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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
General Lootit
The Scope
Gallente Federation
#5961 - 2015-12-03 22:03:51 UTC  |  Edited by: General Lootit
A Ingus wrote:

Or to be more charitable you may think it might help new players. The problem is it would only be those new players with cash, and probably also with some more advanced game knowledge than your average newbie. This change will really only benefit a few relatively newish players that have alts or rl cash to dump into the game in the elusive quest for some kind of perfectWhat? character.

SP traiding will make SP boosting more accessible for thoose players who cannot or wont to spend large amount of isk at once how it happening on bazaar. So your argument seems not convenient to me.

A Ingus wrote:
this is not an sp race game. There is no level 80 skill level, or purchased out of game magical item, contest. To engage in an sp race is to misunderstand what this game is about.

Tell it to Vahligmarr or any other person who shouting "Pay to win!"
Vahligmarr wrote:
the big change is not what is happening from 100 to 200 Million SP, the change is, with SPT you can have a skill up to lvl 5 instantly. Which is a huge advantage, when something new comes out ( skill, ship, module ). No matter how you call it, you will hit a paywall then, if you want to be competitive.

I assuming that she want to be competitive but wont compete with SP.

A Ingus wrote:

But over the years more instant gratification mechanisms have snuck in along with people that want ways to achieve in that way.

I need to do something in the game to be able to buy TSP and I can't call it "instant gratification". But now I watching how my SP growing with no action from my side. I think it some sort of lazy gratification.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5962 - 2015-12-03 22:05:41 UTC
Iowa Banshee wrote:
Tyberius Franklin wrote:

"Anything besides SP over time per character is bad because we say so."


NO that's not how it works - SP over Time per Character is how it works NOW.
Yeah, that's exactly what I said. The question being why? What justifies this stance?

Iowa Banshee wrote:
if you support this change to TSP then the onus is on you to tell us how you "think" it will be better. And then ..... we get to tell you why we "think" your assumptions of how this change will affect the game are either right or wrong.
We will either be in agreement, against or suggest an alternative - we do not have say anything about the existing system, we know how that works, we just have to say how we think the proposed change will affect the game.

You could make a numbered list of "Number 1 - I think TSP will be better for the game because" - and we can reply to your assumptions one point at time to avoid troll-rambling or irrelevant anecdotes.

Simple, I expect the following with varying degrees of probability

a) TSP will aid in speeding training for those that desire it
b) TSP will allow for greater association with a players chosen identity
c) TSP will reduce the amount necessary to partake of SP purchases via buying whole characters making it more accessible
d) TSP will be farmed by those with training idle accounts increasing supply and making the packets approach affordability
e) TSP will be offered as a recruitment bonus to various player orgs
f) TSP will be sold for isk on the market increasing visibility and availability
g) Due to c), d), e) and f), TSP will likely be plentiful and allow greater use of the currently somewhat cost prohibitive character Bazaar method of obtaining SP
h) TSP return scaling will support the creation of new chanracters more than the further development of older characters with years of training
i) Note that h) does NOT mean that I expect it to not be used by vets for their mains at some level, nor do I think it won't be used for alt creation
j) TSP will generate revenue for CCP via the same of extractors and likely PLEX to afford TSP by those not inclined to try to earn isk for them
k) TSP will generate greater activity on some level by those who are inclined to grind isk for them
l) As a result of k) TSP will allow the skill system to incentivize activity in ways it currently does not
m) As a result of PLEX sales for TSP in game PLEX prices may (this is a really big may, to the point of even going the opposite direction depending on extractor price and the number of PLEX consumers born from this change. It's REALLY iffy.) decrease for the increased supply introduced
n) TSP disincentivizes reputation dumping via the Bazaar
o) TSP automates the rules of the SP transfer process by applying item trade mechanics to them, resulting in less need for human oversight compared to the Bazaar

More as I think of it....
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5963 - 2015-12-03 22:25:49 UTC  |  Edited by: Tyberius Franklin
Don ZOLA wrote:
I think the most important aspect as side effects. If CCP did not already have a trend of going in wrong direction maybe we could skip over it and trust them in what they are doing. Unfortunately it is not the case, so if no one else players have to raise the voice and point to the side effects and then either get comments from CCP or like in this occasion they will show us that they do not really care about our feedback. We will see will it backfire (again).
"We all know CCP makes mistakes," is not and will never be a force that can deter CCP from making changes. You admit to knowing this, yet seem to be trying to act against it. That's not a sane stance. It's one you can never win if their will is against you, and makes for anything but convincing reasoning when the person giving it is still subbed.

Sorry, but that argument is anything but.

Quote:
Why it is still not the same - because all that sp is still distributed over different characters and cannot be "stacked" on one. Why it is not irrelevant - because it is changing game fundamentals. And that influences whole customer - service provider relationship. I cannot be arsed to write more details again, find some of my WOT`s on this subject on previous pages.

I actually defined the most of side effects in details in over 4 WOT`s, so I cannot be arsed to do it again. Though, you can still find it poorly defined, but at least you would have to read it first. I admit I am a bit non constructive with answers like this but I already wrote thousands of characters on this subject and I do not see point in repeating myself, especially since the ones it was aimed at (CCP) are not bothered to discuss. So basically, both you and me are wasting time here :)
I'm not having this conversation for CCPs sake. I'm having it because I cannot fathom the mechanical attachment people have to the exact implementation of training. Further I can't understand why most do so when the best endorsement they give is that it's "unique" while overlooking that it's still very unique as proposed.

And no, it's changing one aspect of a system, which people keep saying is a fundamental, but the proposal pretty much proves isn't since the entire rest of the system can withstand the change without adjustment. That makes it essentially not fundamental, but an important factor for some for reasons that still aren't explained.

Quote:
I do not have "official proof" but only the proofs from my experience. Throughout history of eve there were not too many players which you could call "overskilled for their sp" ie the ones whose learning capabilities were much higher than sp limits. I estimate their numbers to be not more then couple of percent of total player base. Of course, it is in human nature to always ask for more, so we have plenty of people who want to get something but when they actually get it they have no idea how to use it properly. I would say that majority of players nowadays are casual players and their sp and abilities are in line at best. I`d dare to say that capabilities of huge part of player base are actually behind their sp limits. Which still does not mean there are no "overskilled" players in the game, but that is too small % to risk with some unprecedented change like this.

SP efficiency for a tool can be reached even without having any experience is something which can help you have wider experience in the game. If you plan to switch career or just want to have new experiences now and then you can easily prepare yourself in advance. I do not see that as a side effect.

Practice and knowledge come with time. Both in life and eve, they are not just simple wide line of knowledge but specializations and can be considered more as "upgraded" knowledge. By having basic knowledge you can estimate what is needed for "advanced" levels and perfect it with more practice. Ie if you have knowledge and experience of flying certain class of ships you can estimate behavior and capabilities of advanced ships as well. But if you do not have the basic knowledge, having sp does not mean you will be able to utilize or be more efficient with advanced ones.
So basically a whole lot of anecdote coupled with the failure to actually demonstrate a link between training and player proficiency. Time and proficiency yes, but we aren't using an XP system that rewards practice with progress. That's the breakdown here. What you train and what you do have no specific reason to be interrelated.

Thus a link between SP and player skill cannot be established nor proven correctly paced for anyone much less everyone.

Quote:
As I already mentioned, I wrote more than couple of WOTs with plenty of side effects which have crossed my mind. There are also a lot of contribution from other players. But it is mostly in the first 100 pages, so if you really want to see what other players think about it I suggest you start over the thread from the page 1. It will take time and will probably be waste of time since all discussions and useless spam/trolling is between pro and con side without any feedback from CCP.
And I've written more than my fair share addressing those same supposed issues, exploits and reasons. You don't even need to read the whole thread. Just look at my post history. You'll see why any appeal to review the thread can be discarded as, by my participation alone as evidence, I was there as the arguments were made the n'th time and responded to them like it was the first for much of the thread.

I've been willing to represent my reasonings repeatedly. That you won't do so when their challenges doesn't obligate me to do your legwork.
Iowa Banshee
Fenrir Vangard
#5964 - 2015-12-03 23:03:15 UTC
Tyberius Franklin wrote:
Iowa Banshee wrote:
Tyberius Franklin wrote:

"Anything besides SP over time per character is bad because we say so."


NO that's not how it works - SP over Time per Character is how it works NOW.
Yeah, that's exactly what I said. The question being why? What justifies this stance?

Iowa Banshee wrote:
if you support this change to TSP then the onus is on you to tell us how you "think" it will be better. And then ..... we get to tell you why we "think" your assumptions of how this change will affect the game are either right or wrong.
We will either be in agreement, against or suggest an alternative - we do not have say anything about the existing system, we know how that works, we just have to say how we think the proposed change will affect the game.

You could make a numbered list of "Number 1 - I think TSP will be better for the game because" - and we can reply to your assumptions one point at time to avoid troll-rambling or irrelevant anecdotes.

Simple, I expect the following with varying degrees of probability

a) TSP will aid in speeding training for those that desire it
b) TSP will allow for greater association with a players chosen identity
c) TSP will reduce the amount necessary to partake of SP purchases via buying whole characters making it more accessible
d) TSP will be farmed by those with training idle accounts increasing supply and making the packets approach affordability
e) TSP will be offered as a recruitment bonus to various player orgs
f) TSP will be sold for isk on the market increasing visibility and availability
g) Due to c), d), e) and f), TSP will likely be plentiful and allow greater use of the currently somewhat cost prohibitive character Bazaar method of obtaining SP
h) TSP return scaling will support the creation of new chanracters more than the further development of older characters with years of training
i) Note that h) does NOT mean that I expect it to not be used by vets for their mains at some level, nor do I think it won't be used for alt creation
j) TSP will generate revenue for CCP via the same of extractors and likely PLEX to afford TSP by those not inclined to try to earn isk for them
k) TSP will generate greater activity on some level by those who are inclined to grind isk for them
l) As a result of k) TSP will allow the skill system to incentivize activity in ways it currently does not
m) As a result of PLEX sales for TSP in game PLEX prices may (this is a really big may, to the point of even going the opposite direction depending on extractor price and the number of PLEX consumers born from this change. It's REALLY iffy.) decrease for the increased supply introduced
n) TSP disincentivizes reputation dumping via the Bazaar
o) TSP automates the rules of the SP transfer process by applying item trade mechanics to them, resulting in less need for human oversight compared to the Bazaar

More as I think of it....

a) Exchange of SP not needed to speed training: See Blood Raider boosters
b) Drivel - what does this mean? OR are you thinking remapping already trained skills so you can love your toon more - You don't need TSP you need a remapping tool
c) d) e) f) h) i) j) k) l) m) -- All require putting in place a system that will allow people to use real life money to gain SP advantage in a game where a normal subscription limits the use of cash to gaining skill points at a set rate.
n) A remapping tool would cure this
o) Character packager to allow direct sales in game on the market would cure this.


Boosters, re- mappers and a whole character packager will cover all this -
Leaving all the rest to fall under the category "I want to allow one subscriber to use real life cash to improve their lot over a another subscriber"

If you want people to be able to use cash to buy SP why not just allow more than one multiple training certificate to be active and just say "pay us $240 and your character will gain SP 20 times faster that the schmuck who thought his subscription alone was enough to stay on par with players" or "pay us $30 and you get 3million SP"








A Ingus
Purveyors of Uber Research Valuables and Ships
#5965 - 2015-12-03 23:10:09 UTC
General Lootit wrote:
SP traiding will make SP boosting more accessible for thoose players who cannot or wont to spend large amount of isk at once how it happening on bazaar. So your argument seems not convenient to me.

I need to do something in the game to be able to buy TSP and I can't call it "instant gratification". But now I watching how my SP growing with no action from my side. I think it some sort of lazy gratification.

SP boosting for actual new players can be done in other and consistent/equal ways. But really the TSP method CCP is proposing is all about not brand new players and their $.

You wont find me liking the character bazaar and the pricing there. I have never bought a character. If I wanted an alt I created one the same way I created all my other characters. But I understand that CCP felt it was the only way to combat the rmt exchange of characters. RMTs that had the actual and potential results of rl scams of various sorts that CCP had to get caught up in through support tickets.

What you call lazy gratification is in my view patient gratification. And simply owning a subscription will not help your future whatever pilot. You play, you learn, and you patiently wait for the skills to train while doing the two preceding.
Indahmawar Fazmarai
#5966 - 2015-12-03 23:24:11 UTC
BTW. Time ago, l already suggested a bypass to the "SP frustration".

Suggested to do that by letting players "borrow" SP inmediately, in exchange for a slower SP acquisiton rate afterwards.

Say, a player haves 3 months left of subcription and would earn 5 million SP in that period. Let him capitalize 2.5 million inmediately and then half the acquisition rate until the 3 months expire. So he can fly "that ship" now, but any futher improvement will be slower.

CCP, you know, could even sell for AUR the necessary device... maybe call it a "Fast Injection Skilling Helper" or FISH. Cool
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5967 - 2015-12-03 23:31:28 UTC  |  Edited by: Tyberius Franklin
Iowa Banshee wrote:

a) Exchange of SP not needed to speed training: See Blood Raider boosters
b) Drivel - what does this mean? OR are you thinking remapping already trained skills so you can love your toon more - You don't need TSP you need a remapping tool
c) d) e) f) h) i) j) k) l) m) -- All require putting in place a system that will allow people to use real life money to gain SP advantage in a game where a normal subscription limits the use of cash to gaining skill points at a set rate.
n) A remapping tool would cure this
o) Character packager to allow direct sales in game on the market would cure this.


Boosters, re- mappers and a whole character packager will cover all this -
Leaving all the rest to fall under the category "I want to allow one subscriber to use real life cash to improve their lot over a another subscriber"

If you want people to be able to use cash to buy SP why not just allow more than one multiple training certificate to be active and just say "pay us $240 and your character will gain SP 20 times faster that the schmuck who thought his subscription alone was enough to stay on par with players" or "pay us $30 and you get 3million SP"

a) Not needed, but that doesn't express any negativity to this approach
b) Read it. That's all I can say. If you don't want to engage yourself with basic interpretation of words I'mm not going to keep investing time in addressing you.
c) And? I've already addressed how SP inequalities can't be game breaking else SP itself is game breaking. If having SP isn't game breaking, buying SP can't be game breaking. I suppose you may be going for the angle of "buying anything is bad," but again, that ship sailed with PLEX, more relevantly with PLEX + Bazaar.

Also no, money enable the accruing of SP over time. Doubling SP is just a matter of another sub. The relationships between SP and money are and have always been a constant.
n) How so considering SP and reputation are unrelated?
o) It would, while leaving some of the other benefits unaddressed, thus making it a lesser solution

Further, combining all of the individual aspects still leaves holes. Specifically doing the opposite of n), not being as effective at a) in any way that implants aren't now, ignoring c) (no noted affect on character costs and no alternative that is actually new), ignoring k)/l) (again we're just shifting learning implants which I see as being lower demand), and complicates o) by tuning 2 commodities into 2 + a whole new class of commodity that unlike every other market item will have variance on each and every one, meaning creating a whole new submarket. As it's own idea sure, it has merit, but as comparative benefits for effort to achieve these goals no, it doesn't measure up.

Edit: And again, I'll ask why people are so willing to pervert the time system to extremes but say trading time between characters is game breaking?
General Lootit
The Scope
Gallente Federation
#5968 - 2015-12-03 23:52:33 UTC  |  Edited by: General Lootit
A Ingus wrote:

SP boosting for actual new players can be done in other and consistent/equal ways.

If current idea won't pass than there is no hope for other chance. Since you are not a newbie you are not interested in passing for any sort of "SP boosting for actual new players" bill.
A Ingus wrote:
But really the TSP method CCP is proposing is all about not brand new players and their $.

Thanks for info but I already knew that CCP isn't a charity company.
A Ingus wrote:
What you call lazy gratification is in my view patient gratification

I'm always telling people "I'm not lazy. I'm patient " Lol But they didn't trust me.
Iowa Banshee wrote:

Leaving all the rest to fall under the category "I want to allow one subscriber to use real life cash to improve their lot over a another subscriber"

A Ingus teaching us
A Ingus wrote:

this is not an sp race game. There is no level 80 skill level, or purchased out of game magical item, contest. To engage in an sp race is to misunderstand what this game is about.

So, Iowa Banshee, don't worry about it.
Rat Scout
Federal Navy Academy
Gallente Federation
#5969 - 2015-12-03 23:54:13 UTC
Thanks Tyberius for the continuous attempts to explain where and what the base has to be before we can actually discuss the potential issues that may arise.

I ran out of patience, having a 2 and 3 year old at home takes up a lot of my expandable will to help others.
Daniela Doran
Doomheim
#5970 - 2015-12-04 00:55:03 UTC
Amanda Orion wrote:
Daniela Doran wrote:
Has there been any update from CCP concerning this?


No.

The purpose of this thread was solely to gauge the level of anger.

Now they will compare the level of anger vs the extra profit, and make their decision.


The debate should be then if it's worth it to destroy Eve in the long run in order to make a good chunk of change in the short run.
Daniela Doran
Doomheim
#5971 - 2015-12-04 01:03:44 UTC  |  Edited by: Daniela Doran
Indahmawar Fazmarai wrote:
BTW. Time ago, l already suggested a bypass to the "SP frustration".

Suggested to do that by letting players "borrow" SP inmediately, in exchange for a slower SP acquisiton rate afterwards.

Say, a player haves 3 months left of subcription and would earn 5 million SP in that period. Let him capitalize 2.5 million inmediately and then half the acquisition rate until the 3 months expire. So he can fly "that ship" now, but any futher improvement will be slower.

CCP, you know, could even sell for AUR the necessary device... maybe call it a "Fast Injection Skilling Helper" or FISH. Cool


Not quite right there.

A better option would be if they buy 2 mill SP then they can't train any skills at all for 2 months at the cost of 2 Plexes. The general idea is that it's better to train skills regularly but if you want SP injection immediately then it's gonna take twice as long to train for anything else. They would be allowed to do this only 3 times a year every 2 months.
A Ingus
Purveyors of Uber Research Valuables and Ships
#5972 - 2015-12-04 02:44:54 UTC
General Lootit wrote:
A Ingus wrote:

SP boosting for actual new players can be done in other and consistent/equal ways.

If current idea won't pass than there is no hope for other chance. Since you are not a newbie you are not interested in passing for any sort of "SP boosting for actual new players" bill.

Everyone you mock, adroitly in your own mind, was a newbie once. Ponder that truth. And I would bet none of them where as whiney about sp and I want it now as you are.

Like I said you used to start with next to zero and you also had to train the learning skills. You think you have it bad now. But we walked miles uphill in the snow with an arrow sticking out of our knee, and we liked itBlink

And you sound fatalistic. No hope for other chance? Please.Roll
General Lootit
The Scope
Gallente Federation
#5973 - 2015-12-04 03:38:34 UTC  |  Edited by: General Lootit
A Ingus wrote:

Everyone you mock, adroitly in your own mind, was a newbie once. Ponder that truth. And I would bet none of them where as whiney about sp and I want it now as you are.

They are whiney about sp right now(what a paradox). The idea was introduced by CCP, not by me. You was a noob but you passed that line long time ago.
A Ingus wrote:

Like I said you used to start with next to zero and you also had to train the learning skills. You think you have it bad now. But we walked miles uphill in the snow with an arrow sticking out of our knee, and we liked it

Apparently back then there was no guy with near to 200m SP and 4 accounts too.
A Ingus wrote:

And you sound fatalistic. No hope for other chance? Please.Roll

Bad influence of
A Ingus wrote:

I used to have 4 accounts. But after December there will be none. Nobody will get my stuff. It will slowly fade away waiting for the game to die.

I could say same thing about
Daniela Doran wrote:

The debate should be then if it's worth it to destroy Eve in the long run in order to make a good chunk of change in the short run.
Alavaria Fera
GoonWaffe
#5974 - 2015-12-04 07:39:11 UTC
General Lootit wrote:
A Ingus wrote:

SP boosting for actual new players can be done in other and consistent/equal ways.

If current idea won't pass than there is no hope for other chance. Since you are not a newbie you are not interested in passing for any sort of "SP boosting for actual new players" bill.

Not all of us non-newbies are so eager to maintain our sickening advantage over newbies...

General Lootit wrote:
A Ingus wrote:

this is not an sp race game. There is no level 80 skill level, or purchased out of game magical item, contest. To engage in an sp race is to misunderstand what this game is about.

So, Iowa Banshee, don't worry about it.

So apparently not that big of an advantage, just one worth screaming over in order to keep.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Indahmawar Fazmarai
#5975 - 2015-12-04 08:31:49 UTC
Daniela Doran wrote:
Indahmawar Fazmarai wrote:
BTW. Time ago, l already suggested a bypass to the "SP frustration".

Suggested to do that by letting players "borrow" SP inmediately, in exchange for a slower SP acquisiton rate afterwards.

Say, a player haves 3 months left of subcription and would earn 5 million SP in that period. Let him capitalize 2.5 million inmediately and then half the acquisition rate until the 3 months expire. So he can fly "that ship" now, but any futher improvement will be slower.

CCP, you know, could even sell for AUR the necessary device... maybe call it a "Fast Injection Skilling Helper" or FISH. Cool


Not quite right there.

A better option would be if they buy 2 mill SP then they can't train any skills at all for 2 months at the cost of 2 Plexes. The general idea is that it's better to train skills regularly but if you want SP injection immediately then it's gonna take twice as long to train for anything else. They would be allowed to do this only 3 times a year every 2 months.


The real drawback of your idea is that it wouldn't allow Mittens to buy himself into full skills. With my idea, he would just need 20 years worth of subscription first.
Don ZOLA
Omniscient Order
#5976 - 2015-12-04 10:01:02 UTC
Tyberius Franklin wrote:
Iowa Banshee wrote:
Tyberius Franklin wrote:

"Anything besides SP over time per character is bad because we say so."


NO that's not how it works - SP over Time per Character is how it works NOW.
Yeah, that's exactly what I said. The question being why? What justifies this stance?

Iowa Banshee wrote:
if you support this change to TSP then the onus is on you to tell us how you "think" it will be better. And then ..... we get to tell you why we "think" your assumptions of how this change will affect the game are either right or wrong.
We will either be in agreement, against or suggest an alternative - we do not have say anything about the existing system, we know how that works, we just have to say how we think the proposed change will affect the game.

You could make a numbered list of "Number 1 - I think TSP will be better for the game because" - and we can reply to your assumptions one point at time to avoid troll-rambling or irrelevant anecdotes.

Simple, I expect the following with varying degrees of probability

a) TSP will aid in speeding training for those that desire it
b) TSP will allow for greater association with a players chosen identity
c) TSP will reduce the amount necessary to partake of SP purchases via buying whole characters making it more accessible
d) TSP will be farmed by those with training idle accounts increasing supply and making the packets approach affordability
e) TSP will be offered as a recruitment bonus to various player orgs
f) TSP will be sold for isk on the market increasing visibility and availability
g) Due to c), d), e) and f), TSP will likely be plentiful and allow greater use of the currently somewhat cost prohibitive character Bazaar method of obtaining SP
h) TSP return scaling will support the creation of new chanracters more than the further development of older characters with
years of training
i) Note that h) does NOT mean that I expect it to not be used by vets for their mains at some level, nor do I think it won't be used for alt creation
j) TSP will generate revenue for CCP via the same of extractors and likely PLEX to afford TSP by those not inclined to try to earn isk for them
k) TSP will generate greater activity on some level by those who are inclined to grind isk for them
l) As a result of k) TSP will allow the skill system to incentivize activity in ways it currently does not
m) As a result of PLEX sales for TSP in game PLEX prices may (this is a really big may, to the point of even going the opposite direction depending on extractor price and the number of PLEX consumers born from this change. It's REALLY iffy.) decrease for the increased supply introduced
n) TSP disincentivizes reputation dumping via the Bazaar
o) TSP automates the rules of the SP transfer process by applying item trade mechanics to them, resulting in less need for human oversight compared to the Bazaar

More as I think of it....


a) Incorrect, TSP will aid in speed training those who desire and can afford it
b) We already have that, TSP will not affect it
c) Ok, makes sense
d) Supply will never be a problem if it is profitable, so it is the same as any other industry we already have
e) I doubt we will see that often, not many corps who focuses on new players can afford it + who is going to trust new players with such investments
f) I do not see how can you put something like this as a benefit, of course it will be sold on market its how CCP planned
g) This is pure speculation as the amount of TSP on market mostly depends on profitability of it
h) In theory only, because not many new players will be ready to make such investments
i) Again, stating default purpose as a benefit?
j) And again...
k) Yes, push more people into grinding, that is a great benefit to the game....[/sarcasm off]
l) True but at which cost, by making MMORPG in multiple single players grinding game? I do not see that as improvement, especially because not having that is one of the things which differentiated even from other mmorpgs
m) This is pure speculation and a very bad one. Plex supply is limited, if demand rises prices can only go up. Plus this whole market will surely be controlled by big market players who will intentionally drive prices up
n) True, but not sure how many people are really affected by buying char with bad reputation. There are plenty of corps/alliances in eve who do not pay attention to forums, politics, scams, etc where you can join without a problem. Plus you can always prove that you bought that char
o) True, still not something crucial

Do you have any real benefit, a game changer for good? Something which will surely help A LOT of player base, not something for 1% of it?

There are 2 rules in a successful life: 1. Don't tell people everything you know

Don ZOLA
Omniscient Order
#5977 - 2015-12-04 10:30:28 UTC
Tyberius Franklin wrote:
We all know CCP makes mistakes," is not and will never be a force that can deter CCP from making changes. You admit to knowing this, yet seem to be trying to act against it. That's not a sane stance. It's one you can never win if their will is against you, and makes for anything but convincing reasoning when the person giving it is still subbed.

Sorry, but that argument is anything but.


It was just explanation why considering side effects matters, not a theme for digression. Ie they should really evaluate all side effects in advance before just making decision as obviously the most of them in last years were wrong and they did not have plan how to handle side effects. Or they simply did not have a proper vision of side effects. Still, something we need to point out to them if they cannot realize it on their own.

Tyberius Franklin wrote:
I'm not having this conversation for CCPs sake. I'm having it because I cannot fathom the mechanical attachment people have to the exact implementation of training. Further I can't understand why most do so when the best endorsement they give is that it's "unique" while overlooking that it's still very unique as proposed.

And no, it's changing one aspect of a system, which people keep saying is a fundamental, but the proposal pretty much proves isn't since the entire rest of the system can withstand the change without adjustment. That makes it essentially not fundamental, but an important factor for some for reasons that still aren't explained.


I am not having this conversation for CCPs sake either. I`m having it because I would prefer game healthy than dead. It is perfectly fine that you cannot understand how other people perceive it as you are commenting from your own ignorant pov, looking at your own interest. Buying sp is not unique, it will make eve same as any other mmorpg which has similar functions (pay to advance).

Tyberius Franklin wrote:
So basically a whole lot of anecdote coupled with the failure to actually demonstrate a link between training and player proficiency. Time and proficiency yes, but we aren't using an XP system that rewards practice with progress. That's the breakdown here. What you train and what you do have no specific reason to be interrelated.

Thus a link between SP and player skill cannot be established nor proven correctly paced for anyone much less everyone.


No. Training will give you more proficiency than time. Ie someone who knows what he is doing can defeat someone who has more sp in subjected area, be it pvp, trade or whatever. Ie you spending time to get BS 5 does not mean anything if I can kill you with BS 1 simply because I have better knowledge than you.

And it is not called anecdote, it is experience which comes from spending years in the game and meeting numerous people from all segments of the game.

Tyberius Franklin wrote:
And I've written more than my fair share addressing those same supposed issues, exploits and reasons. You don't even need to read the whole thread. Just look at my post history. You'll see why any appeal to review the thread can be discarded as, by my participation alone as evidence, I was there as the arguments were made the n'th time and responded to them like it was the first for much of the thread.

I've been willing to represent my reasonings repeatedly. That you won't do so when their challenges doesn't obligate me to do your legwork.


You have just shown that you have no idea what I am talking about. And I do not blame you, you have not read my posts and I do not care to rewrite them or even link them. Though I find you ignorant or delusional (if you really think you are successfully discarding them without even knowing what they are about). But still you are doing the discussion in civilized manner and that is what distinguishes you from the most of others "proers" who are in the most cases not more than trolls :) As I mentioned I do not think this or any other discussion is actually worth time as decision makers do not really communicate with us and we can go on for years here. At this point, only time can tell who was right. I really hope it would be you because the game would become better (no matter if I like the change or not, main reason for my posting is sake of game), but based on my knowledge and experience I really doubt it.

There are 2 rules in a successful life: 1. Don't tell people everything you know

Berrice Silf
Academy of the Imperial Guards
#5978 - 2015-12-04 10:42:37 UTC
Eve is 13 years old, They had to set up a department to counter RMT - from accounts being sold, ships modules isk and plex so now they want to add something else to this list, seems a little strange ???

With the character bazaar if the Tengu is buffed to be the most capable combat ship a month from now, there can only be a market for existing Tengu pilots. Under the new system, the only thing standing between you and the latest FoTM will be a few purchases (whether directly from the market, or via aurum between a 'main' and a 'Farmed' alt's). Rich players will be able to chase the dragon like never before - and poor players will suffer more than they already do in a highly competitive environment.

Why don't they just give the new players a proper amount to start with from day one and Just sell skill points ( far less risk to the current market and plex stability ) as this is what its really all about now. At least this way the dev's make more money over the sub and returning players / new players get to be wallet warrior's if this is what drives them.

If this is being introduced to stimulate the game for everyone, then it should be made available to everyone. Under the current proposed system it would have a very exclusive user.
Iowa Banshee
Fenrir Vangard
#5979 - 2015-12-04 17:22:02 UTC
Alavaria Fera wrote:

General Lootit wrote:

A Ingus wrote:

this is not an sp race game. There is no level 80 skill level, or purchased out of game magical item, contest. To engage in an sp race is to misunderstand what this game is about.

So, Iowa Banshee, don't worry about it.

So apparently not that big of an advantage, just one worth screaming over in order to keep.


Understood - Will log in immediately and turn off all training
Rat Scout
Federal Navy Academy
Gallente Federation
#5980 - 2015-12-04 17:39:51 UTC
He writes:

Tyberius Franklin wrote:

b) TSP will allow for greater association with a players chosen identity



And your answer:

Don ZOLA wrote:



b) We already have that, TSP will not affect it



Your answer for a plain and simple claim is completely illogical. This is why you get answers that seem "troll-ish" to you.

In more simpler terms I will translate because the least of goal is to troll you:

With TSP a person is staying on the account, no new character coming in. Therefore if you decided to spam local in Jita with isk doubling offers, your reputation will stay intact and everyone will know that you are a reliable player who loves to help others.

We do not have this feature currently. Right now you can double isk, and when you decide you want to join a mining corp because you are too old to chat all day in local, you sell your character, buy a new one and your revered status is forgotten, unknown to any of your new corpmates.

Do you see now how TSP will support choices&consenquances in greater depth?