that has been bypassing earning isk for years yet is very rarely spoken against.
Zozoll Neblyn
Aliastra
Gallente Federation
#1026 - 2016-01-23 00:57:07 UTC  |  Edited by: Zozoll Neblyn
Anabuki Tomoko wrote:



characters that are farmed for the purpose of selling in the character bazaar

will become characters that are farmed for the purpose of harvesting skill points.



no change from what exists right now



A big difference is that any character, no matter how badly designed, makes an equally good farm.

There is pretty much no strategy involved. Whereas designing a good character to sell on the Bazaar takes a lot of strategy.
Anabuki Tomoko
Pandemic Horde High Sec Division
#1027 - 2016-01-23 01:02:26 UTC  |  Edited by: Anabuki Tomoko
Zozoll Neblyn wrote:
Anabuki Tomoko wrote:



characters that are farmed for the purpose of selling in the character bazaar

will become characters that are farmed for the purpose of harvesting skill points.



no change from what exists right now



A big difference is that any character, no matter how badly designed, makes an equally good farm.

There is pretty much no strategy involved. Whereas designing a good character to sell on the Bazaar takes a lot of strategy.


ok.....so your point is that character bazaar is worse cause it gives rookie players who buy them stronger characters instead of making them learn?


so skill injectors are less "pay to win" than character bazaar
Zozoll Neblyn
Aliastra
Gallente Federation
#1028 - 2016-01-23 01:17:20 UTC
My point was that the "game of designing characters to sell" is actually a game unto itself.

Skill Injectors remove the penalty for screwing up and training the wrong skills. Just scrub the wasted points off with a skill injector, and either sell it or re-inject it.

Eve is a game of consequences. Try getting the devs to change your name if you misspell "star killer" or whatever.


Jeven HouseBenyo wrote:
[
4. This would give WoW Wrath Babies their easy ticket in. Do you have any idea how that's going to effect the local chat of every single trade hub system???? Barrens chat, shudder..... These are not the kind of new players Eve Online needs. Hek, WoW doesn't like them that much anymore! (and there's a reason the numbers over in Bliz-land are falling... cater to the n00b, lose the the vets that keep the power running to a server)
5. Best reason this is a Very Bad Idea (c) is thus: Because it is outright breaking a promise CCP gave after learning their lesson in the Summer of Rage. If they can't as a company keep to their own rules, how dare they expect us to? Sauce for the goose theory in action.

On a side note, it's interesting how many issues I've had over the years in RL with those named Nancy.

And Sun sign Leo's.

IF! IF! SPs could only be used on below Capital level skills, there was an upper amount and that's all you can stuff in a clone's head folks, and are also verboten to skills that a Trial Account can't access, I Might back off a bit on the kvetching.

>Jeven



There is a lot of truth to this, too.

Eve attracts mature players. You have to be pretty mature to be patient enough to wait for your character. Even the ones that do nothing but gate camp in null/low sec.

Mature people like to be around mature people. The company is half of the experience.


Stick with a mature audience and Eve might still be around in 2050, because mature people only get more mature as they age. Immature people, on the other hand, have a tendency to grow up and move on (or get even more immature, in which case they'll soon be too poor to afford to pay for their sub anyway.)





Anabuki Tomoko
Pandemic Horde High Sec Division
#1029 - 2016-01-23 01:24:48 UTC  |  Edited by: Anabuki Tomoko
Zozoll Neblyn wrote:
My point was that the "game of designing characters to sell" is actually a game unto itself.

Skill Injectors remove the penalty for screwing up and training the wrong skills. Just scrub the wasted points off with a skill injector, and either sell it or re-inject it.

Eve is a game of consequences. Try getting the devs to change your name if you misspell "star killer" or whatever.





Eve is a game of consequences.

so if you train the wrong skill, you have to pay to fix it. thus you lose for your mistake.


as you said, a game of consequences.



injector ain't free. and neither are the skill points.

cause remember. YOU LOSE MORE SKILL POINTS THAN YOU GAIN FROM INJECTORS

5mill skill points into injector. 500k come out
or 400k if u have over 5mill

or 300k if u have over 50mill

or 150k if you have over 150mill

but it costs 5mill SP to make the injector regardless of how much u get out. so CONSEQUENCES

the more total skill points you have. the more you pay for mistakes.









and "mature" audiences have money for this
immature (aka young) don't due to lack of jobs.




also the reason Devs don't let you change your character name is related to in game standing and such.

but if you name yourself F*** S*** they'll gladly(and forcefully) force you to rename.
Omnathious Deninard
University of Caille
Gallente Federation
#1030 - 2016-01-23 01:34:59 UTC
Anabuki Tomoko wrote:
Omnathious Deninard wrote:
Anabuki Tomoko wrote:


Omnathious Deninard wrote:

Because NO RPG has any kind of requirements on items, right?

true, but unlike RPGs where you need to play to get the requirements for those items

in EVE, the only thing u can do right now is to w8.
nothing u can do to speed it up.

until now P

in other RPGs it can take hours to months to grind you way up to the next level. I have played XP based RPGs where the items were in level increments of about 5 and it could take upwards to 2 weeks to go from level 100 to level 101.

yes

but in those, you can get the starter gear very fast(a few hours). and then it slows down the higher u go. but it encourages you to play to get there faster.

And new players have access basic PVP gear from day one. Eve was designed to encourage you to play because you wanted to play and not to play gain access to more equipment.

If you don't follow the rules, neither will I.

Anabuki Tomoko
Pandemic Horde High Sec Division
#1031 - 2016-01-23 01:35:46 UTC
Omnathious Deninard wrote:
Anabuki Tomoko wrote:
Omnathious Deninard wrote:
Anabuki Tomoko wrote:


Omnathious Deninard wrote:

Because NO RPG has any kind of requirements on items, right?

true, but unlike RPGs where you need to play to get the requirements for those items

in EVE, the only thing u can do right now is to w8.
nothing u can do to speed it up.

until now P

in other RPGs it can take hours to months to grind you way up to the next level. I have played XP based RPGs where the items were in level increments of about 5 and it could take upwards to 2 weeks to go from level 100 to level 101.

yes

but in those, you can get the starter gear very fast(a few hours). and then it slows down the higher u go. but it encourages you to play to get there faster.

And new players have access basic PVP gear from day one. Eve was designed to encourage you to play because you wanted to play and not to play gain access to more equipment.

go PvP in what your given to start with

guarentee you you will lose
Omnathious Deninard
University of Caille
Gallente Federation
#1032 - 2016-01-23 01:38:34 UTC
Anabuki Tomoko wrote:

go PvP in what your given to start with

guarentee you you will lose

you will learn, and that is 100x more important than winning from day one.

If you don't follow the rules, neither will I.

Anabuki Tomoko
Pandemic Horde High Sec Division
#1033 - 2016-01-23 01:42:51 UTC  |  Edited by: Anabuki Tomoko
Omnathious Deninard wrote:
Anabuki Tomoko wrote:

go PvP in what your given to start with

guarentee you you will lose

you will learn, and that is 100x more important than winning from day one.


you know what else is important? having trained skills so you can fight in PvP

rather than low support skills so your gun does minimal dmg, or short range, or fail to track.

or can only equip weak drones





you need SP for better ships(ibis is NOT a good ship for PvP), you need SP to use better weapons, you need SP to use thsoe weapons more effectively. you need SP to make your ship stronger. you need SP to use more drones, stronger drones. etc



wow. its as if SP matters. alot.


character bazaar provides trained characters, but sometimes you want to train your own character. either due to it being important to you, or it being more to your liking than buying a new character on character bazaar



and thats before we get into exploration, mining, survival, and industrial



(the fact i need to say this to a more experienced player is pathetic btw. )
Omnathious Deninard
University of Caille
Gallente Federation
#1034 - 2016-01-23 01:51:33 UTC
Anabuki Tomoko wrote:
Omnathious Deninard wrote:
Anabuki Tomoko wrote:

go PvP in what your given to start with

guarentee you you will lose

you will learn, and that is 100x more important than winning from day one.


you know what else is important? having trained skills so you can fight in PvP

rather than low support skills so your gun does minimal dmg, or short range, or fail to track.

or can only equip weak drones

You can fight with basic skills, you continue to ignore this because of "SP matters" mentality.
noobs with basic skills can help in PVP, noobs in PVP can fight and learn against other noobs in PVP.
Vets who care about the future of the game will help to train noobs in basic PVP with the equipment that is available to them rather that telling them "you must be this tall to ride".
Shortcutting these learning experience by injecting SP and then expecting the SP to carry you in PVP is a foolish thought that will end up frustrating players who are new to the game which usually involves them leaving. The learning curve graph will still stand ture with the excepting of an unpresented feeling of capabilities due to buying there way up.

If you don't follow the rules, neither will I.

Anabuki Tomoko
Pandemic Horde High Sec Division
#1035 - 2016-01-23 02:00:20 UTC  |  Edited by: Anabuki Tomoko
Omnathious Deninard wrote:
Anabuki Tomoko wrote:
Omnathious Deninard wrote:
Anabuki Tomoko wrote:

go PvP in what your given to start with

guarentee you you will lose

you will learn, and that is 100x more important than winning from day one.


you know what else is important? having trained skills so you can fight in PvP

rather than low support skills so your gun does minimal dmg, or short range, or fail to track.

or can only equip weak drones

You can fight with basic skills, you continue to ignore this because of "SP matters" mentality.
noobs with basic skills can help in PVP, noobs in PVP can fight and learn against other noobs in PVP.
Vets who care about the future of the game will help to train noobs in basic PVP with the equipment that is available to them rather that telling them "you must be this tall to ride".
Shortcutting these learning experience by injecting SP and then expecting the SP to carry you in PVP is a foolish thought that will end up frustrating players who are new to the game which usually involves them leaving. The learning curve graph will still stand ture with the excepting of an unpresented feeling of capabilities due to buying there way up.

because there is a strict noob vs noob rule for pvp


vet players totally don't spend alot of time targeting various playrs including noob because veterans TOTALLY don't have isk to spare.

why, i bet no player has ever had so much money they ganked people in....oh idk...JITA despite gaining nothing for themselves.





SP is important. but SP isn't experience


experience is something you get on your own. but its something that is worthless unless you have hte SP to USE CRAP





so you can cry and whine all you want about skill injectors being unfair

but character bazaar makes u look like an idiot
Daniela Doran
Doomheim
#1036 - 2016-01-23 02:03:09 UTC
Charlie Corday wrote:
Alavaria Fera wrote:
Tyberius Franklin wrote:
Charlie Corday wrote:
Now we have to worry about getting ganked by 1-day old characters who bought millions of skillpoints and billions of isk.

Please rethink this money grabbing strategy. This is a horrible idea and goes against everything that is Eve.
Constant vigilance with every character in the game without the exception...

...does it not seem odd to anyone else in this game that this isn't the default state for any character you don't know?

Eh, does it take very long for characters to get a cyno trained nowadays

I guess maybe you feel safe in highsec~~~ ??? Not that you might not get tackled anyway and then from the next system they jump in, or log on.



The point is that Eve has always been about consequences. If you choose to train in a certain path there is a consequence (good and bad). Now with the magic of the dollar we can press the respec button. That is not Eve, that is a very clear money grabbing strategy that eliminates the toughness, finality and consequences that made this game great.


CCP no longer have the ability to see this. Greed has completely clouded their better judgement and now it's like they've become possess with the all mighty dollar. But alas they just don't get it that this new money faucet feature is just a mirage that is gonna fade once the dust clears, leaving nothing but a desolate wasteland.
Zozoll Neblyn
Aliastra
Gallente Federation
#1037 - 2016-01-23 02:11:11 UTC
Anabuki Tomoko wrote:



injector ain't free. and neither are the skill points.

cause remember. YOU LOSE MORE SKILL POINTS THAN YOU GAIN FROM INJECTORS

5mill skill points into injector. 500k come out
or 400k if u have over 5mill

or 300k if u have over 50mill

or 150k if you have over 150mill

but it costs 5mill SP to make the injector regardless of how much u get out. so CONSEQUENCES

the more total skill points you have. the more you pay for mistakes.



I'm pretty sure that isn't the way it works. (Although I wish it were!)

You have to have 5.5 mil sp to create injectors, but creating one only costs 500k sp.

This is from the dev blog itself:

"dev blog" wrote:

You mark skills for extraction until there are 500,000 skillpoints worth marked. Once you’re happy with the skills you have chosen, you hit Accept. Now you will have a Skill Injector in your item hangar and the Skill Extractor you used will be gone, along with the 500,000 skillpoints.




So you lose 500k to get 500k. I agree that is silly. You should not get quite as much as you lose.

[/quote]


Quote:

and "mature" audiences have money for this
immature (aka young) don't due to lack of jobs.


A lot of them do. They won't in a few years, but they do now.


Omnathious Deninard
University of Caille
Gallente Federation
#1038 - 2016-01-23 02:14:23 UTC
Anabuki Tomoko wrote:
Omnathious Deninard wrote:

You can fight with basic skills, you continue to ignore this because of "SP matters" mentality.
noobs with basic skills can help in PVP, noobs in PVP can fight and learn against other noobs in PVP.
Vets who care about the future of the game will help to train noobs in basic PVP with the equipment that is available to them rather that telling them "you must be this tall to ride".
Shortcutting these learning experience by injecting SP and then expecting the SP to carry you in PVP is a foolish thought that will end up frustrating players who are new to the game which usually involves them leaving. The learning curve graph will still stand ture with the excepting of an unpresented feeling of capabilities due to buying there way up.

because there is a strict noob vs noob rule for pvp


vet players totally don't spend alot of time targeting various playrs including noob because veterans TOTALLY don't have isk to spare.

why, i bet no player has ever had so much money they ganked people in....oh idk...JITA despite gaining nothing for themselves.

and injecting SP will have absolutely no impact on this kind of thing occurring, none. time in game will, but that is now lessened by injecting SP.

Noobs used to be able to tell who might have similar combat capabilities based on character age but not now (unless CCP decides to show injected SP to everyone).

Newer players who don't want to pay for SP will be at a significant disadvantage to those who will, reminds me of IOS games where you can purchase speed ups to gain an advantage to those who don't.

If you don't follow the rules, neither will I.

Anabuki Tomoko
Pandemic Horde High Sec Division
#1039 - 2016-01-23 02:15:42 UTC
Zozoll Neblyn wrote:
Anabuki Tomoko wrote:



injector ain't free. and neither are the skill points.

cause remember. YOU LOSE MORE SKILL POINTS THAN YOU GAIN FROM INJECTORS

5mill skill points into injector. 500k come out
or 400k if u have over 5mill

or 300k if u have over 50mill

or 150k if you have over 150mill

but it costs 5mill SP to make the injector regardless of how much u get out. so CONSEQUENCES

the more total skill points you have. the more you pay for mistakes.



I'm pretty sure that isn't the way it works. (Although I wish it were!)

You have to have 5.5 mil sp to create injectors, but creating one only costs 500k sp.

This is from the dev blog itself:

"dev blog" wrote:

You mark skills for extraction until there are 500,000 skillpoints worth marked. Once you’re happy with the skills you have chosen, you hit Accept. Now you will have a Skill Injector in your item hangar and the Skill Extractor you used will be gone, along with the 500,000 skillpoints.




So you lose 500k to get 500k. I agree that is silly. You should not get quite as much as you lose.




Quote:

and "mature" audiences have money for this
immature (aka young) don't due to lack of jobs.


A lot of them do. They won't in a few years, but they do now.


[/quote]

close. but no. the 500k u looking at is how you put it in.
and if you have over 5mill you don't get 500k from injectors. u get 400k


-----taken from the mittani, source: https://www.themittani.com/news/skill-trading-coming-february ------


"I’m sure you want to know about pricing for Extractors..."

On January 18, CCP Rise wrote a new dev blog covering the finer details of the skillpoint trading feature that will arrive in the February patch. The recent post was a follow-on to the October 15 dev blog that laid out the initial ideas for skill point trading in New Eden. The details from the recent dev blog are basically the same as the first dev blog, but some adjustments have been made to accommodate high skillpoint players. Here are some of the basics and highlights of the changes.

TO USE SKILL POINTS

A skill injector item is required: a 'Transneural Skill Packet (TSP)’
Players can then sell their TSP on the EVE market for ISK, just like any other item
Once bought, it can be activated from the hangar
The item will be consumed, and the skillpoints will be added to the unallocated pool
HOW MANY SKILLPOINTS DO I GET PER TSP?

The injector items will give a different amount of skillpoints depending on what your character’s skillpoint total is when you use the item, according to the following scale:

< 5 million total skillpoints = 500,000 skillpoints per injector
5 million – 50 million total skillpoints = 400,000 skillpoints per injector
50 million – 80 million total skillpoints = 300,000 skillpoints per injector (Changed from 200,0000)
> 80 million skillpoints = 150,000 skillpoints per injector (Changed from 50,000)

CCP Rise stated that there will be some improvements to the user interface for allocating skillpoints, and that a screenshot will soon be made available.

WHAT IF I WANT TO SELL SP?

You must have a minimum of 5 million skillpoints
A skill extractor, called a 'Transneural Skill Extractor (TSE)', is used
The TSE is available in the New Eden Store for AUR, or it can be bought on the EVE market from other players
Activate the TSE, and the skillpoint extraction window will appear. (Note: It is still a work in progress)


"You mark skills for extraction until there are 500,000 skillpoints worth marked. Once you’re happy with the skills you have chosen, you hit Accept. Now you will have a Skill Injector in your item hangar and the Skill Extractor you used will be gone, along with the 500,000 skillpoints."

THE COST

The question on everyone's minds! CCP Rise stated, "Player driven economies are key to EVE design and we want you to decide the value of traded skillpoints..." With this said, as this entire process requires players to use real currency to buy the AUR to buy the TSE, these items will be pretty pricey in-game. Could they reach the ISK levels of the Multiple Character Training Certificate? How much AUR will these TSEs cost?

CCP Rise is playing it pretty close to the chest, but once an AUR value is known, it will be easy to work out the ISK value of TSEs, and the skillpoint packets that follow. The final cost of TSEs will be announced "a little closer to release time."
Daniela Doran
Doomheim
#1040 - 2016-01-23 02:26:10 UTC
Wendrika Hydreiga wrote:
Resubscribed recently and I'm super excited about this feature! Finally I can fix my skills and stop playing Skill Queue Online!

In hindsight, it is funny how a lot of people say they are done with EVE because of Skill Trading but I've yet to spot anyone in Doomheim on this thread.

Here's a thought! Hard the Flip Up! You silly ninnies whine about everything. I remember the moaning about removing clone grades and we got through that just fine.


Yes scrubs like you can have fun paying Eve buttloads of cash while the original Eve players leave this game to play something more worthwhile.