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Stealing should incur Log-Off timer.

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#21 - 2015-12-03 21:21:03 UTC
Serendipity Lost wrote:
If someone is really swiping ore and then logging off to get away with it - send the poor urchin some isk.


Lol'd. More likely is that after OP and his buddies have ganked something. Some nearby freighter has scooped the wreck and logged off before the gankers could scoop the loot for themselves.

use a spare catalyst. and get a shot off on anything that you cant kill in 30 seconds at the same time as ganking. Or be quicker with your own scooping alt.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ralph King-Griffin
New Eden Tech Support
#22 - 2015-12-03 21:37:53 UTC  |  Edited by: Ralph King-Griffin
omgthisiscrazyomg wrote:
https://zkillboard.com/kill/50459275/
no damage control on an algos means you have no idea what you're talking about.

oh and you never carry antimatter.

we have a scrub on our hands

I happen to agree with him,
you want to try the same trick with me if you going to continue trying to discredit people with their killboards (second link in my Sig)
entirely irrelevant to this discussion though.
Netan MalDoran
Hail To The King
The Silent Syndicate
#23 - 2015-12-03 23:00:40 UTC  |  Edited by: Netan MalDoran
omgthisiscrazyomg wrote:
https://zkillboard.com/kill/50459275/
no damage control on an algos means you have no idea what you're talking about.

oh and you never carry antimatter.

we have a scrub on our hands


Such a sad comeback.

True, generally I would do extra active on a tank and would use a DCU, but I was in a fleet, sooo different fitting mechanics.

2: What are you even talking about with antimatter? O.o If ur referring to the tracking penalty, that can be looked over with proper target planning.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Tiddle Jr
MOONFIRE SERVICE PROVIDER
#24 - 2015-12-04 02:07:11 UTC
Just blow the wreck before they loot it.Roll

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Iain Cariaba
#25 - 2015-12-04 05:53:10 UTC
They do get a log off timer. Their ship remains in space until that timer runs out, they're just not on grid anymore. Suggest you get probes.
Reaver Glitterstim
The Scope
Gallente Federation
#26 - 2015-12-04 06:36:01 UTC
ShahFluffers wrote:
Ummm... shoot them so they have the timer? They are suspect after all.

You can't shoot someone while they are in warp or after they have already logged off. But go ahead and keep suggesting everyone who doesn't have the ability to pay attention to everything at all times is bad.


I agree, going suspect should give you a log off timer. Isn't the point of going suspect that you are making yourself available for players to police you? Kind of defeats the point if you can circumvent it by going offline.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Serendipity Lost
Repo Industries
#27 - 2015-12-04 12:31:41 UTC
Reaver Glitterstim wrote:
ShahFluffers wrote:
Ummm... shoot them so they have the timer? They are suspect after all.

You can't shoot someone while they are in warp or after they have already logged off. But go ahead and keep suggesting everyone who doesn't have the ability to pay attention to everything at all times is bad.


I agree, going suspect should give you a log off timer. Isn't the point of going suspect that you are making yourself available for players to police you? Kind of defeats the point if you can circumvent it by going offline.



I agree with you. It's highly sellective in my opinion. (Off Grid Boosting - I'm looking at you)
Anthar Thebess
#28 - 2015-12-04 14:04:19 UTC  |  Edited by: Anthar Thebess
ShahFluffers wrote:
Ummm... shoot them so they have the timer? They are suspect after all.

Sorry but this.
If he is suspect then shoot him and kill him.
Someone salvage my wreck? Why we don't make him suspect!
Linus Gorp
Ministry of Propaganda and Morale
#29 - 2015-12-06 13:20:12 UTC  |  Edited by: Linus Gorp
Reaver Glitterstim wrote:

You can't shoot someone [...] after they have already logged off.


Wait, what? So.. After logging out, he's just magically gone? No align, followed by emergency warp? Just gone? Yeah? Really? Are you sure?

Based on the ship, it can take ages until that guy's ship enters warp and you're free to shoot him all the while, giving him a 15-minute logoff timer. If you fail to tackle, or shoot, a ******* freighter (for example) that logged off on-grid after scooping something, you should perhaps do something else or quit the game altogether.

If you don't manage to aggress him after he logged off, you wouldn't have managed the same with him just warping off (which is faster if pre-aligned)..

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Valkin Mordirc
#30 - 2015-12-06 13:39:47 UTC
Ralph King-Griffin wrote:
omgthisiscrazyomg wrote:
https://zkillboard.com/kill/50459275/
no damage control on an algos means you have no idea what you're talking about.

oh and you never carry antimatter.

we have a scrub on our hands

I happen to agree with him,
you want to try the same trick with me if you going to continue trying to discredit people with their killboards (second link in my Sig)
entirely irrelevant to this discussion though.



That and Small Void rounds tend to track everything but the smallest and fastest frigates just fine. Lol
#DeleteTheWeak
Daichi Yamato
Jabbersnarks and Wonderglass
#31 - 2015-12-06 14:38:59 UTC
Linus Gorp wrote:
Reaver Glitterstim wrote:

You can't shoot someone [...] after they have already logged off.


Wait, what? So.. After logging out, he's just magically gone? No align, followed by emergency warp? Just gone? Yeah? Really? Are you sure?

Based on the ship, it can take ages until that guy's ship enters warp and you're free to shoot him all the while, giving him a 15-minute logoff timer. If you fail to tackle, or shoot, a ******* freighter (for example) that logged off on-grid after scooping something, you should perhaps do something else or quit the game altogether.

If you don't manage to aggress him after he logged off, you wouldn't have managed the same with him just warping off (which is faster if pre-aligned)..


If you aggress the freighter BEFORE he logs Off then he will get a 15min log off timer. If you shoot the freighter after it has logged off it will disapppear in 30 seconds. Even if you pointed it, bumped it whatever.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Linus Gorp
Ministry of Propaganda and Morale
#32 - 2015-12-06 21:08:30 UTC
Daichi Yamato wrote:
Linus Gorp wrote:
Reaver Glitterstim wrote:

You can't shoot someone [...] after they have already logged off.


Wait, what? So.. After logging out, he's just magically gone? No align, followed by emergency warp? Just gone? Yeah? Really? Are you sure?

Based on the ship, it can take ages until that guy's ship enters warp and you're free to shoot him all the while, giving him a 15-minute logoff timer. If you fail to tackle, or shoot, a ******* freighter (for example) that logged off on-grid after scooping something, you should perhaps do something else or quit the game altogether.

If you don't manage to aggress him after he logged off, you wouldn't have managed the same with him just warping off (which is faster if pre-aligned)..


If you aggress the freighter BEFORE he logs Off then he will get a 15min log off timer. If you shoot the freighter after it has logged off it will disapppear in 30 seconds. Even if you pointed it, bumped it whatever.


That used to be the case BEFORE crimewatch was introduced. Help me out, when did that come? I think with Inferno in, ugh, Fall 2012?
With crimewatch, you just have to shoot him and he gets a timer.. It doesn't matter if he logged out or not.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2015-12-07 02:40:25 UTC
My mistake OP is super bads.
Quote:

NOTE: If you log out in-space with no active PVP timer, but are attacked in the one minute gap until you disappear, you will get an active PVP timer that will keep your ship in space, potentially indefinitely.


CCP owe me an orca kill :3

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Petrified
Old and Petrified Syndication
#34 - 2015-12-07 03:53:51 UTC
Linus Gorp wrote:
Daichi Yamato wrote:
Linus Gorp wrote:
Reaver Glitterstim wrote:

You can't shoot someone [...] after they have already logged off.


Wait, what? So.. After logging out, he's just magically gone? No align, followed by emergency warp? Just gone? Yeah? Really? Are you sure?

Based on the ship, it can take ages until that guy's ship enters warp and you're free to shoot him all the while, giving him a 15-minute logoff timer. If you fail to tackle, or shoot, a ******* freighter (for example) that logged off on-grid after scooping something, you should perhaps do something else or quit the game altogether.

If you don't manage to aggress him after he logged off, you wouldn't have managed the same with him just warping off (which is faster if pre-aligned)..


If you aggress the freighter BEFORE he logs Off then he will get a 15min log off timer. If you shoot the freighter after it has logged off it will disapppear in 30 seconds. Even if you pointed it, bumped it whatever.


That used to be the case BEFORE crimewatch was introduced. Help me out, when did that come? I think with Inferno in, ugh, Fall 2012?
With crimewatch, you just have to shoot him and he gets a timer.. It doesn't matter if he logged out or not.

Actually, with Safe Log off, once the 30 second timer hits zero the ship simply vanishes from space. There is no warp and there is no ship.

What CCP needs to add is a simple line of code as there are already a bunch of restrictions to safe log off: "You cannot interact with an object while safely logging off."

So... what I imagine is this: A pilot sits next to a wreck/can in space and turns on Safe Log Off. While in safe log off the ship opens the wreck/can and within the last couple of seconds moves items to their cargo.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Iain Cariaba
#35 - 2015-12-07 05:03:04 UTC
Petrified wrote:
Linus Gorp wrote:
Daichi Yamato wrote:
Linus Gorp wrote:
Reaver Glitterstim wrote:

You can't shoot someone [...] after they have already logged off.


Wait, what? So.. After logging out, he's just magically gone? No align, followed by emergency warp? Just gone? Yeah? Really? Are you sure?

Based on the ship, it can take ages until that guy's ship enters warp and you're free to shoot him all the while, giving him a 15-minute logoff timer. If you fail to tackle, or shoot, a ******* freighter (for example) that logged off on-grid after scooping something, you should perhaps do something else or quit the game altogether.

If you don't manage to aggress him after he logged off, you wouldn't have managed the same with him just warping off (which is faster if pre-aligned)..


If you aggress the freighter BEFORE he logs Off then he will get a 15min log off timer. If you shoot the freighter after it has logged off it will disapppear in 30 seconds. Even if you pointed it, bumped it whatever.


That used to be the case BEFORE crimewatch was introduced. Help me out, when did that come? I think with Inferno in, ugh, Fall 2012?
With crimewatch, you just have to shoot him and he gets a timer.. It doesn't matter if he logged out or not.

Actually, with Safe Log off, once the 30 second timer hits zero the ship simply vanishes from space. There is no warp and there is no ship.

What CCP needs to add is a simple line of code as there are already a bunch of restrictions to safe log off: "You cannot interact with an object while safely logging off."

So... what I imagine is this: A pilot sits next to a wreck/can in space and turns on Safe Log Off. While in safe log off the ship opens the wreck/can and within the last couple of seconds moves items to their cargo.

You cannot safely log off with a suspect timer, which you get from stealing someone else's stuff.
Petrified
Old and Petrified Syndication
#36 - 2015-12-07 06:50:10 UTC
Iain Cariaba wrote:

You cannot safely log off with a suspect timer, which you get from stealing someone else's stuff.

Just tested it. You are correct, the suspect timer triggers preventing Safe Log off if an attempt to take from a can is done while logging off safely.

So... what is the OP complaining about then? If the person had the right to take from the can, they would be able to do so and log off safely. If the person did not, then they would be flagged and then cannot safely log off until the flag was lifted.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Netan MalDoran
Hail To The King
The Silent Syndicate
#37 - 2015-12-07 16:32:43 UTC
Petrified wrote:
Iain Cariaba wrote:

You cannot safely log off with a suspect timer, which you get from stealing someone else's stuff.

Just tested it. You are correct, the suspect timer triggers preventing Safe Log off if an attempt to take from a can is done while logging off safely.

So... what is the OP complaining about then? If the person had the right to take from the can, they would be able to do so and log off safely. If the person did not, then they would be flagged and then cannot safely log off until the flag was lifted.


Yay, conclusion!

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

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