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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Taunrich Kaufmann
Hykkota-Kaufmann Foundaries LLC
#2381 - 2016-01-08 14:58:13 UTC
- Some more hairstyles, particularly for men.
- Some new clothes, military style would be great (the Sterling shirts are a good example)
Keepin' it simple Blink
Dominous Nolen
The Graduates
The Initiative.
#2382 - 2016-01-08 22:39:49 UTC
This shouldn't count as a little thing in my opinion but I didn't think it warranted it's own thread.

Please put in a refresh for the in space bookmark system.

If i have multiple characters sitting in space (wormhole, kspace) a corpmate (or myself on an alt) creates a bookmark location, those bookmarks should sync in space after X amount of minutes.

Currently i have to make a test bookmark to force an update other wise the only other way to get a sync to occur is to perform a session change by jumping a gate or wormhole.

Having the client pull every X amount of minutes to refresh the bookmark list if possible.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

TheSmokingHertog
Julia's Interstellar Trade Emperium
#2383 - 2016-01-09 07:31:59 UTC
Dominous Nolen wrote:
This shouldn't count as a little thing in my opinion but I didn't think it warranted it's own thread.

Please put in a refresh for the in space bookmark system.

If i have multiple characters sitting in space (wormhole, kspace) a corpmate (or myself on an alt) creates a bookmark location, those bookmarks should sync in space after X amount of minutes.

Currently i have to make a test bookmark to force an update other wise the only other way to get a sync to occur is to perform a session change by jumping a gate or wormhole.

Having the client pull every X amount of minutes to refresh the bookmark list if possible.


You can session change by leaving / boarding your ship.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Dominous Nolen
The Graduates
The Initiative.
#2384 - 2016-01-10 04:09:15 UTC  |  Edited by: Dominous Nolen
TheSmokingHertog wrote:


You can session change by leaving / boarding your ship.


I'd rather not have to move a ship off a position so I can jump out of a ship. In a wormhole system this can take recon off an entry to sync bookmarks which, could miss a pilot entering system if eyes have to move to eject.

Creating a new test bookmark works as well, but there needs to be is a timed event in the code to refresh the in space bookmarks ideally.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
The Graduates
The Initiative.
#2385 - 2016-01-10 04:10:58 UTC
Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

TheSmokingHertog
Julia's Interstellar Trade Emperium
#2386 - 2016-01-11 01:28:18 UTC
Dominous Nolen wrote:
Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+


what does CRTL SHIFT CLICK do in this case?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Gliese Casserres
Confused Bunnies Inc
#2387 - 2016-01-11 09:09:34 UTC
Suggestion: Add tech level and faction sorting to all blueprints
Keywords: blueprints industry sorting UI

Add sortable attributes to blueprints and blueprint copies. Sorting them via filters is tedious and only modules can be filtered using "II Blueprint" filter. T2 and T3 ships can be sorted this way, why not blueprints?
Roadkill Diner
School of Applied Knowledge
Caldari State
#2388 - 2016-01-11 19:04:46 UTC
Is it possible to increase the amount of contracts a character can issue, as providing an alliance with doctrine ships pre-made is a real pain currently with limited slots. Using separate alts or even an alt corp is a work around but it shouldn't need to be just to be able to create more contracts.
Dominous Nolen
The Graduates
The Initiative.
#2389 - 2016-01-11 22:15:55 UTC
TheSmokingHertog wrote:
Dominous Nolen wrote:
Gameplay: Option to cancel a target lock in progress. If you start locking a target (say a beacon) by accident having a key option to cancel the lock would be awesome as some events span 90 seconds+


what does CRTL SHIFT CLICK do in this case?


Currently nothing. If the target is still locking I haven't been able to cancel the action, It can only be unlocked once the action happens.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Kosetzu
The Black Crow Bandits
Northern Coalition.
#2390 - 2016-01-11 22:43:38 UTC
Roadkill Diner wrote:
Is it possible to increase the amount of contracts a character can issue, as providing an alliance with doctrine ships pre-made is a real pain currently with limited slots. Using separate alts or even an alt corp is a work around but it shouldn't need to be just to be able to create more contracts.

You do have Contracting and Corporate Contracting trained, right? You're not sitting at 1 in contract limit?
SoapyTits
Imperial Academy
Amarr Empire
#2391 - 2016-01-12 11:23:36 UTC
Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.

Set each velocity change to a fixed 25% of max velocity, for each click.

like 25% - 50% - 75% - 100%, for each time you press the keybinding.


The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate...

SoapyTits
Imperial Academy
Amarr Empire
#2392 - 2016-01-12 11:55:06 UTC
SoapyTits wrote:
Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.

Set each velocity change to a fixed 25% of max velocity, for each click.

like 25% - 50% - 75% - 100%, for each time you press the keybinding.


The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate...




Suggestion: Make the keybinding for Accelerate and Deccelerate more efficient
Keywords: Keybinding, navigation, improve gameplay
Note: Changing velocity of your ship using keybindings is way to slow to be any good to the game. Either the feature should be removed, or you could improve it.

Set each velocity change to a fixed 25% of max velocity, for each click.

like 25% - 50% - 75% - 100%, for each time you press the keybinding.


The way it is now you have to press and hold the keybinding for like 30 secs to get from 0% - 100%, even in a frigate...
SoapyTits
Imperial Academy
Amarr Empire
#2393 - 2016-01-12 12:16:13 UTC

Suggestion: Keybindings need some work

Keywords: Keybindings, Improve gameplay

Note: Keybindings like TAB and thumb buttons on mouse fx. TAB is narrowed down to only Tab Between Edit Fields, which is the general keybinding for exactly THAT in everything computer. Other games do however succeed in binding it to other stuff, while still maintaining the general function.

Also if i assign the thumb buttons to something game related, i cant use it in the ingame browser for forward and back.

Make the keybindings work so while browsing through the different windows - they will have the general keybinding function. But once you click in space, they can be assigned to something else, like tabbing between targets, set full speed and stop ship with thumb buttons or w/e.
Kirzath
Genos Occidere
HYDRA RELOADED
#2394 - 2016-01-14 02:58:05 UTC
Can you remove the "Start Conversation" button from the 'Selected Item' window when a player's ship is selected? The "Board Ship" option isn't present when an actual agent in space is selected, so the technology exists.
How about removing the 'Board Ship' option too while we're at it unless the ship is actually empty?
Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#2395 - 2016-01-14 17:26:30 UTC
Been playing for a long time now and there is still one thing i wish that would be added to the game since the radial menu was added.

the delay option was great but sometimes it seems to flake out and brings up the radial menu right away as it it is set for long delay. This does get a little annoying at times but I also understand that many people are able to use it with great ease

I wondering if it is possible to add an option to turn off the radial menu.
Bienator II
madmen of the skies
#2396 - 2016-01-14 18:47:36 UTC
make module repair (via nanite paste) automatically cancel before jump/docking

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Raziel Tekitsu
State War Academy
Caldari State
#2397 - 2016-01-16 16:29:44 UTC

Suggestion: Add a setting to change the date format
Keywords: Date format
Note: To me yyyy/mm/dd is just very odd and sure other are use to it other way in there home countries

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2398 - 2016-01-16 17:27:59 UTC
Raziel Tekitsu wrote:

Suggestion: Add a setting to change the date format
Keywords: Date format
Note: To me yyyy/mm/dd is just very odd and sure other are use to it other way in there home countries




yyyymmdd is the ISO standard way of doing dates. (https://en.wikipedia.org/wiki/ISO_8601)

(It's also the easiest to sort. as you can just sort it numerically/alphabetically, and it just works, unlike all other date formats)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Tyranis Marcus
Bloody Heathens
#2399 - 2016-01-17 04:10:54 UTC  |  Edited by: Tyranis Marcus
How about letting us drag corp names from the standings section of the character sheet into chat windows to create a link to that corp.

When you talk to a locator agent, and the box pops up to enter a character name, it locks out all other activity, like the save location dialogue used to. How about changing that? Also, the messages received from locator agents would be great if the system or station names were links.

The ship restrictions pop-up for missions does the same thing. It'd be nice if this one didn't grey out the screen and lock out other activity, either.

How about adding more types of standings settings, possibly not even linked to the -10 to +10 system, so we can add different colortags to different types of potential targets, I mean different groups of players.

We could use a way to adjust the number of times a medal was awarded. I may have mentioned this before, not sure. Say you are accidentally awarded a medal twice. If you delete them, then re-award it, it'll show up as being awarded to you 3 times, even though the first two were deleted.

Add repair services to all stations. It's sort of unthinkable that minor repairs wouldn't be available in any major station.

Multiple jump clones in a station!

Let all the old channel change messages persist in the local window. Then we can look back and see a chronological history of not only what was said in local chat, but where it was said.

Make it easier to lock down and unlock a large number of blueprints at one time.

Separate the roles for anchoring things in space and configuring containers in a corp hangar.

The default widths of different overview columns could use some looking at. Anyone who's played long will have them adjusted, but a new player turning on the corp and alliance columns, for example, is going to be surprised how much screen real estate he's giving up for a 5 letter ticker.

Add the ability to pin a target or targets to the top of the overview. (Separate and different from fleet broadcast moving them to the top.)

The default arrangement of overview states lets a fellow alliance member appear red if he has low sec status. That's needed fixing for a long time. Sure, it can be sorted manually, but there are some real dumb meatheads out there. I don't think anyone will disagree with that.

Tone down the bright glowing gas clouds in missions. The pale blandness of "UI Modernization" makes that even more desireable.

For the character creator, how about adding a straight ahead pose to the screen where we take the photo. You know, just like the one on the screen where we tweak settings and create the character. It could have similar default lighting, too, for people who want to just take the snap when they get to that screen, instead of playing around for 20 minutes trying to get back the look they had on the previous screen.

Make separate market groups for large, medium and small mwd's. For ab's, too.

Why not have rigs in the market grouped by size first, then type. If I'm buying rigs for a fit, they're all obviously going to be the same size, and that'll save some clicking.

For overview settings regarding npc's, add the missing ones to the list in overview settings (Sleepers), and separate out some of the types for more granularity. (I'm borrowing your words now. It's a nice word.) For example, if I want to see Mordu's ships in those crazy data sites or whatever they are (I went there to kill someone, not to run the site), I have to have Faction Navy NPC's turned on, which means I have to see more overview clutter at stargates and stations.

Focus is never really completely in a window. I posted in another thread about the possibility of toggling scan filters on and off while typing numbers into a bookmark name. Also, if you're typing a note or motd or something while in space and try to use ctrl+b to bold some text iti'll pop up a 'save location' dialogue instead.

Do not run. We are your friends.

Cerlestes
Veldspar Trading Company.
Veldspar Trading Alliance.
#2400 - 2016-01-17 18:31:35 UTC  |  Edited by: Cerlestes
Suggestion: Show Warp Disruption from Interdiction Probes and Mobile Warp Disruptors ("bubbles") in the effects bar, that also shows the targetted Warp Disruption effect.
Keywords: effects, bar, warp, disruption, interdiction, dictor, bubbles
Note: The effect would drop the moment that you're able to warp. Tooltip would show dictor pilot's name, if possible.