These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP - End Highsec Incursions

First post First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#1261 - 2015-11-22 15:17:23 UTC  |  Edited by: Scipio Artelius
Daniela Doran wrote:
Also, is it true you can earn great isk on dead moons?

I don't use the term Dead Moon, so I assume Hilti was referring to R08 moons. If I'm wrong on that, then my apology in advance.

If running reactions then yes it is possible. Without running full figures for the input costs vs the final income I can't say right now what setups are the most profitable, but if you look at the information Steve Ronuken (from CSM) has on his website, you can see what reactions are profitable currently:

https://www.fuzzwork.co.uk/reactions/

So if you can setup a POS to mine some resources and buy others, or run multiple moons, it comes down to doing the calculations up front and then getting the setup right with the POS and reactions.

Here's an old thread with some additional information:

https://forums.eveonline.com/default.aspx?g=posts&t=274840

It's one of those things that seems to be one of the dark arts of Eve, but once you find what works, it can be very profitable. I'm certainly no expert on that aspect, so better answers might come from others.

Where it is not an individual ISK source for most players again comes down to POS operations being a Corporation level activity. To erect a POS and modules, etc. requires roles to be given, so for a lot of Corporations/Alliances there are security risks in that approach, as the ability to manage POSs is also an ability to take all the POSs and modules. Alt Corps that are set blue is easier in my view (but that's just the approach we use and others might have different views on that as alt corps also has disadvantages in terms of POS access and maintenance and individuals needing to be relatively self sufficient).

Most of it is no more profitable than PI, which is much easier for individual income.
Josef Djugashvilis
#1262 - 2015-11-22 15:23:31 UTC
OP should have stopped at 'end hi-sec' whiich is what a very vocal tiny minority really want.

This is not a signature.

baltec1
Bat Country
Pandemic Horde
#1263 - 2015-11-22 15:33:49 UTC
Hilti Enaka wrote:


I'd like to introduce you to a little app.

http://postimg.org/image/npbs0qix7/

PS: They only need defending if they are attacked. POS's, unless anchored in a remote location making them easy targets, will not be hit.


POS's under our control are getting hit day after day. Again, feel free to tell me how you are going to defend your pos solo in null.
Jenn aSide
Soul Machines
The Initiative.
#1264 - 2015-11-22 18:04:34 UTC  |  Edited by: Jenn aSide
Hilti Enaka wrote:
Jenn aSide wrote:
Scipio Artelius wrote:


But, why bother when alts can farm ISK in other areas for less risk?


Very nicely put together post Scipio. And the obvious answer to the last question is "you don't" lol.

But it's all moot. The issue isn't null sec income (which is mostly fine btw, the problems there are scaleability and afk-ability). It's the other broken aspects of combat pve across other parts of EVE. only wormhole space (maximum isk, maximum risk) works correctly. High Sec is too good because of mission blitzing, burner mission super-blitzing, some badly thought out LP stores and Incursions. Low sec is mostly fine except FW because CCP over buffed FW missions to hell and back. NPC null is ok because you can get high end exploration content AND those excellent pirate agents.

The incursion defenders talking about null income are trying to divert people from the real problem. They are afraid their unbalanced cash cow is going to dry up (while simultaneously not understanding the incursions are really NULL SEC's cash cow, I bet if someone like CCP Quant could track it, a hefty chunk of that 8 trill per month ends up going into null character coffers).

But no matter how they try to rationalize it, they can't deny the fact that CCPs statistics guy publicly expressed surprise (and dismay) at the numbers he published. The fact that he mentioned the fact that his numbers don't take into account LP gains was icing on the cake. There mad scramble in this thread to deny their is a problem just demonstrates their anxiety.


But why play in null sec if it is so bad then. With all the changes to force projection null sec couldnt be even more safer than it was 1 year ago.


Null sec income isn't bad. I litteraly just said that. The things that are bad are the things I described.

This is why no one is asking for a buff for null. if it were just a matter of income or "man I hate the isk in those high sec guys wallets, CCP should nerf them because I don't like them having money", people like me would be here saying "CCP just give us more isk"

But more isk, more wealth faucets, this hurts the game because it devalues everything. Only a super selfish person would think that's a good idea. This is also why CCP "Tribute" plan is horribly bad (I have 11 characters, I'm going to demonstrate that badness to CCP as soon as they implement this 'daily quest' BS).

Fixing the actual problems (FW missions, HS Incursions, the AFK-ability of null amons, high sec missions blitzing, low sec lvl 5 carrier blitzing and a couple more things) fixes the situation without breaking anything.

But the "entrenched interests" don't want to hear that. Their personal ingame wallets are much more important to them than a combat pve risk/reward balance that makes sense and supports good in game outcomes for all of us (even them). It's no different from real life where people are willing to turn a blind eye to fixable problems not because they honestly disagree, but because they (usually wrongly) think those fixes are going to somehow leave them worse off financially.



This discussion proves that short sightedness is a universal aspect of people. What I find particularly irritating is that most of the people defending the current imbalance aren't PVE players, they are PVPrs who found a PLEX laying golden goose (high sec incursions) and don't really give a flip about these issues beyond that. I'm a professional combat pve player and the current balance sucks,
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1265 - 2015-11-22 22:12:59 UTC
baltec1 wrote:
Hilti Enaka wrote:


I'd like to introduce you to a little app.

http://postimg.org/image/npbs0qix7/

PS: They only need defending if they are attacked. POS's, unless anchored in a remote location making them easy targets, will not be hit.


POS's under our control are getting hit day after day. Again, feel free to tell me how you are going to defend your pos solo in null.


Unfortunately that's because you are part of one of the biggest cancers in the game. Join another alliance and move to other parts of null sec is self wealth is what you are after.
baltec1
Bat Country
Pandemic Horde
#1266 - 2015-11-22 22:24:10 UTC
Hilti Enaka wrote:


Unfortunately that's because you are part of one of the biggest cancers in the game. Join another alliance and move to other parts of null sec is self wealth is what you are after.


All of which suffer the same attacks on their POS networks.

Once again, feel free to tell us how you intend to defend your POS solo in null.
Sabriz Adoudel
Move along there is nothing here
#1267 - 2015-11-22 23:01:36 UTC
There'd be nothing wrong with incursions if they stopped paying liquid ISK in highsec and just paid CONCORD LP; possibly larger numbers than now.

If only a few did them, the LP would become very valuable. If more did them, the LP would fall. Incursion runners would want to find ways to sabotage each other.

I support the New Order and CODE. alliance. www.minerbumping.com

Doc J
Space Wolves ind.
Solyaris Chtonium
#1268 - 2015-11-22 23:16:54 UTC  |  Edited by: Doc J
baltec1 wrote:
Hilti Enaka wrote:


Unfortunately that's because you are part of one of the biggest cancers in the game. Join another alliance and move to other parts of null sec is self wealth is what you are after.


All of which suffer the same attacks on their POS networks.

Once again, feel free to tell us how you intend to defend your POS solo in null.


Solo in null....WTF are you talking about? Living in sov null solo is near impossible. What is possible is for your private moons, in the rare occassion they get hit, are shared with alliance mates for when they come out of Ref. Lets be honest though, if you can get a fight on your door step people don't care who owns the moon if its going to produce content.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1269 - 2015-11-22 23:26:25 UTC
Jenn aSide wrote:


Null sec income isn't bad. I litteraly just said that. The things that are bad are the things I described.

This is why no one is asking for a buff for null. if it were just a matter of income or "man I hate the isk in those high sec guys wallets, CCP should nerf them because I don't like them having money", people like me would be here saying "CCP just give us more isk"

But more isk, more wealth faucets, this hurts the game because it devalues everything. Only a super selfish person would think that's a good idea. This is also why CCP "Tribute" plan is horribly bad (I have 11 characters, I'm going to demonstrate that badness to CCP as soon as they implement this 'daily quest' BS).

Fixing the actual problems (FW missions, HS Incursions, the AFK-ability of null amons, high sec missions blitzing, low sec lvl 5 carrier blitzing and a couple more things) fixes the situation would breaking anything.

But the "entrenched interests" don't want to hear that. Their personal ingame wallets are much more important to them than a combat pve risk/reward balance that makes sense and supports good in game outcomes for all of us (even them). It's no different from real life where people are willing to turn a blind eye to fixable problems not because they honestly disagree, but because they (usually wrongly) think those fixes are going to somehow leave them worse off financially.

This discussion proves that short sightedness is a universal aspect of people. What I find particularly irritating is that most of the people defending the current imbalance aren't PVE players, they are PVPrs who found a PLEX laying golden goose (high sec incursions) and don't really give a flip about these issues beyond that. I'm a professional combat pve player and the current balance sucks,


Please explain what exactly the problem is because the glasses I wear paint a pretty straight forward picture of what really the problem is, if any.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1270 - 2015-11-22 23:28:44 UTC
Doc J wrote:
baltec1 wrote:
Hilti Enaka wrote:


Unfortunately that's because you are part of one of the biggest cancers in the game. Join another alliance and move to other parts of null sec is self wealth is what you are after.


All of which suffer the same attacks on their POS networks.

Once again, feel free to tell us how you intend to defend your POS solo in null.


Solo in null....WTF are you talking about? Living in sov null solo is near impossible. What is possible is for your private moons, in the rare occassion they get hit, are shared with alliance mates for when they come out of Ref. Lets be honest though, if you can get a fight on your door step people don't care who owns the moon if its going to produce content.


You mean if they can't get a defense fleet up to protect assets in their own region, they shouldn't be in that space in the first place.
Jenn aSide
Soul Machines
The Initiative.
#1271 - 2015-11-23 00:11:40 UTC  |  Edited by: Jenn aSide
Hilti Enaka wrote:
Jenn aSide wrote:


Null sec income isn't bad. I litteraly just said that. The things that are bad are the things I described.

This is why no one is asking for a buff for null. if it were just a matter of income or "man I hate the isk in those high sec guys wallets, CCP should nerf them because I don't like them having money", people like me would be here saying "CCP just give us more isk"

But more isk, more wealth faucets, this hurts the game because it devalues everything. Only a super selfish person would think that's a good idea. This is also why CCP "Tribute" plan is horribly bad (I have 11 characters, I'm going to demonstrate that badness to CCP as soon as they implement this 'daily quest' BS).

Fixing the actual problems (FW missions, HS Incursions, the AFK-ability of null amons, high sec missions blitzing, low sec lvl 5 carrier blitzing and a couple more things) fixes the situation would breaking anything.

But the "entrenched interests" don't want to hear that. Their personal ingame wallets are much more important to them than a combat pve risk/reward balance that makes sense and supports good in game outcomes for all of us (even them). It's no different from real life where people are willing to turn a blind eye to fixable problems not because they honestly disagree, but because they (usually wrongly) think those fixes are going to somehow leave them worse off financially.

This discussion proves that short sightedness is a universal aspect of people. What I find particularly irritating is that most of the people defending the current imbalance aren't PVE players, they are PVPrs who found a PLEX laying golden goose (high sec incursions) and don't really give a flip about these issues beyond that. I'm a professional combat pve player and the current balance sucks,


Please explain what exactly the problem is because the glasses I wear paint a pretty straight forward picture of what really the problem is, if any.


The glasses you were are prejudiced against something, perhaps null. The issue here is individual income and how that affects the game.

The problem has been has been discussed time and time again. High Sec has blitzable missions (no including burners, see Anize Onamara's guide) and the incursions in high sec are unbalanced (unlike the low/null versions which are balanced by no CONCORD response and incursion rats on gates). Again, the factor that makes these wealth generating activates unbalanced is the nature of the protections available in high sec.

Because of the above (and the totally separate factor of Faction Warfare missions, which are unbalanced because they are completeable in throwaway stealth bombers and super slippery T3Ds), adverse affects are felt across EVE. Faction Warfare is nothing more than a meta-gamed farm-ville with large organized groups actually deciding which side is going to be allowed to 'win' the forever war, and most of the above mentioned high sec activates are just used as 'resupply depots' for non-high sec players. This is bad because it turns other parts of EVE into less than what they could be, FW should be a vibrant pvp zone, nul sec should be an epic struggle for supremacy, but they are not, and high sec is the reason.

The bottom line is this: If you want the kind of wealth that high sec incursions and FW missions generate, you should have to personally risk more than a frigate/dessie sized ship in FW or a tech2 logi ship in a high sec incursion (my scimitar in high sec makes me more wealth than mt 2.5 bil isk Machariel does in null, with less risk...).




IMO the fix for incursions is either more risk or less isk.

The fix for FW is retool the missons to be both closer to home (not deep in enemy territory) and undoable by frigate sized ships (hell a few more web towers and/or neut towers in FW missions would help, FW missions should be more group content imo)

The fix for the blitz abuse of missions is to make the missions require full clearing like anomalies do, and randomization of spawns could help

On a related note, A (not the only) fix for null sec income making is to maybe enable mission agents in sov null, or at least make anomalies none afkable. For those who know about null, if you make anoms more like Forlorn Hubs and less like forsaken you put a hold on the raw isk spewing, then you can even up rewards (making null a bit more worthwhile) without breaking the economy.

Of couse, one has to actually give a damn about pve activities to think about this stuff. Again a big issue here is fair weather PVErs who actually don't give a damn about balance as long as their wallet is filled.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1272 - 2015-11-23 00:44:19 UTC
Jenn aSide wrote:
Hilti Enaka wrote:
Jenn aSide wrote:


Null sec income isn't bad. I litteraly just said that. The things that are bad are the things I described.

This is why no one is asking for a buff for null. if it were just a matter of income or "man I hate the isk in those high sec guys wallets, CCP should nerf them because I don't like them having money", people like me would be here saying "CCP just give us more isk"

But more isk, more wealth faucets, this hurts the game because it devalues everything. Only a super selfish person would think that's a good idea. This is also why CCP "Tribute" plan is horribly bad (I have 11 characters, I'm going to demonstrate that badness to CCP as soon as they implement this 'daily quest' BS).

Fixing the actual problems (FW missions, HS Incursions, the AFK-ability of null amons, high sec missions blitzing, low sec lvl 5 carrier blitzing and a couple more things) fixes the situation would breaking anything.

But the "entrenched interests" don't want to hear that. Their personal ingame wallets are much more important to them than a combat pve risk/reward balance that makes sense and supports good in game outcomes for all of us (even them). It's no different from real life where people are willing to turn a blind eye to fixable problems not because they honestly disagree, but because they (usually wrongly) think those fixes are going to somehow leave them worse off financially.

This discussion proves that short sightedness is a universal aspect of people. What I find particularly irritating is that most of the people defending the current imbalance aren't PVE players, they are PVPrs who found a PLEX laying golden goose (high sec incursions) and don't really give a flip about these issues beyond that. I'm a professional combat pve player and the current balance sucks,


Please explain what exactly the problem is because the glasses I wear paint a pretty straight forward picture of what really the problem is, if any.


The glasses you were are prejudiced against something, perhaps null. The issue here is individual income and how that affects the game.

The problem has been has been discussed time and time again. High Sec has blitzable missions (no including burners, see Anize Onamara's guide) and the incursions in high sec are unbalanced (unlike the low/null versions which are balanced by no CONCORD response and incursion rats on gates). Again, the factor that makes these wealth generating activates unbalanced is the nature of the protections available in high sec.

Because of the above (and the totally separate factor of Faction Warfare missions, which are unbalanced because they are completeable in throwaway stealth bombers and super slippery T3Ds), adverse affects are felt across EVE. Faction Warfare is nothing more than a meta-gamed farm-ville with large organized groups actually deciding which side is going to be allowed to 'win' the forever war, and most of the above mentioned high sec activates are just used as 'resupply depots' for non-high sec players. This is bad because it turns other parts of EVE into less than what they could be, FW should be a vibrant pvp zone, nul sec should be an epic struggle for supremacy, but they are not, and high sec is the reason.

The bottom line is this: If you want the kind of wealth that high sec incursions and FW missions generate, you should have to personally risk more than a frigate/dessie sized ship in FW or a tech2 logi ship in a high sec incursion (my scimitar in high sec makes me more wealth than mt 2.5 bil isk Machariel does in null, with less risk...).




IMO the fix for incursions is either more risk or less isk.

The fix for FW is retool the missons to be both closer to home (not deep in enemy territory) and undoable by frigate sized ships (hell a few more web towers and/or neut towers in FW missions would help, FW missions should be more group content imo)

The fix for the blitz abuse of missions is to make the missions require full clearing like anomalies do, and randomization of spawns could help

On a related note, A (not the only) fix for null sec income making is to maybe enable mission agents in sov null, or at least make anomalies none afkable. For those who know about null, if you make anoms more like Forlorn Hubs and less like forsaken you put a hold on the raw isk spewing, then you can even up rewards (making null a bit more worthwhile) without breaking the economy.

Of couse, one has to actually give a damn about pve activities to think about this stuff. Again a big issue here is fair weather PVErs who actually don't give a damn about balance as long as their wallet is filled.


I guess our opinions will never be the same. I highly doubt that FW and incursions are having a negative effect on other areas of eve. I do believe 100% null sec is a completely seperate beast that should be tackled on its own accord.

The OP stats that, "my scimitar in high sec makes me more wealth than mt 2.5 bil isk Machariel does in null, with less risk". However his 2.5b mach is probably used in some sort of solo PVE content where as his Scim is an important element of a well functioning fleet. Without the high degree of ccoperation, not to mention it's usually with complete strangers, fleets don't get anywhere near the isk/hour stated.

This whole debate is about null sec alone. Ask any of the 30k people who do not sign in anymore why they don't. Its not becuase of FW or incursions.


I
Jenn aSide
Soul Machines
The Initiative.
#1273 - 2015-11-23 01:36:13 UTC
Hilti Enaka wrote:


I guess our opinions will never be the same. I highly doubt that FW and incursions are having a negative effect on other areas of eve. I do believe 100% null sec is a completely seperate beast that should be tackled on its own accord.


This is why the current situation exists. CCP has been adding things without considering how they fit together. IO started playing before incursions, wormholes, FW and burner missions existed. It wans't perfect, people complained about lvl 4 missions, but things made more sense, if you wanted null level income, you risked null. If you could live on 40 mil an hour (and you could) , you ran missions in high sec (until the lvl 5 bug came with the introduction of those missions, that was the 1st taste of unbalance disk high seccers got. I was one of them).


Quote:

The OP stats that, "my scimitar in high sec makes me more wealth than mt 2.5 bil isk Machariel does in null, with less risk". However his 2.5b mach is probably used in some sort of solo PVE content where as his Scim is an important element of a well functioning fleet. Without the high degree of ccoperation, not to mention it's usually with complete strangers, fleets don't get anywhere near the isk/hour stated.


That's excuse making. My wallet doesn't care how many people are in a incursion fleet the same way it doesn't care how many ships had to die to take sov for me to rat in in Wicked Creek. This is about individual income, and I make more isk running a tech2 scimi in null than I do with a deadspace fit pirate ship in null. Same goes for FW, fa freaking purifier makes more than that mach.

That's why I have those alts, and it's insane, it should not work that way at all. And because it does, things like this happened, where CCP tried to fix null and saw nothing happen but more high sec incursion (and later FW) alts.

I hate it when incursion runners talk about how much organization it takes. Most of them (myself included) are doing nothing more than orbiting an anchor and following number tags or filling broadcast service requests. Talking about high levels of organization that you don't personally participate in is an attempt to deny to existence of an imbalance.

Quote:

This whole debate is about null sec alone. Ask any of the 30k people who do not sign in anymore why they don't. Its not becuase of FW or incursions.


I
This has noting to do with the situation. You pretty much have to be more concerned about the crappy state of combat pve in EVE than your own wallet (or bias against null sec) to understand this issue fully. Again, no one is asking for a buff to nul, because to do so would be screwing the game for the sake of null. No, the way forward is to fix the broken thing, like CCP eventually did when they fixed the high sec lvl 5 bug.
Vic Jefferson
Stimulus
Rote Kapelle
#1274 - 2015-11-23 01:42:48 UTC
Jenn aSide wrote:
Fixing the actual problems (FW missions, HS Incursions, the AFK-ability of null amons, high sec missions blitzing, low sec lvl 5 carrier blitzing and a couple more things) fixes the situation without breaking anything.


This. In a game that vaunts risk and reward, and how loss is supposed to have some weight, these need a collective balance pass. Income sources that are just plain not reasonable to interdict have to go if you want a more vibrant game where people can find it engaging to play either side. Too many safe income streams for people to every really want to get uppity about fighting; all fight is sport in the game now really.

FW missions would be amazing content seeds if they were not easy to solo, and demanded use of bigger hulls. They wouldn't be easy income anymore, but they would potentially be a fun way to both earn income and get fights at the same time. It would make for far more engaging play sessions, even if the bottom line was not as lucrative.

HS incursions need a huge adjustment. Period.

Null-anoms are good in that they do foster content in some places, but Phoebe really made carrier ratting essentially risk free at some scales.

L5s would make more content if deadspace was removed from some missions. Let people actually create content over them. It is sort of interesting how not being able to cyno in directly on some L5s makes them too hard to interdict, while being able to cyno in null anoms makes them impossible to do so.

Vote Vic Jefferson for CSM X.....XI.....XII?

ll Kuray ll
Space Wolves ind.
Solyaris Chtonium
#1275 - 2015-11-23 02:31:44 UTC
Jenn aSide wrote:


This has noting to do with the situation. You pretty much have to be more concerned about the crappy state of combat pve in EVE than your own wallet (or bias against null sec) to understand this issue fully. Again, no one is asking for a buff to nul, because to do so would be screwing the game for the sake of null. No, the way forward is to fix the broken thing, like CCP eventually did when they fixed the high sec lvl 5 bug.


And the game has been in a steady decline ever since. Pretty nice thinking from CCP I guess.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#1276 - 2015-11-23 02:51:36 UTC
Jenn aSide wrote:


That's why I have those alts, and it's insane, it should not work that way at all. And because it does, things like this happened, where CCP tried to fix null and saw nothing happen but more high sec incursion (and later FW) alts.



That's a null sec issue.

Jenn aSide wrote:


I hate it when incursion runners talk about how much organization it takes. Most of them (myself included) are doing nothing more than orbiting an anchor and following number tags or filling broadcast service requests. Talking about high levels of organization that you don't personally participate in is an attempt to deny to existence of an imbalance.



Its because of that you have fleets that run smoothly. I'm denying the inbalance because I do not see one. It's a group activity and it should be rewarded accordingly. It's an activity that requires you to be active. Without it they do not run it's simple as that. You keep skipping over the fact that there are opportunities to run incursions in null sec but not even the SOV holders run the incursions, Half of null is blue to each other and you keep ignoring that. they aren't imbalanced.

Jenn aSide wrote:

This has noting to do with the situation. You pretty much have to be more concerned about the crappy state of combat pve in EVE than your own wallet (or bias against null sec) to understand this issue fully. Again, no one is asking for a buff to nul, because to do so would be screwing the game for the sake of null. No, the way forward is to fix the broken thing, like CCP eventually did when they fixed the high sec lvl 5 bug.


I am more concerned then my wallet of which is insignificant compared to some of the wallets i've seen I concerned at seeing 40k less people active when i sign in, I'm concerned that if something appears to be imbalanced the mentality of the people who play the game is to want the nerf hammer. Imbalance is great for the game, it always has been and CCP shouldn't change course because of something appearing to some as being "unfair". That's the game.
Jenn aSide
Soul Machines
The Initiative.
#1277 - 2015-11-23 02:51:52 UTC
ll Kuray ll wrote:
Jenn aSide wrote:


This has noting to do with the situation. You pretty much have to be more concerned about the crappy state of combat pve in EVE than your own wallet (or bias against null sec) to understand this issue fully. Again, no one is asking for a buff to nul, because to do so would be screwing the game for the sake of null. No, the way forward is to fix the broken thing, like CCP eventually did when they fixed the high sec lvl 5 bug.


And the game has been in a steady decline ever since. Pretty nice thinking from CCP I guess.


ROFL, I knew that whole "CCP killed high sec because I can't solo a lvl 5 in high sec" sentiment would never die.

It was a bug. Bugs are bad.
Daniela Doran
Doomheim
#1278 - 2015-11-23 03:00:46 UTC
Hilti Enaka wrote:
baltec1 wrote:
Hilti Enaka wrote:


I'd like to introduce you to a little app.

http://postimg.org/image/npbs0qix7/

PS: They only need defending if they are attacked. POS's, unless anchored in a remote location making them easy targets, will not be hit.


POS's under our control are getting hit day after day. Again, feel free to tell me how you are going to defend your pos solo in null.


Unfortunately that's because you are part of one of the biggest cancers in the game. Join another alliance and move to other parts of null sec is self wealth is what you are after.



LOLOL, soo funny this post.
Demerius Xenocratus
The Scope
Gallente Federation
#1279 - 2015-11-23 03:07:58 UTC
Vic Jefferson wrote:
Jenn aSide wrote:
Fixing the actual problems (FW missions, HS Incursions, the AFK-ability of null amons, high sec missions blitzing, low sec lvl 5 carrier blitzing and a couple more things) fixes the situation without breaking anything.


This. In a game that vaunts risk and reward, and how loss is supposed to have some weight, these need a collective balance pass. Income sources that are just plain not reasonable to interdict have to go if you want a more vibrant game where people can find it engaging to play either side. Too many safe income streams for people to every really want to get uppity about fighting; all fight is sport in the game now really.

FW missions would be amazing content seeds if they were not easy to solo, and demanded use of bigger hulls. They wouldn't be easy income anymore, but they would potentially be a fun way to both earn income and get fights at the same time. It would make for far more engaging play sessions, even if the bottom line was not as lucrative.

HS incursions need a huge adjustment. Period.

Null-anoms are good in that they do foster content in some places, but Phoebe really made carrier ratting essentially risk free at some scales.

L5s would make more content if deadspace was removed from some missions. Let people actually create content over them. It is sort of interesting how not being able to cyno in directly on some L5s makes them too hard to interdict, while being able to cyno in null anoms makes them impossible to do so.


FW missions for non-Gallente factions need to be unsolo-able by bombers.

Incursions are fine. I tried them for a month and had to stop out of boredom. The ISK/hr is less than normally claimed due to waitlists, down times and other issues, and they require a fair bit of organization compared to solo activities in allegedly more risky space which requires none.

The Russians two jumps from my home system have been running level 5s in supers as long as I've been playing. No one drops on them because I assume no one in range can out escalate them, or maybe they're blue with the neighboring supercap blobs. Regardless there's no content created there. Just a big blob of supers sitting on top of that income stream farming the **** out of them, kinda like Deklein.

Putting a viable income stream out of reach of solo players or players in smaller organizations is not going to improve the game. People will always seek out the most risk averse PvE. It's the swarms of risk averse players looking for easy PvP content to the tune of "log in, gank, log out of go station trade while awaiting next gank" that are more harmful than any form of ISK generation.

The people that go roam in solo BS or aggressive small gangs or do stupid things in caps or take fights they can't know the outcome of, are the people creating content.
Daniela Doran
Doomheim
#1280 - 2015-11-23 03:24:17 UTC
Jenn aSide wrote:
Hilti Enaka wrote:
Jenn aSide wrote:
Scipio Artelius wrote:


But, why bother when alts can farm ISK in other areas for less risk?


Very nicely put together post Scipio. And the obvious answer to the last question is "you don't" lol.

But it's all moot. The issue isn't null sec income (which is mostly fine btw, the problems there are scaleability and afk-ability). It's the other broken aspects of combat pve across other parts of EVE. only wormhole space (maximum isk, maximum risk) works correctly. High Sec is too good because of mission blitzing, burner mission super-blitzing, some badly thought out LP stores and Incursions. Low sec is mostly fine except FW because CCP over buffed FW missions to hell and back. NPC null is ok because you can get high end exploration content AND those excellent pirate agents.

The incursion defenders talking about null income are trying to divert people from the real problem. They are afraid their unbalanced cash cow is going to dry up (while simultaneously not understanding the incursions are really NULL SEC's cash cow, I bet if someone like CCP Quant could track it, a hefty chunk of that 8 trill per month ends up going into null character coffers).

But no matter how they try to rationalize it, they can't deny the fact that CCPs statistics guy publicly expressed surprise (and dismay) at the numbers he published. The fact that he mentioned the fact that his numbers don't take into account LP gains was icing on the cake. There mad scramble in this thread to deny their is a problem just demonstrates their anxiety.


But why play in null sec if it is so bad then. With all the changes to force projection null sec couldnt be even more safer than it was 1 year ago.


Null sec income isn't bad. I litteraly just said that. The things that are bad are the things I described.

This is why no one is asking for a buff for null. if it were just a matter of income or "man I hate the isk in those high sec guys wallets, CCP should nerf them because I don't like them having money", people like me would be here saying "CCP just give us more isk"

But more isk, more wealth faucets, this hurts the game because it devalues everything. Only a super selfish person would think that's a good idea. This is also why CCP "Tribute" plan is horribly bad (I have 11 characters, I'm going to demonstrate that badness to CCP as soon as they implement this 'daily quest' BS).

Fixing the actual problems (FW missions, HS Incursions, the AFK-ability of null amons, high sec missions blitzing, low sec lvl 5 carrier blitzing and a couple more things) fixes the situation without breaking anything.

But the "entrenched interests" don't want to hear that. Their personal ingame wallets are much more important to them than a combat pve risk/reward balance that makes sense and supports good in game outcomes for all of us (even them). It's no different from real life where people are willing to turn a blind eye to fixable problems not because they honestly disagree, but because they (usually wrongly) think those fixes are going to somehow leave them worse off financially.



This discussion proves that short sightedness is a universal aspect of people. What I find particularly irritating is that most of the people defending the current imbalance aren't PVE players, they are PVPrs who found a PLEX laying golden goose (high sec incursions) and don't really give a flip about these issues beyond that. I'm a professional combat pve player and the current balance sucks,



So you want CCP to nerf the income of these activities? Do you really think the players who do these activities now would still do them if CCP does this?

Now if you were proposing for CCP to make these activities more difficult and adjusting their income distributions accordingly, then I'll be more inclined to agree with you. I personally would really like to see CCP redesign Lev 4 Missions so that fail fitted Machs would no longer be able to blitz them. As for the burners, CCP has already mildly buff them to the point that they can't be done solo reliably.