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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#3701 - 2016-01-14 11:32:22 UTC
Kaivar Lancer wrote:
SurrenderMonkey wrote:
Kaivar Lancer wrote:
Alot of people are leaving Elite Dangerous. Might be a good time for CCP to stand on Frontier's throat and start an anti-Elite marketing campaign. This may help stop the decline from turning into rapid.


Implying that a lot of people were ever playing Elite Dangerous in the first place.


Frontier reported selling 825k units back in August 2015. By today, it'll probably be over 1m units, so that's 1m players.


Go and take a look at how many copies of X-Rebirth were sold, and how many people are still playing it. Then look me in the eyes tell me there's a correlation.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Avvy
Doomheim
#3702 - 2016-01-14 11:38:49 UTC
Jenn aSide wrote:
Vaerah Vahrokha wrote:
Because average Joe certainly CAN get much better results at a gatecamp in ED.


If this is true, it means that Elite is a truly crappy game designed more to stoke egos than present a good , deep, challenging game play experience.




You could be describing EVE there, other than the fact you mentioned Elite.

So game camps in EVE are due to crappy game design, wouldn't argue with that.


Lucas Kell
Solitude Trading
S.N.O.T.
#3703 - 2016-01-14 11:44:55 UTC
Mithandra wrote:
I really don't see mining as a passive mechanic. I usually don't think about mining at all as I'm not at heart a rock fondler.

However, these days if you just click on a rock and watch your hold fill up, you die.
Only if you are in a terrible ship in a popular area. Move mildly off the beaten path or into a tanked ship and that all becomes irrelevant. Effectively it's a passive mechanic that you can choose to play in a way that requires you do do more for no real benefit.

Mithandra wrote:
Industry... now, passive? I suppose it could be seen as that, but how on earth would you change it? Seriously.
Of course it is, it's a prime example of a passive mechanic. Click a button and wait for the timer. I'm not saying it could or should be changed, it was just an example of a passive mechanic. My point is that games need a good balance of both which EVE tends to lack.

Mithandra wrote:
Missions .... passive. Not really. There's always some form of player input. Also there's CODE again.
See mining. Again it's something you can choose to do more actively but at no real benefit to doing it passively. I could play one character and actively run the missions, or I can run 4, MWD away, pop sentries and FOFs and play PS4.

Mithandra wrote:
PI. Not passive. you have to set it up, move stuff, empty it, fill it up. Its more passive than PVP, but no not passive.
Hauling your PI isn't passive but the mechanic itself is. It would be active if you had to play little minigame to generate your resources, but as it is you set it up, press go and it dripfeeds resources which you can just come back and get whenever you want.

Mithandra wrote:
As far as I can see, the only two passive system(s) in EVE are using research agents and the skill queue. I'm open to debate on the matter :)

A fair example of a passive mechanic is using research agents. You set one up..... and go back in 6 months to a pile of data cores.
Those are certainly more passive, being that they last for longer times, but consider how meany mechanics in EVE boil down to:
Setup -> Press button -> Wait between minutes and weeks -> Collect results.

A good way to think about it is: how easy it is to multibox? The more accounts you can easily run simultaneously on an activity with a minimal or no loss to per-character efficiency, the less active the mechanic is likely to be.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Ria Nieyli
Nieyli Enterprises
SL33PERS
#3704 - 2016-01-14 11:48:02 UTC
EVE is a MMO, it's not nearly as hard as people make it out to be. It's not the difficulty driving people away.
Avvy
Doomheim
#3705 - 2016-01-14 12:20:20 UTC  |  Edited by: Avvy
Ria Nieyli wrote:
EVE is a MMO, it's not nearly as hard as people make it out to be. It's not the difficulty driving people away.


To look at that you need to concentrate on the early stages of the game (new player retention). Of course there will be other reasons for longer term players, which will be similar reasons to why people leave from other MMOs.

1) EVE doesn't really have good in-game communications.

a) Local is hardly used unless you're in systems like Jita with all the scamming going on.

b) NPC corp. chat is not used often so you tend to lose the sense that EVE is actually an MMO. Now this maybe in part to players giving bounties to anyone that says anything, but I think it's also in partly to do with NPC corps having a lot of alts and there being too many different NPC corps.

c) No global or regional chat.

2) Not easy to find a good corp. to join, made more difficult by corps having so many joining restrictions.

3) There's little in the way of solo content available to new players, PvP isn't really viable very early on. The solo content in this game isn't as good as a lot of other MMOs.

4) Takes too long to train a character up, to a stage where you can actually do something you want to, instead of having to wait months. This is personal preference, but a lot won't see any benefit to waiting when they could be doing something else more fun.

I'm sure there are others.


The 2 main things that keep this game in a healthy kind of state for a niche game are:

a) It's a sandbox.

b) Its more unforgiving reputation.
Lan Wang
Federal Navy Academy
Gallente Federation
#3706 - 2016-01-14 12:28:21 UTC
Avvy wrote:
Ria Nieyli wrote:
EVE is a MMO, it's not nearly as hard as people make it out to be. It's not the difficulty driving people away.


To look at that you need to concentrate on the early stages of the game.


1) EVE doesn't really have good in-game communications.

a) Local is hardly used unless you're in systems like Jita with all the scamming going on.

b) NPC corp. chat is not used often so you tend to lose the sense that EVE is actually an MMO. Now this maybe in part to players giving bounties to anyone that says anything, but I think it's also in part to NPC corps having a lot of alts and there being too many different NPC corps.

c) No global or regional chat.

2) Not easy to find a good corp. to join, made more difficult by corps having so many joining restrictions.

3) There's little in the way of solo content available to new players, PvP isn't really viable very early on. The solo content in this game isn't as good as a lot of other MMOs.

4) Takes too long to train a character up, to a stage where you can actually do something you want to, instead of having to wait months. This is personal preference, but a lot won't see any benefit to waiting when they could be doing something else more fun.

I'm sure there are others.


The 2 main things that keep this game in a healthy kind of state for a niche game are:

a) It's a sandbox.

b) Its more unforgiving reputation.


good corps are easy to find, character training isnt really an issue unless you pay attention to other people more than your own, as a noob i was never confronted with any of these issues, i was in a corp at 900k sp, and i was flying in fleets around faction warfare and getting into plenty of fights and learning tons. as for waiting months to do what you want, thats the whole point of a game is to gradually work your way up, how fun would fallout 4 be if you were max level with all the guns and armour in 6 hours of gameplay?

The problems you are listing are personal issues and not issues with the game itself

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Zozoll Neblyn
Aliastra
Gallente Federation
#3707 - 2016-01-14 12:29:33 UTC  |  Edited by: Zozoll Neblyn
Am I the only one who was glad to see that the last update didn't really change anything? (Other than a new Ewar effects display.)

If the game is indeed losing subs (and there is a good chance it isn't) , probably the reason is because it keeps changing too fast. Skilling your main character is a long process. You plan months, even years, ahead. Eagerly anticipating what you'll do with those nifty skills you're waiting so long to get.

And then the devs change the game around and those skills quite often become useless (although with equal probability, they may work out to be more useful than expected), and you wonder why you bothered (if you're one of the ones who didn't luck out).

I can totally understand people rage quitting.

A good strategy game is a mix of random and deterministic elements.

If it becomes entirely deterministic, then you can solve the puzzle once and you've solved it forever. There would be no replay value.

If it becomes entirely random, then it loses the "strategy" element. Because no one choice is any better than any other. Only psychics have an advantage. Everyone else is on a level playing field, regardless of effort or wit.

I think Eve is drifting toward the "entirely random" end of the spectrum. Goal posts are jumping all over the place.

The devs need to put a ration on themselves. A "change rate" budget. If players are waiting out a timer on our skills, then the devs need to wait out a timer on goal post changes.

That way the pace at which decisions are made by the player matches the pace at which changes are made to the landscape. If the speeds are mismatched and decisions are slower, then you're always one (or more) step(s) behind no matter what you do. If they're mismatched the other way, you get too fat and lazy. It is a tough balance.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#3708 - 2016-01-14 12:33:22 UTC
Lan Wang wrote:
good corps are easy to find, character training isnt really an issue unless you pay attention to other people more than your own, as a noob i was never confronted with any of these issues, i was in a corp at 900k sp, and i was flying in fleets around faction warfare and getting into plenty of fights and learning tons. as for waiting months to do what you want, thats the whole point of a game is to gradually work your way up, how fun would fallout 4 be if you were max level with all the guns and armour in 6 hours of gameplay?

The problems you are listing are personal issues and not issues with the game itself


Recommend some good corps.
Avvy
Doomheim
#3709 - 2016-01-14 12:40:11 UTC  |  Edited by: Avvy
Lan Wang wrote:


good corps are easy to find, character training isnt really an issue unless you pay attention to other people more than your own, as a noob i was never confronted with any of these issues, i was in a corp at 900k sp, and i was flying in fleets around faction warfare and getting into plenty of fights and learning tons. as for waiting months to do what you want, thats the whole point of a game is to gradually work your way up, how fun would fallout 4 be if you were max level with all the guns and armour in 6 hours of gameplay?

The problems you are listing are personal issues and not issues with the game itself



I've been in player corps, maybe I was just unlucky.

But those are issues players face as a new player.

I was also talking about solo PvP specifically, sure you can PvP in a fleet as a newbie, but your role is very limited to start with.

The reason I was talking from a solo perspective, is because that will be the situation a lot of new players will be in, if they don't already know someone in the game.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#3710 - 2016-01-14 12:42:42 UTC
Avvy wrote:
Lan Wang wrote:


good corps are easy to find, character training isnt really an issue unless you pay attention to other people more than your own, as a noob i was never confronted with any of these issues, i was in a corp at 900k sp, and i was flying in fleets around faction warfare and getting into plenty of fights and learning tons. as for waiting months to do what you want, thats the whole point of a game is to gradually work your way up, how fun would fallout 4 be if you were max level with all the guns and armour in 6 hours of gameplay?

The problems you are listing are personal issues and not issues with the game itself



I've been in player corps, maybe I was just unlucky.

But those are issues players face as a new player.

I was also talking about solo PvP specifically, sure you can PvP in a fleet as a newbie, but your role is very limited to start with.

The reason I was talking from a solo perspective, is because that will be the situation a lot of new players will be in, if they don't already know someone in the game.


I have the exact opposite experience, SP barrier for soloing is really low, wheareas you need 100m+ SP to be useful in a corp.
Lan Wang
Federal Navy Academy
Gallente Federation
#3711 - 2016-01-14 12:52:54 UTC
Ria Nieyli wrote:
Lan Wang wrote:
good corps are easy to find, character training isnt really an issue unless you pay attention to other people more than your own, as a noob i was never confronted with any of these issues, i was in a corp at 900k sp, and i was flying in fleets around faction warfare and getting into plenty of fights and learning tons. as for waiting months to do what you want, thats the whole point of a game is to gradually work your way up, how fun would fallout 4 be if you were max level with all the guns and armour in 6 hours of gameplay?

The problems you are listing are personal issues and not issues with the game itself


Recommend some good corps.


its not hard to do it yourself, everyone else who stays in this game has no issues finding a good corp that fit the needs of the what they want to do in the game. you are just being lazy asking for people to recommend a corp to you with no other information on what you actually do or want to do.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ria Nieyli
Nieyli Enterprises
SL33PERS
#3712 - 2016-01-14 12:56:39 UTC  |  Edited by: Ria Nieyli
Lan Wang wrote:
its not hard to do it yourself, everyone else who stays in this game has no issues finding a good corp that fit the needs of the what they want to do in the game. you are just being lazy asking for people to recommend a corp to you with no other information on what you actually do or want to do.


And you chose to insult me instead of answering my question. Tsk tsk. Typical EVE player.
Lan Wang
Federal Navy Academy
Gallente Federation
#3713 - 2016-01-14 12:57:02 UTC  |  Edited by: Lan Wang
Ria Nieyli wrote:
Avvy wrote:
Lan Wang wrote:


good corps are easy to find, character training isnt really an issue unless you pay attention to other people more than your own, as a noob i was never confronted with any of these issues, i was in a corp at 900k sp, and i was flying in fleets around faction warfare and getting into plenty of fights and learning tons. as for waiting months to do what you want, thats the whole point of a game is to gradually work your way up, how fun would fallout 4 be if you were max level with all the guns and armour in 6 hours of gameplay?

The problems you are listing are personal issues and not issues with the game itself



I've been in player corps, maybe I was just unlucky.

But those are issues players face as a new player.

I was also talking about solo PvP specifically, sure you can PvP in a fleet as a newbie, but your role is very limited to start with.

The reason I was talking from a solo perspective, is because that will be the situation a lot of new players will be in, if they don't already know someone in the game.


I have the exact opposite experience, SP barrier for soloing is really low, wheareas you need 100m+ SP to be useful in a corp.


Thats just rubbish, im not even 100mil sp and can fly any major doctrine ship in any corp i have been in, even at under 8mil sp i was in null using a ceptor to be a scout and provide ewar support for my corp while taking part in bomber and t2 frig fleets. the only thing where sp becomes a requirement in my experience is in wormholes which is completely understandable as you need atleast a t3 and some decent scanning skills

im not insulting you, you are asking a stupid question

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ria Nieyli
Nieyli Enterprises
SL33PERS
#3714 - 2016-01-14 13:02:09 UTC  |  Edited by: Ria Nieyli
Lan Wang wrote:
Thats just rubbish, im not even 100mil sp and can fly any major doctrine ship in any corp i have been in, even at under 8mil sp i was in null using a ceptor to be a scout and provide ewar support for my corp while taking part in bomber and t2 frig fleets. the only thing where sp becomes a requirement in my experience is in wormholes which is completely understandable as you need atleast a t3 and some decent scanning skills

im not insulting you, you are asking a stupid question


You called me lazy. That's an insult. My question is not stupid, you are.

As for the SP requirement, when I was brand new 2 months in I was asked to train into three different battleship doctrines over the course of a month and a half. Oh, and get AWU 5 as well. That's technologically impossible, but ok. And it just keeps on piling from there.

Now, you say you've been to null, so you've experienced it. The problem is that what you have failed to understand what that experience curtails. Then you go onto the forum and spill your half-baked truthisms without thinking how they might affect people.
Avvy
Doomheim
#3715 - 2016-01-14 13:06:29 UTC
Lan Wang wrote:
Ria Nieyli wrote:
Lan Wang wrote:
good corps are easy to find, character training isnt really an issue unless you pay attention to other people more than your own, as a noob i was never confronted with any of these issues, i was in a corp at 900k sp, and i was flying in fleets around faction warfare and getting into plenty of fights and learning tons. as for waiting months to do what you want, thats the whole point of a game is to gradually work your way up, how fun would fallout 4 be if you were max level with all the guns and armour in 6 hours of gameplay?

The problems you are listing are personal issues and not issues with the game itself


Recommend some good corps.


its not hard to do it yourself, everyone else who stays in this game has no issues finding a good corp that fit the needs of the what they want to do in the game. you are just being lazy asking for people to recommend a corp to you with no other information on what you actually do or want to do.


One thing quite a few corps do, is make their corps sound better than they actually are. Although you don't find out until you actually join.

It's one thing finding a corp, but it's another finding a good corp.

I've been in a corp. in this game, where there is more than 100 players listed, yet you only ever saw less than 10 of them online. Back in the days I used to spend about 12 - 16 hours each day playing EVE.
King Aires
Viziam
Amarr Empire
#3716 - 2016-01-14 13:06:58 UTC
I love all the people asking certain "groups" of people to give up 10 years or more worth of hard work, monetary investment, time investment and mental investment because today there is a game out that does a better job of what they were looking for 10 years ago.

Some people want a return on investment for that 15 bucks they spend every month per account and the thousands of hours worth of training skills they have accumulated.

It would be like telling a person to just give up their home to some homeless guy even though they have it half paid off just because there is a bigger house down the street.
Lan Wang
Federal Navy Academy
Gallente Federation
#3717 - 2016-01-14 13:16:31 UTC
Ria Nieyli wrote:
Lan Wang wrote:
Thats just rubbish, im not even 100mil sp and can fly any major doctrine ship in any corp i have been in, even at under 8mil sp i was in null using a ceptor to be a scout and provide ewar support for my corp while taking part in bomber and t2 frig fleets. the only thing where sp becomes a requirement in my experience is in wormholes which is completely understandable as you need atleast a t3 and some decent scanning skills

im not insulting you, you are asking a stupid question


You called me lazy. That's an insult. My question is not stupid, you are.

As for the SP requirement, when I was brand new 2 months in I was asked to train into three different battleship doctrines over the course of a month and a half. Oh, and get AWU 5 as well. That's technologically impossible, but ok. And it just keeps on piling from there.

Now, you say you've been to null, so you've experienced it. The problem is that what you have failed to understand what that experience curtails. Then you go onto the forum and spill your half-baked truthisms without thinking how they might affect people.


wow 3 different battleship doctrines as a new player? what corp has 3 different battleship doctrines with nothing for a low sp player to fly while training into the battleships? you are stupid here, cant be bothered to find a decent corp then tell people you need 100mil sp to be useful in a corp, sorry you dont and those sort of comments are the things which put people off the game because they think they dont have a chance when every player can be useful in a corp with low sp.

Well explain your reasoning then, ive explained new players can jump in ewar frigs, be tackle and scouts with low sp so you tell me how they cant be useful with under 100mil sp and how you cant find a decent corp instead of spouting negativity.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Soul Machines
The Initiative.
#3718 - 2016-01-14 13:18:14 UTC  |  Edited by: Jenn aSide
King Aires wrote:
I love all the people asking certain "groups" of people to give up 10 years or more worth of hard work, monetary investment, time investment and mental investment because today there is a game out that does a better job of what they were looking for 10 years ago.

Some people want a return on investment for that 15 bucks they spend every month per account and the thousands of hours worth of training skills they have accumulated.

It would be like telling a person to just give up their home to some homeless guy even though they have it half paid off just because there is a bigger house down the street.


This is the very best (worst) example of entitlement thinking I've seen here. That 15 bucks a month is a FEE FOR ACCESS. If CCP gave you 30 days of gametime for that 15 bucks, they don't owe you or anyone else a damn thing extra. Paying the entry/access fee doesn't make you a share holder.

As for other games, the issue is clear, Why should THIS game devolve into the mushy sameness of some other game, when the people who like that kind of game can just go play it, while the people who like this type of game can continue to enjoy it? Why turn chess into checkers when you could jsut go play checkers and be happy and let us be happy with chess?

It's really a case of "have your cake and eat it too". The people who subscribe to this insane way of thinking don't like EVE (and probably never did but played because 'it has potential') as much as some other game, but that also don't want to give up their 'investment' (that was never an investment to begin with) in EVE. So to them, the obvious best course is to get the owners of EVE to transform the game into a clone of the game they actually enjoy. And screw everyone who likes the original games apparently.

So sorry, but I don't feel like losing a cool, unique Spaceship Captain's game because some of you prefer playing mindless jet fighters in space but refuse to go play the jet fighter game.
Lan Wang
Federal Navy Academy
Gallente Federation
#3719 - 2016-01-14 13:19:57 UTC
Avvy wrote:
Lan Wang wrote:
Ria Nieyli wrote:
Lan Wang wrote:
good corps are easy to find, character training isnt really an issue unless you pay attention to other people more than your own, as a noob i was never confronted with any of these issues, i was in a corp at 900k sp, and i was flying in fleets around faction warfare and getting into plenty of fights and learning tons. as for waiting months to do what you want, thats the whole point of a game is to gradually work your way up, how fun would fallout 4 be if you were max level with all the guns and armour in 6 hours of gameplay?

The problems you are listing are personal issues and not issues with the game itself


Recommend some good corps.


its not hard to do it yourself, everyone else who stays in this game has no issues finding a good corp that fit the needs of the what they want to do in the game. you are just being lazy asking for people to recommend a corp to you with no other information on what you actually do or want to do.


One thing quite a few corps do, is make their corps sound better than they actually are. Although you don't find out until you actually join.

It's one thing finding a corp, but it's another finding a good corp.

I've been in a corp. in this game, where there is more than 100 players listed, yet you only ever saw less than 10 of them online. Back in the days I used to spend about 12 - 16 hours each day playing EVE.


do some research, check killboards, monitor the activity for your timezone, ask questions, dont move stuff to the home system till you are sure activity is pretty good, take part in a fleet before moving to see how they are. you aint tied into a corp you are free to leave whenever you want

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Ria Nieyli
Nieyli Enterprises
SL33PERS
#3720 - 2016-01-14 13:23:26 UTC  |  Edited by: Ria Nieyli
Lan Wang wrote:
wow 3 different battleship doctrines as a new player? what corp has 3 different battleship doctrines with nothing for a low sp player to fly while training into the battleships? you are stupid here, cant be bothered to find a decent corp then tell people you need 100mil sp to be useful in a corp, sorry you dont and those sort of comments are the things which put people off the game because they think they dont have a chance when every player can be useful in a corp with low sp.

Well explain your reasoning then, ive explained new players can jump in ewar frigs, be tackle and scouts with low sp so you tell me how they cant be useful with under 100mil sp and how you cant find a decent corp instead of spouting negativity.


Are you telling me that a brand new player will have the same opportunities as a 5 year vet? Not to mention that you entirely ignore me recommending soloing at low SP because you can actually be somewhat effective then. Time for a reality check for you: if you're useful by flying near 0 sp ewar frigs and tackle, have you ever progressed to other roles? If yes, why?

I'm getting the feeling that a corp that you think is good would be C-tier at best.

And not only that, but you're so conceited as to insult me because I have a differing, and now get this, not opinion but EXPERIENCE than you.