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Player Features and Ideas Discussion

 
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Tessellation Battlecruiser

Author
Sevar Carrigan
Dead Sec Mining and Exploration
#1 - 2015-12-18 18:32:21 UTC
Hey folks.

Just an idea I had at work today, what if there was new subclass of battlecruiser that could slot together?

So you've got 3 pilots, they all undock in these tessellate battlecruisers, heading for a fight in progress a couple jumps over. Upon entering the system, they jump to a safe spot and initiate a connection. At the start of this process, one of the pilots is designated as the "head", and when two of the ships connect, the pilot who is not the "head" is ejected. The ships themselves could have a ship maintenance hanger or some such that could fit a frig or destroyer, and the ejected pilot takes command of this ship. Same process is repeated for the third pilot. At the end of the process (which could have some sort of timer to prevent just jumping in and slotting together this wreckhouse ship in two seconds flat) you've got a carrier size vessel and couple small ships. You would limit the connection to 3 ships otherwise you'd get daisy-chain ships stretching till the end of time. I wouldn't see this being valuable for much else other than corp/alliance fights.

Pros-
-Having cap ship that is easier to move.
-(Maybe) require less skills
-Provide options for smaller scale warfare

Cons-
-Individual ships weak and easier to kill
-Take a while to get the ships formed up
-Require interaction with the other pilots to get a good fit
-Wouldn't be as good as an actual carrier (obviously)
-(Maybe) Can't jump when all joined up

I wouldn't know how/if the other pilots would get their ships back. Maybe the "head" has a disassemble action, then the other pilots can dock in their ships. This presents another problem with people getting the wrong ships or someone else jacking the ship. This is likely less of a problem due to it being primarily corp used.

This is just a sketch level idea. But if you'd like to have a discussion or whatever about it go for it. There's so many ways this doesn't work but whatever. Just thought i'd bring it up.
Nafensoriel
Brutor Tribe
Minmatar Republic
#2 - 2015-12-18 19:00:49 UTC  |  Edited by: Nafensoriel
You unfortunately have created an idea which violates what is known as "good design". It takes an idea and applies complexity where complexity is not needed, It punishes players by its nature, and it requires functionality that does not directly or indirectly add anything to game play.

You need to figure out a way to present the mechanic without having it "punish" the players ::-Take a while to get the ships formed up::
This line basically ends it from existing in an MMOG. Latency caused from people playing thousands of kilometers from one another would innately punish the users of these ships or the players in systems where these ships are being used.

Additionally the concept is too complex with to little reward. You can come at this design from other angles and create far less development headache and fun factor. Heck even limiting to a single pilot controlling 3 ships would be easier to do and more entertaining in the current meta of EvE.
Iain Cariaba
#3 - 2015-12-18 19:14:56 UTC
I would support this idea only if the phrase, "and I'll form the head," played as a sound bite.

Oh wait, not even then.

Looking past your bad idea, you do know that the code of the game won't allow multiple capsuleers to run a single ship, right? What you want would require pretty much a complete re-write of the code, or at least that's what the devs said in one of the other 36k simikar threads to this one that have been posted over the years.
Sevar Carrigan
Dead Sec Mining and Exploration
#4 - 2015-12-18 19:14:58 UTC
Nafensoriel wrote:
You unfortunately have created an idea which violates what is known as "good design". It takes an idea and applies complexity where complexity is not needed, It punishes players by its nature, and it requires functionality that does not directly or indirectly add anything to game play.

You need to figure out a way to present the mechanic without having it "punish" the players ::-Take a while to get the ships formed up::
This line basically ends it from existing in an MMOG. Latency caused from people playing thousands of kilometers from one another would innately punish the users of these ships or the players in systems where these ships are being used.

Additionally the concept is too complex with to little reward. You can come at this design from other angles and create far less development headache and fun factor. Heck even limiting to a single pilot controlling 3 ships would be easier to do and more entertaining in the current meta of EvE.


Fair enough

All very constructive, I like it. I was looking at ways to present it as "balanced". I didn't take into account external factors such as you've presented.

There are other ways it could be done. Im currently thinking in terms of what can be done in eve right now. For example you could have one pilot fly all the pieces to target location and anchor the first to connect on the rest. This presents the issue of being too boring though, it's pretty much just hauling and by the time your're done, the fight is likely nearing it's end/over and you could have helped with any other ship.

You could have the main component of the ship have the ability to drag along any other parts in warp and jumps. Thus limiting the time factor.

Or have some sort of cyno bridge to jump the parts to where the ship currently resides. The pieces being located within a pos for instance. I doubt it would work that well if it tied in with the current cyno systems timer, as that is too long for the intended purpose.

Sevar Carrigan
Dead Sec Mining and Exploration
#5 - 2015-12-18 19:18:20 UTC
Iain Cariaba wrote:
I would support this idea only if the phrase, "and I'll form the head," played as a sound bite.

Oh wait, not even then.

Looking past your bad idea, you do know that the code of the game won't allow multiple capsuleers to run a single ship, right? What you want would require pretty much a complete re-write of the code, or at least that's what the devs said in one of the other 36k simikar threads to this one that have been posted over the years.


Like I said. Just an idea.

Entry level? Sure. Misguided? Most likely. Without full knowledge of the system? Definitely.

But I didn't just want to know how this could work. Id also like to know how it wouldn't. You've provided with one such way, so cheers.
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2015-12-18 23:44:11 UTC
Redundant topic and will probably not become a thing because of the legacy coding.
Lugh Crow-Slave
#7 - 2015-12-19 17:02:51 UTC
Before I even start with all the why nots can you tell me why. Why do we need this?