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Walking in stations

First post
Author
Indahmawar Fazmarai
#1461 - 2016-01-08 14:22:55 UTC  |  Edited by: Indahmawar Fazmarai
Meanwhile in other news...

CCP Games Careers wrote:


3D Character Animator

CCP Games is searching for an super skilled 3D Character Animator to build out the visual direction for our new games project.
The ideal candidate has experience animating both human and non-humanoid characters. A strong knowledge of animation and rigging, as well as a great grasp of body movement principles, anticipation, timing, spacing, forward / inverse kinematics, and other facets of 2D and 3D animation are highly desirable. We are looking for someone capable of working in a team of highly motivated and driven individuals, animating creatures and characters for both science fiction and fantasy settings.


Responsibilities

Collaborate closely with the Production Lead, Concept Artist and Technical Artist to bring characters to life
Animate dynamic, believable, and epic characters
Ability to develop and maintain character motion and deformation systems
Seeing through an animation from conceptual phase to implementation in a timely manner to the highest quality

Required

Experience working in the Unreal Engine 4
Experience in games development using 3ds Max, Maya or an equivalent 3D program
Great skillset capable of tackling creature animation, character animation and everything in-between
Highly motivated, self-directed and a great team-player attitude
Passion for video games
Excellent verbal and written communication skills
The ability to bring an idea from conceptual phase to final production
Ability to work under pressure and to deadline
A thorough understanding of the development process for video game art from concept to implementation

Plus

Strong knowledge of the games industry
Strong skills in one or more of the following character creation tasks – modelling, illustration or texturing
Have shipped a PC or console title as a character animator
Experience in FX and particle animation
Art, Design, or equivalent degree

All candidates should include a portfolio or supporting samples of previous work, together with a cover letter in English.


Bolds are mine. New game to be developed by Reykjavik office, will require humanoid and non-humanoid animation on Unreal 4 for SF and Fantasy settings.

I foresee the coming of...




...EVE Online: Space Dragons! Lol
Angel T Hunter
Republic Military School
#1462 - 2016-01-08 14:28:38 UTC
I dont think I've ever posted here..
And if I did, I dont remember it.
Now.. since I'm a bit drunk I will give y'all my two cents about the subject.
This game is about spaceships... why do we need to walk in stations?
would it be copl? yes it would.. do we need it? no we do not..
Biffa Buttocks
Imperial Academy
Amarr Empire
#1463 - 2016-01-09 00:14:28 UTC
If they're still fixing the Armageddon (see patch notes) then what chance did anything new like WiS really ever have in the first place?
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1464 - 2016-01-09 03:42:19 UTC
Indahmawar Fazmarai wrote:
Meanwhile in other news...

CCP Games Careers wrote:


3D Character Animator

CCP Games is searching for an super skilled 3D Character Animator to build out the visual direction for our new games project.
The ideal candidate has experience animating both human and non-humanoid characters. A strong knowledge of animation and rigging, as well as a great grasp of body movement principles, anticipation, timing, spacing, forward / inverse kinematics, and other facets of 2D and 3D animation are highly desirable. We are looking for someone capable of working in a team of highly motivated and driven individuals, animating creatures and characters for both science fiction and fantasy settings.


Responsibilities

Collaborate closely with the Production Lead, Concept Artist and Technical Artist to bring characters to life
Animate dynamic, believable, and epic characters
Ability to develop and maintain character motion and deformation systems
Seeing through an animation from conceptual phase to implementation in a timely manner to the highest quality

Required

Experience working in the Unreal Engine 4
Experience in games development using 3ds Max, Maya or an equivalent 3D program
Great skillset capable of tackling creature animation, character animation and everything in-between
Highly motivated, self-directed and a great team-player attitude
Passion for video games
Excellent verbal and written communication skills
The ability to bring an idea from conceptual phase to final production
Ability to work under pressure and to deadline
A thorough understanding of the development process for video game art from concept to implementation

Plus

Strong knowledge of the games industry
Strong skills in one or more of the following character creation tasks – modelling, illustration or texturing
Have shipped a PC or console title as a character animator
Experience in FX and particle animation
Art, Design, or equivalent degree

All candidates should include a portfolio or supporting samples of previous work, together with a cover letter in English.


Bolds are mine. New game to be developed by Reykjavik office, will require humanoid and non-humanoid animation on Unreal 4 for SF and Fantasy settings.

I foresee the coming of...




...EVE Online: Space Dragons! Lol


At the very least hired and potentially paid by the Reykjavik office. They transfer people around all the time within the company, for example Rattati running the show for Dust despite it being a Shanghai thing.

Could be we're finally getting an independent ambulation client. Could also be foreshadowing of continued Dust work.

Could be both. Could be neither. Could be more VR stupidity.

The world may never know. A lot of CCP's ideas never take root.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#1465 - 2016-01-09 15:01:06 UTC
Interesting description for the job offer. Sadly it's probably unlikely we'd hear anything about who they've hired or what the project is until a year from now at least.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Jenshae Chiroptera
#1466 - 2016-01-10 03:28:14 UTC
Angel T Hunter wrote:
... This game is about spaceships... why do we need to walk in stations? ...
Bored newbies who are station camped might want something to do, for example.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Pix Severus
Empty You
#1467 - 2016-01-10 03:38:02 UTC
CCP Games Careers wrote:
and non-humanoid characters


Animated Fedos confirmed.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#1468 - 2016-01-10 15:17:36 UTC
Pix Severus wrote:
CCP Games Careers wrote:
and non-humanoid characters


Animated Fedos confirmed.

Waste disposal simulation confirmed.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Paladin Genghis Khanid
Imperial Academy
Amarr Empire
#1469 - 2016-01-11 06:21:26 UTC
Walking in stations should be their #1 priority. I'm sure we all agree on this one fact.


And an actual animation to get inside the pod (naked or in underwear) and have a gantry put it inside the ship. And we absolutely must be able to buy furniture and other useless crap to decorate the rooms. And have little underpaid workers placing the items into the rooms every time we dock.

But wait THERE'S MORE!!!

Let's not stop there. We need walking in ships as well. We should be able to exit the capsule while it's in the ship and fraternize with the crew. Go to engineering, the bridge and all that stuff. And when your ship goes boom some of the crew may or may not make it to the escape pods in time and die. And then you'll be all like, "Damn, I was just playing poker with that guy".

And for capital ships other players should be able to come aboard. Obviously, titans will be like stations.
Jenshae Chiroptera
#1470 - 2016-01-11 06:30:58 UTC
Paladin Genghis Khanid wrote:
... Let's not stop there. ...
So much sarcasm and yet, such a convoluted scenario you paint there.
Makes me think you really wanted this stuff and now you are bitter because you are unlikely to ever get it.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Bad Messenger
Rehabilitation Clinic
#1471 - 2016-01-11 06:36:18 UTC
Jenshae Chiroptera wrote:
Angel T Hunter wrote:
... This game is about spaceships... why do we need to walk in stations? ...
Bored newbies who are station camped might want something to do, for example.


EVE has never been about space ships. Spaceships are just the tool to play actual social game EVE is.

Jenshae Chiroptera
#1472 - 2016-01-11 06:49:21 UTC
Bad Messenger wrote:
EVE has never been about space ships. Spaceships are just the tool to play actual social game EVE is.
Well, let us get out asteroids and IRC then, shall we?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Scitor Nantom
Sebiestor Tribe
Minmatar Republic
#1473 - 2016-01-11 06:58:56 UTC
Jenshae Chiroptera wrote:
Ginnie wrote:
I remember the riots in Amarr...it was glorious
There was disappointment about WiS at the time but the riots were about "Greed is good" and all the gold Scorpion / ammo ideas.
Despite graphics cards melting left and right, the riots weren't even about that.


Yes, but at that time there was also the WiS and all that came with it.. Incarna, our new character creation, monocles :) , and all the clothing items, etc.

I also recall a corp mate at the time, going with a few others and smart bombing Jita, heh, saw it on video!

We were from NullSec, we didn't care about our security status.
Scitor Nantom
Sebiestor Tribe
Minmatar Republic
#1474 - 2016-01-11 07:01:02 UTC
Paladin Genghis Khanid wrote:
Walking in stations should be their #1 priority. I'm sure we all agree on this one fact.


And an actual animation to get inside the pod (naked or in underwear) and have a gantry put it inside the ship. And we absolutely must be able to buy furniture and other useless crap to decorate the rooms. And have little underpaid workers placing the items into the rooms every time we dock.

But wait THERE'S MORE!!!

Let's not stop there. We need walking in ships as well. We should be able to exit the capsule while it's in the ship and fraternize with the crew. Go to engineering, the bridge and all that stuff. And when your ship goes boom some of the crew may or may not make it to the escape pods in time and die. And then you'll be all like, "Damn, I was just playing poker with that guy".

And for capital ships other players should be able to come aboard. Obviously, titans will be like stations.


There you go! You caught the spirit ;)
Bad Messenger
Rehabilitation Clinic
#1475 - 2016-01-11 07:01:48 UTC
Jenshae Chiroptera wrote:
Bad Messenger wrote:
EVE has never been about space ships. Spaceships are just the tool to play actual social game EVE is.
Well, let us get out asteroids and IRC then, shall we?


you can not shoot your IRC partner in asteroids to make your point valid
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1476 - 2016-01-11 08:09:58 UTC  |  Edited by: Kuronaga
Paladin Genghis Khanid wrote:
Walking in stations should be their #1 priority. I'm sure we all agree on this one fact.



Not so much, no.

Solecist Project wrote:
Not sure I follow... you can't grow empires playing solo ...



Done it.
Paladin Genghis Khanid
Imperial Academy
Amarr Empire
#1477 - 2016-01-11 09:38:01 UTC
Jenshae Chiroptera wrote:
Paladin Genghis Khanid wrote:
... Let's not stop there. ...
So much sarcasm and yet, such a convoluted scenario you paint there.
Makes me think you really wanted this stuff and now you are bitter because you are unlikely to ever get it.


You bet your sweet sweet cloned ass I want that. Also, weren't we promised hardcore sexual intercourse on stations?!?! I wants meh space poon!!! Artemis Tyrannos is asking for it!!!
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#1478 - 2016-01-11 13:24:46 UTC
Paladin Genghis Khanid wrote:
Jenshae Chiroptera wrote:
Paladin Genghis Khanid wrote:
... Let's not stop there. ...
So much sarcasm and yet, such a convoluted scenario you paint there.
Makes me think you really wanted this stuff and now you are bitter because you are unlikely to ever get it.


You bet your sweet sweet cloned ass I want that. Also, weren't we promised hardcore sexual intercourse on stations?!?! I wants meh space poon!!! Artemis Tyrannos is asking for it!!!

inb4 Age Gate pops up and asks for your birthday when hitting the "Go To Quarters" button.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Lulu Lunette
Savage Moon Society
#1479 - 2016-01-11 14:06:07 UTC
Shocked

@lunettelulu7

Jenshae Chiroptera
#1480 - 2016-01-11 18:39:51 UTC
Paladin Genghis Khanid wrote:
Jenshae Chiroptera wrote:
Paladin Genghis Khanid wrote:
... Let's not stop there. ...
So much sarcasm and yet, such a convoluted scenario you paint there.
Makes me think you really wanted this stuff and now you are bitter because you are unlikely to ever get it.
You bet your sweet sweet cloned ass I want that. Also, weren't we promised hardcore sexual intercourse on stations?!?! I wants meh space poon!!! Artemis Tyrannos is asking for it!!!
Tinder meets EVE and WiS becomes incredibly profitable. P

"See you at Evesterdam sweetie, I will be the 500lb indeterminate gender with the plastic models of space ships hung from me like I am a Christmas tree."

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.