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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
0bama Barack Hussein
Science and Trade Institute
Caldari State
#6341 - 2016-01-11 16:12:16 UTC  |  Edited by: 0bama Barack Hussein
Dex Cordell wrote:
I've read through this thread and agree on people being against this proposal because of the diminishing returns not being very diminishing, people just can buy more extractors and do it all x times over till the desired amount of unallocated points is reached.

My opinion is, there's always something to train up, and having a skilling decision second-guessed at some point is fairly normal, given the amount of skills and their time-requirements. There's already a ton of skills that are widely considered a must-have to be able to fly any given kind of ship reasonably, and there's tons of resources, both ingame chat with players, and out of game forums, on the topic of what to skill for, when, and why exactly.

If people would want to reskill and refocus, there's already an ingame item (found in infantry gear) to do just that, I'm just not sure if it's not for DUST only (infantry gear not used in spaceships afaik). If so, make it universal. I can imagine wanting to rearrange, refocus and retrain my skills from scratch, using an EVEMon skill plan that I would build myself for reference not to mix it up in game. 80% skillbook price refund and maybe a percentage penalty on the amount of points refunded? Fine with me, paid the price for convenience.

And besides, for a specialized focused (hauler,incursion,you name it) alt, I've already been willing to sacrifice some time and plex to train specific things for specific purposes, no problem with that, and never once considered it a nuisance or such. Having alts not involved in wars and able to do stuff to make money to blow up in wars, and training those alts up myself instead of buying them, easy for me personally :)

The whole concept of character breakup brings me to another discussed and so far dismissed point, how about allowing character renaming? With employment history kept in place ofc, for people to not go completely anonymous with the name change, spais, corp thiefs, scammers and all the other piratey scum out there :))) Tons of people got their names wrong for this or that reason and want to change it, and there's surely some who'd want a rename to mark their prestige, or excellence in some field or other in the game :)



All the goodwill reasoning in the world will not hide the only fact that really matters for many of us, what really makes EvE different game (for us who have committed to it) compared to so many others, is time .

If CCP goes through with this, after that only space where my time invested, experience and skills matter compared to some rich noob will be in Elite.




E: sure we can already go partly pass this through Character Bazaar (that I did not like about either), but there are drawbacks enough to not make it as desirable as creating a char from the beginning.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6342 - 2016-01-11 22:11:34 UTC
Don ZOLA wrote:
...


a) So your response is to ignore the concept of incentive and growing capabilities to earn? I'm talking about the peak because that's what makes sense to talk about. The average without a particular incentive to earn should be expected to be less than that with that incentive to earn. Regarding being expensive, who ever argued it wouldn't be?

b) You're making an assumption about the nature of an SP purchase, specifically that it hold root in dissatisfaction in SP/hour specifically. I see no reason for that to hold true considering the point of gaining SP has little to do with the number itself and a great deal to do with ability and flexibility. At the point where those are had the desire to buy SP should diminish.

Also we've already demonstrated that the flat denial of identification isn't true because TSP creates a means to associate action with identity through accelerated training in ways the game currently does not support.

e) The price actually drives the value of the incentive rather than diminishing it. Also SRP isn't as boolean as you're making it sound. Corps distinguish themselves on what they reimburse and under what circumstances. And while the ability to sell items is true, that's on the org to police. And with full api's being a common requirement policing TSP usage is already enabled through verifying skills.

Most importantly though, nothing here actually justifies the idea that TSP can't or won't function as stated, rather it just supports it further since intentional misuse of a corps goodwill is still incentivized.

g) You're actually the one having an issue here. Unless the extractor is a significant part of the cost there is plenty of room for incoming PLEX with the intent of covering the total cost of TSP to overcome that which is sunk due to this system.

h) ROI holds no issue with any part of my expectations, if you think it does you should probably explain further.

m) No, you're overlooking a market fact, that RL plex purchases are driven by need for isk, and this generates need for isk which is only partially tied to PLEX at an unknown ratio. If the amount consumed by extractors is insignificant compared to the total is cost of TSP that creates a driver to inject PLEX at a rate higher than the drive to consume it.

Now, yes, that could be wrong because no one wants to spend real money on it. But that essentially negates the issue of real money "abuse" for the system.

n) "As i said, i wanted to define reputation in order to avoid your empty walls of text. I gave you definitions, you did not confirm or agree with any of them. Because if you would then you would admit that young players cannot have real reputation, their circle of influence in every possible term is way to small to be able to cause any major loss and get bad reputation." - We actually did discuss the nature of reputation and the fact that players are unknowns, that characters carry reputations, and that's why inheriting characters causes the reputation to be inherited. What we did agree on is that new players don't have reputation through their own characters, but again I stated that this exasperates rather than diminishes the issue. I can only guess that your playing the opposing angle that an unknown rep is somehow as bad as a known bad rep.

The funny thing with that is it negates the argument that Bazaar purchased players are counterbalanced by their prior reputations since you're arguing here that those have no effect.

"And if they are not capable of checking chars history before buying it and eventually buy it and cry over it later I can only tell them "Welcome to Eve". This is not simcity." - I'm not even familiar enough with simcity to even assume what you might be getting at here. Besides that, see below:

"Reprocessing "harmful" characters and selling them TSP is not a plus. Eve is about choices and consequences, if you want to make it hello kitty online that just shows that this game aint really for you." - It really is, since a game involving the concept of consequence should actually have consequence rather than incentivize shifting it for profit.

"You did not fall into "side effects" appeal since you did not provide counter argument for a single one I mentioned. Walls of text are not going to hide it." - This is BS, we had this conversation before. Stop pretending it wasn't addressed.
Hamish McRothimay
Norse Complex Inc
#6343 - 2016-01-11 22:17:22 UTC
Tyberius Franklin wrote:
Hamish McRothimay wrote:
Tyberius Franklin wrote:
Hamish McRothimay wrote:
Go on tell me where they sell the skill points

I double dare you
I take back the edits, maybe it really is just reading comprehension.


Thanks for the reply BUT where do I buy these Skill Points you said that I could already buy because that's all I want you to tell me. The rest of your comments are just the guff of red herrings you usually post.
Talk of guff and red herrings is amusing coming from you. You've been addressed, your refusal to acknowledge it isn't my fault. And I'm not going to put that effort into doing it again for you to do the same.

Edit: Actually no, lets back this up to where you think I said one could buy SP for a specific character, cause I've been at least trying to be intentionally cautious about not saying that (on top of acknowledging it isn't currently possible before you went into this current tangent, hence the accusations of not reading) and distinguishing between that and ways one can currently buy SP.


I Read this one very carefully, moved my lips with the words and everything. Nowhere do I see you informing me about the SP I can "already buy" so I will assume you are full of it.

Skill Points gained over and above the restraint of subscription are the only thing you cannot buy in the game with real money. Tradable Skill Points will remove this final block and fat wallets will trump experience.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6344 - 2016-01-11 22:17:26 UTC
Don ZOLA wrote:
Tyberius Franklin wrote:
Don ZOLA wrote:
One more potential side effect - Based on CCP official statement : The investment of money in EVE should not give you an unfair advantage over the investment of time.

I was misguided by this and kept spending money on they game as I believed in this. Now I feel scammed. Enough material for reimbursement. Delete my chars and reimburse me subscriptions money for past 5-6 years for all my accounts...or law suit?
Man, if only that were actually being violated and SP wasn't still only coming from sub time invested in the game. You might actually have had a point on the level of principle.

But even so, unless you actually had a tie in to the EULA or TOS, you'd be wasting the time of everyone involved pursuing it for all it's frivolousness.
It will be violated as soon as this is implemented. When someone buys enough sp to take over Caymus at #1, who knows how many people would be ready for such law action? I`d join it regardless of win or not. Even if it might not be part of EULA/TOS, it is still statement by CCP which makes it official and I think it has some weight.

But then again, I am not lawyer so I would leave it for someone else to figure it out and just jump on bandwagon (and I am sure it would be huge one) when law suit is up (if there is one).
So the question at hand now is whether being top SP is a legal entitlement from tenure based on a statement that makes no such assertion?

Further it's been demonstrated that if indeed you believe this statement to be legally binding in any sense you should have stopped giving CCP money and pursued legal options long ago as, in the manner you would have it interpreted, those words are fundamentally untrue now.

The fact that people have various reasons to tolerate that doesn't change the truth of the matter.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6345 - 2016-01-11 22:22:58 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:
I Read this one very carefully, moved my lips with the words and everything. Nowhere do I see you informing me about the SP I can "already buy" so I will assume you are full of it.
Note I said comprehension as well, which you still apparently lack. But again, since you omitted the qualifier of being for a specific character, see below for buying methods:

Hamish McRothimay wrote:
Skill Points gained over and above the restraint of subscription are the only thing you cannot buy in the game with real money. Tradable Skill Points will remove this final block and fat wallets will trump experience.
Wrong, I can buy SP from the Bazaar and via additional subs and dual training certs. 2 of those are in addition to the SP my sub entails (and all 3 when actually looking at time alone as the driver of entitlement rather than time and additional money, the thing you're arguing against) and one is completely divorced from any sub time I have invested.

Also we argue that experience and skill trump SP now, so unless we were full of it wallets trumping that won't hold true either.

Edit: You also didn't answer the question: Where did I say you could already buy SP for a particular character? Where was this little tangent of yours justified? Or is this the red herring you were referring to earlier?
Hamish McRothimay
Norse Complex Inc
#6346 - 2016-01-11 22:40:25 UTC
Tyberius Franklin wrote:
Hamish McRothimay wrote:
You CAN'T buy skill points for characters over and above the rate limited by subscription.
Well clearly, but I can buy beyond my subscription via the bazaar. Which is the same principle at work in the proposal, just with the package being reduced to SP itself instead of the character and the inherent advantages there.

Hamish McRothimay wrote:
Skill point ARE the only thing left in game cannot buy with real money,
As demonstrated above I can via cash > PLEX > Isk > Bazaar. (or cash > sub/cash > dual training cert).

Hamish McRothimay wrote:
So I guess I'm NOT WRONG
You are.

Hamish McRothimay wrote:
But feel free to tell me where to buy them and I will gladly buy you the skills needed for any one of your Characters to be able to fly a Titan.
Well now you're narrowing the definition. Before you said I can't buy SP, now it seems you're saying it only counts as an advantage when applied to a single character. Which again goes back the the problem with evoking the phrase "The investment of money in EVE should not give you an unfair advantage over the investment of time." It only works when you narrow the definition of advantage to specifically what this proposal is about.

When you actually take the word "advantage" to mean "advantage" and not "just this specific thing we're talking about regardless of any other existing advantages" you see the definition of the phrase either isn't what you think it is or was just plain false from the moment uttered.

So if your goal was to prove the thing we're discussing isn't yet in game in the form proposed, congrats. If you wanted to prove the statement in contention uniquely applies to just this idea, you still haven't. If you wanted to suggest that the SP gets introduced by some manner other than sub time under this proposal, as suggested by your insistence in calling this a paid advantage while not acknowledging multi-account holders the same way, you never will because it's factually untrue as proposed.


But, Where do they hide the specials ?

You Know the special toons,

The ones for sale with the extra skill points you said I could "already buy", the ones not constrained by time/subs or did I miss the 6 month old fully skilled carrier pilot?
Hamish McRothimay
Norse Complex Inc
#6347 - 2016-01-11 22:44:00 UTC
Tyberius Franklin wrote:
Hamish McRothimay wrote:
I Read this one very carefully, moved my lips with the words and everything. Nowhere do I see you informing me about the SP I can "already buy" so I will assume you are full of it.
Note I said comprehension as well, which you still apparently lack. But again, since you omitted the qualifier of being for a specific character, see below for buying methods:

Hamish McRothimay wrote:
Skill Points gained over and above the restraint of subscription are the only thing you cannot buy in the game with real money. Tradable Skill Points will remove this final block and fat wallets will trump experience.
Wrong, I can buy SP from the Bazaar and via additional subs and dual training certs. 2 of those are in addition to the SP my sub entails (and all 3 when actually looking at time alone as the driver of entitlement rather than time and additional money, the thing you're arguing against) and one is completely divorced from any sub time I have invested.

Also we argue that experience and skill trump SP now, so unless we were full of it wallets trumping that won't hold true either.

Edit: You also didn't answer the question: Where did I say you could already buy SP for a particular character? Where was this little tangent of yours justified? Or is this the red herring you were referring to earlier?


No mention of the SP
Please tell
Where I can find them
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6348 - 2016-01-11 22:45:49 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:
Tyberius Franklin wrote:
Hamish McRothimay wrote:
You CAN'T buy skill points for characters over and above the rate limited by subscription.
Well clearly, but I can buy beyond my subscription via the bazaar. Which is the same principle at work in the proposal, just with the package being reduced to SP itself instead of the character and the inherent advantages there.

Hamish McRothimay wrote:
Skill point ARE the only thing left in game cannot buy with real money,
As demonstrated above I can via cash > PLEX > Isk > Bazaar. (or cash > sub/cash > dual training cert).

Hamish McRothimay: So I guess I'm NOT WRONG
Me: You are.
(Reformatted due to quote limit)

Hamish McRothimay wrote:
But feel free to tell me where to buy them and I will gladly buy you the skills needed for any one of your Characters to be able to fly a Titan.
Well now you're narrowing the definition. Before you said I can't buy SP, now it seems you're saying it only counts as an advantage when applied to a single character. Which again goes back the the problem with evoking the phrase "The investment of money in EVE should not give you an unfair advantage over the investment of time." It only works when you narrow the definition of advantage to specifically what this proposal is about.

When you actually take the word "advantage" to mean "advantage" and not "just this specific thing we're talking about regardless of any other existing advantages" you see the definition of the phrase either isn't what you think it is or was just plain false from the moment uttered.

So if your goal was to prove the thing we're discussing isn't yet in game in the form proposed, congrats. If you wanted to prove the statement in contention uniquely applies to just this idea, you still haven't. If you wanted to suggest that the SP gets introduced by some manner other than sub time under this proposal, as suggested by your insistence in calling this a paid advantage while not acknowledging multi-account holders the same way, you never will because it's factually untrue as proposed.


But, Where do they hide the specials ?

You Know the special toons,

The ones for sale with the extra skill points you said I could "already buy", the ones not constrained by time/subs or did I miss the 6 month old fully skilled carrier pilot?
Relevant parts emphasized. As stated, this was purely comprehension failure on your part. I mentioned no means to buy SP for a specific character and greed when you stated there weren't any.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6349 - 2016-01-11 22:47:13 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:
No mention of the SP
Please tell
Where I can find them
As stated several times:
Quote:
I can buy SP from the Bazaar and via additional subs and dual training certs. 2 of those are in addition to the SP my sub entails (and all 3 when actually looking at time alone as the driver of entitlement rather than time and additional money, the thing you're arguing against) and one is completely divorced from any sub time I have invested.
Unless referring to SP for a specific character, which I never stated could be done.
Hamish McRothimay
Norse Complex Inc
#6350 - 2016-01-11 22:50:36 UTC
Tyberius Franklin wrote:
Hamish McRothimay wrote:
Tyberius Franklin wrote:
[quote=Hamish McRothimay]You CAN'T buy skill points for characters over and above the rate limited by subscription.
[b]Well clearly[/b], but I can buy beyond my subscription via the bazaar. Which is the same principle at work in the proposal, just with the package being reduced to SP itself instead of the character and the inherent advantages there.


But, Where do they hide the specials ?

You Know the special toons,

The ones for sale with the extra skill points you said I could "already buy", the ones not constrained by time/subs or did I miss the 6 month old fully skilled carrier pilot?
Relevant parts emphasized. As stated, this was purely comprehension failure on your part. I mentioned no means to buy SP for a specific character and greed when you stated there weren't any.


All-righty then
So you are AGAINST buying SP for a specific character but OK with buying one whole to replace one you already have.

but I still want you to tell me where the SP I can already buy are instead of blabbering around with all these red herrings
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6351 - 2016-01-11 22:55:54 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:

All-righty then
So you are AGAINST buying SP for a specific character but OK with buying one whole to replace one you already have.

but I still want you to tell me where the SP I can already buy are instead of blabbering around with all these red herrings
No, I'm not against buying SP for a specific character.
I'm saying the functionality doesn't currently exist, but I am in favor of adding it as proposed.

You are correct about me being ok with buying additional characters.

Regarding the question of buying SP in general, it's already been answered several times:

Quote:
I can buy SP from the Bazaar and via additional subs and dual training certs. 2 of those are in addition to the SP my sub entails (and all 3 when actually looking at time alone as the driver of entitlement rather than time and additional money, the thing you're arguing against) and one is completely divorced from any sub time I have invested.
Hamish McRothimay
Norse Complex Inc
#6352 - 2016-01-11 23:02:49 UTC  |  Edited by: Hamish McRothimay
Tyberius Franklin wrote:
Hamish McRothimay wrote:
No mention of the SP
Please tell
Where I can find them
As stated several times:
Quote:
I can buy SP from the Bazaar and via additional subs and dual training certs. 2 of those are in addition to the SP my sub entails (and all 3 when actually looking at time alone as the driver of entitlement rather than time and additional money, the thing you're arguing against) and one is completely divorced from any sub time I have invested.
Unless referring to SP for a specific character, which I never stated could be done.


When I said you couldn't , you replied with "you can already do that" then blabbered for a dozen posts about everything other than SP for specific character.

It's obvious you want players to be able to BUY with real life money Skill Points and screw the players paying subscription who are not willing to pay extra

and by the way,
You can buy training certs with ISK but not extra SP
You can Buy Toons with is ISK but not extra SP
You can subscribe to as many accounts as you like and you STILL CAN"T BUY EXTRA SKILL POINTS WITH ISK
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6353 - 2016-01-11 23:28:02 UTC  |  Edited by: Tyberius Franklin
Hamish McRothimay wrote:
Wen I said you couldn't , you replied with "you can already do that" then blabbered for a dozen posts about everything other than SP for specific character.
When you say: "You can't buy SP for a specific character."
I say: "Correct, but I can buy SP outside of that constraint."

When you say: "You can't buy SP."
I say: "Incorrect, buy I can buy SP."

Very simple pattern

Hamish McRothimay wrote:
It's obvious you want players to be able to BUY with real life money Skill Points and screw the players paying subscription who are not willing to pay extra
Considering I'm supporting a system that doesn't require real money, uses the in game market as the primary point of transfer, and is likely to be more affordable in game than current alternatives (PLEX, DTC, Bazaar) while being more flexible, it should be clear I'm in favor of being more friendly to those not wanting to spend extra funding multiple accounts or having multi-billion isk entry points.

Also this isn't about personal wants as using other methods of buying SP has placed me well into the realm of this being personally unattractive from an efficiency standpoint. I'm not paying any of the predicted amounts for less than a days training.

Hamish McRothimay wrote:
and by the way,
You can buy training certs with ISK but not extra SP
You can Buy Toons with is ISK but not extra SP
You can subscribe to as many accounts as you like and you STILL CAN"T BUY EXTRA SKILL POINTS WITH ISK
A few things wrong here:
1) Training certs only function is to grant SP, thus making them buying SP
2) Characters can't be separated from their SP, thus buying them necessitates buying their SP (which tends to actually be the reason for the purchase)
3) Subs come with the ability to train, training produces SP, funding extra accounts produces more SP, thus I'm buying SP.
4) Funny enough, if you were right with "you STILL CAN"T BUY EXTRA SKILL POINTS WITH ISK" it would mean the point you were originally trying to prove would be wrong, since all the advantages you just listed would be unobtainable except through money and not through time.

But as long as PLEX exists and is available for trade I can trade my time earning isk to:
Convert trial accounts or extending alt subs for additional training
Convert to training certs for more SP within an account

So we're back to a monetary advantage you want to eliminate on semantics but factually can't.
Jimmy Galdelf
The Scope
Gallente Federation
#6354 - 2016-01-12 00:11:55 UTC  |  Edited by: Jimmy Galdelf
I Started playing this in 2008. I've quit playing several times for the same reason each time. It just takes way too long to train skills enough, so your not sitting in a station waiting to be skilled enough to survive or to start doing what ever it was you joined the game to do.



Pros:
This will open up the game for new players and make it more new player friendly.
This will NOT give anyone experience to stand up against a season player.
This is open to people that make isk and isn't only available to those who pay with a wallet.
This has the potential to bring in new players and old players. Which helps the game economy and pvp and probably everything else offered in the game.

(IMHO:
If seasoned players don't want us to have this then they are still in control of it. All they have to do is not give up their skill points)

Cons:

The skill point amounts may need to be tweaked. I don't fully understand what 500k skill points translates into for amount of skills but my best guy only has like 6 mil. (I am still a new player even though i've tried playing this on and off since 2008)

Old players are not going to like this because it gives an edge to new players that they never had starting the game. (we don't have to start grinding before we can actually play.)


Comments:
Every time I started to try and play this game I felt like i was paying for a game i was doing nothing but staying in a station to learn skills in so i could venture out and have fun.

This may or may not be the truth of the matter but it was how I felt. Most people are not going to pay to do that. Even if its not how it really is in this game. For those of us who has felt that way this would give us an opportunity to get out of the stations and do something like learn how to pvp, mine, do contracts, or otherwise contribute to the game and make it better.

If this goes though and we do get an influx of new players this would be good for everyone all around in my opinion. It just needs some fine tuning so the skills keep their value. I mean if 100 new players tried this out that's 100 new people to gank, to trade with, and to make the universe a more fun place for everyone.

I hope this wasn't too long winded but I thought this would be helpful.

Maybe there would be less resistance if there was a cap on the Max SP you could have in order to be able to use one of the packets so it would be more geared to help new characters get a jump in the game and out of the stations.
Sgt Ocker
What Corp is it
#6355 - 2016-01-12 08:07:21 UTC
Jimmy Galdelf wrote:
I Started playing this in 2008. I've quit playing several times for the same reason each time. It just takes way too long to train skills enough, so your not sitting in a station waiting to be skilled enough to survive or to start doing what ever it was you joined the game to do.



Pros:
This will open up the game for new players and make it more new player friendly.
This will NOT give anyone experience to stand up against a season player.
This is open to people that make isk and isn't only available to those who pay with a wallet.
This has the potential to bring in new players and old players. Which helps the game economy and pvp and probably everything else offered in the game.

(IMHO:
If seasoned players don't want us to have this then they are still in control of it. All they have to do is not give up their skill points)

Cons:

The skill point amounts may need to be tweaked. I don't fully understand what 500k skill points translates into for amount of skills but my best guy only has like 6 mil. (I am still a new player even though i've tried playing this on and off since 2008)

Old players are not going to like this because it gives an edge to new players that they never had starting the game. (we don't have to start grinding before we can actually play.)


Comments:
Every time I started to try and play this game I felt like i was paying for a game i was doing nothing but staying in a station to learn skills in so i could venture out and have fun.

This may or may not be the truth of the matter but it was how I felt. Most people are not going to pay to do that. Even if its not how it really is in this game. For those of us who has felt that way this would give us an opportunity to get out of the stations and do something like learn how to pvp, mine, do contracts, or otherwise contribute to the game and make it better.

If this goes though and we do get an influx of new players this would be good for everyone all around in my opinion. It just needs some fine tuning so the skills keep their value. I mean if 100 new players tried this out that's 100 new people to gank, to trade with, and to make the universe a more fun place for everyone.

I hope this wasn't too long winded but I thought this would be helpful.

Maybe there would be less resistance if there was a cap on the Max SP you could have in order to be able to use one of the packets so it would be more geared to help new characters get a jump in the game and out of the stations.

Things have changed greatly since 2008 - with 6 mil SP you would be one of the better skilled pilots (or at least on par with) in groups like PandemicHorde, KarmaFleet, Brave and many other rookie friendly groups who regularly get together fleets (large and small) of relatively new players and go KickAss or just burn in glorious battle.
Sure, you won't be running the best missions or making dank isk but when your flying cheap ships, which in most cases are free or at least have good SRP, you don't need to. Lack of SP is no reason to stay docked up, unless your training specifically for your navy raven to run lvl 4's, join a corp, get a dessie go kill stuff and be killed.

You don't "need" to buy SP to fly the biggest and best to have some good fun PVP - FW, the most common doctrines are destroyers and frigates, you rarely hear complaints from FW folk about a lack of content.
NB; When I want some carefree fun pvp, I log in my FW alt who coincidentally is 4 years old and has 6.2 mil SP. I no longer train it, the SP the character has suits the role he is used for perfectly. (ps; fighting a Nomen with a Corax is not advised, it was fun though)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Ragnar Blackthorn
Doomheim
#6356 - 2016-01-12 11:59:50 UTC
I'm surprised it's the Eve vets who have said in the past 'SP doesn't matter' who are against this, I would of thought they would love Skill Trading to be implemented so that they can sell every single one of their SP to prove what they said, that SP doesn't matter while newer player who think that SP does matter would buy it and be happy, it's good for all sides.
Yonis Kador
KADORCORP
#6357 - 2016-01-12 12:54:46 UTC
People can debate the pros and cons of this terrible idea until the cows come home. But every time I re-visit this topic, I am reminded how very strongly I am opposed. I cannot help but feel that if some newbro can just roll up and purchase SP that it absolutely devalues my own investment in my characters. I've spent 8 years building my roster for what? So some newbro can have all that (or even part of that struggle) with zero effort? Investing time is the game.

Nevermind the fact that EVE is supposed to be hard. HTFU has been its motto for as long as I can remember. In this game your choices have consequences. And that is my biggest issue with this idea. It upends everything I believe EVE is. It's such a terrible idea, I'm upset it was even presented to the playerbase. Of course some people are going to want it. I'm just scared one day there's going to be enough of those easymodes to actually win the argument.

And it goes without saying that if this goes through, name change, race change, and erasing corp/contract history cannot be far behind. Its already being asked for in this thread.

Once choices become meaningless, if one change is good, two must be better.

YK
Alavaria Fera
GoonWaffe
#6358 - 2016-01-12 13:11:31 UTC
Yonis Kador wrote:

HTFU has been its motto for as long as I can remember.

Yeah, better htfu and figure out how to use this fo your maximum benefit.

Or, well since it isn't out yet, you should probably spam the thread more. Only when it comes out do you actually have to htfu, I guess.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#6359 - 2016-01-12 13:12:28 UTC
Ragnar Blackthorn wrote:
I'm surprised it's the Eve vets who have said in the past 'SP doesn't matter' who are against this, I would of thought they would love Skill Trading to be implemented so that they can sell every single one of their SP to prove what they said, that SP doesn't matter while newer player who think that SP does matter would buy it and be happy, it's good for all sides.

Don't be surprised, because the overpowered thing is never overpowered when it's an advantage to you. SP, ships that can't dock, etc etc you name it.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Yonis Kador
KADORCORP
#6360 - 2016-01-12 13:23:35 UTC
Alavaria Fera wrote:
Yonis Kador wrote:

HTFU has been its motto for as long as I can remember.

Yeah, better htfu and figure out how to use this fo your maximum benefit.

Or, well since it isn't out yet, you should probably spam the thread more. Only when it comes out do you actually have to htfu, I guess.



If it happens, obviously I'm going to be buying SP like everyone else. I can think of 4-5 ships I'd like to be flying now that I can't. Sounds great. Of course, that also was my training plan for the next few months of EVE... but why not? Let's have it today!

I just hope it doesn't happen. Even in some watered down form.

And with ALL due respect Alavaria, really? You're lecturing me about spam?

: )