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Dev blog: Skill trading in New Eden

First post First post First post
Author
Zepheros Naeonis
TinklePee
#941 - 2016-01-22 01:39:08 UTC
FT Diomedes wrote:
Jeven HouseBenyo wrote:
Primary This Rifter wrote:
CCP are you sure this will work as you intend? Are you sure this will draw more new players into the game? Are you sure it won't just **** off more people than make them happy?


Another disturbance in the Force. I agree with the above quote. Shocked

Is Pay RL Cash for SPs to Win now the answer to the neglected New Player Experience? How are those future frozen meat puppets supposed to learn this? Yay to others that have a roomy monthly budget to fund CCP's avoidance of bankruptcy proceedings, that ain't me. My toons are well off, I'm Not!

>Jeven


I pay real life cash for SP every time I subscribe an account using my credit card. In fact, just on this account, I have purchased nearly 23,652,000 SP in the past year. It cost me $135. OMG! Eve is suddenly pay to win!


No you don't. You pay for the ability to log onto the server and play the game.
Yonis Kador
KADORCORP
#942 - 2016-01-22 01:57:35 UTC
Obviously correct. You pay to access the servers. (I can't even believe this is being debated.) You aren't even required to train SP while you're in-game. You could pay for years and never train anything. You do not pay for SP. You pay for time. Wow.
Ima Wreckyou
The Conference Elite
Safety.
#943 - 2016-01-22 01:58:02 UTC  |  Edited by: Ima Wreckyou
Tristan Agion wrote:
Zeddrick Anthar wrote:
I know I'd be happy running some of my currently unsubbed accounts at break even.

Well, I guess that makes sense if you actually want to play those currently unsubbed accounts. Then "break even" means to you that a toon that used to be inaccessible now has become accessible, and the price you pay for this is merely the ado with the SP extractors. Notably though, this now active toon would never make any progress, i.e., this would only work if you are happy with playing the toon as it is, forever.

However, this is not proper "SP farming". It's more "toon access paid by SP". A proper "SP farm" must make net ISK from selling SP, and furthermore, the ISK/effort ration must be competitive with other ways of making ISk.

In a sense, you are actually a SP farmer's nightmare. You and people like you might indeed destroy the market - because you would be happy to sell the "product" at cost, or possibly even somewhat below cost.

If the SP injector price stays around or below 0.25*PLEX+extractor_price, then we know that the main thing happening is that people are using this to keep "finished alts" active in the game. I think that probably would be a good thing...?

You don't get it. There are A LOT of such alts out there that will profit from that. Take for example our alliance. We use gank alts who only need a few SP to do what they do. There is no point in training anything else. All you want is more toons active in parallel for "free" so you can gank cheaper or bigger targets.

The same goes for mining alts. They have a limit of how many SP are useful. So instead of grinding the ISK for the PLEX you just sell that SP and keep all the ISK from mining for other stuff.

There are a lot of other types of alts out there that share the same characteristics and my guess is with this their number will increase dramatically.

=> No more grinding for free (or almost free) alts, but they will not progress.

This will change EVE, a lot in my opinion. It takes absolutely no effort to run such an alt. I talked about this in the old thread, no one seams to care. Somehow you are all focused on if this is p2w or whatever and don't realize that there are a lot of other implications.

Well I don't care, I am ready for the change. This will probably increase my accounts but lower my costs. Someone will have to pay that, not sure who that will be and it's probably the guys who where in favour of this anyway. All's well that ends well.
Zeddrick Anthar
Golden Orb Ate My Grandma
#944 - 2016-01-22 02:07:06 UTC
Tristan Agion wrote:
Zeddrick Anthar wrote:
I know I'd be happy running some of my currently unsubbed accounts at break even.

Well, I guess that makes sense if you actually want to play those currently unsubbed accounts. Then "break even" means to you that a toon that used to be inaccessible now has become accessible, and the price you pay for this is merely the ado with the SP extractors. Notably though, this now active toon would never make any progress, i.e., this would only work if you are happy with playing the toon as it is, forever.


I think for people with multiple accounts people probably do feel like that about some of their alts. I have alts with completely pointless skills (a combat link alt that can fly a Rorqual for example) because I was paying so I might as well train something. Also I know people who don't play any more and would like to play once or twice a month but don't feel that this justifies the monthly sub. Once they stop paying the sub they're locked out and can't join in those few times they want to. Something like this would allow them to play casually a few times a month without much overhead. And at the moment they're not advancing at all when unsubbed.

Tristan Agion wrote:

However, this is not proper "SP farming". It's more "toon access paid by SP". A proper "SP farm" must make net ISK from selling SP, and furthermore, the ISK/effort ration must be competitive with other ways of making ISk.

In a sense, you are actually a SP farmer's nightmare. You and people like you might indeed destroy the market - because you would be happy to sell the "product" at cost, or possibly even somewhat below cost.


Well you can define a farm however you like. I think SP farming will end up being combined with other farming because it's so low-effort (a PI farm that also generates skillpacks, for example) and in that case it might not need to make back a profit at all - the PI is paying the sub and whatever you get for the skillpoints is all profit or vice-versa. People do a similar thing at the moment to farm toons for the character bazaar -- use PI on some slots to pay the PLEX while you grow a toon on one slot to sell in the bazaar.

People who multibox mining fleets, incursions, etc will be able to do the same thing once they've trained the characters they multibox up as far as they need to and with skillpacks they can insta-train new ones as needed. If you can make a low-effort self-funding account there's nothing to stop you making as many as you can multibox without going cross-eyed or frying your PC.

Tristan Agion wrote:

If the SP injector price stays around or below 0.25*PLEX+extractor_price, then we know that the main thing happening is that people are using this to keep "finished alts" active in the game. I think that probably would be a good thing...?


Well it's a good thing for me. I'm paying less RL money per month for my accounts and I get to activate some of the dormant ones and make a ton of bonus ISK selling the skills I trained 'just because'. And it provides a steady supply of SP into the market for people who want to buy that. It's not so good for people who want to PLEX-to-play while still training though as others have pointed out. That will be much harder as PLEX prices go up.
Rain6637
GoonWaffe
Goonswarm Federation
#945 - 2016-01-22 02:23:03 UTC
I think you need to make different considerations for tiers. The scaling effectiveness is the right intent, but you'll still have low SP characters and high SP characters in the same market. There should be different extractors by SP tier.

An extractor for first tier use, another for second-lowest tier use, and on.

Otherwise the high SP characters who need more extractors will put more pressure on the extractor market than low SP characters (who receive more of the SP in an extractor). If you want more benefit for low SP characters, you should also insulate their market price from higher SP users... right?

Secondly, to simplify the math and the process, extractors should all yield 500k SP (or another standard amount) but consume more SP in their creation based on the tier.

I don't think the PLEX inflation resulting from this additional AUR sink can be helped, but you can still make extractors more granular and isolate extractor markets from each other.
Zeddrick Anthar
Golden Orb Ate My Grandma
#946 - 2016-01-22 02:37:40 UTC
Rain6637 wrote:
I think you need to make different considerations for tiers. The scaling effectiveness is the right intent, but you'll still have low SP characters and high SP characters in the same market. There should be different extractors by SP tier.

An extractor for first tier use, another for second-lowest tier use, and on.

Otherwise the high SP characters who need more extractors will put more pressure on the extractor market than low SP characters (who receive more of the SP in an extractor). If you want more benefit for low SP characters, you should also insulate their market price from higher SP users... right?

Secondly, to simplify the math and the process, extractors should all yield 500k SP (or another standard amount) but consume more SP in their creation based on the tier.

I don't think the PLEX inflation resulting from this additional AUR sink can be helped, but you can still make extractors more granular and isolate extractor markets from each other.



An interesting tweak would be to have it so that high-tier extractors only extract from characters in the high-skillpoint bracket. So if you have >50mil sp you have to inject skills taken from the head of another character with >50mil SP.
Rain6637
GoonWaffe
Goonswarm Federation
#947 - 2016-01-22 02:38:43 UTC
Zeddrick Anthar wrote:
Rain6637 wrote:
I think you need to make different considerations for tiers. The scaling effectiveness is the right intent, but you'll still have low SP characters and high SP characters in the same market. There should be different extractors by SP tier.

An extractor for first tier use, another for second-lowest tier use, and on.

Otherwise the high SP characters who need more extractors will put more pressure on the extractor market than low SP characters (who receive more of the SP in an extractor). If you want more benefit for low SP characters, you should also insulate their market price from higher SP users... right?

Secondly, to simplify the math and the process, extractors should all yield 500k SP (or another standard amount) but consume more SP in their creation based on the tier.

I don't think the PLEX inflation resulting from this additional AUR sink can be helped, but you can still make extractors more granular and isolate extractor markets from each other.



An interesting tweak would be to have it so that high-tier extractors only extract from characters in the high-skillpoint bracket. So if you have >50mil sp you have to inject skills taken from the head of another character with >50mil SP.

I was just thinking that over dinner, and wondering what the implications would be for doing it that way and not.

And whether you could allow a straight 500k SP = 500k SP that way. But probably not.
Zozoll Neblyn
Aliastra
Gallente Federation
#948 - 2016-01-22 02:50:45 UTC
Is there any word on a skill requirement to use injectors? Something perhaps in the "Neural Enhancement" category? Should it require Cybernetics to V?

My biggest issue with injectors is I find them immersion breaking. I can't think of a plausible (even fantasy plausible) reason why skills would be interchangeable in this way.

I could understand if someone with a special "informorph teaching" type skill were able to build up skill points as some kind of "mental instruction class" sort of thing.

But I can't see a way for one person to suddenly forget how to fly Covert Ops, and thereby impart the ability to fly Covert Ops to someone else.

It would make more sense if you could study a 512k sp skill called "Informorph Teaching" or something like that. And when it completes they use an extractor to delete that skill, and sell it. Then they train it again,.... etc.

That makes a whole lot more sense than just plain forgetting stuff you already know.






Zepheros Naeonis wrote:
FT Diomedes wrote:
Jeven HouseBenyo wrote:
Primary This Rifter wrote:
CCP are you sure this will work as you intend? Are you sure this will draw more new players into the game? Are you sure it won't just **** off more people than make them happy?


Another disturbance in the Force. I agree with the above quote. Shocked

Is Pay RL Cash for SPs to Win now the answer to the neglected New Player Experience? How are those future frozen meat puppets supposed to learn this? Yay to others that have a roomy monthly budget to fund CCP's avoidance of bankruptcy proceedings, that ain't me. My toons are well off, I'm Not!

>Jeven


I pay real life cash for SP every time I subscribe an account using my credit card. In fact, just on this account, I have purchased nearly 23,652,000 SP in the past year. It cost me $135. OMG! Eve is suddenly pay to win!


No you don't. You pay for the ability to log onto the server and play the game.



Really only one third of your subscription goes to that. Because you can have three active characters on one account, but only one of them will be gaining skill points.

For a multiple accounts player, the extra accounts are pretty much just there for skill gain. Or at least 2/3 of them are just there for skill gain.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#949 - 2016-01-22 03:06:08 UTC
Zepheros Naeonis wrote:
No you don't. You pay for the ability to log onto the server and play the game.
Have you tried gaining SP with a lapsed account? Maybe it's a coincidence that it just stops, but I bet it's related to paying money.
Memphis Baas
#950 - 2016-01-22 03:16:04 UTC  |  Edited by: Memphis Baas
Zozoll Neblyn wrote:
My biggest issue with injectors is I find them immersion breaking. I can't think of a plausible (even fantasy plausible) reason why skills would be interchangeable in this way. I can't see a way for one person to suddenly forget how to fly Covert Ops, and thereby impart the ability to fly Covert Ops to someone else.


How about if it requires podding: currently, podding involves "saving" the connections and patterns of all the neurons in your brain in the form of instructions, so that the medical clone's brain can be rearranged to be identical to yours, and then you wake up in the medical clone body and continue as you were.

So for your capability to fly Covert Ops ships, how about they put the neuron patterns for that to a disk and no longer apply these patterns to your clone; you forget how to fly Covert Ops. Then the buyer goes to a medical facility and they remodel his brain a bit according to the instructions on the disk, and voila he suddenly knows Covert Ops, like Neo in the Matrix.

Everybody just has to get podded for it to satisfy your "immersion" needs (thanks for that, btw, especially the people with implants will be really happy to give up their implants for your immersion satisfaction).
Primary This Rifter
Mutual Fund of the Something
#951 - 2016-01-22 03:58:09 UTC
Skill Injectors and Skill Extractors should require Polaris V to use.
File Loading
Doomheim
#952 - 2016-01-22 05:22:20 UTC
Remove New Crap Eden Store or RIOT !
Iowa Banshee
Fenrir Vangard
#953 - 2016-01-22 06:21:05 UTC
Zozoll Neblyn wrote:
Is there any word on a skill requirement to use injectors? Something perhaps in the "Neural Enhancement" category? Should it require Cybernetics to V?

My biggest issue with injectors is I find them immersion breaking. I can't think of a plausible (even fantasy plausible) reason why skills would be interchangeable in this way.

I could understand if someone with a special "informorph teaching" type skill were able to build up skill points as some kind of "mental instruction class" sort of thing.

But I can't see a way for one person to suddenly forget how to fly Covert Ops, and thereby impart the ability to fly Covert Ops to someone else.

It would make more sense if you could study a 512k sp skill called "Informorph Teaching" or something like that. And when it completes they use an extractor to delete that skill, and sell it. Then they train it again,.... etc.

That makes a whole lot more sense than just plain forgetting stuff you already know.






Zepheros Naeonis wrote:
FT Diomedes wrote:
Jeven HouseBenyo wrote:
Primary This Rifter wrote:
CCP are you sure this will work as you intend? Are you sure this will draw more new players into the game? Are you sure it won't just **** off more people than make them happy?


Another disturbance in the Force. I agree with the above quote. Shocked

Is Pay RL Cash for SPs to Win now the answer to the neglected New Player Experience? How are those future frozen meat puppets supposed to learn this? Yay to others that have a roomy monthly budget to fund CCP's avoidance of bankruptcy proceedings, that ain't me. My toons are well off, I'm Not!

>Jeven


I pay real life cash for SP every time I subscribe an account using my credit card. In fact, just on this account, I have purchased nearly 23,652,000 SP in the past year. It cost me $135. OMG! Eve is suddenly pay to win!


No you don't. You pay for the ability to log onto the server and play the game.



Really only one third of your subscription goes to that. Because you can have three active characters on one account, but only one of them will be gaining skill points.

For a multiple accounts player, the extra accounts are pretty much just there for skill gain. Or at least 2/3 of them are just there for skill gain.



Didn't Johnny mnemonic forget parts of his past when he injected excess of 80GB into the chip in his head - If you need a reason
David Semris
Doomheim
#954 - 2016-01-22 07:10:34 UTC  |  Edited by: David Semris
"I am now here to announce that we will be adding Skill Trading to New Eden and it is currently scheduled for our February release."

"our target is February so you can expect to give this a try in the very near future."

"We very much appreciate all the debate and feedback" (but we already decided on things....)

So it´s decided anyway. There might be a tweak or two based on feedback but the core will stay.

I still do not understand how is this supposed to attract new players. I long to see the commercial: "New players do not despair! For a few thousand Euro you can instantly level up and catch up with those bitter vets!" That will surely get a great attention and it will work like a magnet to attract new players.

Seems more like a way to suck more money from current audience, while the game lasts. So in the end PLEX might be in fault, cause if all players payed monthly fee, all these other ways to force the money out of people might not have been set in place. I hate "free" to play models. Blink

Some (most likely few) players will leave but we have calculated the profit gained from this will earn us way more money overall, so all is good. Cool
Indahmawar Fazmarai
#955 - 2016-01-22 07:59:30 UTC
Tyberius Franklin wrote:
Mike Azariah wrote:
No, you bought time. Time top play a game, have access to servers, experience what they made. The SP were a byproduct of that time but it is not what you bought.

Now they are dividing the sp from the time and something is being lost in the separation. Removing it from the rest of the game and making it a thing and of itself and putting a price tag on that aspect.

If you think you bought sp in the past tell me if you forgot to refill your skill queue did they hand you the extra points that you had bought? No? Shame, really.

m
Saying that we buy time to log in but not SP because they don't reimburse SP from when the queue is empty seems inconsistent. CCP doesn't compensate us for the time we're not playing either, but at the same time, skills in queue or not, CCP does cut off our SP gains when our subs lapse. SP accrues with time, and time is paid, which means SP, or more accurately the potential for SP, is paid for with that sub.

That's not a byproduct, not when they've already price pointed timed SP gains through MPTCs.


SP are a retention tool. Their role is (was) to create a need to extend the subscription time, by blocking access to content and lifting that barrier based on player action over time (skilling). That's a key element in EVE's access monetization. Yet by allowing to buy them as a commodity, SP shift from access monetization to activity monetization -SP are bought not to lift a barrier, but to do something ingame onxe the barrier is lfited.

CCP is very literally trading subscription time for a short term income -and they are loading the dice in their favor, obviously. You bet that CCP will earn more money for traded SPs than for "subscription" SPs. Say, a PLEX is worth some 2,000,000 SP, for a base of 5 $/€ per 500,000 SP (remember, PLEX are more expensive than subscription time). 5 $/€ yield 900 AUR at the shop, so that's the bare minimum for extractor cost... maybe some will expect that cost be modified by the devaluation of SP when they're transfered to high SP characters, but come on: CCP's cut is from the extraction, not the injection.

So you pay money and lift an access barrier (fly that ship, use that module), yet that doesn't grants access to the game. Access still depends on a subscription... does that sound fair? If extractors and SP yield more money than subscriptions, why keep mandatory subscriptions then?

Some weeks ago, I already pointed how CCP's apparent acceptance of higher activity even if population is lower pointed at the possibility to shift access monetization for activity monetization; and activity monetization is how F2P games work.

F2P games also have high server populations, which need properly scaled hardware. Hardware like, accidentally, Tranqulity III compared to Tranqulity II, that old server which never was used beyond 30% of its capacity.

CCP doing some of the things required to go F2P could be an accident, specially if the development led to naturally higher populations rather than be focused on splitting niches into smaller niches.

But maybe, you know, it's not an accident and my intuition is terribly right.
Jeremiah Saken
The Fall of Leviathan
#956 - 2016-01-22 08:20:21 UTC
David Semris wrote:
I still do not understand how is this supposed to attract new players. I long to see the commercial: "New players do not despair! For a few thousand Euro you can instantly level up and catch up with those bitter vets!" That will surely get a great attention and it will work like a magnet to attract new players.

It don't. It's a way to remove unnecessary SP are put it into alt. All points that Rise made in his blog are already flawed. There will be no skills respecs (because of cap) and it will be expensive to "catch up" with vets. Skill points system is flawed. CCP knows it. They will make money on it and people will pay them for system that is flawed. Which is super funny because I was thinking EvE players are better than average button mashers. I guess they are not. I'm waiting for the price of those thing, and how much PLEX will rise. PLEX price is crucial in this game.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Zepheros Naeonis
TinklePee
#957 - 2016-01-22 08:21:48 UTC  |  Edited by: Zepheros Naeonis
Zozoll Neblyn wrote:
IReally only one third of your subscription goes to that. Because you can have three active characters on one account, but only one of them will be gaining skill points.

For a multiple accounts player, the extra accounts are pretty much just there for skill gain. Or at least 2/3 of them are just there for skill gain.

No, it does not. You pay money to log on onto the server. End of discussion.

Yonis Kador wrote:
Obviously correct. You pay to access the servers. (I can't even believe this is being debated.) You aren't even required to train SP while you're in-game. You could pay for years and never train anything. You do not pay for SP. You pay for time. Wow.


Tyberius Franklin wrote:
Have you tried gaining SP with a lapsed account? Maybe it's a coincidence that it just stops, but I bet it's related to paying money.

Have you ever tried PvPing with a lapsed account? Have you ever tried undocking with a lapsed account? How about selling something on the market for isk? What about clone jumping?

Glad I made my point.
Tristan Agion
Royal Amarr Institute
Amarr Empire
#958 - 2016-01-22 08:59:50 UTC
Zeddrick Anthar wrote:
People who multibox mining fleets, incursions, etc will be able to do the same thing once they've trained the characters they multibox up as far as they need to and with skillpacks they can insta-train new ones as needed. If you can make a low-effort self-funding account there's nothing to stop you making as many as you can multibox without going cross-eyed or frying your PC.

The "low-effort, self-funding" bit is key though, and will keep prices close to 0.25*PLEX+extractor_price - even if counterintuitively from below rather than from above.

I wonder how many skill packets will make it to market anyhow. If you can afford to run several alts on your ISK generation as is, then you can generate skill packets off them "for free". But you may also decide to use them up yourself. Essentially, the alts would accelerate the main's training speed then.

Zeddrick Anthar wrote:
I'm paying less RL money per month for my accounts and I get to activate some of the dormant ones and make a ton of bonus ISK selling the skills I trained 'just because'. And it provides a steady supply of SP into the market for people who want to buy that. It's not so good for people who want to PLEX-to-play while still training though as others have pointed out. That will be much harder as PLEX prices go up.

This sounds like you predict that CCP will be losing money with this change? I have a hard time believing that CCP will be worse off at least in the short term. Admittedly, it is complex to predict net effects here, but unlike us CCP does have all the numbers.

However, "PLEX-to-play" is a real problem for CCP. I don't see how EVE is viable if a large fraction of players stop paying real money after a relatively short time. To keep that going, you would need a strong influx of new players all the time - and that does not seem where EVE is at right now. If people stop playing who are not paying real money, then this no loss for CCP - at least not until EVE becomes so emptied of player-generated content as to become unattractive for people who do pay with real money.

I wonder if the core business strategy behind all the EVE developments is really just to weed out the deadbeats, but slowly enough so that EVE does not catastrophically empty at any point...
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#959 - 2016-01-22 09:06:37 UTC
Indahmawar Fazmarai wrote:
SP are a retention tool. Their role is (was) to create a need to extend the subscription time, by blocking access to content and lifting that barrier based on player action over time (skilling). That's a key element in EVE's access monetization. Yet by allowing to buy them as a commodity, SP shift from access monetization to activity monetization -SP are bought not to lift a barrier, but to do something ingame onxe the barrier is lfited.

CCP is very literally trading subscription time for a short term income -and they are loading the dice in their favor, obviously. You bet that CCP will earn more money for traded SPs than for "subscription" SPs. Say, a PLEX is worth some 2,000,000 SP, for a base of 5 $/€ per 500,000 SP (remember, PLEX are more expensive than subscription time). 5 $/€ yield 900 AUR at the shop, so that's the bare minimum for extractor cost... maybe some will expect that cost be modified by the devaluation of SP when they're transfered to high SP characters, but come on: CCP's cut is from the extraction, not the injection.

So you pay money and lift an access barrier (fly that ship, use that module), yet that doesn't grants access to the game. Access still depends on a subscription... does that sound fair? If extractors and SP yield more money than subscriptions, why keep mandatory subscriptions then?

Some weeks ago, I already pointed how CCP's apparent acceptance of higher activity even if population is lower pointed at the possibility to shift access monetization for activity monetization; and activity monetization is how F2P games work.

F2P games also have high server populations, which need properly scaled hardware. Hardware like, accidentally, Tranqulity III compared to Tranqulity II, that old server which never was used beyond 30% of its capacity.

CCP doing some of the things required to go F2P could be an accident, specially if the development led to naturally higher populations rather than be focused on splitting niches into smaller niches.

But maybe, you know, it's not an accident and my intuition is terribly right.
Perhaps in some future hypothetical iteration this might hold more true, but the current model isn't divorcing anyone from access monetization. Rather, it's trying to capitalize on that same access monetization by selling it in part again. Basically someone at CCP decided that a portion of the access model, the SP from timed training, had a value on it's own. That actually happened when MPTC was introduced. This is an extension and abstraction of that.

Further, it's an extension that depends upon, rather than divorces us from, an access model. SP is still first and foremost tied to access. Without it SP doesn't form, which means there is no purpose for extractors beyong the current amount of waste SP, and with that a capped potential to further induce PLEX sales for those willing. What this actually does from a monetization standpoint is allow 2 potential player groups to feed from each other. The multi account players without need for continual training get a passive stream to fund their accounts while the SP hungry players inject the PLEX the passive accounts use to keep active in order to buy the SP, returning that same isk to the first.

Now you asked, is that fair? Ultimately the answer I come to is the opposite of yours, mainly because no one mandated either of them participate using the means of real money. There is enough PLEX floating around that the SP creating players can get through other means, and the SP hungry can simply grind their own isk. Basically CCP is only monetizing those that explicitly chose to be monetized with this, and that's not terribly sustainable when at some the SP buyers are going to a) have less to unlock over time and b)have access to better isk generating capacity that may have been SP prohibitive which may decrease dependence on PLEX.

Further, the greatest doubt I have that activity monetization is a rational or even possible direction is the way skills and activities work. Problematically for this model, most activities in the game have a wide variety of tools that can do them, and while we crave the progress that is a part of the price of admission, would we be as hungry when each meal has a price point? What happens when the access model gets turned off, and the SP with it? The subs that go inactive playing skill queue online suddenly become non-contributors to CCPs bottom line, and with SP functioning as it does is there enough repeat demand to keep the current population paying?

To be blunt, the monetization based on SP with access being the source is only being strengthened regarding the revenue it can generate. Meanwhile activity monetization would take even more radical changes because it by nature cannot currently sustain the game without a continuous influx of players, something I think CCP knows it can't count on. SP would need to be changed to need refreshing of some sort to prevent every player from reaching a fully "free play" point.

Also TQ 3 isn't about the full server load, it's more about the fact that load can't be redistributed the same way split server based games do without, again a massive and fundamentally game changing alteration to how being in space functions. As a result the metric of most importance isn't how much of the total cluster capacity is in use, but what the max a single node can handle. Fact of the matter is, if Tidi'd battles are still pushing the nodes to their less than graceful degradation points and you can't seamlessly split the load, you still aren't overprovisioned regardless of your total capacity.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#960 - 2016-01-22 09:09:03 UTC  |  Edited by: Tyberius Franklin
Zepheros Naeonis wrote:
Tyberius Franklin wrote:
Have you tried gaining SP with a lapsed account? Maybe it's a coincidence that it just stops, but I bet it's related to paying money.

Have you ever tried PvPing with a lapsed account? Have you ever tried undocking with a lapsed account? How about selling something on the market for isk? What about clone jumping?

Glad I made my point.
Was your point that SP was just as much something you pay for as the rest of what you mentioned, making the statement of paying for SP entirely true?

If so, yeah, you made your point.

Yonis Kador wrote:
Obviously correct. You pay to access the servers. (I can't even believe this is being debated.) You aren't even required to train SP while you're in-game. You could pay for years and never train anything. You do not pay for SP. You pay for time. Wow.
No, it's not "being debated" that we pay for access. It's being debated whether the features that come exclusively as part of something you pay is something you pay for.

The reasoning against sounds like claiming you got a radio in a car you bought for free because of the fact that you may chose not to use it while knowing full well its cost was part of the vehicle price.