These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Decline in numbers... starting to turn into RAPID!!!

First post
Author
Buzz Orti
State War Academy
Caldari State
#2821 - 2015-12-11 20:59:28 UTC
Captain Tardbar wrote:
Buzz Orti wrote:
Captain Tardbar wrote:
Well... Without PVE industry, the PVP would cease to be.

Cannot pee pew if no one makes the ammo.
...

Market PvP does exist.

There is much less items available without hauling, and manufacturing.

Mission provides some items for PvP as well.

There is more than one way to PvP.


Well I suppose markets are somewhat PVP, but no one posts kill mails about their wallet flashing.

Calling station traders elite PVPers would anger a few persons on here anyways.

Let's say for Market PvP you were to post in the Market Discussion forums.
I pay mercenaries 200b to destroy you.
That is market PvP.

Other examples are, you post in the market certain sell order, and I buy one of your item to get your name.
I send mercs after you, or spies to scout your structures were you build stuff for sale, such as drug boosters.
Market PvP 2, although less than 200b.

Builds ship in empty Quafe bottle.

Lucas Kell
Solitude Trading
S.N.O.T.
#2822 - 2015-12-11 21:02:57 UTC
Buzz Orti wrote:
Let's say for Market PvP you were to post in the Market Discussion forums.
I pay mercenaries 200b to destroy you.
That is market PvP.

Other examples are, you post in the market certain sell order, and I buy one of your item to get your name.
I send mercs after you, or spies to scout your structures were you build stuff for sale, such as drug boosters.
Market PvP 2, although less than 200b.
Out of curiosity, how would mercenaries kill a trader? There's literally nothing you can do to someone that doesn't undock and has half a clue how the market works.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Buzz Orti
State War Academy
Caldari State
#2823 - 2015-12-11 21:11:09 UTC
Lucas Kell wrote:
Buzz Orti wrote:
Let's say for Market PvP you were to post in the Market Discussion forums.
I pay mercenaries 200b to destroy you.
That is market PvP.

Other examples are, you post in the market certain sell order, and I buy one of your item to get your name.
I send mercs after you, or spies to scout your structures were you build stuff for sale, such as drug boosters.
Market PvP 2, although less than 200b.
Out of curiosity, how would mercenaries kill a trader? There's literally nothing you can do to someone that doesn't undock and has half a clue how the market works.

Killing is one way to PvP, but if the manufacturer never undocks, he cannot be killed.

The other options are to control the market buy buying items (all) and to deny potential profit.

However, mercenaries can kill traders who haul items and make them lose collaterals.

Destroying POS also works great against drug booster production.
This is about to change with citadels.

Builds ship in empty Quafe bottle.

Vic Jefferson
Stimulus
Rote Kapelle
#2824 - 2015-12-11 21:19:07 UTC
Lucas Kell wrote:
Good lord man stop with the crying. In any online game there will always be one group or one person that is ahead of everyone else. Here it happens to be us. If it wasn't us it would be someone else. Thank your lucky stars that in EVE it only matters if you actually want to hold sov null in and around our area and get the **** over it.

The problems EVE have that prevent many players - especially new ones - enjoying the game have nothing to do with us and everything to do with bad mechanics, design and balance. If in the process of fixing those they shake up null to the point that we have to do something to keep ourselves ahead, great, but for the most part changes are needed elsewhere.


The problems that prevent many players - especially new ones - from enjoying the game have everything to do with you and your coalition. No matter what the mechanics and balance is, any entity that actively enforces stagnation for ulterior and/or out of game motives is not only part of the problem, but perhaps the majority of the problem.

Vote Vic Jefferson for CSM X.....XI.....XII?

Yonis Kador
KADORCORP
#2825 - 2015-12-11 21:20:03 UTC
Lucas Kell wrote:
The distinction between PvE and PvP is generally made to talk about specific types of mechanics. Almost everyone here knows this, and yet every single time some idiot will show up to explain to everyone how it's PvP.


Pretty sure you just called me an idiot. We'll have to agree to disagree on that point.

But, if, then, the goal is to use language describing mechanics, wouldn't a better system be to call "ratting" mission pvp, or mining "industry pvp" or trading "market pvp," as opposed to labels which perpetuate two polar opposites when in fact, they are both just different forms of competition? PvE carries a stigma in this game and there's this 'us against them' battle that's been raging for years. It cannot end; as the debate, framed this way, is indeed circular and pointless.

All I'm saying is that it would be better to focus on the ways various forms of gameplay are alike than to describe them in terms that belie their nature. It's all PvP so terming half the activities in game something less than makes little sense. Imo.


Buzz Orti
State War Academy
Caldari State
#2826 - 2015-12-11 21:24:53 UTC  |  Edited by: Buzz Orti
Lucas Kell wrote:
Out of curiosity, how would mercenaries kill a trader? There's literally nothing you can do to someone that doesn't undock and has half a clue how the market works.

Mmmh yeah, and poster's making suggestions that are not profitable instead of developing time management systems to avoid to waste other's time.
That could also be a Market PvP although it also goes out of EVE.

Builds ship in empty Quafe bottle.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#2827 - 2015-12-11 21:30:53 UTC  |  Edited by: Captain Tardbar
Yonis Kador wrote:
Lucas Kell wrote:
The distinction between PvE and PvP is generally made to talk about specific types of mechanics. Almost everyone here knows this, and yet every single time some idiot will show up to explain to everyone how it's PvP.


Pretty sure you just called me an idiot. We'll have to agree to disagree on that point.

But, if, then, the goal is to use language describing mechanics, wouldn't a better system be to call "ratting" mission pvp, or mining "industry pvp" or trading "market pvp," as opposed to labels which perpetuate two polar opposites when in fact, they are both just different forms of competition? PvE carries a stigma in this game and there's this 'us against them' battle that's been raging for years. It cannot end; as the debate, framed this way, is indeed circular and pointless.

All I'm saying is that it would be better to focus on the ways various forms of gameplay are alike than to describe them in terms that belie their nature. It's all PvP so terming half the activities in game something less than makes little sense. Imo.




My main past time these days is ice mining. I get grumpy when someone comes in with 20 alts but I would not call it PVP.

For me it's an easy definition:

PVP is the abject act or attempt to take away existing wealth from a player, whereas PVE can restrict future gains of another player, but it does not make them worse off than before.

(Edit)

Another way to put it...

PVE is where you make yourself more wealthy. PVP is where you make others less wealthy.

And I should clarify that less wealthy means less wealth than you started with. Not some theoretical loss of unrealized gains that real corporations spout.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Yonis Kador
KADORCORP
#2828 - 2015-12-11 21:46:40 UTC
If the guys mining 20x more ice than you, refine it and set prices at your regional hub... causing you to pay more for items you failed to harvest, they caused you to become "less wealthy."

In the immediate scenario, there is a competition over limited resources (industry pvp) (which presumably you lost) but the game does not end there. The consequences of one act has a ripple effect that goes on and on in a sandbox. What did you do next? etc.

So, I'd call it player vs player competition.
Lucas Kell
Solitude Trading
S.N.O.T.
#2829 - 2015-12-11 21:55:10 UTC
Vic Jefferson wrote:
The problems that prevent many players - especially new ones - from enjoying the game have everything to do with you and your coalition. No matter what the mechanics and balance is, any entity that actively enforces stagnation for ulterior and/or out of game motives is not only part of the problem, but perhaps the majority of the problem.
No, they really don't. Most newbies wouldn't even know about us if people we're screaming about us. You're problem is that you hate us for whatever reason, so you project all of the problems onto us. Seriously, get over it. Take a step back and look at the actual mechanics newbies interact with. I'm pretty sure very few newbies dive straight into "let's take sov right next to Imperium space".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#2830 - 2015-12-11 21:55:52 UTC  |  Edited by: Captain Tardbar
Yonis Kador wrote:
If the guys mining 20x more ice than you, refine it and set prices at your regional hub... causing you to pay more for items you failed to harvest, they caused you to become "less wealthy."

In the immediate scenario, there is a competition over limited resources (industry pvp) (which presumably you lost) but the game does not end there. The consequences of one act has a ripple effect that goes on and on in a sandbox. What did you do next? etc.

So, I'd call it player vs player competition.


Ah, but I can decide to not buy or sell and retain wealth. I can always make my own if I wanted to.

Most players do not decide to have their ships explode.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Lucas Kell
Solitude Trading
S.N.O.T.
#2831 - 2015-12-11 22:04:38 UTC
Yonis Kador wrote:
Pretty sure you just called me an idiot. We'll have to agree to disagree on that point.
I didn't, I simply pointed out what idiots do. It's up to you if you want to do what they do.

Yonis Kador wrote:
But, if, then, the goal is to use language describing mechanics, wouldn't a better system be to call "ratting" mission pvp, or mining "industry pvp" or trading "market pvp," as opposed to labels which perpetuate two polar opposites when in fact, they are both just different forms of competition? PvE carries a stigma in this game and there's this 'us against them' battle that's been raging for years. It cannot end; as the debate, framed this way, is indeed circular and pointless.

All I'm saying is that it would be better to focus on the ways various forms of gameplay are alike than to describe them in terms that belie their nature. It's all PvP so terming half the activities in game something less than makes little sense. Imo.
Sure, most PvE in most games has a level of competition. You kill and skin boars in WoW and that goes on the market, reducing the prices and sales volumes for someone else. The thing is you can argue the terminology until the end of time, but what does it accomplish? Even if somehow you convince everyone to universally agree that everything in EVE is PvP, they'll then start arguing over "carebear PvP" vs "Pew Pew PvP". At the end of the day the issue is that some people can't deal with other people not playing their way, but that's irrelevant when talking about how mechanics are to players who use them.

Yonis Kador wrote:
So, I'd call it player vs player competition.
You can call it whatever the hell you want, it makes absolutely no difference to whether or not the mechanics are stale. You're still arguing semantics instead of looking at the actual issues.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vic Jefferson
Stimulus
Rote Kapelle
#2832 - 2015-12-11 23:35:45 UTC
Lucas Kell wrote:
Vic Jefferson wrote:
The problems that prevent many players - especially new ones - from enjoying the game have everything to do with you and your coalition. No matter what the mechanics and balance is, any entity that actively enforces stagnation for ulterior and/or out of game motives is not only part of the problem, but perhaps the majority of the problem.
No, they really don't. Most newbies wouldn't even know about us if people we're screaming about us. You're problem is that you hate us for whatever reason, so you project all of the problems onto us. Seriously, get over it. Take a step back and look at the actual mechanics newbies interact with. I'm pretty sure very few newbies dive straight into "let's take sov right next to Imperium space".



Not so long ago, Cloud Ring was a lush jungle of small gang PVP, teeming with all assortment of gangs both brawly and kitey. Proud, small newbie alliances rose up, attracting content from all over. Peoples from all over New Eden had a place to go, to remember the good times when pew was more important than standings. Veterans logged in. Newbies Logged in. Everyone was happy in a healthy pvp landscape a microcosm of how AegisSov should work, feeding and supporting fledgling alliances.

They had they had come again, bringing ruin, turning fun into sov and enemies into blues. With their tractors and bulldozers, all following the shriek of their accursed leader to tear down anything and everything. Other newbies weren't allowed to have fun or space, newbies were supposed to join Karmafleet and defend the sov indexes of Holy Deklein. They are not allowed to make news that isn't sanctioned by fearless leader.

Doesn't anyone see how, and further more the why, the CFC could not tolerate Cloud Ring? It was EvE at its best, sov how it was supposed to be. And they can't have that in their precious little narrative.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lucas Kell
Solitude Trading
S.N.O.T.
#2833 - 2015-12-11 23:55:56 UTC
Vic Jefferson wrote:
Not so long ago, Cloud Ring was a lush jungle of small gang PVP, teeming with all assortment of gangs both brawly and kitey. Proud, small newbie alliances rose up, attracting content from all over. Peoples from all over New Eden had a place to go, to remember the good times when pew was more important than standings. Veterans logged in. Newbies Logged in. Everyone was happy in a healthy pvp landscape a microcosm of how AegisSov should work, feeding and supporting fledgling alliances.

They had they had come again, bringing ruin, turning fun into sov and enemies into blues. With their tractors and bulldozers, all following the shriek of their accursed leader to tear down anything and everything. Other newbies weren't allowed to have fun or space, newbies were supposed to join Karmafleet and defend the sov indexes of Holy Deklein. They are not allowed to make news that isn't sanctioned by fearless leader.

Doesn't anyone see how, and further more the why, the CFC could not tolerate Cloud Ring? It was EvE at its best, sov how it was supposed to be. And they can't have that in their precious little narrative.
According to PH the people of cloud ring purposely baited goons into attacking them.

And that's how sov works. You take it, bigger guys can take it from you. If you don't like it then:
a) join a bigger group
b) become a bigger group
c) work diplomatically with a bigger group to live peacefully
d) pay the bigger group to leave you alone
e) work with several other small groups to protect each other
f) live somewhere far away enough to not be disturbed by the bigger group
g) infiltrate and destroy the bigger group
hijklmn.... the list goes on.

The thing is, people like yourself seem to think that you should just be able to wander in as a rookie, jump into a little group and rule your section of space. But that's not what EVE is. If you want to take something you have to put the effort in and you damn well have to work well with others. You're not automatically entitled to join in sov games on your own terms just because you have a sub. "Sov as it is supposed to be" is that the group that wins the battles gets the systems, not some fairytale land where tiny groups can PvP with each other safely tucked away from and group that can take all of their space away from them.

All that aside, it still doesn't change the fact that there are countless other things to do beside trying to own sov.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#2834 - 2015-12-12 01:22:57 UTC
Yonis Kador wrote:
Lucas Kell wrote:
The distinction between PvE and PvP is generally made to talk about specific types of mechanics. Almost everyone here knows this, and yet every single time some idiot will show up to explain to everyone how it's PvP.


Pretty sure you just called me an idiot. We'll have to agree to disagree on that point.

But, if, then, the goal is to use language describing mechanics, wouldn't a better system be to call "ratting" mission pvp, or mining "industry pvp" or trading "market pvp," as opposed to labels which perpetuate two polar opposites when in fact, they are both just different forms of competition? PvE carries a stigma in this game and there's this 'us against them' battle that's been raging for years. It cannot end; as the debate, framed this way, is indeed circular and pointless.

All I'm saying is that it would be better to focus on the ways various forms of gameplay are alike than to describe them in terms that belie their nature. It's all PvP so terming half the activities in game something less than makes little sense. Imo.

I don't think Lucas necessarily called you specifically an idiot. I think it was just the expression of a principle and I agree.

Everyone here pretty much understands that the specific mechanics (how you achieve something) can be classified as pvp or PvE.

Why you do something might have a strategic purpose aimed at another player or another group of players.

So in a higher context anything can be pvp, but the specific mechanics of missioning or mining remain PvE.
Harrison Tato
Yamato Holdings
#2835 - 2015-12-12 02:36:08 UTC
Yonis Kador wrote:
Lucas Kell wrote:
The distinction between PvE and PvP is generally made to talk about specific types of mechanics. Almost everyone here knows this, and yet every single time some idiot will show up to explain to everyone how it's PvP.


Pretty sure you just called me an idiot. We'll have to agree to disagree on that point.




If you weren't an idiot you would know for certain!
Gregor Parud
Imperial Academy
#2836 - 2015-12-12 08:23:14 UTC
Harrison Tato wrote:
Yonis Kador wrote:
Lucas Kell wrote:
The distinction between PvE and PvP is generally made to talk about specific types of mechanics. Almost everyone here knows this, and yet every single time some idiot will show up to explain to everyone how it's PvP.


Pretty sure you just called me an idiot. We'll have to agree to disagree on that point.




If you weren't an idiot you would know for certain!


Actually, it's the other way round. Dumb people don't know that they're dumb, that's part of what makes them dumb, and they never doubt themselves. Intelligent people always doubt themselves and are very self aware.

I don't know the guy but he doesn't strike me as being dumb, at all.
sero Hita
Science and Trade Institute
Caldari State
#2837 - 2015-12-12 09:45:53 UTC
Just looked at the period averages at eveoffline.com. I personally don't think they say alot, but some people seems to put a lot of interpretation into these.

6 months: 28000

3 months: 23000

1 month: 20000

2 weeks: 20000

1 week: 20000

Looks like the decline in PCU numbers is not rapid anymore, which was the purpose of the OP to point out, so perhaps it is time to close this big derail of a thread?

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Market McSelling Alt
Doomheim
#2838 - 2015-12-12 10:33:10 UTC
sero Hita wrote:
Just looked at the period averages at eveoffline.com. I personally don't think they say alot, but some people seems to put a lot of interpretation into these.

6 months: 28000

3 months: 23000

1 month: 20000

2 weeks: 20000

1 week: 20000

Looks like the decline in PCU numbers is not rapid anymore, which was the purpose of the OP to point out, so perhaps it is time to close this big derail of a thread?



Compare each month of this year vs each month of last year... when you run some maths you can see we are down 30% year over year.

Last year was a very low year as well compared to the previous.

Again, at some point a rapid decline looks slower but the percentage lost stays the same. Right now we should have been increasing from the summer/fall lows, but we didn't. Which means this is our new baseline for next summer drops.

But don't worry. Eve will stay alive until CCP makes enough money on Valkyrie to not need it any longer. One of their golden gooses will produce a golden egg one of these tries, and then we are done for.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Solecist Project
#2839 - 2015-12-12 11:16:32 UTC
Looking at PCU alone is misleading anyway ...
... because it says nothing about fluctuations throughout the day.

The PCU ever only shows how many USAmericans logged in ...
... because that's what usually was the TZ with most users.

So if more europeans started playing, no one would even realize ...
... because everyone is stuck on that number.

Btw, that also indicates where most bots and multiboxers came from.

But yeah, let's keep talking only about those guys, ignoring the rest of the world.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

sero Hita
Science and Trade Institute
Caldari State
#2840 - 2015-12-12 11:23:22 UTC
Market McSelling Alt wrote:


Compare each month of this year vs each month of last year... when you run some maths you can see we are down 30% year over year.


You are kinda mixing stuff here. First off, a drop in PCU does not equal players lost, second I basically just mentioned that for the last month there are not netto drop in PCUs. That was all.

If you want to go into interpretation it means the netto percentage lost for the last month only was 0. So you are wrong about " but the percentage lost stays the same", when looking only at this month.

Tbh. I don't care about what it was a year ago. It is not relevant for my standalone statement observing the trend the last half year.

You mention it because you want to turn into another discussion about something else, namely that EVE is dying due to lack of PvE. Even if EVE does close, people will not be able to conclude why. Some will think it was bad PvE and some will think it due to that the harsh environtment of EVE was watered out. And they will discuss forever on other forums. No one will be able to prove it.

Btw. I read the insufficient data at hand differently than you, so we will not agree. And it will just be opinion against opinion. Having no value. Basically this whole thread has no value, which is why I think it should be locked now.

Market McSelling Alt wrote:

But don't worry. Eve will stay alive until CCP makes enough money on Valkyrie to not need it any longer. One of their golden gooses will produce a golden egg one of these tries, and then we are done for.


If we play, that we have a serious discussion, what would a statement like this bring to the table? It is just bitter bile, based on nothing. I keep being dissapointed of the discussion levels on the internet. When you are classical trained, you expect people to adhere to certain rules when discussing. Tbh. the internet is just about screaming loudest, without listening. It is indeed sad.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker