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[UPDATE 07/04] NEW VIDEO ADDED - EVEisEASY.com; a website dedicated to instructional pvp videos!

First post
Author
Pinaculus
Aliastra
Gallente Federation
#41 - 2012-01-08 16:18:26 UTC
Vincent Athena wrote:
The main issue I have is PvP is draining, leaving me feeling horrid. Not something I want from a game. How do I prevent that from happening, other than total avoidance of PvP? The best explanation I have for why this happens is I do not get The Rush.

The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it. After all this is a game, people will tend to avoid game activities that make them sick.

But I also get the feeling that I would enjoy it if it was not for the above effect. What can I do to actually enjoy PvP?


The "buy 20 rifters" advice is designed specifically to get you over this.

I've spoken to several martial artists that admit to being rather bored in tournaments because they've already mentally fought most of their opponents in their heads. Not each individual person, mind you. They just have so much knowledge of the various fighting styles and how to respond to different strategies that winning and losing are almost an afterthought.

At this point most of them start doing goofy things in their spare time just to stay interested. One friend invented different "kung-fu" styles based on animals that he thought moved in interesting ways (e.g. Spider Monkies, Orangutans, etc.). It wasn't to be more effective. It was because he was bored to tears, but was still very skilled. Others started their own schools.

The EVE equivalent being "Fly Goofy Fits for LOLs" and "Teach Newbs to PVP."

I'm still in the "What button do I press now?" phase. It's possible I'll never progress beyond it, but it's fun seeing the explosions.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Ira Theos
#42 - 2012-01-08 16:20:31 UTC  |  Edited by: Ira Theos
DreamTrooperX wrote:
The best thing for the people in highsec is to at least concider dipping their feet into low/null. It can be a bit scary, but the rewards are great.


Translation: "Please bring your best fit ship to Low/Zero so we can pwn you as you pop through the gate."

Really, if you aren't a member of the Corp/Alliance that maintains the gatecamp on the other side or don't fly a Tengu, don't bother with the suicide run. Even if your cloaking skills are maxxed and you are experienced with blockade runners, a fast point or two will end your visit.

As for rewards? Unless you are blue to the serf squads guarding their "massahs" moongoo, what rewards are we talking here? A ship replacement in return for guard duty? WOWEE! GEE! How thrilling. ZZZZZZZZZZZZZ..... snore.
Jenshae Chiroptera
#43 - 2012-01-08 16:34:05 UTC
Creating a site that tests peoples' aptitudes so that we can filter out the pilots before wasting time and ISK on them. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Pinaculus
Aliastra
Gallente Federation
#44 - 2012-01-08 16:34:26 UTC
Ira Theos wrote:
DreamTrooperX wrote:
The best thing for the people in highsec is to at least concider dipping their feet into low/null. It can be a bit scary, but the rewards are great.


Translation: "Please bring your best fit ship to Low/Zero so we can pwn you as you pop through the gate."

Really, if you aren't a member of the Corp/Alliance that maintains the gatecamp on the other side or don't fly a Tengu, don't bother with the suicide run. Even if your cloaking skills are maxxed and you are experienced with blockade runners, a fast point or two will end your visit.

As for rewards? Unless you you are blue to the serf squads guarding their "massahs" moongoo, what rewards are we talking here? A ship replacement in return for guard duty? WOWEE! GEE! How thrilling. ZZZZZZZZZZZZZ..... snore.


So, in essence...don't go to low/null because you might get killed?

Isn't that sort of the point?

Getting into Low/Null is fairly trivial, tbh. Finding decent fights once you get there, and winning a few once you find them, has proven incredibly difficult.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Selinate
#45 - 2012-01-08 17:09:06 UTC
A very nice thing to add in there would be a continuously updated list of corporations/alliances that are willing to train and teach new pilots how to PvP successfully. As it is now, with solo PvP being all but a completely futile pursuit, learning how to PvP in a fleet is absolutely essential, and possible solo PvP coming later.

That's how I think of it any how. You can make a guide on how to PvP but nothing beats plain old experience and someone helping you to get it, and a fleet to go out with you to do it while you learn the ropes.
Jenshae Chiroptera
#46 - 2012-01-08 17:10:44 UTC
How to:

Log onto the Test server to practise.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Skorpynekomimi
#47 - 2012-01-08 17:27:30 UTC
How to:
Get past a gate that's camped to hell and back, without losing your ship, getting into repair bills, or being podded.
Defend a PoS or ihub against 200 supercaps that just jumped in.
Do anything at all in lowsec without having to be in the same corp as the local pirates.

Economic PVP

Avensys
The Waterworks
#48 - 2012-01-08 18:11:42 UTC  |  Edited by: Avensys
Ira Theos wrote:
Translation: "Please bring your best fit ship to Low/Zero so we can pwn you as you pop through the gate."

or DreamTrooperX is just speaking from the experience of having recruited a lot of pilots - many of them new to EVE or long-time high-sec dwellers - and taking them into NPC 0.0 all in a very short amount of time.

... while being constantly starved for carriers/jumpfreighters which means most people have/had to bring in their first few ships through one of the two pipes leading from high-sec into the Great Wildlands.

7Q- is firmly in the grip of EBOLA, camps in B-VIP are usually more random and smaller - both entries are camped more often than not and are almost guaranteed to have drag bubbles set up at the gates.
If you look at the killboards you'll quickly see that we generally do the dieing not the killing at these chokepoints^^

Ira Theos wrote:
Really, if you aren't a member of the Corp/Alliance that maintains the gatecamp on the other side or don't fly a Tengu, don't bother with the suicide run.

how come you didn't know about that camp?

did you ignore their scout on the empire site of the gate?
did you forget to check starmap for pilots in space?
what about giving the system a brief look at eve-kill?
don't you have any friends/alts who could scout for you?

I know that getting into 0.0 can seem almost impossible if you only can play during prime-time (in contrast it can be trivially easy if you can make the run after US TZ logs off and before the Russians log on).
But you have to remember that the camps are only 1-2 systems deep and that after that your way will most likely be clear (apart from occasional roams, random travellers and ratters).

If you can't avoid the camp your number one weapon is a cloak (which you need for MWD & cloak anyways) and patience. Maybe the campers will do a short roam, maybe another gang will try to bust the camp, maybe there are only a few campers and a much more juicy target than you shows up (most will be slow to react to you while they are busy shooting sth shiny), ...
Please believe me that I have done really stupid runs in poorly suited ships and that if you have the patience to hold for 30-90 minutes there will almost always be an opening that gives you a fighting chance at getting through unharmed (if not, log off, do something more fun IRL and try again next day).

Ira Theos wrote:
Even if your cloaking skills are maxxed and you are experienced with blockade runners, a fast point or two will end your visit.

so you will only be safe 95% of the time when running a gatecamp in your Crane, big deal.

Can only speak for myself but I lose my cloaky ships to poor decision making and mistakes in execution far more often than to bad luck.

Ira Theos wrote:
As for rewards? Unless you you are blue to the serf squads guarding their "massahs" moongoo, what rewards are we talking here? A ship replacement in return for guard duty? WOWEE! GEE! How thrilling. ZZZZZZZZZZZZZ..... snore.

We have neither ship replacements nor guard duty P Don't have any nice moons either... Ugh

How about access to pvp (without having to worry about sec status or gate guns)?
How about easy sources of income that enable you to replace your losses - missions, exploration, CAs, plain ratting, mining sites, markets waiting to be tapped, ...
How about making new friends both inside your alliance/corp and with other corps that you happen to come across?
How about building a really awesome sandcastle and taking a few photographs before it gets swept away by the waves?
Ocih
Space Mermaids
#49 - 2012-01-08 18:16:08 UTC
Sorry OP, looking at the few replies I saw, unless you can unlearn what people found out about Null and low sec your effort is with not.

EVE is circumstantial evidence and unless you are O.J. it means someone else got away with it.
Vincent Athena
Photosynth
#50 - 2012-01-08 18:53:33 UTC
Bischopt wrote:
Vincent Athena wrote:
The main issue I have is PvP is draining, leaving me feeling horrid. Not something I want from a game. How do I prevent that from happening, other than total avoidance of PvP? The best explanation I have for why this happens is I do not get The Rush.

The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it. After all this is a game, people will tend to avoid game activities that make them sick.

But I also get the feeling that I would enjoy it if it was not for the above effect. What can I do to actually enjoy PvP?


You've tried solo pvp right?
You could be like me. I dont get the rush from fleet engagements.
Usually I get the the rush when I'm the underdog. When I'm attacking a brutix in a crusader or three rifters in a taranis.

Also, my corp once war decced eve uni. We usually had about 5 people in their home system and they were coming out of their stations in 30-50 man blobs with lots and lots of ecm. We used fast ships (interceptors, vagas etc.) to dance around the blob and pick off people who got too far from the main fleet.
I wouldnt say I got the rush from that like I do from solo pvp but it was definitely fun.


As for controlling your nerves... I think you just need to get used to it.
If your nerves arent preventing you from fighting properly it's just a good thing. I like having shaky hands when I'm doing something crazy. Just means the game is exciting.


I've been solo, in small fleets and even in e-uni big blobs. Also in-corp frig free for alls. In one of those blobs I got on the KM for 2 carriers (not with this pilot). In all cases, the stress and adrenaline has left me feeling so bad that for the next day or two I wonder if I should just stop playing, even when I'm on the winning side. Also, it seems to get worse every time I touch PvP, sort of the reverse of getting use to it. It sure is not the fear of isk loss, I'm a multi-billionare. I'm at a loss as to what to do, other than total avoidance of all PvP combat.

I get the feeling that others are the same way, and its why we got so many high sec/npc corp huggers.

Know a Frozen fan? Check this out

Frozen fanfiction

Ocih
Space Mermaids
#51 - 2012-01-08 18:58:47 UTC
Vincent Athena wrote:

I've been solo, in small fleets and even in e-uni big blobs. Also in-corp frig free for alls. In one of those blobs I got on the KM for 2 carriers (not with this pilot). In all cases, the stress and adrenaline has left me feeling so bad that for the next day or two I wonder if I should just stop playing, even when I'm on the winning side. Also, it seems to get worse every time I touch PvP, sort of the reverse of getting use to it. It sure is not the fear of isk loss, I'm a multi-billionare. I'm at a loss as to what to do, other than total avoidance of all PvP combat.

I get the feeling that others are the same way, and its why we got so many high sec/npc corp huggers.



You fit the norm. Most people don't enjoy blowing other peoples stuff up any more than they enjoy watching thier own get popped. For most people, it's just not all it's cracked up to be.

"We don't belong in EVE".

Where things come apart is, if everyone who "didn't belong in EVE" just left, the game would close down. For the true PvP rush crew and I don't judge them but they have a weakness. The temptation is just too great to prey on easy targets.
Pierre D'Compton
Doomheim
#52 - 2012-01-08 19:12:53 UTC
Avensys wrote:
Ira Theos wrote:
Translation: "Please bring your best fit ship to Low/Zero so we can pwn you as you pop through the gate."

or DreamTrooperX is just speaking from the experience of having recruited a lot of pilots - many of them new to EVE or long-time high-sec dwellers - and taking them into NPC 0.0 all in a very short amount of time.

... while being constantly starved for carriers/jumpfreighters which means most people have/had to bring in their first few ships through one of the two pipes leading from high-sec into the Great Wildlands.

7Q- is firmly in the grip of EBOLA, camps in B-VIP are usually more random and smaller - both entries are camped more often than not and are almost guaranteed to have drag bubbles set up at the gates.
If you look at the killboards you'll quickly see that we generally do the dieing not the killing at these chokepoints^^

Ira Theos wrote:
Really, if you aren't a member of the Corp/Alliance that maintains the gatecamp on the other side or don't fly a Tengu, don't bother with the suicide run.

how come you didn't know about that camp?

did you ignore their scout on the empire site of the gate?
did you forget to check starmap for pilots in space?
what about giving the system a brief look at eve-kill?
don't you have any friends/alts who could scout for you?

I know that getting into 0.0 can seem almost impossible if you only can play during prime-time (in contrast it can be trivially easy if you can make the run after US TZ logs off and before the Russians log on).
But you have to remember that the camps are only 1-2 systems deep and that after that your way will most likely be clear (apart from occasional roams, random travellers and ratters).

If you can't avoid the camp your number one weapon is a cloak (which you need for MWD & cloak anyways) and patience. Maybe the campers will do a short roam, maybe another gang will try to bust the camp, maybe there are only a few campers and a much more juicy target than you shows up (most will be slow to react to you while they are busy shooting sth shiny), ...
Please believe me that I have done really stupid runs in poorly suited ships and that if you have the patience to hold for 30-90 minutes there will almost always be an opening that gives you a fighting chance at getting through unharmed (if not, log off, do something more fun IRL and try again next day).

Ira Theos wrote:
Even if your cloaking skills are maxxed and you are experienced with blockade runners, a fast point or two will end your visit.

so you will only be safe 95% of the time when running a gatecamp in your Crane, big deal.

Can only speak for myself but I lose my cloaky ships to poor decision making and mistakes in execution far more often than to bad luck.

Ira Theos wrote:
As for rewards? Unless you you are blue to the serf squads guarding their "massahs" moongoo, what rewards are we talking here? A ship replacement in return for guard duty? WOWEE! GEE! How thrilling. ZZZZZZZZZZZZZ..... snore.

We have neither ship replacements nor guard duty P Don't have any nice moons either... Ugh

How about access to pvp (without having to worry about sec status or gate guns)?
How about easy sources of income that enable you to replace your losses - missions, exploration, CAs, plain ratting, mining sites, markets waiting to be tapped, ...
How about making new friends both inside your alliance/corp and with other corps that you happen to come across?
How about building a really awesome sandcastle and taking a few photographs before it gets swept away by the waves?


Guy speaks the truth.
Ira Theos
#53 - 2012-01-09 01:18:13 UTC
Pinaculus wrote:
Ira Theos wrote:
DreamTrooperX wrote:
The best thing for the people in highsec is to at least concider dipping their feet into low/null. It can be a bit scary, but the rewards are great.


Translation: "Please bring your best fit ship to Low/Zero so we can pwn you as you pop through the gate."

Really, if you aren't a member of the Corp/Alliance that maintains the gatecamp on the other side or don't fly a Tengu, don't bother with the suicide run. Even if your cloaking skills are maxxed and you are experienced with blockade runners, a fast point or two will end your visit.

As for rewards? Unless you you are blue to the serf squads guarding their "massahs" moongoo, what rewards are we talking here? A ship replacement in return for guard duty? WOWEE! GEE! How thrilling. ZZZZZZZZZZZZZ..... snore.


So, in essence...don't go to low/null because you might get killed?

Isn't that sort of the point?

Getting into Low/Null is fairly trivial, tbh. Finding decent fights once you get there, and winning a few once you find them, has proven incredibly difficult.


No, Pinaculus, getting killed is not generally the point. Getting into Zero is easy, surviving in Zero is the trick. All I said was that jumping blindly into Zero without having a lot of blues on the Zero side will get you killed (unless you are SP rich enough to fly Tengus) even a well skilled blockade runner can get nailed by fast ships and points.

Now as for the rewards, there are few even if you are a member of the dog pack for RMT farm because the gravy of the farm doesn't run down as far as the rank and file. (And don't say "free ships", because that amounts to peanuts tossed to the monkeys.)
Ira Theos
#54 - 2012-01-09 01:41:00 UTC
Avensys wrote:
Ira Theos wrote:
Translation: "Please bring your best fit ship to Low/Zero so we can pwn you as you pop through the gate."

or DreamTrooperX is just speaking from the experience of having recruited a lot of pilots - many of them new to EVE or long-time high-sec dwellers - and taking them into NPC 0.0 all in a very short amount of time.

... while being constantly starved for carriers/jumpfreighters which means most people have/had to bring in their first few ships through one of the two pipes leading from high-sec into the Great Wildlands.

7Q- is firmly in the grip of EBOLA, camps in B-VIP are usually more random and smaller - both entries are camped more often than not and are almost guaranteed to have drag bubbles set up at the gates.
If you look at the killboards you'll quickly see that we generally do the dieing not the killing at these chokepoints^^

Ira Theos wrote:
Really, if you aren't a member of the Corp/Alliance that maintains the gatecamp on the other side or don't fly a Tengu, don't bother with the suicide run.

how come you didn't know about that camp?

did you ignore their scout on the empire site of the gate?
did you forget to check starmap for pilots in space?
what about giving the system a brief look at eve-kill?
don't you have any friends/alts who could scout for you?

I know that getting into 0.0 can seem almost impossible if you only can play during prime-time (in contrast it can be trivially easy if you can make the run after US TZ logs off and before the Russians log on).
But you have to remember that the camps are only 1-2 systems deep and that after that your way will most likely be clear (apart from occasional roams, random travellers and ratters).

If you can't avoid the camp your number one weapon is a cloak (which you need for MWD & cloak anyways) and patience. Maybe the campers will do a short roam, maybe another gang will try to bust the camp, maybe there are only a few campers and a much more juicy target than you shows up (most will be slow to react to you while they are busy shooting sth shiny), ...
Please believe me that I have done really stupid runs in poorly suited ships and that if you have the patience to hold for 30-90 minutes there will almost always be an opening that gives you a fighting chance at getting through unharmed (if not, log off, do something more fun IRL and try again next day).

Ira Theos wrote:
Even if your cloaking skills are maxxed and you are experienced with blockade runners, a fast point or two will end your visit.

so you will only be safe 95% of the time when running a gatecamp in your Crane, big deal.

Can only speak for myself but I lose my cloaky ships to poor decision making and mistakes in execution far more often than to bad luck.

Ira Theos wrote:
As for rewards? Unless you you are blue to the serf squads guarding their "massahs" moongoo, what rewards are we talking here? A ship replacement in return for guard duty? WOWEE! GEE! How thrilling. ZZZZZZZZZZZZZ..... snore.

We have neither ship replacements nor guard duty P Don't have any nice moons either... Ugh

How about access to pvp (without having to worry about sec status or gate guns)?
How about easy sources of income that enable you to replace your losses - missions, exploration, CAs, plain ratting, mining sites, markets waiting to be tapped, ...
How about making new friends both inside your alliance/corp and with other corps that you happen to come across?
How about building a really awesome sandcastle and taking a few photographs before it gets swept away by the waves?

You assume too much... I spend most of my time in NPC Zero and most of the things you listed at the end as rewards are dubious at best (notice I was kind and didn't say "BS".)

But let's consider some of what you said about rewards, line by line.

"How about access to pvp (without having to worry about sec status or gate guns)?"
* If that is a "reward" for you, you work CHEAP.

"How about easy sources of income that enable you to replace your losses - missions, exploration, CAs, plain ratting, mining sites, markets waiting to be tapped, ..."
* This is a fallacy since you won't have time to tap them while doing your "guard duty" for the Man. Besides, you're there for the PvP, right? and the Man will require that you be doing just that or you're out.

"How about making new friends both inside your alliance/corp and with other corps that you happen to come across?"
* You need a an RMT Farm "Massah" to do this?

"How about building a really awesome sandcastle and taking a few photographs before it gets swept away by the waves?"
* First of all YOU don't own squat in the Zero Farm, YOU are a DOG in the PACK, so YOU don't build squat. Secondly, Yes whatever your CORP builds, it will likely get swept away unless your PACK is larger than the neighboring animals. That somehow seems pointless on both counts, because YOU haven't really accomplished anything.

Liam Mirren
#55 - 2012-01-09 01:43:58 UTC
Ira Theos wrote:
No, Pinaculus, getting killed is not generally the point. Getting into Zero is easy, surviving in Zero is the trick. All I said was that jumping blindly into Zero without having a lot of blues on the Zero side will get you killed (unless you are SP rich enough to fly Tengus) even a well skilled blockade runner can get nailed by fast ships and points


You're very much whining tbh. Also, what's wrong with having a bunch of friends fly cheapo T1 cruisers and just see how far you can get. Who CARES if you lose an insured T1 cruiser and get podded without implants. What other ppl are trying to convey is the "stop being scared of dying and suddenly the game becomes more fun", that doesn't translate to "dying is good" but more a "if you stop flying expensive **** and aim to have fun you'll.... have fun".

Excellence is not a skill, it's an attitude.

Vyl Vit
#56 - 2012-01-09 02:28:03 UTC
I don't PvP 'cause I'm 56 years old and have spent half a century playing shoot 'em up. At my age, an adrenalin rush makes you nauseus. From all that experience, chess is the only true PvP game anyway. HOWEVER (big "however",) it seems the idea of countering the crutches of webbing and scramming figure prominenty in any guide. That'd be my suggestion.

Paradise is like where you are right now, only much, much better.

Ladie Harlot
Viziam
Amarr Empire
#57 - 2012-01-09 03:26:26 UTC
Ira Theos wrote:
No, Pinaculus, getting killed is not generally the point. Getting into Zero is easy, surviving in Zero is the trick. All I said was that jumping blindly into Zero without having a lot of blues on the Zero side will get you killed (unless you are SP rich enough to fly Tengus)

Confirming that Tengus are completely invulnerable in nullsec.

The artist formerly known as Ladie Scarlet.

Mars Theran
Foreign Interloper
#58 - 2012-01-09 03:30:06 UTC  |  Edited by: Mars Theran
Is it possible to survive landing in a bubbled gate camp of 70+ ships when flying a MWD Jaguar? ..or anything for that matter? if so, how?

That would be on top of my list.

edit: That's jumping through the gate into the previously unknown camp btw.
zubzubzubzubzubzubzubzub
Suitonia
Order of the Red Kestrel
#59 - 2012-01-09 07:00:07 UTC
Skorpynekomimi wrote:
How to:
Get past a gate that's camped to hell and back, without losing your ship, getting into repair bills, or being podded.
Defend a PoS or ihub against 200 supercaps that just jumped in.
Do anything at all in lowsec without having to be in the same corp as the local pirates.


The best chance to make it back to the gate or to escape is to do the following.

First of all it's important to understand the session change mechanic and your invulnerability timer. When you jump into a new system, your ship will start a 30 second session change timer during this time, you cannot change systems, therefore its pointless to try and go back to the gate at this time, many people don't understand this mechanic, and it's not like the game has a manual or even itself mentions this at any point, so it's one of those things you either learn from someone else or you die a lot PvPing like me to find out. You can enable the session change timer on the general settings section of the game menu. It will be a spinning icon that appears in the top left corner, when you mouse over it'll tell you how many seconds left before it disappears. It's very easy when you're inexperienced to panic when you see a big gate camp and burn to the gate only to find out you still have your session change timer, bounce of the gate and die horribly. Relax, take your time, you have 60 seconds (30 seconds after the session change timer) where you will be in an invulnerable cloaked state and can plan out and assess what is the best course of action. The only time I recommend leaving before the session change timer is up is if you know there are more guys landing soon on the gate which will make burning off the gate impossible.

So, you have 60 seconds to plan before you must take an action. This is my thought process when I jump into a gate-camp.
- Can I just warp? If I'm in an interceptor or a small frigate, and they don't have a bubble/hic, sometimes I can just warp out. look at the enemy ships, do they have any sensor boosters or remote sensor boosting effects? do they have fast tackle like an interceptor?
- Can I just burn away? If my ship is faster than the enemy ships camping, then chances are, I can just burn out of the bubble/hic range, and their point ranges, and just warp out. This is obviously not an option if you see 3 arty canes with sensor boosters, but if you jump into something like onyx/3x drake/malediction/hurricane then it would be fairly easy to get out by mwding away, if your ship is fast enough.
You should think about 3 things really.
- Can I outrun the enemy ships, or, can I outrun their point range before their long range tackle would be able to get on to me, would I be able to drag the long range tackle out of the DPS/Influence spheres of the other ships so I can kill the long range tackle, or force it off me and escape?
- What is the range of the enemies tackle. Take special note of Lachesis/Huginn/Curse (And arazu/rapier). As these will make long range escapes much more difficult.
- Can I survive long enough to escape. Again, if they have arty canes (or any other high damage but low tracking weapon), burning away could be a very bad mistake if you can't outrun their tackle before escaping their damage spheres.
- Another thing to watch out for is the Skirmish Gang Links, they'll increase the tackle range of all ships as well as their speed and agility. Look out for Claymore/Loki's on grid with a sensor booster like effect. You can also try the directional scanner if it's close by. If they catch you on a burn out and you suspect links, it's a good idea to make a note of the pilots involved for the future.

If the above options are not available, then going back to the gate is your best option. Remember to wait out the session change before going back. I would recommend putting the gate you're on, onto your selected items window, and then approach, overload your mwd, and spam the jump button. (its much better than trying to right click the gate which takes much longer and is more clunky)

If enemy ships follow you onto the other side, or there are already hostile ships the other-side, repeat this. Often the ships on the other side will be thinner than the ones on this side. You might even be able to get a kill on this side while the bulk of hostile ships are still agressed on the other-side. You can also wait out your cloak and see where the other ship decloaks. On some bigger stargates the enemy ship(s) can spawn outside of scram/point range of you, and you may be able to just warp.

Unfortunately, there is no full-proof method of running a camp. Some camps (particulary remote sensorboosted camps with 90% webs and high damage weapons) are impossible to escape from. Fortunately they are quite rare or are often very niche and will run from just about anything that isn't a solo player since they will die against most small gangs, even with less ships than them. This is the best tactics you can use to ensure you have the best possible chance of running a camp.

Also, review what you're flying/pvping in.
A drake is going to die jumping into a decent gatecamp, but solo interceptors have a very low chance of death. Your choice of ship makes a big impact on what is a certain death camp or just a small repair bill.
MWD is obviously one of the best tools to help you getting back to that gate or getting out.
Cloaking Devices can help you pull of the cloak+mwd trick to escape completely if there is no bubble. They can also help you get closer to the gate intially, MWD+cloak approaching the gate can easily get you 4-5km closer to the gate before the enemy is able to decloak you with their fast tacklers, even longer if they aren't paying attention or don't have any fast ships.
Obviously any thing that makes your ship more agile/faster is going to help you make it back to the gate in more circumstances, or warp before being targeted.

Contributer to Eve is Easy:  https://www.youtube.com/user/eveiseasy/videos

Solo PvP is possible with a 20 day old character! :) https://www.youtube.com/watch?v=BvOB4KXYk-o

Mars Theran
Foreign Interloper
#60 - 2012-01-09 07:13:51 UTC
That's a pretty thorough, in-depth response. Maybe not for my question, but the answer is the same.
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