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Dev blog: Skill trading in New Eden

First post First post First post
Author
Morkan Damosty
Federation Gallente Libre
#961 - 2016-01-22 09:35:20 UTC  |  Edited by: Morkan Damosty
Hi everyone,

So much noise for pretty nothing at all :

1) We won’t buy SP in the Eve Store, only SP selling by former players. It's not really Pay To Win.


2) Why would former players extract their SP ?

Probably to feed an alt, or to help rookie pilots in their corp, not to sell them.

And if they intend to sell them, it’s to make money, a profitable amount of money, at a price far too high for not former players.


3) Former players are rich enough to offer SP injectors. But why would they do such a thing ? Why would they spend a lot of money to add 150 000 or 300 000 SP ? It’s even not or just enough for level 5 of a rank 1 skill !


4) What about me ? I’m less than 50M SP, so I could expect 400 000 SP from an injector.
But 400 000 SP is only 6 days training with good mapping and implants. So why would I spend a lot of ISK, maybe spend real money to buy a Plex, just for 6 days ?

So I really think it’s a lot of noise for nothing at all.
Ima Wreckyou
The Conference Elite
Safety.
#962 - 2016-01-22 10:14:36 UTC
Tristan Agion wrote:
The "low-effort, self-funding" bit is key though, and will keep prices close to 0.25*PLEX+extractor_price - even if counterintuitively from below rather than from above.

I also have to point out that if the price is below 0.25*PLEX+extractor another effect may come into play which may lower the subscription numbers. Until know the ONLY way to get SP was to have an active subscription. So there are actually a lot of people who just let their accounts running even if they have no time to play EVE to not miss out on that SP.

Even without the price below 0.25*PLEX+extractor that monopoly on SP acquisition is gone and may compel others to simply unsubscribe for the absence, because they can always buy the SP back if they need to. It's no longer coupled to an active subscription. Until now you fell behind if doing so, this is no longer true. However, this is only a psychological thing which is falling away here and you will still get SP cheaper than if you purchase them. But for some this change may be all that is needed.

If the price falls below 0.25*PLEX+extractor it suddenly becomes stupid to stay subscribed while not playing. You simply lose money and you don't have to be very smart to notice that.

So maybe that's even better for the players, since they will probably save money in the end. I just doubt that was the intention of the change.

I seriously don't get this change. I am not sure why they don't even address those concerns. It looks like they just want to see what happens and the change was pushed down from some paper pusher who does not understand EVE and does not account for the effects this will have on the game and the players.

Not even does it **** off a lot of players, I see absolutely no reason why this should generate more revenue for them.

I mean it's also obvious that the slow standard SP accumulation and the presence of this SP injectors will look to any new player who is accustomed to f2p titles like an ordinary paywall which is just there to incentivise the purchase of said packages with more RL money. But EVE is still a subscription game and this and the ridiculous price tag will **** anyone off in their right mind.

I doubt that there are enought RL rich guys with OCD that will just trow all their money at EVE to get their chars to max SP to compensate for all the negative effects this may have.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#963 - 2016-01-22 10:46:54 UTC
Ima Wreckyou wrote:
If the price falls below 0.25*PLEX+extractor it suddenly becomes stupid to stay subscribed while not playing. You simply lose money and you don't have to be very smart to notice that. ... I doubt that there are enought RL rich guys with OCD that will just trow all their money at EVE to get their chars to max SP to compensate for all the negative effects this may have.

The price would have to fall below 0.25*PLEX, not 0.25*PLEX+extractor_price, since a skill packet is worth about a quarter month of training. This is (unfortunately) an argument for a higher price of the extractor...

If I had to take a guess, then I would say that the average EVE player is both older and more affluent than the average gamer. I'm thinking more tech professional than freshman here... And even if that were not true now, then it is still entirely thinkable that CCP has decided to pitch this niche game at this niche audience in the long run. It's not a bad niche to go for. The first few "computer game" generations are still in the market, and they are approaching the "wealthy" stage of life (a decade or two in employment, but before retirement).
Zeddrick Anthar
Golden Orb Ate My Grandma
#964 - 2016-01-22 11:11:20 UTC
Tristan Agion wrote:

This sounds like you predict that CCP will be losing money with this change? I have a hard time believing that CCP will be worse off at least in the short term. Admittedly, it is complex to predict net effects here, but unlike us CCP does have all the numbers.


No! I'm not trying to say that this is bad and they will make less money. They'll make less money *from me* but I expect the change will encourage more people to subscribe (either to buy SP and use them, to sell SP from an alt and spend the ISK or whatever). The increase in PLEX price should also get more people buying PLEX just for the ISK and no doubt there will be some who decide that instead of running their account for free they want to funnel all the SPs it generates into their main as you suggest.

It will also give some people a new goal to grind ISK for. A lot of people get to the point where they have a pile of ISK and nothing to do with it and then they stop. Now they can spend it on SP so they can set a goal of 'I want 100M SP' and keep grinding ISK to buy their way up there.

Tristan Agion wrote:

However, "PLEX-to-play" is a real problem for CCP. I don't see how EVE is viable if a large fraction of players stop paying real money after a relatively short time. To keep that going, you would need a strong influx of new players all the time - and that does not seem where EVE is at right now. If people stop playing who are not paying real money, then this no loss for CCP - at least not until EVE becomes so emptied of player-generated content as to become unattractive for people who do pay with real money.

I wonder if the core business strategy behind all the EVE developments is really just to weed out the deadbeats, but slowly enough so that EVE does not catastrophically empty at any point...


Well active logins are way down from where they were in previous years already, particularly in certain time periods. Eve feels like there are less people in it now than 5 years ago. You can see how a free to play eve could work -- make all accounts playable for free (or perhaps unlimited time trial accounts and if you want to play free you have to extract all your non-trial skills!) but they can't train skills any more. To train skills after the first 30 days you either have to sub or buy skill packets.

I imagine that would get a lot more people playing eve -- I know several people who I could get to log in once or twice a month on that basis and just have some fun but who don't want to pay their sub any more. It's a multi-player game so more people in the game makes it better for everyone, making it more likely that people will enjoy it and spend money. I bet there are rather a lot of old eve players who would dip in once a month if they could do so for free.

I wonder if they actually want to go this way but at some point someone in a suit said "you can't do that until you can demonstrate we can make back the lost subscription money by selling these other things". So now they're trying to find ways to sell things for AUR to prove that it will work. We had skins and cosmetic items which, IMO, were quite highly priced for a game which a lot of customers already pay multiple subs for but I have no idea how many of these get sold. Now we finally have an actually useful item that can only be purchased for Aurum and we'll get so see how that changes things.
Ima Wreckyou
The Conference Elite
Safety.
#965 - 2016-01-22 11:12:55 UTC
Tristan Agion wrote:
Ima Wreckyou wrote:
If the price falls below 0.25*PLEX+extractor it suddenly becomes stupid to stay subscribed while not playing. You simply lose money and you don't have to be very smart to notice that. ... I doubt that there are enought RL rich guys with OCD that will just trow all their money at EVE to get their chars to max SP to compensate for all the negative effects this may have.

The price would have to fall below 0.25*PLEX, not 0.25*PLEX+extractor_price, since a skill packet is worth about a quarter month of training. This is (unfortunately) an argument for a higher price of the extractor...

If I had to take a guess, then I would say that the average EVE player is both older and more affluent than the average gamer. I'm thinking more tech professional than freshman here... And even if that were not true now, then it is still entirely thinkable that CCP has decided to pitch this niche game at this niche audience in the long run. It's not a bad niche to go for. The first few "computer game" generations are still in the market, and they are approaching the "wealthy" stage of life (a decade or two in employment, but before retirement).

You are of course right, it's 0.25*PLEX. So there is a window which grows if the extractor is more expensive.

Well we can only speculate about the potential there is for EVE with such players. Star citizen has without a doubt demonstrated that they are there and that you can milk them. I am not sure if EVE will attract them as well.

Anyway, I voiced my concerns here and in the old thread. It just baffles me that CCP is not posting in any of the two threads. It's like there is no interest in talking to the community about this topic. Maybe even the devs are not completely behind this, not sure what to think about that.
Aerious
School of Applied Knowledge
Caldari State
#966 - 2016-01-22 11:25:41 UTC  |  Edited by: Aerious
Morkan Damosty wrote:


So I really think it’s a lot of noise for nothing at all.


Sorry i cut away most of the dribble you wrote Twisted

In 2011 after the monocle-gate crap ($60 for a monocle) and Jita was burning. CCP™ said that only vanity items would be sold via the New Eden Store, the skill extractor is a bit more than a vanity item.

With the amount of injectors required to go from say 5m sp to 200m sp, i am sure CCP™ will recover the cost of their new hardware http://community.eveonline.com/news/dev-blogs/tranquility-tech-3/ and much more this way.

I would also like to see more CCP™ employee's participating in this thread, since this is a major game changer, but as usual they are nowhere to be seen.

"They worried we would eventually offer not just vanity items, but ones that would give the Haves an unfair advantage over the Have-Nots."

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#967 - 2016-01-22 11:30:35 UTC
One point that occurred to me earlier: This is making ISK for absolutely no risk at all: Set up an alt in Jita/Dixie/hub of your choice, plug in +5's and remap to max on two attributes, train/extract rinse repeat. sell on the market. At absolutely no point int this cycle is the SP farm character at any risk in any way.

So much for risk vs. reward
Zeddrick Anthar
Golden Orb Ate My Grandma
#968 - 2016-01-22 11:48:08 UTC
Corraidhin Farsaidh wrote:
One point that occurred to me earlier: This is making ISK for absolutely no risk at all: Set up an alt in Jita/Dixie/hub of your choice, plug in +5's and remap to max on two attributes, train/extract rinse repeat. sell on the market. At absolutely no point int this cycle is the SP farm character at any risk in any way.

So much for risk vs. reward


Well there is some risk -- the risk that any trader has. What you're describing has a reasonably high upfront cost that you're gambling you'll be able to make back.

You could buy your PLEX, train the character, extract the skillpoints and the market could crash so you can't sell them back for the PLEX cost. That might happen because the PLEX cost goes up so much that the skillpacks cost more than people will pay or because so many people do this that the price of skillpacks hits a floor so it takes years to make back the cost of getting those alts to the 5M skillpoints they need to have before they can start producing. Or it might just be that you're competing against people ripping from an old alt who don't have the cost of actually training new skills that you do.

Not all risk is the risk of getting blown up.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#969 - 2016-01-22 12:08:49 UTC
Zeddrick Anthar wrote:
Corraidhin Farsaidh wrote:
One point that occurred to me earlier: This is making ISK for absolutely no risk at all: Set up an alt in Jita/Dixie/hub of your choice, plug in +5's and remap to max on two attributes, train/extract rinse repeat. sell on the market. At absolutely no point int this cycle is the SP farm character at any risk in any way.

So much for risk vs. reward


Well there is some risk -- the risk that any trader has. What you're describing has a reasonably high upfront cost that you're gambling you'll be able to make back.

You could buy your PLEX, train the character, extract the skillpoints and the market could crash so you can't sell them back for the PLEX cost. That might happen because the PLEX cost goes up so much that the skillpacks cost more than people will pay or because so many people do this that the price of skillpacks hits a floor so it takes years to make back the cost of getting those alts to the 5M skillpoints they need to have before they can start producing. Or it might just be that you're competing against people ripping from an old alt who don't have the cost of actually training new skills that you do.

Not all risk is the risk of getting blown up.


On the assumption that 4 skill packs costs more than PLEX+extractors of course, otherwise why would anyone do it?
Zeddrick Anthar
Golden Orb Ate My Grandma
#970 - 2016-01-22 13:03:02 UTC
Corraidhin Farsaidh wrote:


On the assumption that 4 skill packs costs more than PLEX+extractors of course, otherwise why would anyone do it?


Because they have one or more characters they don't use any more with tens of millions of SP and they want to have tens of billions of ISK instead of those SP. Their only cost would be extractors so the wouldn't have to sell for above the 1/4 PLEX cost. With PLEX as it is now then why wouldn't they of course but what if PLEX cost 4 billion ISK?
Memphis Baas
#971 - 2016-01-22 13:37:48 UTC
Ima Wreckyou wrote:
It just baffles me that CCP is not posting in any of the two threads. It's like there is no interest in talking to the community about this topic. Maybe even the devs are not completely behind this, not sure what to think about that.


The last time they posted a reply to a controversial thread, it was the SKINs mega-thread, and they said (paraphrased): "We've had an internal meeting to discuss all your feedback, and every dev at the meeting was in agreement." Which was an unfinished statement (WTF did you agree?), that turned out to mean "we're going ahead anyway" when they released the SKINs as originally designed.

Devs replying to threads is bad for CCP. CCP Darwin posted some of his own comments in various threads and was immediately attacked; all we need is a face to lay all the anger and blame on. They have to decide what the official reply is, then they have to have it formatted by their PR person, then it will be posted as a dev blog of some sort. I really doubt you'll see a reply in this thread... maybe, if there is one, it'll be CCP Falcon as it's his job to tell us whatever the official statement is (even if it's a lie or whatever).

Do you see what I mean?
Zozoll Neblyn
Aliastra
Gallente Federation
#972 - 2016-01-22 14:30:35 UTC
Memphis Baas wrote:
Zozoll Neblyn wrote:
My biggest issue with injectors is I find them immersion breaking. I can't think of a plausible (even fantasy plausible) reason why skills would be interchangeable in this way. I can't see a way for one person to suddenly forget how to fly Covert Ops, and thereby impart the ability to fly Covert Ops to someone else.


How about if it requires podding: currently, podding involves "saving" the connections and patterns of all the neurons in your brain in the form of instructions, so that the medical clone's brain can be rearranged to be identical to yours, and then you wake up in the medical clone body and continue as you were.

So for your capability to fly Covert Ops ships, how about they put the neuron patterns for that to a disk and no longer apply these patterns to your clone; you forget how to fly Covert Ops. Then the buyer goes to a medical facility and they remodel his brain a bit according to the instructions on the disk, and voila he suddenly knows Covert Ops, like Neo in the Matrix.

Everybody just has to get podded for it to satisfy your "immersion" needs (thanks for that, btw, especially the people with implants will be really happy to give up their implants for your immersion satisfaction).


This assumes quite a lot of compatibility between different pod pilots' brains, and how they map. But this is is sci fi. Why not?

However other custom cloning options, such as having jump clones, require skills. If infomorph psychology limits your number of jump clones, then some other skill could limit your number of Skill Injector uses per day/month or something.

But I suppose a skill limitation would also be putting a limitation on real world profits. It's rarely a good idea to tell a customer "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."

Josef Djugashvilis
#973 - 2016-01-22 15:18:19 UTC
Dear Zozoll, so Titans from day one then?

...It's rarely a good idea to tell a customer, "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."

Thought not...

This is not a signature.

Anabuki Tomoko
Pandemic Horde High Sec Division
#974 - 2016-01-22 15:20:57 UTC  |  Edited by: Anabuki Tomoko
Josef Djugashvilis wrote:
Dear Zozoll, so Titans from day one then?

...It's rarely a good idea to tell a customer, "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."

Thought not...

whats the difference between buying enough skill points to use a titan

and buying a titan pilot. other than the fact you can choose your own name, and appearance.

the answer?
buying a premade titan pilot is cheaper. (and usually comes with saved bookmarks, saved ship builds, saved contacts, etc)

while buying the skill points to build a titan character will probably end up costing more(diminishing returns), though you can customize it a little more to your liking


in the end, its essentially the same thing.
Amanda Orion
Royal Amarr Institute
Amarr Empire
#975 - 2016-01-22 15:25:45 UTC
Anabuki Tomoko wrote:

whats the difference between buying enough skill points to use a titan

and buying a titan pilot. other than the fact you can choose your own name, and appearance.




THE DIFFERENCE IS (as I am weary of pointing out) IS THIS:

As things stand - although you can buy a titan pilot from the market - it still takes months to PRODUCE one.

It may be a fast upgrade for you - but it is not possible to make more titan pilots quickly.

Once SP trading is started, if you are an alliance with trillions of isk, you can start farming SP in parallel, so you can vastly reduce the time needed to PRODUCE (note PRODUCE - not OBTAIN) a titan pilot.

This will give a serious advantage to people with large wallets - be they ISK or dollars.

What is SO hard to grasp about this?
Anabuki Tomoko
Pandemic Horde High Sec Division
#976 - 2016-01-22 15:32:15 UTC  |  Edited by: Anabuki Tomoko
Amanda Orion wrote:
Anabuki Tomoko wrote:

whats the difference between buying enough skill points to use a titan

and buying a titan pilot. other than the fact you can choose your own name, and appearance.




THE DIFFERENCE IS (as I am weary of pointing out) IS THIS:

As things stand - although you can buy a titan pilot from the market - it still takes months to PRODUCE one.

It may be a fast upgrade for you - but it is not possible to make more titan pilots quickly.

Once SP trading is started, if you are an alliance with trillions of isk, you can start farming SP in parallel, so you can vastly reduce the time needed to PRODUCE (note PRODUCE - not OBTAIN) a titan pilot.

This will give a serious advantage to people with large wallets - be they ISK or dollars.

What is SO hard to grasp about this?

except that if you have a large wallet, theres already freakin tons of pilots for sale. farming multiple sp in parallel costs more plex, and time, and the sp you can transfer is ALOT less than you traded (so you turn 5mill sp into...what 1mill? less?)



so in the end, seeing as how there currently is NO SET PRICE for SP, its probably safe to assume that if someone sells 1mill SP, it will cost as much as a 5mill SP character seeing as how it cost them 5mill SP to make that 1mill SP.





so the price to produce titan pilots, will in the end be more expensive than browsing the character bazaar an buying any of the titan pilots there (i just did a quick check. i counted 35 titan pilots in the first 15 pages.)

so diminishing return from SP used to make tradable SP
diminishing return for how much SP you actually recieve based on your total SP(higher total = you recieve less SP)


and its becoming VERY expensive.



so yes, if you have a big wallet you can produce alot of titan pilots....
or you can buy MORE pre made ones for alot less.




your assuming the market price for SP will be extremely cheap. before anyone has even seen how much it costs.
i'm currently betting that 1mill SP will cost around 4b (aka the normal price for a 5mill SP captain)




so the people who get the most use out of this. is the low total skill point people. with big wallets (like what happens when you spend 2 weeks mining non stop w8ing to use your next ship.......)
Bear
malaka katsika
Four Deadly Horsemen
#977 - 2016-01-22 15:46:12 UTC
Amanda Orion wrote:
Anabuki Tomoko wrote:

whats the difference between buying enough skill points to use a titan

and buying a titan pilot. other than the fact you can choose your own name, and appearance.




THE DIFFERENCE IS (as I am weary of pointing out) IS THIS:

As things stand - although you can buy a titan pilot from the market - it still takes months to PRODUCE one.

It may be a fast upgrade for you - but it is not possible to make more titan pilots quickly.

Once SP trading is started, if you are an alliance with trillions of isk, you can start farming SP in parallel, so you can vastly reduce the time needed to PRODUCE (note PRODUCE - not OBTAIN) a titan pilot.

This will give a serious advantage to people with large wallets - be they ISK or dollars.

What is SO hard to grasp about this?


If someone is willing to waste their isk making a titan pilot as opposed to just buying one on the forums, then why shouldn't they? A Made Titan pilot will be grossly over priced since there isn't AUR tied to every 500k sp on a titan pilot sold on the forums.
Amanda Orion
Royal Amarr Institute
Amarr Empire
#978 - 2016-01-22 15:48:02 UTC
malaka katsika wrote:


If someone is willing to waste their isk making a titan pilot as opposed to just buying one on the forums, then why shouldn't they? A Made Titan pilot will be grossly over priced since there isn't AUR tied to every 500k sp on a titan pilot sold on the forums.


I responded to someone who used the titan pilot as an example.
The same applies to any other ship or skill.
malaka katsika
Four Deadly Horsemen
#979 - 2016-01-22 15:53:46 UTC
But why is it wrong though? Because it's instant? Someone will have to take the time to train that SP that's being sold so get over it.

Omnathious Deninard
University of Caille
Gallente Federation
#980 - 2016-01-22 16:01:06 UTC
Zozoll Neblyn wrote:

But I suppose a skill limitation would also be putting a limitation on real world profits. It's rarely a good idea to tell a customer "Sorry. You can't buy and use that today. Your character doesn't have the right in game skill requirement."


Because NO RPG has any kind of requirements on items, right?

If you don't follow the rules, neither will I.