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New camera now in opt-in Beta on TQ

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CCP Optimal
C C P
C C P Alliance
#1 - 2015-12-17 11:15:16 UTC  |  Edited by: CCP Fozzie
Good day.

As some of you may already know, we have been hard at work updating the in-flight camera of EVE. As this is one of the fundamental systems of any game, we want to take good care of treading lightly and get as much player feedback as possible to make sure we get as smooth a deployment as possible when we finally get around to replacing the current camera. Today, we’re taking a step in that direction by allowing you to try out a BETA version on TQ for the next few days. To enable the new camera, simply open up the System Menu (Esc) > General Settings > Experimental Features and tick the Try the New Camera checkbox.

Instead of the lone space camera that you are all familiar with, the updated version comes in three flavors; Orbit, Tactical and First person.

The Orbit camera (alt+2) is the default one, and is always attached to a ship or structure in space. This camera is designed to give the player a more cinematic feeling and try to emphasize things like scale and speed while behaving pretty similar to the old camera in other regards.

  • Field of view decreased as you zoom in, giving a much more epic sense of scale.
  • Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement.
  • When looking at other ships, camera is allowed to drift, making it very easy to set up super cool fly-by shots. Drifting can be temporarily disabled by holding down the left mouse button for a steady view. When looking at your own ship, we allow an almost unnoticeable amount of drift to achieve a subtle parallax effect as the nebula moves by ever so slowly.
  • Tracking camera is now activated via Alt+Shift+click and deactivated by left-dragging. The object tracked is now always offset a bit based on the direction of flight of your own ship so it doesn’t disappear behind your own ship all the time.
  • New chase mode is activated by tracking the ship you’re already looking at, locking the camera straight behind your ship. This mode works amazingly well with manual flight!
  • Look at is now allowed for items far away, but instead of the camera travelling, we just turn it in place so the object is centered at the screen, which is very handy for, say, directional scanning.
  • Smoother zooming/orbiting, accompanied with a new camera speed setting in the system menu (this applies to all camera modes).


The Tactical camera (alt+1) is designed with more practicalities in mind and is more similar to an RTS camera. It allows for panning around the battlefield as well as rotating. In this mode, we don’t have any of the cinematic effects of the orbit camera.

  • Field of view is fixed at a wide angle and none of the cinematic shenanigans of the orbit camera is present.
  • Panning is achieved by right dragging.
  • Camera is attached to an object by doing look at and detached by panning (NOTE: this feature sadly didn’t quite make it to the BETA but is close to completion, so you’ll just have to use your imagination for now ) .
  • While detached, the camera zooms toward the cursor instead of the center of the screen.
  • The Look at command preserves zoom distance, so we essentially just pan the camera. This way battlefield overview and awareness is preserved as well.
  • Tactical overlay is on by default.


The First Person camera (alt+3) is probably the least practical, yet most awesome (IMHO) of the triplets. It is highly recommended that you try it out with the not-so-long-ago-introduced manual flight feature that is mapped to the keyboard arrow keys.

  • Fixed first person view with wide field of view
  • Military jet style roll and pitch indicators overlay for orientation
  • 3 level stepped zoom
  • Precision titan bumping
  • Makes you crave for joystick support


In addition to this, we have implemented marquee-select (mouse drawn rectangle selection) in space, which can be incredibly handy for those of us who enjoy interacting with the 3d scene instead of the overview whenever practical and possible. To activate marquee selection, simply hold down one of the combat shortcut keys, such as ctrl+left drag to target, ALT+left drag to do Look At and a new SHIFT+left drag to just select, making it possible to select even the fastest of drones. Note that this feature is still not quite finished, so it currently only selects one of the brackets under the marquee at random. Once it’s finished, you’ll be able to do things like target multiple items at once.

The reason we release a BETA feature is so that we can collect precious feedback and iterate before we turn it into the actual thing. We’re really excited to hear which of those features/changes you love or hate and don’t be shy to suggest improvements.

Bonus Challenge: Whoever creates the slickest YouTube video using the new camera gets a … free high-five, delivered by me at next Fanfest. GO!

Known issues:

  • Camera does not attach to target in tactical mode
  • Jump effect is borked
  • Camera mode preference is not persisted on jumping
  • Marquee select only selects a single item
Nyctef
Royal Amarr Institute
Amarr Empire
#2 - 2015-12-17 12:02:49 UTC
Sounds awesome, can't wait to try it out :D
Veskin Sentinel
University of Caille
Gallente Federation
#3 - 2015-12-17 12:06:28 UTC  |  Edited by: Veskin Sentinel
o7

Looks nice, smooth and brand new.

However, I think that the tracking camera in the Orbit mode has changed too drastically. Old tracking options give a sense of immersion - turning to a selected object. The shortcut of Alt+Shift+ left click is too complex when you just want to turn the camera to the selected item - something that was done with a single click before. Not to mention that the sudden shift of view makes a player lose sense of their position. In that field I think the old camera tracking is just fine. Don't change it.

I miss the regular camera radial menu where options like "Center Tracking Position" and "Custom Tracking Position" were present, along with the other two options. I think it would be nice to have them back - the radial menu with these options should be available just for the Orbit camera.

And maybe we should be able to turn the First Person camera to some degree (with a mouse drag).


Other than that I think a good proress is made, well done guys!

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Esnaelc Sin'led
Lonesome Capsuleer
#4 - 2015-12-17 12:09:51 UTC  |  Edited by: Esnaelc Sin'led
2 things : Tracking Camera and FOV :

- Alt+Shift+Click doesn't work on Anomalies or Bookmarks.
- Bring the button back wether we want to see an 'aligned tracking' or not (i don't care hiding what i'm selecting with my ship as long as i got my directionnal scan result).
- This is just really annoying to click shortcuts to get the same feeling i had previously, i don't want to click ALT+SHIFT then mouse-click to have my camera tracking my selected item, please, let us activate auto tracking with C just like before.

- FOV is neat, but you should concider redrawing nebulas then as they tend to render pixelised now, like a very bad rendered photoshop picture.

Changes i appreciate :

- Ability to chose with button which view we wish, and not being 'obliged' to switch just by zooming too far out or too close in.
- Camera 'inertia' removed or slightly decreased.
- Scales felt like never before.
- Undocking looks cool.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#5 - 2015-12-17 12:14:06 UTC
Still cannot get used to the up/down in first person being the opposite to almost every other game in first person.
Avon Salinder
#6 - 2015-12-17 12:19:26 UTC
Looks like you've turned the FoV intensity down a bit from my last try on sisi - it's good, much less nausea when panning around. The whole thing seems quite smooth, though I do currently question the relevance of of first-person view beyond bumping stuff. The controls are not relative to the direction the hull is pointing so it seems quite unintuitive to fly, and there's no 'radar' scanner to show you the direction of things relative to your point of view. I think the FPS HUD needs to convey more information on positions of things around you so you can manoeuvre towards/away them etc, as required. Otherwise it's coming along nicely.
Loch Bannon
Federal Navy Academy
Gallente Federation
#7 - 2015-12-17 12:26:40 UTC
Some very cool changes to the camera. I enjoy the new FOV, smoother camera movements, and it's actually neat to be able to see my ship from a first person perspective.

One option I wish had remained was the ability to "Toggle Point Camera to Selected item" without the need to use a keyboard shortcut every time. I may well be a minority user of this feature however, I've found it extremely useful to be able to simply see what I want by having the camera point to the item in space that I select. After opting in, I can no longer use this feature even after opting back out it at this time it appears. (even after resetting the keybind).

Excited to see where this new feature goes, thanks for putting it out there.

"I fly from an 'od'.  There is no 'pee' in it, let's keep it that way." --Lochness

Mischa Gau'ss Tesla
The Night Watchmen
Goonswarm Federation
#8 - 2015-12-17 12:31:16 UTC
First try today, had seen some videos on youtube from sisi... FOV much better, still a bit of a pixel-fest start at full zoom. Also, tab is now switching cams (tactical-orbit-fps-tactical-...), was collapsing windows before... couldn't find the option to reset this to previous use (tbh, I will NEVER be switching cams this way ^^')
Kronossan
Bellum Esca
#9 - 2015-12-17 12:52:37 UTC  |  Edited by: Kronossan

  • Kinetic zoom effect in Orbit mode too pronounced; sometimes the camera keeps zooming in or out, seconds after I've stopped scrolling, forcing me to correct zoom level
  • When zoomed in far, the star background can look really pixelated/low quality
  • When alt+shift+clicking object to track while d-scan window is open, it seems to automatically center the camera on the object. It would be nice to have a checkbox for this feature in the d-scan window (like we had previously). It also doesn't work consistently.
  • I get really dizzy when I use the orbit camera and am zoomed into my ship for a while. I'm not prone to motion-sickness normally and am not drunk either. I do notice an improvement over the last iteration I tried on SISI, though.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2015-12-17 12:56:08 UTC
How about right-drag to steer during first person?

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Daichi Yamato's version of structure based decs

Five All
#11 - 2015-12-17 13:48:03 UTC
Vincent Athena
Photosynth
#12 - 2015-12-17 13:51:49 UTC  |  Edited by: Vincent Athena
"Look at is now allowed for items far away, but instead of the camera travelling, we just turn it in place so the object is centered at the screen, which is very handy for, say, directional scanning. "

I do not see the option. I was sitting in a belt, selected a stargate, a planet, and a moon, and no Look At option was available either in selected Item or right click.

"When looking at other ships, camera is allowed to drift, making it very easy to set up super cool fly-by shots. Drifting can be temporarily disabled by holding down the left mouse button for a steady view. "

The drift is quite annoying. You always end up looking at the rear end of the target ship as it flies off into the distance. Yes, it can be disabled, but if I want to examine the other ship, by moving the camera, looking, moving the camera, looking, and so on, it gets quite tiresome as every time I stop to look, the target ship drifts off and I end up looking at its rear, again.

The "look at" button (the eye) in selected items: Sometimes after using it, it DOES NOT have the red X across it. You cannot use it to stop looking at something. Many time you first need to select a different object, then select the object you were looking at, to get the red X to show.

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ChrisDude70
AlcoDOTTE
Test Alliance Please Ignore
#13 - 2015-12-17 14:03:57 UTC
Kronossan wrote:

  • Kinetic zoom effect in Orbit mode too pronounced; sometimes the camera keeps zooming in or out, seconds after I've stopped scrolling, forcing me to correct zoom level




This is my problem. It's far too floaty. Let me be precise with my camera positioning.
Tim Garrison
Vision Inc
Hole Control
#14 - 2015-12-17 14:59:47 UTC
The Tracking with new camera doesnt work for me and If I switch back to the old one, the buttons to left side of the cap disappear and I have to clear cache to get it working again.
Nyalnara
Marauder Initiative
#15 - 2015-12-17 16:32:26 UTC
CCP Optimal wrote:


  • Ship position on screen is offset based on the speed vector of your ship, giving a much improved sense of speed and movement.



While pretty much everything else is both good-looking and not (too much) impractical, this particular point is the only thing that bother me. Because i managed to loose a ship as it went offscreen (and/or it goes hiding behind windows, which is as annoying). No kidding. (It may have been way too fast...)

But that's not the only problem, as i also find it way harder to do manual piloting because i cannot use my ship anymore as a reference point on my display when trying to adjust my course.

Kronossan wrote:

  • Kinetic zoom effect in Orbit mode too pronounced; sometimes the camera keeps zooming in or out, seconds after I've stopped scrolling, forcing me to correct zoom level
That, too.

French half-noob.

Non, je ne suis pas gentil.

Tikktokk Tokkzikk
V0LTA
WE FORM V0LTA
#16 - 2015-12-17 16:37:21 UTC  |  Edited by: Tikktokk Tokkzikk
While it's a massive improvement from when I first tried it on SISI, the Orbital Camera is a clear downgrade to what we've currently got on TQ for manual piloting. The camera movement feels sluggish compared to what we've got now and the FOV decrease severely limits my situational awareness. The Look At function is much slower, which is very annoying when trying to look for micro jump activation or weapon systems. The "cinematic feeling" should not take priority over usability!

Besides that, I really like the changes. The tactical camera is great and I've had a lot of fun with it and the the new grid sizes.

Bug: Looking At an object won't show the Look At My Ship button (the eye with a red X) on the Selected Items window until I selectet the object again.
Zero-G
New Eden Tourism
#17 - 2015-12-17 16:38:25 UTC  |  Edited by: Zero-G
The look-at option for far away object seems useful. Would be nice if Alt-click would allow to center the view on anomalies too.

Not sure if this is related to the borked jumps, but when I jump/undock using the beta camera my next out-gate is never selected by default like it would be when using the old cam. This is very inconvenient for travel. Ugh

Edit:
The zooming in the orbit camera mode seems a bit broken. It takes a few turns of the mouse wheel to zoom out but just one turn in the other direction zooms in all the way. This makes it hard to adjust the camera distance.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#18 - 2015-12-17 16:47:00 UTC
First person mode would be better if you could left drag to steer and right drag to look. This would allow more than just cosmetic usage and help you keep positional awareness.

Also since it is clear first person mode is setting up for VR implementation into EVE, we know you've got free look functionality in the works anyway!

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CCP Optimal
C C P
C C P Alliance
#19 - 2015-12-17 17:08:10 UTC
Thanks for all the great feedback! I've already started making fixes and adjustments based on it Smile
Helushka Bodaway
EDENCOM Section 7
EDENCOM DEFENSIVE INITIATIVE
#20 - 2015-12-17 18:49:28 UTC
Something I would like to know is while using the "orbit" camera will the option of being able to right click and hold to adjust your ship position on the screen be available again? I ask because while it may be offset a bit it simply isn't enough or close to enough. Rule of thirds man!!! When looking at a ship or one set as interest while zoomed out you can see the ship but if you zoom in enough to fill the screen with your ship the target is still behind your ship.
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