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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Rat Scout
Federal Navy Academy
Gallente Federation
#5901 - 2015-11-28 18:31:47 UTC
Levi Belvar wrote:

If there is no problem with the TSP let CCP do it directly, It is not open to abuse from anything that way and everyone will be able to have access to it 100% without having to join / gauged on price / held over in anyway.


If - anything - anyway........ words without weight.
Levi Belvar
Republic Military School
Minmatar Republic
#5902 - 2015-11-28 22:24:52 UTC
Rat Scout wrote:
Levi Belvar wrote:

If there is no problem with the TSP let CCP do it directly, It is not open to abuse from anything that way and everyone will be able to have access to it 100% without having to join / gauged on price / held over in anyway.


If - anything - anyway........ words without weight.

Yet another lame excuse for an answer.

“Stupidity and wisdom meet in the same centre of sentiment and resolution, in the suffering of human accidents.”

Hargante
Doomheim
#5903 - 2015-11-29 21:23:41 UTC
[left][b]stop whining there is no different from character bazaar and this, at least this will be popular then character bazaar i just hope it will be specific skill demand will be high if it is allocated skill so the price will rise but if it is specific skill some skills like mining will be sold a lot and after awhile those skills will be over supplied and become cheap if most start mining ore then ore will be cheaper no longer will every one want to mine and the over supply of mining skills will fix it self in time .
Suede
State War Academy
Caldari State
#5904 - 2015-11-29 22:53:12 UTC
CCP Logibro wrote:
[img]http://content.eveonline.com/www/newssystem/media/68656/1/skilltrade1_550.jpg[/img]
The Character Bazaar has been around for a while, allowing enterprising players to buy and sell characters from others. Lately, we've been exploring some new ideas around improving it, but ultimately realized that our effort was better spent investigating a similar idea: skill trading. This is a pretty big thing, so make sure you read the entire dev blog, and let us know what you think of the ideas inside.


Please also read this reminder on our forum rules ~ ISD Decoy



can't believe for the passed weeks that none of the dev team at CCP have not even replyed to this dev blog what so ever,
would be nice to have a message or a post regarding this dev blog as we are your paying customers.

just looks kinda of bad to the paying player base that if ccp can not be bothered to reply to its loyal paying customers, who are paying a sub each month, without a paying customers would put ccp out of business
Amanda Orion
Royal Amarr Institute
Amarr Empire
#5905 - 2015-11-30 01:09:55 UTC
Suede wrote:

can't believe for the passed weeks that none of the dev team at CCP have not even replyed to this dev blog what so ever,
would be nice to have a message or a post regarding this dev blog as we are your paying customers.

just looks kinda of bad to the paying player base that if ccp can not be bothered to reply to its loyal paying customers, who are paying a sub each month, without a paying customers would put ccp out of business


I'm not even a little surprised...

SOP
Iowa Banshee
Fenrir Vangard
#5906 - 2015-11-30 20:03:48 UTC  |  Edited by: Iowa Banshee
Rat Scout wrote:
Levi Belvar wrote:


Why don't you try reading it again so you'll see the part you quote is in the : Argument against the new system Roll



..... yes exactly.

Just to be clear I am in favor of the new system, and every single argument against it can be refuted in 140 characters or less. Want proof? List the reasons you feel are valid against the new SP trade and I will respond after a nap.

:ps I can see how my fail quote snip suggests the opposite, meant to trim that line as well, but my response still stands, the "Con" crowd keep bringing up the "consequences" argument when in reality there is less with the current system then the new one.



Stagnation: If you could play for free & not bother training would you ?


I have 2 subscriptions with characters @ 49/24/27 Mill SP & 45/20/18 Mill SP.

Training Acct 1 main for a carrier pilot, 2nd Scanning/ Pi, 3rd industrial / market seller
Training Acct 2 main for industrial command (already a booster), 2nd & 3rd scanning / Pi alts


Since they were introduced I have always used 1 multi-train per month (bought with ISK at the market) - and - in addition about every 2 -3 months I dual training on my 2nd account.


- I don't need really a carrier pilot it's just something I want to achieve - I'm in WH space & happy where I am.
- My pi Alts are good enough at their jobs
- I don't need an industrial command to be in a Rorqual - If I was moving to low or null sec but for the WH an orca will do.

If it is possible to farm SP at a profit (say 10% return - market forces dictate that they need to make a profit for anyone to sell them). With TSP income and what I make in WH space - I will be able to play the game for free.

Of course I don't want to stagnate or actually give up my training goals BUT this may give me a better goal... and playing for free may make stagnation a sweet alternative to continual training.

Just one step towards the ultimate aim of any free to play financial model - getting the players to pay for progression
( if you have to pay for it then it is less likely to happen ).



Pay To WIn :

I would prefer

-- If you don't like the bazaar - sell a $40 item to package an alt for sale on the market
-- Think newbies need to train faster - introduce boosters with diminishing return
-- Upset with your past training choices - sell a $20 item for remapping

Don't make the effort of gaining skills worthless by selling skill points.

I don't want TSP as proposed because it will fundamentally change core gameplay features please don't make a system where I can buy as many SP as I want and just pay to win.
Rat Scout
Federal Navy Academy
Gallente Federation
#5907 - 2015-11-30 20:21:51 UTC
Iowa Banshee wrote:



Stagnation: If you could play for free & not bother training would you ?


I could play for free right now and avoid training skills if I bought a character of the bazar.

Iowa Banshee wrote:


I have 2 subscriptions with characters @ 49/24/27 Mill SP & 45/20/18 Mill SP.

Training Acct 1 main for a carrier pilot, 2nd Scanning/ Pi, 3rd industrial / market seller
Training Acct 2 main for industrial command (already a booster, 2nd & 3rd scanning / Pi alts)


Since they were introduced I have always used 1 multi-train per month (bought with ISK at the market) - and - in addition about every 2 -3 months I dual training on my 2nd account.


- I don't need really a carrier pilot it's just something I want to achieve - I'm in WH space & happy where I am.
- My pi Alts are good enough at their jobs
- I don't need an industrial command to be in a Rorqual - If I was moving to low or null sec but for the WH an orca will do.


Ok, I dual train one at least one account and pay CCP directly for aurum, what is your point?

Iowa Banshee wrote:

If it is possible to farm SP at a profit (say 10% return - market forces dictate that they need to make a profit for anyone to sell them). With TSP income and what I make in WH space - I will be able to play the game for free.

Of course I don't want to stagnate or actually give up my training goals BUT this may give me a better goal... and playing for free may make stagnation a sweet alternative to continual training.

Just one step towards the ultimate aim of any free to play financial model - getting the players to pay for progression.



Skills are being farmed for profit trough the bazar, TSP is only going to make it more accessible.

Iowa Banshee wrote:

Pay To WIn :

I would prefer

-- If you don't like the bazaar - sell a $40 item to package an alt for sale on the market
-- Think newbies need to train faster - introduce boosters with diminishing return
-- Upset with your past training choices - sell a $20 item for remapping

Don't make the effort of gaining skills worthless by selling skill points.

I don't want TSP as proposed because it will fundamentally change core gameplay features please don't make a system where I can buy as many SP as I want and just pay to win.




You cant buy as much as you want, you can only buy as much as it is available and as much as you can afford. And if skill points are worthless then why would anyone sell them?

Do you have any more ambiguous assertions?
Suede
State War Academy
Caldari State
#5908 - 2015-11-30 21:04:08 UTC
Amanda Orion wrote:
Suede wrote:

can't believe for the passed weeks that none of the dev team at CCP have not even replyed to this dev blog what so ever,
would be nice to have a message or a post regarding this dev blog as we are your paying customers.

just looks kinda of bad to the paying player base that if ccp can not be bothered to reply to its loyal paying customers, who are paying a sub each month, without a paying customers would put ccp out of business


I'm not even a little surprised...

SOP


Make me think to why CCP even posts dev blogs at all, Why post a dev blog if CCP cant not be bothered to reply to it
just feel very much to me that CCP are not listening to players properly regarding any dev blog they post .

Iowa Banshee
Fenrir Vangard
#5909 - 2015-11-30 21:11:44 UTC  |  Edited by: Iowa Banshee
Rat Scout wrote:
Iowa Banshee wrote:



Stagnation: If you could play for free & not bother training would you ?


I could play for free right now and avoid training skills if I bought a character of the bazar.

Iowa Banshee wrote:


I have 2 subscriptions with characters @ 49/24/27 Mill SP & 45/20/18 Mill SP.

Training Acct 1 main for a carrier pilot, 2nd Scanning/ Pi, 3rd industrial / market seller
Training Acct 2 main for industrial command (already a booster, 2nd & 3rd scanning / Pi alts)


Since they were introduced I have always used 1 multi-train per month (bought with ISK at the market) - and - in addition about every 2 -3 months I dual training on my 2nd account.


- I don't need really a carrier pilot it's just something I want to achieve - I'm in WH space & happy where I am.
- My pi Alts are good enough at their jobs
- I don't need an industrial command to be in a Rorqual - If I was moving to low or null sec but for the WH an orca will do.


Ok, I dual train one at least one account and pay CCP directly for aurum, what is your point?

Iowa Banshee wrote:

If it is possible to farm SP at a profit (say 10% return - market forces dictate that they need to make a profit for anyone to sell them). With TSP income and what I make in WH space - I will be able to play the game for free.

Of course I don't want to stagnate or actually give up my training goals BUT this may give me a better goal... and playing for free may make stagnation a sweet alternative to continual training.

Just one step towards the ultimate aim of any free to play financial model - getting the players to pay for progression.



Skills are being farmed for profit trough the bazar, TSP is only going to make it more accessible.

Iowa Banshee wrote:

Pay To WIn :

I would prefer

-- If you don't like the bazaar - sell a $40 item to package an alt for sale on the market
-- Think newbies need to train faster - introduce boosters with diminishing return
-- Upset with your past training choices - sell a $20 item for remapping

Don't make the effort of gaining skills worthless by selling skill points

I don't want TSP as proposed because it will fundamentally change core gameplay features please don't make a system where I can buy as many SP as I want and just pay to win.




You cant buy as much as you want, you can only buy as much as it is available and as much as you can afford. And if skill points are worthless then why would anyone sell them?

Do you have any more ambiguous assertions?


In answer to your replies -

1) Why would you need to buy a toon from the Bazaar to farm it for SP - You just have to be prepared not to progress from the skill point you have reached (stagnate)

2) I was Illustrating how I would still buy the dual training but use them to farm SP off my ALTs (then they would stagnate)

3) At the Bazaar SP are NOT sold, whole characters with SP are - if you really want to make buying easier create a toon packager that would allow the character to be traded on the market in game - that much more accessible.

4) If I intend to farm SP for profit then it's a good bet that many others will do the same - This may be an "ambiguous assertion" or to be correct "an appeal to an anonymous authority" but as I said I think making a profit & saving real life monies will encourage lots of producers.
Market forces will balance things out - SO - there will be as many as I want to buy as long as I have money to do so - That's ISK or REAL-LIFE money - and that's PAY TO WIN



NOTE: - That's "EFFORT of gaining them worthless" not SP being "Worthless"
Rat Scout
Federal Navy Academy
Gallente Federation
#5910 - 2015-11-30 22:03:35 UTC
@Iowa Banshee

For the sake of readability I am not going to quote the wall of text, assume I did.

1) We are not on the same page on this topic, I don't understand what you were trying to say I guess.

2) Ok, this point I consider a benefit, and exactly what I would do if TSP go live.

What people choose to ignore is the massive benefit for CCP trough this system. Currently a trade on bazar is payed for with a plex, so they get 15-20$ somewhere in the transaction. Money for CCP = good for EvE. But this is all they get / transaction, regardless of the characters SP's.

With TSP for each 500k SP CCP will receive 1/3 +/- of a plex. Considering the average SP a character has on the bazar is somewhere between 5m and 15m SP CCP will get paid a lot more for the same amount of SP transaction. It doesn't matter if the person buying SP uses ISK or personal wealth, somewhere in the chain CCP does get paid.

3) I don't want to make character buying easy, I would prefer to get rid of it. "Choices and consequences" argument, I find it absurd that a pilot can double dip after a scam and make a profit again by selling the character and have zero consequences after committing a "crime". Scamming is fine, AWOXING is fine, but how many posts argue this eliminates consequences when in fact it strengthens it?!

4) Define WIN in eve, then I can respond to this point.

NOTE: it's worth about 1/3 of a plex for CCP, that's more then worthless, no?
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#5911 - 2015-11-30 23:29:41 UTC  |  Edited by: Tyberius Franklin
Iowa Banshee wrote:
4) If I intend to farm SP for profit then it's a good bet that many others will do the same - This may be an "ambiguous assertion" or to be correct "an appeal to an anonymous authority" but as I said I think making a profit & saving real life monies will encourage lots of producers.
Market forces will balance things out - SO - there will be as many as I want to buy as long as I have money to do so - That's ISK or REAL-LIFE money - and that's PAY TO WIN
You can buy things in game so therefore the game is pay to win? Or is it SP specifically and we just went back into "SP is winning" and further advocating the ideal of sub time alone being deserving of "victory"?
joehillbilly
The Scope
Gallente Federation
#5912 - 2015-12-01 07:48:51 UTC  |  Edited by: joehillbilly
I have been listening to the meta on podcasts. I did a quick search for the aurum protests. I had one hit on the search from 2011.

I remember well the outrage at the idea that aurum might be used to buy SP. There were protests at all of the trade hubs. It took me 15 minutes of constant jump button pushing to get through the gate into Jita.
I ended up salvaging at Amarr. I had to turn off almost all graphics functions (almost like playing jet on commodore 64). I was getting many thank yous in system for helpiing to reduce lag. I got a free pass for salvaging as ships were destroyed around me. Ships were self destructing everywhere. Ships were being destroyed everywhere. Millions of volleys were fired at the monument in amarr, myself included. I saw mining ships appear to be mining the monument. There were rumors of a titan in Jita. Both related to how over loaded the servers were.

The CEO of CCP apologized and retracted the program for a good amount of time. The only thing you could get with aurum was clothes and goggles. Now, with the "new" generation of gamers; they get many perks that got new players dead when I started.

Myself I was totally taken aback with the iteron changes. I had trained an awful long time for a newb to get gallente industrial 5 so my corp could mine more efficiently without cans being stolen or expiring. The new system put you in an iteron that could carry more ore with basic rigs and modules than a tech 2 rigged and tech 2 moduled iteron 5. something like 60 days shot in the ass.

The great equalizer had been training time. Now, well, the only equalizer is how many plex you have or can purchase. The last I heard CCP plans to implement this program. A great feeling of accomplishment is lost. I was extremely proud of how i managed to minimize lost training time. My SP is very high compared to players with similar time in game. I spent a large portion of my isk having a clone with lvl 5 learning implants. I spent a lot of time grinding missions trying to improve my standings, simply for a clone. I learned about estell arador corp after having greater than 9 standings with several agents to only reach 6 with the factions. I even ran numerous cosmos missions. Now clones are free to anyone anywhere

When I started i had to be able to make enough isk to buy training to train for pvp. I didn't know about plex, wouldn't have been able to afford it, unfortunatly. There was a whole short term long term training program to be able to afford to stay in the game. Imagine my surprise when I realised that "gun mining" in missions made more minerals faster than mining at my level of training. many level 3's and 4's were run to simply salvage them. Had to train diplomacy so i wouldn't get killed in amarr space. Ironically apanake was my home system, lol.

All of these changes allow very new players to attain levels that would have taken older players years to attain. I didn't understand the term bitter vet until selling SP for in essence aurum is being actively pushed again and surprisingly supported by a lot of players. It sounds like eve has a large turnover of players or a lot of "DILIGAF" type players.

I disagree at many levels with this program. I understand the need for new players to keep the game going. I wonder how many old guys have left. I wonder how these changes have influenced what would have been "lifers" in the game.

I could have saved almost 360 dollars in subscription fees if i'd waited 2 years to start playing,

The better corps used to have 50, 60, 85 million SP requirements just to apply. That meant they had at least a few years in game. Now a player could attain the same level of effective SP in about 2 less years.

Many of the players I know, that started at a similar time, have stopped logging on. I have made some new friends and this in no way reflects on them. The many hours/years of comradery are lost due to the changes that have diminished their sense of accomplishment. Some stopped logging in as enough of their friends have been absent. We have a chat in game that stays open and only has one person in it at a time or is empty.

Mike Azaria's school bus and similar efforts allow the equalizer of training time to stay in place and offer new players an opportunity to have more "experience" sooner. That is fellowship and encourages the cooperation social side of the game.

I've taken too much time on this. I can only hope the powers that be read this and it somehow change their paradigm to remember the great aurum protest and find other methods. Mike Azariah, and others whose names i don't remember at this time, have shown insight and offered examples.

I am new in my current corp and it in no way speaks of or for them. This is my personal opinion, it is influenced by the many pilots I have encountered, flown against or with over the last 4 1/2 years. Ooops 5 years

Fly smart, when safe isn't an option.
Alavaria Fera
GoonWaffe
#5913 - 2015-12-01 08:07:48 UTC
joehillbilly wrote:
The many hours/years of comradery are lost

Ouch, I feel sorry that you have to reevaluate your previous lifestyle outcomes

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rat Scout
Federal Navy Academy
Gallente Federation
#5914 - 2015-12-01 08:37:37 UTC
joehillbilly wrote:


The great equalizer had been training time. Now, well, the only equalizer is how many plex you have or can purchase. The last I heard CCP plans to implement this program. A great feeling of accomplishment is lost. I was extremely proud of how i managed to minimize lost training time. My SP is very high compared to players with similar time in game. I spent a large portion of my isk having a clone with lvl 5 learning implants. I spent a lot of time grinding missions trying to improve my standings, simply for a clone. I learned about estell arador corp after having greater than 9 standings with several agents to only reach 6 with the factions. I even ran numerous cosmos missions. Now clones are free to anyone anywhere


So how do you feel about the character bazaar?
Suede
State War Academy
Caldari State
#5915 - 2015-12-01 10:52:37 UTC
joehillbilly wrote:
I have been listening to the meta on podcasts. I did a quick search for the aurum protests. I had one hit on the search from 2011.

I remember well the outrage at the idea that aurum might be used to buy SP. There were protests at all of the trade hubs. It took me 15 minutes of constant jump button pushing to get through the gate into Jita.
I ended up salvaging at Amarr. I had to turn off almost all graphics functions (almost like playing jet on commodore 64). I was getting many thank yous in system for helpiing to reduce lag. I got a free pass for salvaging as ships were destroyed around me. Ships were self destructing everywhere. Ships were being destroyed everywhere. Millions of volleys were fired at the monument in amarr, myself included. I saw mining ships appear to be mining the monument. There were rumors of a titan in Jita. Both related to how over loaded the servers were.

The CEO of CCP apologized and retracted the program for a good amount of time. The only thing you could get with aurum was clothes and goggles. Now, with the "new" generation of gamers; they get many perks that got new players dead when I started.


Fly smart, when safe isn't an option.


http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf

Microtransactions and 'monocle-gate'


The development difficulties were only part of the Incarna problem. According to sources, CCP management had decided to introduce microtransactions, unbeknownst to most of the rank and file, charging real money for cosmetic items with which to customise character avatars. This is a familiar feature in online games, but usually a new outfit for a player character will cost $15-20. CCP decided to charge much more. The most notorious example was a monocle costing $70. The price tag infuriated fans kick-starting a major pricing controversy that would go on to become known as Monocle-gate.

The CEO had members of the fiction writing team put the apology together - he was either so out of touch, so arrogant, that he couldn’t find the words himself

Eventually CEO Hilmar Veigar Pétursson issued an apology to the players. But even this short appeasement wasn’t what it seemed; according to Blood, Petursson didn’t actually write it.

“He had members of our storyline team – a group responsible for writing in-game content and fiction – put it together,” he says. “He was either so out of touch, so arrogant, or perhaps both, that he couldn’t find the words to say himself. They bailed him out big time.”
Kia Lafemme2
Defenders of Tash-Murkon Foundation
#5916 - 2015-12-01 11:38:09 UTC
Hate the idea.
Alavaria Fera
GoonWaffe
#5917 - 2015-12-01 13:19:50 UTC
joehillbilly wrote:
I spent a large portion of my isk having a clone with lvl 5 learning implants. I spent a lot of time grinding missions trying to improve my standings, simply for a clone. I learned about estell arador corp after having greater than 9 standings with several agents to only reach 6 with the factions. I even ran numerous cosmos missions. Now clones are free to anyone anywhere

You want the estell arador people to get nuked so you can feel the achievement?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lady Rift
His Majesty's Privateers
#5918 - 2015-12-01 15:12:07 UTC
joehillbilly wrote:
I spent a large portion of my isk having a clone with lvl 5 learning implants. I spent a lot of time grinding missions trying to improve my standings, simply for a clone. I learned about estell arador corp after having greater than 9 standings with several agents to only reach 6 with the factions. I even ran numerous cosmos missions. Now clones are free to anyone anywhere



You only ever needed corp standings to get jump clones faction was not needed (only gave more options for what stations they where available at)

As long as you where not shoot on sight povi null sec was a place one could make clones with out standing.



and I hope 200-400 million isk isn't a large portion of your isk amount if you really ran missions for that long.
Iowa Banshee
Fenrir Vangard
#5919 - 2015-12-01 15:58:41 UTC
Rat Scout wrote:
@Iowa Banshee

For the sake of readability I am not going to quote the wall of text, assume I did.

1) We are not on the same page on this topic, I don't understand what you were trying to say I guess.

2) Ok, this point I consider a benefit, and exactly what I would do if TSP go live.

What people choose to ignore is the massive benefit for CCP trough this system. Currently a trade on bazar is payed for with a plex, so they get 15-20$ somewhere in the transaction. Money for CCP = good for EvE. But this is all they get / transaction, regardless of the characters SP's.

With TSP for each 500k SP CCP will receive 1/3 +/- of a plex. Considering the average SP a character has on the bazar is somewhere between 5m and 15m SP CCP will get paid a lot more for the same amount of SP transaction. It doesn't matter if the person buying SP uses ISK or personal wealth, somewhere in the chain CCP does get paid.

3) I don't want to make character buying easy, I would prefer to get rid of it. "Choices and consequences" argument, I find it absurd that a pilot can double dip after a scam and make a profit again by selling the character and have zero consequences after committing a "crime". Scamming is fine, AWOXING is fine, but how many posts argue this eliminates consequences when in fact it strengthens it?!

4) Define WIN in eve, then I can respond to this point.

NOTE: it's worth about 1/3 of a plex for CCP, that's more then worthless, no?


1) Are we on the same topic? - You asked for a downside I gave one. You said you would reply in 140 characters and didn't

2) If CCP wants more money - just say we need more money & up the cost of subscriptions/Plex

3) I have no complaint about character selling - just Skill Point selling

4) That's "pay to win" - saying define 'win' is meaningless when it has an alternate meaning when referring to a games financial model.


Name a single* in-game item that gives advantage that cannot be bought with ISK/Cash other than Skill Points -- When you can buy SP the game will become Pay To Win


[ Don't say buy a toon at Bazaar --> It's out of game, It's a salve to stop out of game account purchases, It replaces an ALT, it's not multiple packets of SP and it has a hard limit on the number of SP it could have acquired over its life ]
Iowa Banshee
Fenrir Vangard
#5920 - 2015-12-01 16:43:03 UTC
Tyberius Franklin wrote:
Iowa Banshee wrote:
4) If I intend to farm SP for profit then it's a good bet that many others will do the same - This may be an "ambiguous assertion" or to be correct "an appeal to an anonymous authority" but as I said I think making a profit & saving real life monies will encourage lots of producers.
Market forces will balance things out - SO - there will be as many as I want to buy as long as I have money to do so - That's ISK or REAL-LIFE money - and that's PAY TO WIN
You can buy things in game so therefore the game is pay to win? Or is it SP specifically and we just went back into "SP is winning" and further advocating the ideal of sub time alone being deserving of "victory"?


Yes it is SP specifically:
Not the whole package of SP wrapped in a character that will replace one of your alts.
Not the imaginary SP that you seem to think are tied to winning - remember experience is not tied to SP
But the SP that are the only thing preventing real life money being the deciding factor on in game advantage.


You can buy everything in the game EXCEPT Skill Points -- That's the Point of ALL the Con arguments referring to Pay 2 Win


You can talk about sub time/ deserving victory / SP is winning / Bazaar purchases / experience over SP --- it doesn't matter -- if you don't get that its about letting go of the only non-tradable item that is preventing anyone from buying EVERYTHING needed for advantage you will never get it.