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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
General Lootit
The Scope
Gallente Federation
#6141 - 2015-12-09 03:38:12 UTC  |  Edited by: General Lootit
A Ingus wrote:
It appears you think he who posts last wins.

Don ZOLA wrote:

While I will never quit until you prove your points in the list or admit being wrong I would still like to save some time.

"This is what happens when an unstoppable force meets an immovable object. " Ie trying to prove something to someone who said
Don ZOLA wrote:

Unfortunately for you, I am here to show you how wrong you are

A Ingus wrote:

And since those that oppose this proposal appear to have tired of your antics, and no longer bother to post...

Come tomorrow to see new Dons posts. I'm sure he will come because his pride is too huge.
Berrice Silf
Academy of the Imperial Guards
#6142 - 2015-12-09 08:25:36 UTC
Tyberius Franklin wrote:
Berrice Silf wrote:
Nothing at all will impact on me personally, ive stated before im totally liquid and can make use of it, Morally to change the goal posts at this point in a game i find reprehensible. You have people on the pro tsp side fighting the good fight convinced it's the way forward not realizing how it could change the financial landscape.
What goal post? Neither SP nor wealth are static universal goal posts. At the individual level we may have goals along that nature, as I do, but the introduction of TSP doesn't change what skills do, thus doesn't change my training goals, and doesn't entice me at the anticipated price points, thus not changing my in game wealth goals.

If by goal posts you mean the leaderboards, then as stated that was a predetermined and self serving contest. It only supported itself, and the SP those characters has still grants every benefit with or without TSP.

The ranking's lists have nothing at all do with what i was talking about above, my highest character has 119m skillpoints i have quite a few round that area.
Over the years a lot have tried to get skill points changed / altered / made faster / can't we buy them and every time they have been laughed at explained the principals of the game and been shut down. Without the crystal ball even you said you don't know the impact this could bring.
If the company needs cash and whatever way they've tried doesn't really help, mainly because they wont change back mistakes they've made over the past few years. Why implement something that has varying unknown elements and just take the actual leap they're pussy footing round of selling them which has none. They may get some back lash but it wont affect anything in the environment and i dare say it will attract new players, it can still have its depreciation scale it can be hard capped but it wont be able to be scammed, sold for profit / RMT, used for bargaining, wont effect the ingame currency, pilots will still be intact with there baggage. They could be sold for cash and aurum so everyone has unfettered access.

The only problem with this is it doesn't pander to certain blobs, It gives the whole game an equal footing whilst generating this much needed income.
Alavaria Fera
GoonWaffe
#6143 - 2015-12-09 08:42:48 UTC
General Lootit wrote:
A Ingus wrote:
It appears you think he who posts last wins.

Don ZOLA wrote:

While I will never quit until you prove your points in the list or admit being wrong I would still like to save some time.

"This is what happens when an unstoppable force meets an immovable object. " Ie trying to prove something to someone who said
Don ZOLA wrote:

Unfortunately for you, I am here to show you how wrong you are

A Ingus wrote:

And since those that oppose this proposal appear to have tired of your antics, and no longer bother to post...

Come tomorrow to see new Dons posts. I'm sure he will come because his pride is too huge.

Never give up!

I note though that you're off to a good start as we're looking at something that's pretty likely to happen, yeah?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#6144 - 2015-12-09 09:18:20 UTC
Berrice Silf wrote:
Why implement something that has varying unknown elements and just take the actual leap they're pussy footing round of selling them which has none. They may get some back lash but it wont affect anything in the environment and i dare say it will attract new players, it can still have its depreciation scale it can be hard capped but it wont be able to be scammed, sold for profit / RMT, used for bargaining, wont effect the ingame currency, pilots will still be intact with there baggage. They could be sold for cash and aurum so everyone has unfettered access.

The only problem with this is it doesn't pander to certain blobs, It gives the whole game an equal footing whilst generating this much needed income.

I can appreciate the purity and boldness to take a stand like "anything to discomfit the blobs".

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Berrice Silf
Academy of the Imperial Guards
#6145 - 2015-12-09 12:42:31 UTC  |  Edited by: Berrice Silf
I'm going to try and elaborate on my previous post and be as unbiased and honest as possible starting with "That" statement made by Helmar,The investment of money in EVE should not give you an unfair advantage over the investment of time. It can be taken in any manner of ways but everyone including myself didn't include the antecedent - Let me be blunt: Unless the MMO business changes radically, our virtual goods strategy for EVE Online will remain limited in scope. Whilst i don't find MMO's have changed radically what is evolving is there flexibilty between developer and player base in games that are passing there decade mark.

If we forget about all erroneous comments like pay2win and work on the common ground of Flexibility. Blizzard took the steps to narrow there start game to end content by introducing the level 90 boost, there new expansion pre purchase offer a one time 100 boost plus early access to the new class. Whilst some moaned a lot were pleased with its direction after playing for years they liked the ability to try a new class at end game level without all the grind to get to the end game. They also took the plex concept and called it a token which has helped maintain a steady 5mill sub base, which is beginning to rise. There shop pets are vanity items but the mounts are a nice addition. Everything that blizzard did was applied unabridged without any strings attached you pay £40 you get level 90.

CCP are now in a position where they want some of these extra income generators but seem hesitant in taking the appropriate steps in doing it.They have offered excuse this, Half arsed attempt at customization with all manner of complications attached to stem the outcry of pay2win. As a game community you have to meet the developers half way over something's and with this flexibility why not just support them offering the sale of skill points directly to pilots without complications.

Skill points only afford you the opportunity to use it, Not what you can do with it personally. If a game is to survive both sides need flexibilty. Without new pilots we're just going to stagnate and disappear.
Rat Scout
Federal Navy Academy
Gallente Federation
#6146 - 2015-12-09 13:23:52 UTC
Berrice Silf wrote:


CCP are now in a position where they want some of these extra income generators but seem hesitant in taking the appropriate steps in doing it.They have offered this excuse this Half arsed attempt at customization with all manner of complications attached to stem the outcry of pay2win.



I beg to differ, they took the best approach, consider the cost of SP transfer and you will see that charging based on increments is a lot more income then a one time purchase trough CCP. How much SP you think they could sell for 40$? If it's too little then it's monocle debacle, if it's too much then it's "instant perfect" characters.

They tax the transaction for every 500 000 sp, in game markets will decide the worth for each player.
Berrice Silf
Academy of the Imperial Guards
#6147 - 2015-12-09 14:03:00 UTC
Rat Scout wrote:
Berrice Silf wrote:


CCP are now in a position where they want some of these extra income generators but seem hesitant in taking the appropriate steps in doing it.They have offered this excuse this Half arsed attempt at customization with all manner of complications attached to stem the outcry of pay2win.



I beg to differ, they took the best approach, consider the cost of SP transfer and you will see that charging based on increments is a lot more income then a one time purchase trough CCP. How much SP you think they could sell for 40$? If it's too little then it's monocle debacle, if it's too much then it's "instant perfect" characters.

They tax the transaction for every 500 000 sp, in game markets will decide the worth for each player.

You really should learn to read or just shut your mouth, ive not said anything of a 1 time payment .

a 500k package for XX price with all the depreciation scale still attached. i didnt say you could only purchase one and i've not attached any price either.
Don ZOLA
Omniscient Order
#6148 - 2015-12-09 14:36:30 UTC
Tyberius Franklin wrote:


b) No you have not. I gave a concrete demonstration of how it worked:
"Now: If a player wants to advance faster than passive training will allow while keeping their identity, they can't. If this goes through: If a player wants to advance faster than passive training will allow while keeping their identity, they can."

Unless you can specifically refute that you haven't disproved anything. The best you've given is "some people don't feel that way" or "they can still keep their old character" which again respectively marginalizes those that do feel that way and doesn't allow association between actions and identity (doing things with your identified character).

e) The question was and is irrelevant, at no point does the expectation of what a specific player would do on the market with 300mill negate the capacity of orgs to give TSP. That's a non-sequitur. One I won't fall for.

g) I used a term I was used to using. And still we're back to the question of will PLEX actually be the guiding price here? I've presented a reason why it wouldn't and would go so far as to say it may not be proced as expected due to any profit point compared to plex making it profitable to self produce over buying.

h) You're still viewing wallet values as a static. And no, no one said it wasn't expensive, in fact the initial point h) made no point of cost, just that this mechanically supported new characters, which it does.

m) And the answer is the same, will "supply" (since we need to make very sure we don't use another word) rise accordingly? If so, no, PLEX will go down, If not, yes, PLEX will go up. It is really simple, you're just inserting your predetermined conclusions.

n) For all those words you'd think you would have actually supported your point with examples but would rather again revert to talking about me. So MY question still stands "what side effects?"

Cutting the rest because it's not relevant to the list.


a) What logic you are using to state players are not at the peak of their earning potential. Justifying by your own experience or you actually researched through player base? It seems more that you are using your anecdotal experience? Let`s go deeper in those details. How do you know players knowledge in making isk to be able to state they are not at their peak? Or their free time for isk making? Or their expenses? Personal aims? Do you have a single solid reason to claim so? Of course you do not have.

"As more of the game opens up to the player base either because the player base gets more skill points on average or CCP adds patches that allow players access to more and more equipment then the amount of ISK required to maintain a similar relative standard of living in Eve is going up.

Think about what you spent in your first 3 months in Eve vs your most recent 3 months in Eve - for sure, you will be spending more today to keep up with the demands of the game.

Furthermore, as ships specialise etc and more addons come about - we all seem to have additional ships / mods for this and that - again, we are spending more ISK to keep up with the demands of the game.

Whilst technically not inflation, there is an ongoing increase in the ISK required to play the game." Read more, learn something.

People earn more than ever but they spend more than ever as well. So your points are wrong, again :shocker:.
If it was like you say, periods of "regular isk making" and "peak periods (when additional motivation kicks in) that would be visible on graphs. What reasons would there be to make players reach the "peak" which you are imagining when there is no historical data that they ever did it? Suddenly, because of TSP? Nope.

Now back to my question, will TSP be expensive to average player or not?

b) Let me refresh your memory. This is original point b) TSP will allow for greater association with a players chosen identity. As I stated that is something which is already available and not a new benefit. Also, for those who want to keep advancing faster, what will happen when diminishing returns start kicking in? As we saw in calculation, they will go and buy char from bazaar. Ooops identity gone? Nope, they still have it on the main, same as now...
e) You have not answered my question. Again. It does not matter is it 300 mil isk or item of equivalent value, only your digression is irrelevant. Capacity does not have to do anything with it, some corps can give brand new players 10 bil sign up bonus if they want. Will corp trust new players with TSPs (at least 300mil isk worth items)?
g) Again not answering my question. Since the production cost is in direct relation to plex (cash), of course plex price will be guiding price. It is a no brainer, your "reasons" are some as for other points, useless. And increased demand will lead to increased plex pricing which will affect TSP pricing as well. When you take that in consideration, and the example how diminishing returns make char bazaar way to efficient for getting advanced chars, do you still think your original point of "plentifull TSP and greater use than char bazaar" is correct?
h) As I said, only in theory because not many new players will be ready to make such investments.
m) Supply will not rise accordingly. I have already answered you that question (wish you would actually answer mines :) ). Therefore do you admit you have been wrong with your original point that plex price might decrease due to this? Or (since you have a hard time admitting being wrong) do you agree plex prices will grow even more due to this change?
n) If you are not able to comprehend what i wrote, it is ok. Should have said so in start so I do not get in uncomfortable position to keep challenging you. I apologize.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Don ZOLA
Omniscient Order
#6149 - 2015-12-09 14:40:55 UTC
Tyberius Franklin wrote:


I will stop this, np. As stated in n) in previous post, I now understand what issues in this conversation you are facing and I apologize for challenging you.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Rat Scout
Federal Navy Academy
Gallente Federation
#6150 - 2015-12-09 15:57:47 UTC
Berrice Silf wrote:
Rat Scout wrote:
Berrice Silf wrote:


CCP are now in a position where they want some of these extra income generators but seem hesitant in taking the appropriate steps in doing it.They have offered this excuse this Half arsed attempt at customization with all manner of complications attached to stem the outcry of pay2win.



I beg to differ, they took the best approach, consider the cost of SP transfer and you will see that charging based on increments is a lot more income then a one time purchase trough CCP. How much SP you think they could sell for 40$? If it's too little then it's monocle debacle, if it's too much then it's "instant perfect" characters.

They tax the transaction for every 500 000 sp, in game markets will decide the worth for each player.

You really should learn to read or just shut your mouth, ive not said anything of a 1 time payment .

a 500k package for XX price with all the depreciation scale still attached. i didnt say you could only purchase one and i've not attached any price either.


I WILL NOT SHUT MY MOUTH!

Your suggestion is dully noted, doubt it is necessary. Players can and will make a good use of TSP.
General Lootit
The Scope
Gallente Federation
#6151 - 2015-12-09 16:52:01 UTC  |  Edited by: General Lootit
Berrice Silf wrote:

You really should learn to read or just shut your mouth, ive not said anything of a 1 time payment .

Levi Belvar wrote:

you either need to goto bed or shut your yammering you have no clue about what im talking about here obviously.


Levi Belvar wrote:

If there is no problem with the TSP let CCP do it directly

Who are you and where is TylerLevi?

Levi Belvar wrote:

Your just like daves Levis parrot ive not even seen you come up with anything original to support what daves Levis said.
Joseph Arjo
Caldari Provisions
Caldari State
#6152 - 2015-12-09 17:46:59 UTC
NICE!! EVE IS GOING TO BE PAY TO WIN!!!!!! I LOVE PAY TO WIN GAMES!!!!!!!!!!!!!!!!!! ....but seriously this is a terrible idea, the character bazaar is about as far as you can take this type of activity...and its just barely tolerable (tolerate because its going to happen regardless) but opening up skill chunks to be sold? Seriously? Who thought of this? Wtf? "Insert picture of captain bicard face palming"
Berrice Silf
Academy of the Imperial Guards
#6153 - 2015-12-09 18:10:59 UTC
General Lootit wrote:
Berrice Silf wrote:

You really should learn to read or just shut your mouth, ive not said anything of a 1 time payment .

Levi Belvar wrote:

you either need to goto bed or shut your yammering you have no clue about what im talking about here obviously.


Levi Belvar wrote:

If there is no problem with the TSP let CCP do it directly

Who are you and where is TylerLevi?

Levi Belvar wrote:

Your just like daves Levis parrot ive not even seen you come up with anything original to support what daves Levis said.

So could that be one of my eleventy accounts that im stripping and liquidating or just like you full of ****
General Lootit
The Scope
Gallente Federation
#6154 - 2015-12-09 18:14:26 UTC  |  Edited by: General Lootit
Berrice Silf wrote:

So could that be one of my eleventy accounts that im stripping and liquidating or just like you full of ****

Yea, we are full of stars... stars dust. Lol
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6155 - 2015-12-09 19:56:46 UTC
Don ZOLA wrote:

a) Simple, you've yet to present proof people are operating at their peak rate of isk earning and are misusing metrics to try to construct the argument that they are. And we don't need further study for that because CCP provided data last FF actually detailing what people do, including idle time, destructive activity, PvE, industry, etc. So no, I didn't do a study, the people with all the data did.

So what we know is that people aren't mechanically earning isk with no other motivations.

Even from anecdote we have a funny little effect:
We know poor fits exist, meaning there is a knowledge gap in certain areas that could increase isk making. We know this because we can measure efficiency over a subset of fits because we don't need them all to evaluate one.
We know not all pilots use the most efficient means of isk earning in certain occupations. Observation shows us the use of the noctis for salvaging missions for instance, but blitzing is faster income.
We also no activities that aren't necessarily isk efficient but serve other goals (lvl 3 blitzing for standing).
We know people don't always chase isk.

Why can these count? Simple, the strength of your claim requires all players actually be operating optimally ALL THE TIME. ANY players not acting optimally work against it. Thus any example is evidence.

And no, today I'm doing less to keep up with the demands of the game than my first 3 months. Those first 3 months were filled with a) Dumb losses that were non trivial compared to my earning potential, b) an earning potential itself capped by being dragged out of the tutorial by a friend who gave a pretty poor explanation of game activities and c) even with new ships and mods like the 14 just released my average wallet is enough to cover the additions to my hanger at settled prices which wouldn't have been the case in my first 3 months.

Further than that, since I only need enough isk to cover what I'm actually using, buying more ships doesn't increase the amount I need to keep on hand since I can't lose them all at the same time.

And no, peak periods wouldn't be visible because there is no reason for them to be sync'd. Their on individual levels. A graph of total wallet values can't tell you of the individual grinds people go through because their only single insignificant data points at that level. And their spending isn't outpacing their income, their wallets are going up.

Regarding the idea that people will grind for TSP, yeah, those that want it via gameplay will in some manner because the option is open to them, but again that doesn't mean the overall isk will rise notably because it's not a full player base motivator AND a number of player incomes originate from transferring isk rather than creating new isk, meaning income that can vary exponentially without ever actually showing a difference in average wallet value.

b) Read that original point again:
TSP will allow for greater association with a players chosen identity.

It's not:
TSP will allow for association with a players chosen identity.

Which you have been responding to. I showed a scenario in which a greater association was the result. It didn't create association, it enhanced it. The new benefit is that enhancement, thus the pre-existance of association does not negate this benefit. I get now that your whole objection here was moving goalposts to something I never stated.

e) Oh, THAT question, I already said they already do. Which was an obvious yes. I was under the impression that you were referring to your redirection because that question was one I already answered.

g) No, the production cost is not in direct relation to PLEX, isk or cash. Even assuming a PLEX sustained account the cost of that SP is whatever the leftover cost of the PLEX is after other isk making activities are accounted for. Thus for already PLEXing accounts that isk cost for SP is 0. Those players are free to undercut those trying to depend on PLEX centric pricing. Further as mentioned elsewhere PLEX profitable TSP means it's less costly to farm your own TSP than buy it. Demand will shift towards self supply in a highly PLEX profitable market, reducing prices of sold SP.

It will still be plentiful because for some any return over the extractor is still a profit on otherwise wasted training potential.

h) That theory seems fundamentally flawed because that's the group with the most potential growth, especially under the tutelage of older players.

m) I've answered your question, and further advised I believe that conclusion to be wrong since the supply will very likely increase. You asked what increased demand on plex would do and I replied that in the absence of the anticipated supply "PLEX will go up." But reading what I'm posting instead of what you want to read isn't really your strong suit.

n) I fully understood your continued deflection to the rest of the thread and the failure to support the idea of these consequences it represents. Beyond that I'm not sure why you think this "right to be enraged" counts as a rational argument. People are mad because they are and you're statements here borderlined on acknowledging they had no factual basis while stating this was to be deferred to because rather than introduce a sound mechanic CCP should just oblige the loudest segment.

That's some pretty terrible justification.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6156 - 2015-12-09 20:01:36 UTC
Don ZOLA wrote:
Tyberius Franklin wrote:


I will stop this, np. As stated in n) in previous post, I now understand what issues in this conversation you are facing and I apologize for challenging you.
You stated you really wanted to end that portion of our conversation, not me. I simply offered you the best method to do so despite being fully willing to engage.

I've no issue with stopping, but please be honest about the fact that this end started with your own pleas.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#6157 - 2015-12-09 20:26:21 UTC
Berrice Silf wrote:
The ranking's lists have nothing at all do with what i was talking about above, my highest character has 119m skillpoints i have quite a few round that area.
If you'd have defined goalpost there that would have taken care of that, but in the absence of any measure I went back toi the argument you presented.

Berrice Silf wrote:
Over the years a lot have tried to get skill points changed / altered / made faster / can't we buy them and every time they have been laughed at explained the principals of the game and been shut down. Without the crystal ball even you said you don't know the impact this could bring.
If the company needs cash and whatever way they've tried doesn't really help, mainly because they wont change back mistakes they've made over the past few years. Why implement something that has varying unknown elements and just take the actual leap they're pussy footing round of selling them which has none. They may get some back lash but it wont affect anything in the environment and i dare say it will attract new players, it can still have its depreciation scale it can be hard capped but it wont be able to be scammed, sold for profit / RMT, used for bargaining, wont effect the ingame currency, pilots will still be intact with there baggage. They could be sold for cash and aurum so everyone has unfettered access.

The only problem with this is it doesn't pander to certain blobs, It gives the whole game an equal footing whilst generating this much needed income.
The primary reason they won't sell SP is because they already are as covered. It's not that they don't want to. It's that they already do at about the best price they can get for it and any immediate sale cuts into that sweet sweet skill queue online money.

Further you can't introduce an unlimited alternative to that sub. Especially when the end result of this could produce more multi account holders.

You don't bypass one revenue stream for another if you can help it.

And no, such an idea is far more offensive than this. The idea of trading SP brought this about, from what reasoning do you think outright selling it for cash would be accepted? Subject to every machination in the game is worse than "bring your CC or go home?"

Lastly I like the idea that TSP is block friendly, but blocks are somehow unable to manipulate PLEX to their advantage to obtain AUR? That seems short sighted.
Berrice Silf
Academy of the Imperial Guards
#6158 - 2015-12-09 20:53:15 UTC
Tyberius Franklin wrote:
The primary reason they won't sell SP is because they already are as covered. It's not that they don't want to. It's that they already do at about the best price they can get for it and any immediate sale cuts into that sweet sweet skill queue online money.

Further you can't introduce an unlimited alternative to that sub. Especially when the end result of this could produce more multi account holders.

You don't bypass one revenue stream for another if you can help it.

And no, such an idea is far more offensive than this. The idea of trading SP brought this about, from what reasoning do you think outright selling it for cash would be accepted? Subject to every machination in the game is worse than "bring your CC or go home?"

If you look at other aging games now that are still subscription based, there is some form of paid acceleration from A to X ( YZ being reserved for end content )It's not bypassing one revenue stream its to compliment it. Your not forced to use it, but it must be readily available to anyone in game.

TSP will always be linked to the current plex price, regardless of whoever says we players will sell it for what we want. There will be a trader waiting to scoop low priced ones up to either store or stick straight onto the market at current day traded plex prices. They wont be in reach of the players that really need them unless associated with some alliance. Its just recycling through the current user base then when that starts to fade where then ? what happens - how is this generating new players.
Don ZOLA
Omniscient Order
#6159 - 2015-12-09 21:18:54 UTC
Tyberius Franklin wrote:
bs, again

a) I never said they are. Some people are, some people are not. And it will probably always be like that. I just challenged your logic, showing that we cannot know details for each person while you insisted that they will push to peak of earning in order to get TSP.

We can use the statistics tool called median. And that is what the official graph gives us.

Getting TSP in will not move everyone to their peak, ie they average line (median) will continue with its current trend. No need to digress again with non related video clips in order to put some fake credibility on. Or you think TSP will get everyone to get to their peaks? :D

I understand that you are challenged, but now you are continuing to post and that is plain rude so I really have to continue show wrong you are. Graph gives us overview on how much isk average player has. Understood? And at least 1/3 of it will be cost of TSP. Can you finally answer my question, without any bs or additional digression: Will TSP be expensive to average player or not?

Again, you are running to reply anything, failing at the basic understanding. No one said you are doing more. The word used is spending. S P E N D I N G, not D O I N G. Capiche?

b) Wrong, since not much will change. Some people will identify with their chars, with or without tsp some will not. Some will buy chars from character bazaar, some will not. There is not a single fact which can lead you to estimate the numbers and growth you are imagining. Identifying with your char can happen regardless is it the char with the most sp or not, depending on mostly players style and different aspects of game which can affect it. So the answer is still NO new benefit.

e) Please provide a single evidence of that. There is a recruitment forum, provide details about one corp which recruits brand new players and provides them ANYTHING worth 300mil of isk or above. If you cannot, then please admit you are wrong.

g) Production cost is in direct relation with plex (cash). It takes AUR to produce TSP (extractors), AUR can be obtained only by cash purchases. Please read dev blog again. Therefore you are wrong again. Do you even realize how you are looking in public now? :D Thanks Blink

h) Most potential growth for sure. If only TSP was not out of reach for the most of new players who will not be ready to cash it, nor have a friend to buy it for them. Therefore, your speculations are wrong again.

m) Wrong. Would work if there is oversupply of plex. But guess what, there is not enough plexes even currently on the market. What will happen when the demand goes up? Plex price will continue to grow, actually sky rocket if TSP becomes popular. Educate yourself. Please go challenge official market data, can`t wait for it :D

n) I have given you official researches results on some of the key aspects in nowadays business. If you think eve online is not about business and CCP is doing this just to provide us fun, then live in lie Timmy. Since CCP is company which aims to be profitable and since they have to think of their customer base everything mentioned there is quite related to the topic of side effects. Yet you can play it dumb, so far you are doing great, but anyone who actually reads our "discussion" will easily see through your all bs, digressions, twisting out etc. :)

And that are just some of side effects Blink. Seeing your "benefits" list is mythbusted, so far we can see only serious side effects and minor minor benefit for really small number of players.


There are 2 rules in a successful life: 1. Don't tell people everything you know

Don ZOLA
Omniscient Order
#6160 - 2015-12-09 21:27:52 UTC
Tyberius Franklin wrote:
Don ZOLA wrote:
Tyberius Franklin wrote:


I will stop this, np. As stated in n) in previous post, I now understand what issues in this conversation you are facing and I apologize for challenging you.
You stated you really wanted to end that portion of our conversation, not me. I simply offered you the best method to do so despite being fully willing to engage.

I've no issue with stopping, but please be honest about the fact that this end started with your own pleas.


Yes, I want to end everything asap, before you hurt yourself or something like that. I am not giving up on list even if you kill yourself though. Please and I am dead serious, if you are not posting what you are posting just to push to get your personal aim (which you nicely admitted you have), forum war win or similar, ie if you are serious while posting please go see some psychologist. I do not want to beg you to do it, after all it is about your health. But as said, if you are serious with your posts go see doctor.

I am not trying to slag you or your posting with this above, I do not need that kind of "help", just do it for your own sake.

There are 2 rules in a successful life: 1. Don't tell people everything you know