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New camera now in opt-in Beta on TQ

First post First post
Author
Zirio
Brutor Tribe
Minmatar Republic
#41 - 2015-12-18 16:51:53 UTC
In Orbit Camera (Alt+2), would it be possible to bring back the "Hold right click" to rotate the camera?
Alongside the extra zoom-in while holding down both left and right click.

I can't stress enough how much that extra zoom helps with footage.
Alexey Rumyancev
Deep Core Mining Inc.
Caldari State
#42 - 2015-12-18 17:45:12 UTC
Quote:
First-person camera?
Dis gon b gud :D

- Stealth Bomber pilot
Swiftstrike1
Swiftstrike Incorporated
#43 - 2015-12-18 22:16:44 UTC
Tracking camera should have a UI button, not just a hotkey. Also, mine doesn't offset itself - the object I'm tracking is always obscured behind my ship rather than never :'(

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Kontract Killa
256th Shadow Wing
Phantom-Recon
#44 - 2015-12-18 22:53:03 UTC
Would be nice to have TrackIR support so I could then control the camera in FPV with my head and fly with wasd. That would make the FPV much much more useful.
helana Tsero
Science and Trade Institute
Caldari State
#45 - 2015-12-19 00:23:17 UTC  |  Edited by: helana Tsero
With the new orbit camera I cant see the turn tracking camera on/off check box. Is it still there ?

Current camera has the check box immediately below tactical overlay on/off button in UI.

The tracking camera is very important. When u are sitting cloaked at someones POS.. the tracking camera allows u see where they warp to easily. Also when some jumps a wormhole/gate. the tracking camera allows u to see where they warped to..

Tracking camera is not just used for Dscan. and the lookat camera is not a substitute as it has a max range of 100km and it takes to long to switch from one lookat target to another. (2 clicks where as the tracking camera only reques 1 click)

TLDR - New Cameras need tracking camera on/off UI button.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Vincent Athena
Photosynth
#46 - 2015-12-19 04:40:57 UTC
CCP Optimal wrote:
A couple of things many of you seem to be wondering about:

- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully)
- You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that.
- Due to a defect it is currently only possible to perform a Look At command on an object out of grid by doing alt+click (very useful for d-scan). The button in the Selected Item is grayed out, but this will be fixed.
- Look at travel speed will be increased

Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible?

For me: I was doing Recon 1 of 3. You head almost straight down in the mission, so I turned the camera that way. Result: The entire scene twists clockwise, then counterclockwise, back and forth, in a sickening way. You seem to be doing the camera bobbing differently with the new camera, as this does not happen with the old camera.

To reproduce: turn on the new camera, look straight down.

Another issue: The camera gets stuck upon undock. To reproduce: set mode to orbit, dock, undock.

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Azzadal
Doomheim
#47 - 2015-12-19 04:46:41 UTC  |  Edited by: Azzadal
I have Eve.exe crashing when undocking with the new camera.
"Runtime error
abnormal program termination"

Not every undock but still 2 times per 1 hour. Then I turn the new camera off and no more crashing..
Please look at it.

P.S.
Win7, i7-4790, 16RAM, GF980Ti
Dave Stark
#48 - 2015-12-19 08:42:05 UTC
CCP Optimal wrote:
Thanks for all the great feedback! I've already started making fixes and adjustments based on it Smile


so we'll be able to have the camera put our ship in the middle of the screen? excellent.

then again, not even sure how it got to tq even in an opt-in beta state without such basic features.
Zarek RedHill
Deep Core Mining Inc.
Caldari State
#49 - 2015-12-19 11:57:24 UTC  |  Edited by: Zarek RedHill
Hello,

I like the new orbital camera. The only thing that is really preventing me from using it is that I can't get the "center camera on selected target" to work. I tried the keybind, I tried Shift-Alt-click, and neither work.

Now for my not-so-nice feedback. Being a programmer myself, I sympathize that sometimes old things break as you're trying to deprecate large swathes of old legacy code. I appreciate the "beta" program for new features, but please try to test (don't break) the old/current ones while beta-ing the new one. Twisted

Two things broke in the current/old camera with this patch:

1) The camera does not lock at 90 degrees up/down anymore. This is a huge deal since I lost a ship a couple of days ago because when the FC said "align down" I continued aligning to the same spot as before. It wasn't an expensive loss or anything, just annoying/frustrating. Here is video proof :).

2) It seems the "center camera on selected target" also broke in the original camera -- you have to jump to another system to get it to start working. Often we need to undock and fight, so having to jump out-then-in is not an option.


Note: I've tried restarting, etc. These problem has been happening for a couple of days now.
Ariete
Aliastra
Gallente Federation
#50 - 2015-12-19 12:06:37 UTC
I really like the new camera system, but until you make dscan usable with it i.e. click dscan rather the alt shift click dscan. Im going to have to turn it off.
Bertral
Les chevaliers de l'ordre
Goonswarm Federation
#51 - 2015-12-19 15:00:56 UTC  |  Edited by: Bertral
When in tactical mode, the zoom is centered on the mouse relative to the middle of the screen, regardless of the camera center offset. It becomes unusable when playing with an asymetrical setup.
I play on two screens with the camera centered 50% left, so my ship is in the middle of the left screen. However, if I need to zoom straight in/out in tactical mode, I have to put my mouse between my two screens. Otherwise, the camera flies away to the right.

EDIT : The FPS UI should also be centered on the camera center.
Xavier Kaine
Ohnivak of Kybernauts
Kybernauts Clade
#52 - 2015-12-19 15:35:04 UTC
Veskin Sentinel wrote:
o7

Looks nice, smooth and brand new.

However, I think that the tracking camera in the Orbit mode has changed too drastically. Old tracking options give a sense of immersion - turning to a selected object. The shortcut of Alt+Shift+ left click is too complex when you just want to turn the camera to the selected item - something that was done with a single click before. Not to mention that the sudden shift of view makes a player lose sense of their position. In that field I think the old camera tracking is just fine. Don't change it.

I miss the regular camera radial menu where options like "Center Tracking Position" and "Custom Tracking Position" were present, along with the other two options. I think it would be nice to have them back - the radial menu with these options should be available just for the Orbit camera.

And maybe we should be able to turn the First Person camera to some degree (with a mouse drag).


Other than that I think a good progress is made, well done guys!


100% These things. I want to love the new camera so bad, but I need the center and custom tracking when using orbit. I too felt like these other suggestions were needed within five minutes of switching to the new camera. It's beautiful, but needs a dose of functionality if CCP's end goal is to replace the current camera.
Primary This Rifter
Mutual Fund of the Something
#53 - 2015-12-19 22:13:59 UTC
Vincent Athena wrote:
CCP Optimal wrote:
A couple of things many of you seem to be wondering about:

- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully)
- You can achieve very similar shots to the old advanced camera set parent/interest stuff by simply performing a Look at (alt+click) and then Track (alt+shift+click). I have although noticed that there is an issue that the "Look at" entity can end up blocking the entity being tracked entirely, and I'll look into amending that.
- Due to a defect it is currently only possible to perform a Look At command on an object out of grid by doing alt+click (very useful for d-scan). The button in the Selected Item is grayed out, but this will be fixed.
- Look at travel speed will be increased

Also, those of you that say you feel motion sickness, could you please help me out and try to put a finger on exactly what it is that makes your stomachs tingle if possible?

For me: I was doing Recon 1 of 3. You head almost straight down in the mission, so I turned the camera that way. Result: The entire scene twists clockwise, then counterclockwise, back and forth, in a sickening way. You seem to be doing the camera bobbing differently with the new camera, as this does not happen with the old camera.

To reproduce: turn on the new camera, look straight down.

Another issue: The camera gets stuck upon undock. To reproduce: set mode to orbit, dock, undock.

It sounds like you're hitting gimbal lock.
Catalina Franklin
The Scope
Gallente Federation
#54 - 2015-12-20 14:24:29 UTC  |  Edited by: Catalina Franklin
Although these new options do sound interesting, I've grown used to using the custom tracking position and locking onto ships / objects using that. Is there an option to do the same in the new camera modes being added. And if it is the alt-shift-click why add the keybinds to it. I would prefer to just be able to use 'c' like I have done in the past. If these changes could be implemented without taking the functionality of the current camera system I think that would be best as its what we all know.

Essentially if I have to alt-shift-click to get the same functionality of the current custom tracking position I would rather keep what is in the game currently.

Edit: Just tried the new camera. In some ways it is okay but the current functionality of the custom tracking position is much more to my liking. Instead of just replacing it I think there needs to be consideration for those that like the current camera controls and some need to be left in.
helana Tsero
Science and Trade Institute
Caldari State
#55 - 2015-12-21 13:06:53 UTC  |  Edited by: helana Tsero
Have you considered providing a option to disable the ship icons/brackets that obscure a targeted ship?

Hide brackets doesn't work because as soon as u target something (or select it) the icon appears.

A new cinematic camera and the new armor/shield effects don't do much good if the ships are hidden by a giant red icon...

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

M1k3y Koontz
Aliastra
Gallente Federation
#56 - 2015-12-21 17:12:30 UTC  |  Edited by: M1k3y Koontz
CCP Optimal wrote:

- If you feel the new camera is too smooth, there is a brand new slider under System menu (esc) > Display and Graphics > Ship View Camera Settings > Camera speed to save the day (hopefully)


Much better, I set it to 2x and it feels just like the old camera, with one exception. When I click and hold the left and right mouse button, the speed of zooming doesn't seem to be impacted by the slider. Zooming with the scroll wheel changes though. Will left click+right click zooming be impacted by the slider?

First person view looks awesome, though I can't really use it outside of bombing runs.

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Alexis Nightwish
#57 - 2015-12-21 18:59:09 UTC
First person: May be good for making videos, but I'd never use it for actual play.

Orbit: Hate it. I hate how when my ship "goes fast" my ship lags behind the camera center. I also hate the "smoothing" or "sliding" or whatever it's called when you zoom and instead of the camera just stopping when you stop scrolling, it continues moving with artificial momentum. I hated that on the map, and I hate it here. Please just keep the current orbit camera as it is and have these new "features" opt-in.

If you want to give us the ability to make sexy videos, include dedicated tools for making sexy videos. Don't interfere with our ability to play the game in the name of free marketing.

Tactical: Kinda tricky to get used to. The biggest complaint I have is I have no idea where the focus point is. Can you please provide some kind of obvious but not obnoxious graphical element to the focal point/fulcrum/anchor for the camera? It's also a little bit on the sensitive side. Could we get a sensitivity slider? Other than that, it's pretty cool and is a great addition! :)

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elitatwo
Zansha Expansion
Brave Collective
#58 - 2015-12-22 02:01:25 UTC
Swiftstrike1 wrote:
Tracking camera should have a UI button, not just a hotkey. Also, mine doesn't offset itself - the object I'm tracking is always obscured behind my ship rather than never :'(


What he said. I simply turned off the new camera because I needed the tracking cam at the time and I don't use the keyboard much unless it's CTRL+left-click or CTRL+SPACE.

The first person view is an awesome tool - even for someone who is customed to use the double-click in space for defensive flying. If you could steer your boat in first person view (yes I set the keybinds) that would help alot.

It feels unnatural when you double click in space in first person view to accelerate.


The tactical cam is perfect and I have no complaints.


The orbit cam does off-center your ship which can be disasterous but I like how smooth it is.


Can you add a fourth button to the left side of the hud so we can switch between the tracking cam and the other three?

Oh and can you make it so that when you zoom out in first person view you can watch where everything is and zoom back to first person steering?
If that happens I'll never turn it of again, promise!

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Remiel Pollard
Aliastra
Gallente Federation
#59 - 2015-12-22 08:53:16 UTC
1st person and tactical are kinda redundant, and feel more like gimmicks to me, but having them isn't a problem, I'll just never use em. Tactical overlay already does what I would need, and 1st person is for combat sims, not EVE. Orbit cam 'looks' prettier on the surface, but it's lost a lot of features. 1. having a custom and centered tracking position mean I can switch between centered for dscan, and custom for 'cinematics'. 2. right click and drag no longer does anything, and where holding left and right and dragging back and forth allowed for finer zoom functionality, that also does nothing. We need those back.

Honestly, if it had been me doing this, the only thing I would have added would be a randomised cinematic cam that switches to a random position and style focusing on any given aspect of the player's immediate environment, with the player as the central element. Nothing else was needed here, and this feels like wasted development time. Even my idea of a cinematic cam feels like wasted development time, but at least it would introduce a new entertainment element to the game. None of these cams really do that, they just rehash things that we already have, or remove them.

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Naughty Dred
Pirate's Life
#60 - 2015-12-22 12:28:10 UTC
How on earth did this get to Beta without realizing you missed out the tracking camera? :P

Apart from that its awesome, i really want to use it, but till the tracking camera is put back in i literally have no choice but to stay with the old one, as will many other people.